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6394 lines
142 KiB
C++
6394 lines
142 KiB
C++
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "map.h"
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#include "main.h"
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#include "jmutexautolock.h"
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#include "client.h"
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#include "filesys.h"
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#include "utility.h"
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#include "voxel.h"
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#include "porting.h"
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#include "mineral.h"
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#include "noise.h"
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#include "serverobject.h"
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/*
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Map
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*/
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Map::Map(std::ostream &dout):
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m_dout(dout),
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m_sector_cache(NULL)
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{
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/*m_sector_mutex.Init();
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assert(m_sector_mutex.IsInitialized());*/
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}
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Map::~Map()
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{
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/*
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Free all MapSectors
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*/
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core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
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for(; i.atEnd() == false; i++)
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{
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MapSector *sector = i.getNode()->getValue();
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delete sector;
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}
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}
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void Map::addEventReceiver(MapEventReceiver *event_receiver)
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{
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m_event_receivers.insert(event_receiver, false);
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}
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void Map::removeEventReceiver(MapEventReceiver *event_receiver)
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{
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if(m_event_receivers.find(event_receiver) == NULL)
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return;
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m_event_receivers.remove(event_receiver);
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}
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void Map::dispatchEvent(MapEditEvent *event)
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{
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for(core::map<MapEventReceiver*, bool>::Iterator
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i = m_event_receivers.getIterator();
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i.atEnd()==false; i++)
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{
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MapEventReceiver* event_receiver = i.getNode()->getKey();
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event_receiver->onMapEditEvent(event);
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}
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}
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MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
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{
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if(m_sector_cache != NULL && p == m_sector_cache_p){
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MapSector * sector = m_sector_cache;
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// Reset inactivity timer
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sector->usage_timer = 0.0;
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return sector;
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}
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core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
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if(n == NULL)
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return NULL;
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MapSector *sector = n->getValue();
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// Cache the last result
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m_sector_cache_p = p;
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m_sector_cache = sector;
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// Reset inactivity timer
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sector->usage_timer = 0.0;
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return sector;
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}
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MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
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{
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//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
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return getSectorNoGenerateNoExNoLock(p);
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}
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MapSector * Map::getSectorNoGenerate(v2s16 p)
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{
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MapSector *sector = getSectorNoGenerateNoEx(p);
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if(sector == NULL)
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throw InvalidPositionException();
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return sector;
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}
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MapBlock * Map::getBlockNoCreate(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerate(p2d);
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MapBlock *block = sector->getBlockNoCreate(p3d.Y);
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return block;
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}
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MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
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{
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try
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorNoGenerate(p2d);
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MapBlock *block = sector->getBlockNoCreate(p3d.Y);
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return block;
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}
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catch(InvalidPositionException &e)
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{
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return NULL;
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}
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}
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/*MapBlock * Map::getBlockCreate(v3s16 p3d)
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{
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v2s16 p2d(p3d.X, p3d.Z);
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MapSector * sector = getSectorCreate(p2d);
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assert(sector);
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MapBlock *block = sector->getBlockNoCreate(p3d.Y);
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if(block)
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return block;
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block = sector->createBlankBlock(p3d.Y);
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return block;
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}*/
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bool Map::isNodeUnderground(v3s16 p)
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{
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v3s16 blockpos = getNodeBlockPos(p);
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try{
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MapBlock * block = getBlockNoCreate(blockpos);
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return block->getIsUnderground();
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}
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catch(InvalidPositionException &e)
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{
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return false;
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}
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}
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/*
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Goes recursively through the neighbours of the node.
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Alters only transparent nodes.
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If the lighting of the neighbour is lower than the lighting of
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the node was (before changing it to 0 at the step before), the
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lighting of the neighbour is set to 0 and then the same stuff
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repeats for the neighbour.
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The ending nodes of the routine are stored in light_sources.
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This is useful when a light is removed. In such case, this
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routine can be called for the light node and then again for
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light_sources to re-light the area without the removed light.
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values of from_nodes are lighting values.
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*/
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void Map::unspreadLight(enum LightBank bank,
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core::map<v3s16, u8> & from_nodes,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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u32 blockchangecount = 0;
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core::map<v3s16, u8> unlighted_nodes;
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core::map<v3s16, u8>::Iterator j;
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j = from_nodes.getIterator();
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/*
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Initialize block cache
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*/
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v3s16 blockpos_last;
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MapBlock *block = NULL;
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// Cache this a bit, too
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bool block_checked_in_modified = false;
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for(; j.atEnd() == false; j++)
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{
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v3s16 pos = j.getNode()->getKey();
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v3s16 blockpos = getNodeBlockPos(pos);
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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if(block->isDummy())
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continue;
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// Calculate relative position in block
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n = block->getNode(relpos);
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u8 oldlight = j.getNode()->getValue();
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// Loop through 6 neighbors
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for(u16 i=0; i<6; i++)
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{
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// Get the position of the neighbor node
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v3s16 n2pos = pos + dirs[i];
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// Get the block where the node is located
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v3s16 blockpos = getNodeBlockPos(n2pos);
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try
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{
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// Only fetch a new block if the block position has changed
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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// Calculate relative position in block
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v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
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// Get node straight from the block
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MapNode n2 = block->getNode(relpos);
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bool changed = false;
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//TODO: Optimize output by optimizing light_sources?
