minetest/irr/src/CMakeLists.txt

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# When enabling SDL2 by default on macOS, don't forget to change
# "NSHighResolutionCapable" to true in "Info.plist".
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if(NOT APPLE)
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set(DEFAULT_SDL2 ON)
endif()
option(USE_SDL2 "Use the SDL2 backend" ${DEFAULT_SDL2})
# Compiler flags
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-D_DEBUG)
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
if(CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|AppleClang)$")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
add_compile_options(-Wall -pipe -fno-exceptions)
# Enable SSE for floating point math on 32-bit x86 by default
# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686)
if(IS_I686)
message(STATUS "Detected Intel x86: using SSE instead of x87 FPU")
add_compile_options(-mfpmath=sse -msse)
endif()
endif()
elseif(MSVC)
string(APPEND CMAKE_CXX_STANDARD_LIBRARIES " msvcrt.lib") # ???? fuck off
add_compile_options(/Zl)
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# Enable SSE for floating point math on 32-bit x86 by default
# reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
add_compile_options(/arch:SSE)
endif()
endif()
# Platform-independent configuration (hard-coded currently)
add_definitions(
-DIRR_ENABLE_BUILTIN_FONT
)
# Platform-specific configuration
if(CMAKE_SYSTEM_NAME STREQUAL "SunOS")
set(SOLARIS TRUE)
endif()
# Device
if(WIN32)
add_definitions(-D_IRR_WINDOWS_ -D_IRR_WINDOWS_API_)
set(DEVICE "WINDOWS")
elseif(APPLE)
add_definitions(-D_IRR_OSX_PLATFORM_)
set(DEVICE "OSX")
elseif(ANDROID)
add_definitions(-D_IRR_ANDROID_PLATFORM_)
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if(NOT USE_SDL2)
message(FATAL_ERROR "The Android build requires SDL2")
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endif()
elseif(EMSCRIPTEN)
add_definitions(-D_IRR_EMSCRIPTEN_PLATFORM_ -D_IRR_COMPILE_WITH_EGL_MANAGER_)
set(LINUX_PLATFORM TRUE)
set(DEVICE "SDL")
elseif(SOLARIS)
add_definitions(-D_IRR_SOLARIS_PLATFORM_ -D_IRR_POSIX_API_)
set(DEVICE "X11")
else()
add_definitions(-D_IRR_POSIX_API_)
set(LINUX_PLATFORM TRUE)
set(DEVICE "X11")
endif()
if(LINUX_PLATFORM)
add_definitions(-D_IRR_LINUX_PLATFORM_)
endif()
if(USE_SDL2)
set(DEVICE "SDL")
elseif(DEVICE STREQUAL "SDL")
message(FATAL_ERROR "SDL was used but not enabled?!")
endif()
add_definitions("-D_IRR_COMPILE_WITH_${DEVICE}_DEVICE_")
# X11
if(DEVICE STREQUAL "X11")
option(USE_X11 "Use X11" TRUE)
else()
set(USE_X11 FALSE)
endif()
if(LINUX_PLATFORM AND USE_X11)
option(USE_XINPUT2 "Use XInput2" TRUE)
option(USE_XCURSOR "Use XCursor" FALSE)
else()
set(USE_XINPUT2 FALSE)
set(USE_XCURSOR FALSE)
endif()
# Joystick
if(NOT (BSD OR SOLARIS OR EMSCRIPTEN))
add_definitions(-D_IRR_COMPILE_WITH_JOYSTICK_EVENTS_)
endif()
# OpenGL
if(USE_SDL2)
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if(NOT ANDROID)
set(DEFAULT_OPENGL3 TRUE)
endif()
option(ENABLE_OPENGL3 "Enable OpenGL 3+" ${DEFAULT_OPENGL3})
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else()
set(ENABLE_OPENGL3 FALSE)
endif()
if(ANDROID OR EMSCRIPTEN)
set(ENABLE_OPENGL FALSE)
else()
option(ENABLE_OPENGL "Enable OpenGL" TRUE)
endif()
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if(USE_SDL2 OR EMSCRIPTEN OR APPLE)
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set(ENABLE_GLES1 FALSE)
else()
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option(ENABLE_GLES1 "Enable OpenGL ES" FALSE)
