mirror of
https://github.com/minetest/minetest.git
synced 2024-11-26 17:43:45 +01:00
34 lines
963 B
C
34 lines
963 B
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "IReferenceCounted.h"
|
||
|
#include "position2d.h"
|
||
|
#include "line3d.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
|
||
|
namespace scene
|
||
|
{
|
||
|
class ICameraSceneNode;
|
||
|
|
||
|
class ISceneCollisionManager : public virtual IReferenceCounted
|
||
|
{
|
||
|
public:
|
||
|
//! Returns a 3d ray which would go through the 2d screen coordinates.
|
||
|
/** \param pos: Screen coordinates in pixels.
|
||
|
\param camera: Camera from which the ray starts. If null, the
|
||
|
active camera is used.
|
||
|
\return Ray starting from the position of the camera and ending
|
||
|
at a length of the far value of the camera at a position which
|
||
|
would be behind the 2d screen coordinates. */
|
||
|
virtual core::line3d<f32> getRayFromScreenCoordinates(
|
||
|
const core::position2d<s32> &pos, const ICameraSceneNode *camera = 0) = 0;
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|