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/*
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If the neighbor is dimmer than what was specified
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as oldlight (the light of the previous node)
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*/
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if(n2.getLight(bank) < oldlight)
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{
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/*
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And the neighbor is transparent and it has some light
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*/
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if(n2.light_propagates() && n2.getLight(bank) != 0)
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{
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/*
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Set light to 0 and add to queue
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*/
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u8 current_light = n2.getLight(bank);
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n2.setLight(bank, 0);
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block->setNode(relpos, n2);
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unlighted_nodes.insert(n2pos, current_light);
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changed = true;
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/*
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Remove from light_sources if it is there
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NOTE: This doesn't happen nearly at all
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*/
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/*if(light_sources.find(n2pos))
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{
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std::cout<<"Removed from light_sources"<<std::endl;
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light_sources.remove(n2pos);
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}*/
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}
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/*// DEBUG
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if(light_sources.find(n2pos) != NULL)
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light_sources.remove(n2pos);*/
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}
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else{
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light_sources.insert(n2pos, true);
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}
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// Add to modified_blocks
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if(changed == true && block_checked_in_modified == false)
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{
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// If the block is not found in modified_blocks, add.
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if(modified_blocks.find(blockpos) == NULL)
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{
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modified_blocks.insert(blockpos, block);
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}
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block_checked_in_modified = true;
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}
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}
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catch(InvalidPositionException &e)
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{
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continue;
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}
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}
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}
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/*dstream<<"unspreadLight(): Changed block "
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<<blockchangecount<<" times"
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<<" for "<<from_nodes.size()<<" nodes"
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<<std::endl;*/
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if(unlighted_nodes.size() > 0)
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unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
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}
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/*
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A single-node wrapper of the above
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*/
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void Map::unLightNeighbors(enum LightBank bank,
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v3s16 pos, u8 lightwas,
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core::map<v3s16, bool> & light_sources,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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core::map<v3s16, u8> from_nodes;
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from_nodes.insert(pos, lightwas);
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unspreadLight(bank, from_nodes, light_sources, modified_blocks);
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}
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/*
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Lights neighbors of from_nodes, collects all them and then
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goes on recursively.
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*/
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void Map::spreadLight(enum LightBank bank,
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core::map<v3s16, bool> & from_nodes,
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core::map<v3s16, MapBlock*> & modified_blocks)
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{
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const v3s16 dirs[6] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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};
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if(from_nodes.size() == 0)
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return;
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|
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u32 blockchangecount = 0;
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|
|
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core::map<v3s16, bool> lighted_nodes;
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core::map<v3s16, bool>::Iterator j;
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j = from_nodes.getIterator();
|
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|
|
||
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/*
|
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Initialize block cache
|
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*/
|
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v3s16 blockpos_last;
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MapBlock *block = NULL;
|
||
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// Cache this a bit, too
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bool block_checked_in_modified = false;
|
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|
|
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for(; j.atEnd() == false; j++)
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//for(; j != from_nodes.end(); j++)
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{
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v3s16 pos = j.getNode()->getKey();
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//v3s16 pos = *j;
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//dstream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
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v3s16 blockpos = getNodeBlockPos(pos);
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|
|
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// Only fetch a new block if the block position has changed
|
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try{
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if(block == NULL || blockpos != blockpos_last){
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block = getBlockNoCreate(blockpos);
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blockpos_last = blockpos;
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block_checked_in_modified = false;
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blockchangecount++;
|
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}
|
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}
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catch(InvalidPositionException &e)
|
||
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{
|
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continue;
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||
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}
|
||
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|
||
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if(block->isDummy())
|
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continue;
|
||
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|
||
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// Calculate relative position in block
|
||
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v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
|
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|
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// Get node straight from the block
|
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MapNode n = block->getNode(relpos);
|
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|
||
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u8 oldlight = n.getLight(bank);
|
||
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u8 newlight = diminish_light(oldlight);
|
||
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|
||
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// Loop through 6 neighbors
|
||
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for(u16 i=0; i<6; i++){
|
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// Get the position of the neighbor node
|
||
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v3s16 n2pos = pos + dirs[i];
|
||
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|
||
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// Get the block where the node is located
|
||
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v3s16 blockpos = getNodeBlockPos(n2pos);
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Only fetch a new block if the block position has changed
|
||
|
try{
|
||
|
if(block == NULL || blockpos != blockpos_last){
|
||
|
block = getBlockNoCreate(blockpos);
|
||
|
blockpos_last = blockpos;
|
||
|
|
||
|
block_checked_in_modified = false;
|
||
|
blockchangecount++;
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Calculate relative position in block
|
||
|
v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
|
||
|
// Get node straight from the block
|
||
|
MapNode n2 = block->getNode(relpos);
|
||
|
|
||
|
bool changed = false;
|
||
|
/*
|
||
|
If the neighbor is brighter than the current node,
|
||
|
add to list (it will light up this node on its turn)
|
||
|
*/
|
||
|
if(n2.getLight(bank) > undiminish_light(oldlight))
|
||
|
{
|
||
|
lighted_nodes.insert(n2pos, true);
|
||
|
//lighted_nodes.push_back(n2pos);
|
||
|
changed = true;
|
||
|
}
|
||
|
/*
|
||
|
If the neighbor is dimmer than how much light this node
|
||
|
would spread on it, add to list
|
||
|
*/
|
||
|
if(n2.getLight(bank) < newlight)
|
||
|
{
|
||
|
if(n2.light_propagates())
|
||
|
{
|
||
|
n2.setLight(bank, newlight);
|
||
|
block->setNode(relpos, n2);
|
||
|
lighted_nodes.insert(n2pos, true);
|
||
|
//lighted_nodes.push_back(n2pos);
|
||
|
changed = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Add to modified_blocks
|
||
|
if(changed == true && block_checked_in_modified == false)
|
||
|
{
|
||
|
// If the block is not found in modified_blocks, add.