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endif()
if(APPLE)
set(ENABLE_GLES2 FALSE)
set(ENABLE_WEBGL1 FALSE)
else()
if(ANDROID OR EMSCRIPTEN)
set(DEFAULT_GLES2 TRUE)
endif()
if(EMSCRIPTEN)
set(DEFAULT_WEBGL1 TRUE)
endif()
option(ENABLE_GLES2 "Enable OpenGL ES 2+" ${DEFAULT_GLES2})
#option(ENABLE_WEBGL1 "Enable WebGL (requires GLES2)" ${DEFAULT_WEBGL1})
set(ENABLE_WEBGL1 FALSE) # not working currently
if(ENABLE_WEBGL1)
set(ENABLE_GLES2 TRUE)
endif()
endif()
if(ENABLE_OPENGL)
add_definitions(-D_IRR_COMPILE_WITH_OPENGL_)
set(OPENGL_DIRECT_LINK TRUE) # driver relies on this
if(DEVICE STREQUAL "WINDOWS")
add_definitions(-D_IRR_COMPILE_WITH_WGL_MANAGER_)
elseif(DEVICE STREQUAL "X11")
add_definitions(-D_IRR_COMPILE_WITH_GLX_MANAGER_)
elseif(DEVICE STREQUAL "OSX")
add_definitions(-D_IRR_COMPILE_WITH_NSOGL_MANAGER_)
endif()
endif()
if(ENABLE_OPENGL3)
if (NOT USE_SDL2)
message(FATAL_ERROR "OpenGL 3 driver requires SDL2")
endif()
endif()
if(ENABLE_GLES1)
add_definitions(-D_IRR_COMPILE_WITH_OGLES1_)
set(OPENGLES_DIRECT_LINK TRUE)
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if(DEVICE MATCHES "^(WINDOWS|X11)$")
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add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_)
endif()
endif()
if(ENABLE_GLES2)
add_definitions(-D_IRR_COMPILE_WITH_OGLES2_)
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if(DEVICE MATCHES "^(WINDOWS|X11)$" OR EMSCRIPTEN)
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add_definitions(-D_IRR_COMPILE_WITH_EGL_MANAGER_)
endif()
endif()
if(ENABLE_WEBGL1)
add_definitions(-D_IRR_COMPILE_WITH_WEBGL1_)
endif()
# Misc
include(TestBigEndian)
TEST_BIG_ENDIAN(BIG_ENDIAN)
if(BIG_ENDIAN)
add_definitions(-D__BIG_ENDIAN__)
endif()
# Configuration report
message(STATUS "Device: ${DEVICE}")
message(STATUS "OpenGL: ${ENABLE_OPENGL}")
message(STATUS "OpenGL 3: ${ENABLE_OPENGL3}")
message(STATUS "OpenGL ES: ${ENABLE_GLES1}")
if (ENABLE_GLES2)
message(STATUS "OpenGL ES 2: ON (unified)")
else()
message(STATUS "OpenGL ES 2: OFF")
endif()
#message(STATUS "WebGL: ${ENABLE_WEBGL1}")
# Required libs
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include(CheckCXXSourceCompiles)
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find_package(ZLIB REQUIRED)
find_package(JPEG REQUIRED)
find_package(PNG REQUIRED)
if(ENABLE_GLES1)
# only tested on Android, probably works on Linux (is this needed anywhere else?)
find_library(OPENGLES_LIBRARY NAMES GLESv1_CM REQUIRED)
find_library(EGL_LIBRARY NAMES EGL REQUIRED)
message(STATUS "Found OpenGLES: ${OPENGLES_LIBRARY}")
endif()
if(ENABLE_GLES2)
find_package(OpenGLES2 REQUIRED)
endif()
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if(ENABLE_OPENGL)
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find_package(OpenGL REQUIRED)
endif()
if(USE_SDL2)
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if(NOT ANDROID)
find_package(SDL2 REQUIRED)
else()
# provided by MinetestAndroidLibs.cmake
endif()
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message(STATUS "Found SDL2: ${SDL2_LIBRARIES}")
# unfortunately older SDL does not provide its version to cmake, so check header.
set(CMAKE_REQUIRED_INCLUDES ${SDL2_INCLUDE_DIRS})
unset(CHECK_SDL_VERSION CACHE)
check_cxx_source_compiles("#include <SDL_version.h>\n\
#if !SDL_VERSION_ATLEAST(2, 0, 10)\n\
#error\n\
#endif\n\
int main() {}" CHECK_SDL_VERSION)
if(NOT CHECK_SDL_VERSION)
message(FATAL_ERROR "SDL2 is too old, required is at least 2.0.10!")