|
||
|
if(modified_blocks.find(blockpos) == NULL)
|
||
|
{
|
||
|
modified_blocks.insert(blockpos, block);
|
||
|
}
|
||
|
block_checked_in_modified = true;
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*dstream<<"spreadLight(): Changed block "
|
||
|
<<blockchangecount<<" times"
|
||
|
<<" for "<<from_nodes.size()<<" nodes"
|
||
|
<<std::endl;*/
|
||
|
|
||
|
if(lighted_nodes.size() > 0)
|
||
|
spreadLight(bank, lighted_nodes, modified_blocks);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
A single-node source variation of the above.
|
||
|
*/
|
||
|
void Map::lightNeighbors(enum LightBank bank,
|
||
|
v3s16 pos,
|
||
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
||
|
{
|
||
|
core::map<v3s16, bool> from_nodes;
|
||
|
from_nodes.insert(pos, true);
|
||
|
spreadLight(bank, from_nodes, modified_blocks);
|
||
|
}
|
||
|
|
||
|
v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
|
||
|
{
|
||
|
v3s16 dirs[6] = {
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(0,1,0), // top
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(0,-1,0), // bottom
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
|
||
|
u8 brightest_light = 0;
|
||
|
v3s16 brightest_pos(0,0,0);
|
||
|
bool found_something = false;
|
||
|
|
||
|
// Loop through 6 neighbors
|
||
|
for(u16 i=0; i<6; i++){
|
||
|
// Get the position of the neighbor node
|
||
|
v3s16 n2pos = p + dirs[i];
|
||
|
MapNode n2;
|
||
|
try{
|
||
|
n2 = getNode(n2pos);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
if(n2.getLight(bank) > brightest_light || found_something == false){
|
||
|
brightest_light = n2.getLight(bank);
|
||
|
brightest_pos = n2pos;
|
||
|
found_something = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(found_something == false)
|
||
|
throw InvalidPositionException();
|
||
|
|
||
|
return brightest_pos;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Propagates sunlight down from a node.
|
||
|
Starting point gets sunlight.
|
||
|
|
||
|
Returns the lowest y value of where the sunlight went.
|
||
|
|
||
|
Mud is turned into grass in where the sunlight stops.
|
||
|
*/
|
||
|
s16 Map::propagateSunlight(v3s16 start,
|
||
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
||
|
{
|
||
|
s16 y = start.Y;
|
||
|
for(; ; y--)
|
||
|
{
|
||
|
v3s16 pos(start.X, y, start.Z);
|
||
|
|
||
|
v3s16 blockpos = getNodeBlockPos(pos);
|
||
|
MapBlock *block;
|
||
|
try{
|
||
|
block = getBlockNoCreate(blockpos);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
|
||
|
MapNode n = block->getNode(relpos);
|
||
|
|
||
|
if(n.sunlight_propagates())
|
||
|
{
|
||
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
|
||
|
block->setNode(relpos, n);
|
||
|
|
||
|
modified_blocks.insert(blockpos, block);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Turn mud into grass
|
||
|
if(n.d == CONTENT_MUD)
|
||
|
{
|
||
|
n.d = CONTENT_GRASS;
|
||
|
block->setNode(relpos, n);
|
||
|
modified_blocks.insert(blockpos, block);
|
||
|
}
|
||
|
|
||
|
// Sunlight goes no further
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return y + 1;
|
||
|
}
|
||
|
|
||
|
void Map::updateLighting(enum LightBank bank,
|
||
|
core::map<v3s16, MapBlock*> & a_blocks,
|
||
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
||
|
{
|
||
|
/*m_dout<<DTIME<<"Map::updateLighting(): "
|
||
|
<<a_blocks.size()<<" blocks."<<std::endl;*/
|
||
|
|
||
|
//TimeTaker timer("updateLighting");
|
||
|
|
||
|
// For debugging
|
||
|
//bool debug=true;
|
||
|
//u32 count_was = modified_blocks.size();
|
||
|
|
||
|
core::map<v3s16, MapBlock*> blocks_to_update;
|
||
|
|
||
|
core::map<v3s16, bool> light_sources;
|
||
|
|
||
|
core::map<v3s16, u8> unlight_from;
|
||
|
|
||
|
core::map<v3s16, MapBlock*>::Iterator i;
|
||
|
i = a_blocks.getIterator();
|
||
|
for(; i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapBlock *block = i.getNode()->getValue();
|
||
|
|
||
|
for(;;)
|
||
|
{
|
||
|
// Don't bother with dummy blocks.
|
||
|
if(block->isDummy())
|
||
|
break;
|
||
|
|
||
|
v3s16 pos = block->getPos();
|
||
|
modified_blocks.insert(pos, block);
|
||
|
|
||
|
blocks_to_update.insert(pos, block);
|
||
|
|
||
|
/*
|
||
|
Clear all light from block
|
||
|
*/
|
||
|
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
||
|
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
|
||
|
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
|
||
|
{
|
||
|
|
||
|
try{
|
||
|
v3s16 p(x,y,z);
|
||
|
MapNode n = block->getNode(v3s16(x,y,z));
|
||
|
u8 oldlight = n.getLight(bank);
|
||
|
n.setLight(bank, 0);
|
||
|
block->setNode(v3s16(x,y,z), n);
|
||
|
|
||
|
// Collect borders for unlighting
|
||
|
if(x==0 || x == MAP_BLOCKSIZE-1
|
||
|
|| y==0 || y == MAP_BLOCKSIZE-1
|
||
|
|| z==0 || z == MAP_BLOCKSIZE-1)
|
||
|
{
|
||
|
v3s16 p_map = p + v3s16(
|
||
|
MAP_BLOCKSIZE*pos.X,
|
||
|
MAP_BLOCKSIZE*pos.Y,
|
||
|
MAP_BLOCKSIZE*pos.Z);
|
||
|
unlight_from.insert(p_map, oldlight);
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
/*
|
||
|
This would happen when dealing with a
|
||
|
dummy block.
|
||
|
*/
|
||
|
//assert(0);
|
||
|
dstream<<"updateLighting(): InvalidPositionException"
|
||
|
<<std::endl;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(bank == LIGHTBANK_DAY)
|
||
|
{
|
||
|
bool bottom_valid = block->propagateSunlight(light_sources);
|
||
|
|
||
|
// If bottom is valid, we're done.
|
||
|
if(bottom_valid)
|
||
|
break;
|
||
|
}
|
||
|
else if(bank == LIGHTBANK_NIGHT)
|
||
|
{
|
||
|
// For night lighting, sunlight is not propagated
|
||
|
break;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Invalid lighting bank
|
||
|
assert(0);
|
||
|
}
|
||
|
|
||
|
/*dstream<<"Bottom for sunlight-propagated block ("
|
||
|
<<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
|
||
|
<<std::endl;*/
|
||
|
|
||
|
// Bottom sunlight is not valid; get the block and loop to it
|
||
|
|
||
|
pos.Y--;
|
||
|
try{
|
||
|
block = getBlockNoCreate(pos);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
assert(0);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
{
|
||
|
TimeTaker timer("unspreadLight");
|
||
|
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
|
||
|
}
|
||
|
|
||
|
if(debug)
|
||
|
{
|
||
|
u32 diff = modified_blocks.size() - count_was;
|
||
|
count_was = modified_blocks.size();
|
||
|
dstream<<"unspreadLight modified "<<diff<<std::endl;
|
||
|
}
|
||
|
|
||
|
{
|
||
|
TimeTaker timer("spreadLight");
|
||
|
spreadLight(bank, light_sources, modified_blocks);
|
||
|
}
|
||
|
|
||
|
if(debug)
|
||
|
{
|
||
|
u32 diff = modified_blocks.size() - count_was;
|
||
|
count_was = modified_blocks.size();
|
||
|
dstream<<"spreadLight modified "<<diff<<std::endl;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
{
|
||
|
//MapVoxelManipulator vmanip(this);
|
||
|
|
||
|
// Make a manual voxel manipulator and load all the blocks
|
||
|
// that touch the requested blocks
|
||
|
ManualMapVoxelManipulator vmanip(this);
|
||
|
core::map<v3s16, MapBlock*>::Iterator i;
|
||
|
i = blocks_to_update.getIterator();
|
||
|
for(; i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapBlock *block = i.getNode()->getValue();
|
||
|
v3s16 p = block->getPos();
|
||
|
|
||
|
// Add all surrounding blocks
|
||
|
vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
|
||
|
|
||
|
/*
|
||
|
Add all surrounding blocks that have up-to-date lighting
|
||
|
NOTE: This doesn't quite do the job (not everything
|
||
|
appropriate is lighted)
|
||
|
*/
|
||
|
/*for(s16 z=-1; z<=1; z++)
|
||
|
for(s16 y=-1; y<=1; y++)
|
||
|
for(s16 x=-1; x<=1; x++)
|
||
|
{
|
||
|
v3s16 p(x,y,z);
|
||
|
MapBlock *block = getBlockNoCreateNoEx(p);
|
||
|
if(block == NULL)
|
||
|
continue;
|
||
|
if(block->isDummy())
|
||
|
continue;
|
||
|
if(block->getLightingExpired())
|
||
|
continue;
|
||
|
vmanip.initialEmerge(p, p);
|
||
|
}*/
|
||
|
|
||
|
// Lighting of block will be updated completely
|
||
|
block->setLightingExpired(false);
|
||
|
}
|
||
|
|
||
|
{
|
||
|
//TimeTaker timer("unSpreadLight");
|
||
|
vmanip.unspreadLight(bank, unlight_from, light_sources);
|
||
|
}
|
||
|
{
|
||
|
//TimeTaker timer("spreadLight");
|
||
|
vmanip.spreadLight(bank, light_sources);
|
||
|
}
|
||
|
{
|
||
|
//TimeTaker timer("blitBack");
|
||
|
vmanip.blitBack(modified_blocks);
|
||
|
}
|
||
|
/*dstream<<"emerge_time="<<emerge_time<<std::endl;
|
||
|
emerge_time = 0;*/
|
||
|
}
|
||
|
|
||
|
//m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
|
||
|
}
|
||
|
|
||
|
void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
|
||
|
core::map<v3s16, MapBlock*> & modified_blocks)
|
||
|
{
|
||
|
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
|
||
|
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
|
||
|
|
||
|
/*
|
||
|
Update information about whether day and night light differ
|
||
|
*/
|
||
|
for(core::map<v3s16, MapBlock*>::Iterator
|
||
|
i = modified_blocks.getIterator();
|
||
|
i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapBlock *block = i.getNode()->getValue();
|
||
|
block->updateDayNightDiff();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
This is called after changing a node from transparent to opaque.