endif()
# ...no target either.
if(NOT TARGET SDL2::SDL2)
add_library(SDL2::SDL2 SHARED IMPORTED)
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "${SDL2_LIBRARIES}")
endif()
endif()
# More special config
if(ENABLE_OPENGL AND DEVICE STREQUAL "SDL")
# The legacy GL driver requires some symbols from GL 4.5 to compile,
# which SDL only provides since 2.26.0 (Nov 2022).
# We have a fallback in case this isn't satisfied so test for it.
set(CMAKE_REQUIRED_INCLUDES ${SDL2_INCLUDE_DIRS})
unset(CHECK_GL_VERSION_4_5 CACHE)
check_cxx_source_compiles("#include <SDL_opengl.h>\n\
#ifndef GL_VERSION_4_5\n\
#error\n\
#endif\n\
int main() {}" CHECK_GL_VERSION_4_5)
if(CHECK_GL_VERSION_4_5)
add_definitions(-DIRR_PREFER_SDL_GL_HEADER)
endif()
endif()
# Platform-specific libs
if(ANDROID)
enable_language(C)
elseif(APPLE)
find_library(COCOA_LIB Cocoa REQUIRED)
find_library(IOKIT_LIB IOKit REQUIRED)
add_definitions(-DGL_SILENCE_DEPRECATION)
elseif(NOT USE_SDL2)
# Unix probably
find_package(X11 REQUIRED)
if(USE_XINPUT2 AND NOT X11_Xi_FOUND)
message(FATAL_ERROR "XInput not found")
endif()
endif()
set(link_includes
"${PROJECT_SOURCE_DIR}/include"
"${CMAKE_CURRENT_SOURCE_DIR}"
"${ZLIB_INCLUDE_DIR}"
"${JPEG_INCLUDE_DIR}"
"${PNG_INCLUDE_DIR}"
"$<$<BOOL:${USE_SDL2}>:${SDL2_INCLUDE_DIRS}>"
${OPENGL_INCLUDE_DIR}
${OPENGLES2_INCLUDE_DIR}
${EGL_INCLUDE_DIR}
"$<$<BOOL:${USE_X11}>:${X11_INCLUDE_DIR}>"
)
# Source files
set(IRRMESHLOADER
CB3DMeshFileLoader.cpp
COBJMeshFileLoader.cpp
CXMeshFileLoader.cpp
)
add_library(IRRMESHOBJ OBJECT
CSkinnedMesh.cpp
CBoneSceneNode.cpp
CMeshSceneNode.cpp
CAnimatedMeshSceneNode.cpp
${IRRMESHLOADER}
)
add_library(IRROBJ OBJECT
CBillboardSceneNode.cpp
CCameraSceneNode.cpp
CDummyTransformationSceneNode.cpp
CEmptySceneNode.cpp
CMeshManipulator.cpp
CSceneCollisionManager.cpp
CSceneManager.cpp
CMeshCache.cpp
)
set(IRRDRVROBJ
CNullDriver.cpp
CGLXManager.cpp
CWGLManager.cpp
CEGLManager.cpp
CSDLManager.cpp
mt_opengl_loader.cpp
)
# the two legacy drivers
if(ENABLE_OPENGL)
set(IRRDRVROBJ
${IRRDRVROBJ}
COpenGLCacheHandler.cpp
COpenGLDriver.cpp
COpenGLSLMaterialRenderer.cpp
COpenGLExtensionHandler.cpp
)
endif()
if(ENABLE_GLES1)
set(IRRDRVROBJ
${IRRDRVROBJ}
COGLESDriver.cpp
COGLESExtensionHandler.cpp
)
endif()
# the unified drivers
if(ENABLE_OPENGL3 OR ENABLE_GLES2)
set(IRRDRVROBJ
${IRRDRVROBJ}
OpenGL/Driver.cpp
OpenGL/ExtensionHandler.cpp
OpenGL/FixedPipelineRenderer.cpp
OpenGL/MaterialRenderer.cpp
OpenGL/Renderer2D.cpp
)
endif()
if(ENABLE_OPENGL3)
set(IRRDRVROBJ
${IRRDRVROBJ}
OpenGL3/Driver.cpp
)
endif()
if(ENABLE_GLES2)
set(IRRDRVROBJ
${IRRDRVROBJ}
OpenGLES2/Driver.cpp
)
endif()
set(IRRIMAGEOBJ
CColorConverter.cpp
CImage.cpp
CImageLoaderBMP.cpp
CImageLoaderJPG.cpp
CImageLoaderPNG.cpp
CImageLoaderTGA.cpp
CImageWriterJPG.cpp
CImageWriterPNG.cpp
)
add_library(IRRVIDEOOBJ OBJECT
CFPSCounter.cpp
${IRRDRVROBJ}
${IRRIMAGEOBJ}
)
add_library(IRRIOOBJ OBJECT
CFileList.cpp
CFileSystem.cpp
CLimitReadFile.cpp
CMemoryFile.cpp
CReadFile.cpp
CWriteFile.cpp