|
||
|
The lighting value of the node should be left as-is after changing
|
||
|
other values. This sets the lighting value to 0.
|
||
|
*/
|
||
|
void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||
|
core::map<v3s16, MapBlock*> &modified_blocks)
|
||
|
{
|
||
|
/*PrintInfo(m_dout);
|
||
|
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
|
||
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||
|
|
||
|
/*
|
||
|
From this node to nodes underneath:
|
||
|
If lighting is sunlight (1.0), unlight neighbours and
|
||
|
set lighting to 0.
|
||
|
Else discontinue.
|
||
|
*/
|
||
|
|
||
|
v3s16 toppos = p + v3s16(0,1,0);
|
||
|
v3s16 bottompos = p + v3s16(0,-1,0);
|
||
|
|
||
|
bool node_under_sunlight = true;
|
||
|
core::map<v3s16, bool> light_sources;
|
||
|
|
||
|
/*
|
||
|
If there is a node at top and it doesn't have sunlight,
|
||
|
there has not been any sunlight going down.
|
||
|
|
||
|
Otherwise there probably is.
|
||
|
*/
|
||
|
try{
|
||
|
MapNode topnode = getNode(toppos);
|
||
|
|
||
|
if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
|
||
|
node_under_sunlight = false;
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
If the new node doesn't propagate sunlight and there is
|
||
|
grass below, change it to mud
|
||
|
*/
|
||
|
if(content_features(n.d).sunlight_propagates == false)
|
||
|
{
|
||
|
try{
|
||
|
MapNode bottomnode = getNode(bottompos);
|
||
|
|
||
|
if(bottomnode.d == CONTENT_GRASS
|
||
|
|| bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
|
||
|
{
|
||
|
bottomnode.d = CONTENT_MUD;
|
||
|
setNode(bottompos, bottomnode);
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
If the new node is mud and it is under sunlight, change it
|
||
|
to grass
|
||
|
*/
|
||
|
if(n.d == CONTENT_MUD && node_under_sunlight)
|
||
|
{
|
||
|
n.d = CONTENT_GRASS;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Remove all light that has come out of this node
|
||
|
*/
|
||
|
|
||
|
enum LightBank banks[] =
|
||
|
{
|
||
|
LIGHTBANK_DAY,
|
||
|
LIGHTBANK_NIGHT
|
||
|
};
|
||
|
for(s32 i=0; i<2; i++)
|
||
|
{
|
||
|
enum LightBank bank = banks[i];
|
||
|
|
||
|
u8 lightwas = getNode(p).getLight(bank);
|
||
|
|
||
|
// Add the block of the added node to modified_blocks
|
||
|
v3s16 blockpos = getNodeBlockPos(p);
|
||
|
MapBlock * block = getBlockNoCreate(blockpos);
|
||
|
assert(block != NULL);
|
||
|
modified_blocks.insert(blockpos, block);
|
||
|
|
||
|
assert(isValidPosition(p));
|
||
|
|
||
|
// Unlight neighbours of node.
|
||
|
// This means setting light of all consequent dimmer nodes
|
||
|
// to 0.
|
||
|
// This also collects the nodes at the border which will spread
|
||
|
// light again into this.
|
||
|
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
|
||
|
|
||
|
n.setLight(bank, 0);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
If node lets sunlight through and is under sunlight, it has
|
||
|
sunlight too.
|
||
|
*/
|
||
|
if(node_under_sunlight && content_features(n.d).sunlight_propagates)
|
||
|
{
|
||
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Set the node on the map
|
||
|
*/
|
||
|
|
||
|
setNode(p, n);
|
||
|
|
||
|
/*
|
||
|
Add intial metadata
|
||
|
*/
|
||
|
|
||
|
NodeMetadata *meta_proto = content_features(n.d).initial_metadata;
|
||
|
if(meta_proto)
|
||
|
{
|
||
|
NodeMetadata *meta = meta_proto->clone();
|
||
|
setNodeMetadata(p, meta);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
If node is under sunlight and doesn't let sunlight through,
|
||
|
take all sunlighted nodes under it and clear light from them
|
||
|
and from where the light has been spread.
|
||
|
TODO: This could be optimized by mass-unlighting instead
|
||
|
of looping
|
||
|
*/
|
||
|
if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
|
||
|
{
|
||
|
s16 y = p.Y - 1;
|
||
|
for(;; y--){
|
||
|
//m_dout<<DTIME<<"y="<<y<<std::endl;
|
||
|
v3s16 n2pos(p.X, y, p.Z);
|
||
|
|
||
|
MapNode n2;
|
||
|
try{
|
||
|
n2 = getNode(n2pos);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
|
||
|
{
|
||
|
unLightNeighbors(LIGHTBANK_DAY,
|
||
|
n2pos, n2.getLight(LIGHTBANK_DAY),
|
||
|
light_sources, modified_blocks);
|
||
|
n2.setLight(LIGHTBANK_DAY, 0);
|
||
|
setNode(n2pos, n2);
|
||
|
}
|
||
|
else
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(s32 i=0; i<2; i++)
|
||
|
{
|
||
|
enum LightBank bank = banks[i];
|
||
|
|
||
|
/*
|
||
|
Spread light from all nodes that might be capable of doing so
|
||
|
*/
|
||
|
spreadLight(bank, light_sources, modified_blocks);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Update information about whether day and night light differ
|
||
|
*/
|
||
|
for(core::map<v3s16, MapBlock*>::Iterator
|
||
|
i = modified_blocks.getIterator();
|
||
|
i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapBlock *block = i.getNode()->getValue();
|
||
|
block->updateDayNightDiff();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Add neighboring liquid nodes and the node itself if it is
|
||
|
liquid (=water node was added) to transform queue.
|
||
|
*/
|
||
|
v3s16 dirs[7] = {
|
||
|
v3s16(0,0,0), // self
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(0,1,0), // top
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(0,-1,0), // bottom
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u16 i=0; i<7; i++)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
|
||
|
v3s16 p2 = p + dirs[i];
|
||
|
|
||
|
MapNode n2 = getNode(p2);
|
||
|
if(content_liquid(n2.d))
|
||
|
{
|
||
|
m_transforming_liquid.push_back(p2);
|
||
|
}
|
||
|
|
||
|
}catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
*/
|
||
|
void Map::removeNodeAndUpdate(v3s16 p,
|
||
|
core::map<v3s16, MapBlock*> &modified_blocks)
|
||
|
{
|
||
|
/*PrintInfo(m_dout);
|
||
|
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
|
||
|
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||
|
|
||
|
bool node_under_sunlight = true;
|
||
|
|
||
|
v3s16 toppos = p + v3s16(0,1,0);
|
||
|
|
||
|
// Node will be replaced with this
|
||
|
u8 replace_material = CONTENT_AIR;
|
||
|
|
||
|
/*
|
||
|
If there is a node at top and it doesn't have sunlight,
|
||
|
there will be no sunlight going down.
|
||
|
*/
|
||
|
try{
|
||
|
MapNode topnode = getNode(toppos);
|
||
|
|
||
|
if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
|
||
|
node_under_sunlight = false;
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
core::map<v3s16, bool> light_sources;
|
||
|
|
||
|
enum LightBank banks[] =
|
||
|
{
|
||
|
LIGHTBANK_DAY,
|
||
|
LIGHTBANK_NIGHT
|
||
|
};
|
||
|
for(s32 i=0; i<2; i++)
|
||
|
{
|
||
|
enum LightBank bank = banks[i];
|
||
|
|
||
|
/*
|
||
|
Unlight neighbors (in case the node is a light source)
|
||
|
*/
|
||
|
unLightNeighbors(bank, p,
|
||
|
getNode(p).getLight(bank),
|
||
|
light_sources, modified_blocks);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Remove node metadata
|
||
|
*/
|
||
|
|
||
|
removeNodeMetadata(p);
|
||
|
|
||
|
/*
|
||
|
Remove the node.
|
||
|
This also clears the lighting.
|
||
|
*/
|
||
|
|
||
|
MapNode n;
|
||
|
n.d = replace_material;
|
||
|
setNode(p, n);
|
||
|
|
||
|
for(s32 i=0; i<2; i++)
|
||
|
{
|
||
|
enum LightBank bank = banks[i];
|
||
|
|
||
|
/*
|
||
|
Recalculate lighting
|
||
|
*/
|
||
|
spreadLight(bank, light_sources, modified_blocks);
|
||
|
}
|
||
|
|
||
|
// Add the block of the removed node to modified_blocks
|
||
|
v3s16 blockpos = getNodeBlockPos(p);
|
||
|
MapBlock * block = getBlockNoCreate(blockpos);
|
||
|
assert(block != NULL);
|
||
|
modified_blocks.insert(blockpos, block);
|
||
|
|
||
|
/*
|
||
|
If the removed node was under sunlight, propagate the
|
||
|
sunlight down from it and then light all neighbors
|
||
|
of the propagated blocks.