CZipReader.cpp
CAttributes.cpp
)
add_library(IRROTHEROBJ OBJECT
CIrrDeviceSDL.cpp
CIrrDeviceLinux.cpp
CIrrDeviceStub.cpp
CIrrDeviceWin32.cpp
CLogger.cpp
COSOperator.cpp
Irrlicht.cpp
os.cpp
)
if(ENABLE_OPENGL3)
target_compile_definitions(IRROTHEROBJ PRIVATE ENABLE_OPENGL3)
endif()
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if(APPLE)
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# Build all IRROTHEROBJ sources as objc++, including the .cpp's
set_target_properties(IRROTHEROBJ PROPERTIES COMPILE_OPTIONS "-xobjective-c++")
target_sources(IRROTHEROBJ PRIVATE
CIrrDeviceOSX.mm
CNSOGLManager.mm
)
endif()
if(USE_X11)
target_compile_definitions(IRROTHEROBJ PRIVATE _IRR_COMPILE_WITH_X11_)
endif()
if(USE_XINPUT2)
target_compile_definitions(IRROTHEROBJ PRIVATE _IRR_LINUX_X11_XINPUT2_)
endif()
if(USE_XCURSOR)
target_compile_definitions(IRROTHEROBJ PRIVATE _IRR_LINUX_XCURSOR_)
endif()
add_library(IRRGUIOBJ OBJECT
CGUIButton.cpp
CGUICheckBox.cpp
CGUIComboBox.cpp
CGUIEditBox.cpp
CGUIEnvironment.cpp
CGUIFileOpenDialog.cpp
CGUIFont.cpp
CGUIImage.cpp
CGUIListBox.cpp
CGUIScrollBar.cpp
CGUISkin.cpp
CGUIStaticText.cpp
CGUITabControl.cpp
CGUISpriteBank.cpp
CGUIImageList.cpp
)
# Library
add_library(IrrlichtMt STATIC)
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foreach(object_lib
IRRMESHOBJ IRROBJ IRRVIDEOOBJ
IRRIOOBJ IRROTHEROBJ IRRGUIOBJ)
# Set include directories for object library compilation
target_include_directories(${object_lib} PRIVATE ${link_includes})
# Add objects from object library to main library
target_sources(IrrlichtMt PRIVATE $<TARGET_OBJECTS:${object_lib}>)
endforeach()
# Alias target provides add_submodule compatibility
add_library(IrrlichtMt::IrrlichtMt ALIAS IrrlichtMt)
target_include_directories(IrrlichtMt
PUBLIC
"$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include/>"
"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>"
PRIVATE
${link_includes}
)
# this needs to be here and not in a variable (like link_includes) due to issues
# with the generator expressions on at least CMake 3.22, but not 3.28 or later
target_link_libraries(IrrlichtMt PRIVATE
${ZLIB_LIBRARY}
${JPEG_LIBRARY}
${PNG_LIBRARY}
"$<$<BOOL:${USE_SDL2}>:SDL2::SDL2>"
"$<$<BOOL:${OPENGL_DIRECT_LINK}>:${OPENGL_LIBRARIES}>"
"$<$<BOOL:${OPENGLES_DIRECT_LINK}>:${OPENGLES_LIBRARY}>"
${EGL_LIBRARY}
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# incl. transitive SDL2 dependencies for static linking
"$<$<PLATFORM_ID:Android>:-landroid -llog -lGLESv2 -lGLESv1_CM -lOpenSLES>"
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${COCOA_LIB}
${IOKIT_LIB}
"$<$<PLATFORM_ID:Windows>:gdi32>"
"$<$<PLATFORM_ID:Windows>:winmm>"
"$<$<BOOL:${USE_X11}>:${X11_X11_LIB}>"
"$<$<BOOL:${USE_X11}>:${X11_Xi_LIB}>"
)
if(WIN32)
target_compile_definitions(IrrlichtMt INTERFACE _IRR_WINDOWS_API_) # used in _IRR_DEBUG_BREAK_IF definition in a public header
endif()
if(APPLE OR ANDROID OR EMSCRIPTEN)
target_compile_definitions(IrrlichtMt PUBLIC IRR_MOBILE_PATHS)
endif()