|
||
|
*/
|
||
|
if(node_under_sunlight)
|
||
|
{
|
||
|
s16 ybottom = propagateSunlight(p, modified_blocks);
|
||
|
/*m_dout<<DTIME<<"Node was under sunlight. "
|
||
|
"Propagating sunlight";
|
||
|
m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
|
||
|
s16 y = p.Y;
|
||
|
for(; y >= ybottom; y--)
|
||
|
{
|
||
|
v3s16 p2(p.X, y, p.Z);
|
||
|
/*m_dout<<DTIME<<"lighting neighbors of node ("
|
||
|
<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
|
||
|
<<std::endl;*/
|
||
|
lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Set the lighting of this node to 0
|
||
|
// TODO: Is this needed? Lighting is cleared up there already.
|
||
|
try{
|
||
|
MapNode n = getNode(p);
|
||
|
n.setLight(LIGHTBANK_DAY, 0);
|
||
|
setNode(p, n);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
assert(0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for(s32 i=0; i<2; i++)
|
||
|
{
|
||
|
enum LightBank bank = banks[i];
|
||
|
|
||
|
// Get the brightest neighbour node and propagate light from it
|
||
|
v3s16 n2p = getBrightestNeighbour(bank, p);
|
||
|
try{
|
||
|
MapNode n2 = getNode(n2p);
|
||
|
lightNeighbors(bank, n2p, modified_blocks);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Update information about whether day and night light differ
|
||
|
*/
|
||
|
for(core::map<v3s16, MapBlock*>::Iterator
|
||
|
i = modified_blocks.getIterator();
|
||
|
i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapBlock *block = i.getNode()->getValue();
|
||
|
block->updateDayNightDiff();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Add neighboring liquid nodes to transform queue.
|
||
|
*/
|
||
|
v3s16 dirs[6] = {
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(0,1,0), // top
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(0,-1,0), // bottom
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u16 i=0; i<6; i++)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
|
||
|
v3s16 p2 = p + dirs[i];
|
||
|
|
||
|
MapNode n2 = getNode(p2);
|
||
|
if(content_liquid(n2.d))
|
||
|
{
|
||
|
m_transforming_liquid.push_back(p2);
|
||
|
}
|
||
|
|
||
|
}catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Map::addNodeWithEvent(v3s16 p, MapNode n)
|
||
|
{
|
||
|
MapEditEvent event;
|
||
|
event.type = MEET_ADDNODE;
|
||
|
event.p = p;
|
||
|
event.n = n;
|
||
|
|
||
|
bool succeeded = true;
|
||
|
try{
|
||
|
core::map<v3s16, MapBlock*> modified_blocks;
|
||
|
addNodeAndUpdate(p, n, modified_blocks);
|
||
|
|
||
|
// Copy modified_blocks to event
|
||
|
for(core::map<v3s16, MapBlock*>::Iterator
|
||
|
i = modified_blocks.getIterator();
|
||
|
i.atEnd()==false; i++)
|
||
|
{
|
||
|
event.modified_blocks.insert(i.getNode()->getKey(), false);
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){
|
||
|
succeeded = false;
|
||
|
}
|
||
|
|
||
|
dispatchEvent(&event);
|
||
|
|
||
|
return succeeded;
|
||
|
}
|
||
|
|
||
|
bool Map::removeNodeWithEvent(v3s16 p)
|
||
|
{
|
||
|
MapEditEvent event;
|
||
|
event.type = MEET_REMOVENODE;
|
||
|
event.p = p;
|
||
|
|
||
|
bool succeeded = true;
|
||
|
try{
|
||
|
core::map<v3s16, MapBlock*> modified_blocks;
|
||
|
removeNodeAndUpdate(p, modified_blocks);
|
||
|
|
||
|
// Copy modified_blocks to event
|
||
|
for(core::map<v3s16, MapBlock*>::Iterator
|
||
|
i = modified_blocks.getIterator();
|
||
|
i.atEnd()==false; i++)
|
||
|
{
|
||
|
event.modified_blocks.insert(i.getNode()->getKey(), false);
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){
|
||
|
succeeded = false;
|
||
|
}
|
||
|
|
||
|
dispatchEvent(&event);
|
||
|
|
||
|
return succeeded;
|
||
|
}
|
||
|
|
||
|
bool Map::dayNightDiffed(v3s16 blockpos)
|
||
|
{
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,0,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
if(b->dayNightDiffed())
|
||
|
return true;
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
// Leading edges
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
if(b->dayNightDiffed())
|
||
|
return true;
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
if(b->dayNightDiffed())
|
||
|
return true;
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
if(b->dayNightDiffed())
|
||
|
return true;
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
// Trailing edges
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(1,0,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
if(b->dayNightDiffed())
|
||
|
return true;
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,1,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
if(b->dayNightDiffed())
|
||
|
return true;
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,0,1);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
if(b->dayNightDiffed())
|
||
|
return true;
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Updates usage timers
|
||
|
*/
|
||
|
void Map::timerUpdate(float dtime)
|
||
|
{
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
|
||
|
core::map<v2s16, MapSector*>::Iterator si;
|
||
|
|
||
|
si = m_sectors.getIterator();
|
||
|
for(; si.atEnd() == false; si++)
|
||
|
{
|
||
|
MapSector *sector = si.getNode()->getValue();
|
||
|
sector->usage_timer += dtime;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Map::deleteSectors(core::list<v2s16> &list, bool only_blocks)
|
||
|
{
|
||
|
/*
|
||
|
Wait for caches to be removed before continuing.
|
||
|
|
||
|
This disables the existence of caches while locked
|
||
|
*/
|
||
|
//SharedPtr<JMutexAutoLock> cachelock(m_blockcachelock.waitCaches());
|
||
|
|
||
|
core::list<v2s16>::Iterator j;
|
||
|
for(j=list.begin(); j!=list.end(); j++)
|
||
|
{
|
||
|
MapSector *sector = m_sectors[*j];
|
||
|
if(only_blocks)
|
||
|
{
|
||
|
sector->deleteBlocks();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/*
|
||
|
If sector is in sector cache, remove it from there
|
||
|
*/
|
||
|
if(m_sector_cache == sector)
|
||
|
{
|
||
|
m_sector_cache = NULL;
|
||
|
}
|
||
|
/*
|
||
|
Remove from map and delete
|
||
|
*/
|
||
|
m_sectors.remove(*j);
|
||
|
delete sector;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
u32 Map::deleteUnusedSectors(float timeout, bool only_blocks,
|
||
|
core::list<v3s16> *deleted_blocks)
|
||
|
{
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
|
||
|
core::list<v2s16> sector_deletion_queue;
|
||
|
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
|
||
|
for(; i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapSector *sector = i.getNode()->getValue();
|
||
|
/*
|
||
|
Delete sector from memory if it hasn't been used in a long time
|
||
|
*/
|
||
|
if(sector->usage_timer > timeout)
|
||
|
{
|
||
|
sector_deletion_queue.push_back(i.getNode()->getKey());
|
||
|
|
||
|
if(deleted_blocks != NULL)
|
||
|
{
|
||
|
// Collect positions of blocks of sector
|
||
|
MapSector *sector = i.getNode()->getValue();
|
||
|
core::list<MapBlock*> blocks;
|
||
|
sector->getBlocks(blocks);
|
||
|
for(core::list<MapBlock*>::Iterator i = blocks.begin();
|
||
|
i != blocks.end(); i++)
|
||
|
{
|
||
|
deleted_blocks->push_back((*i)->getPos());
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
deleteSectors(sector_deletion_queue, only_blocks);
|
||
|
return sector_deletion_queue.getSize();
|
||
|
}
|
||
|
|
||
|
void Map::PrintInfo(std::ostream &out)
|
||
|
{
|
||
|
out<<"Map: ";
|
||
|
}
|
||
|
|
||
|
#define WATER_DROP_BOOST 4
|
||
|
|
||
|
void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
//TimeTaker timer("transformLiquids()");
|
||
|
|
||
|
u32 loopcount = 0;
|
||
|
u32 initial_size = m_transforming_liquid.size();
|
||
|
|
||
|
/*if(initial_size != 0)
|
||
|
dstream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
|
||
|
|
||
|
while(m_transforming_liquid.size() != 0)
|
||
|
{
|
||
|
/*
|
||
|
Get a queued transforming liquid node
|
||
|
*/
|
||
|
v3s16 p0 = m_transforming_liquid.pop_front();
|
||
|
|
||
|
MapNode n0 = getNode(p0);
|
||
|
|
||
|
// Don't deal with non-liquids
|
||
|
if(content_liquid(n0.d) == false)
|
||
|
continue;
|
||
|
|
||
|
bool is_source = !content_flowing_liquid(n0.d);
|
||
|
|
||
|
u8 liquid_level = 8;
|
||
|
if(is_source == false)
|
||
|
liquid_level = n0.param2 & 0x0f;
|
||
|
|
||
|
// Turn possible source into non-source
|
||
|
u8 nonsource_c = make_liquid_flowing(n0.d);
|
||
|
|
||
|
/*
|
||
|
If not source, check that some node flows into this one
|
||
|
and what is the level of liquid in this one
|
||
|
*/
|
||
|
if(is_source == false)
|
||
|
{
|
||
|
s8 new_liquid_level_max = -1;
|
||
|
|
||
|
v3s16 dirs_from[5] = {
|
||
|
v3s16(0,1,0), // top
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u16 i=0; i<5; i++)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
|
||
|
bool from_top = (i==0);
|
||
|
|
||
|
v3s16 p2 = p0 + dirs_from[i];
|
||
|
MapNode n2 = getNode(p2);
|
||
|
|
||
|
if(content_liquid(n2.d))
|
||
|
{
|
||
|
u8 n2_nonsource_c = make_liquid_flowing(n2.d);
|
||
|
// Check that the liquids are the same type
|
||
|
if(n2_nonsource_c != nonsource_c)
|
||
|
{
|
||
|
dstream<<"WARNING: Not handling: different liquids"
|
||
|
" collide"<<std::endl;
|
||
|
continue;
|
||
|
}
|
||
|
bool n2_is_source = !content_flowing_liquid(n2.d);
|
||
|
s8 n2_liquid_level = 8;
|
||
|
if(n2_is_source == false)
|
||
|
n2_liquid_level = n2.param2 & 0x07;
|
||
|
|
||
|
s8 new_liquid_level = -1;
|
||
|
if(from_top)
|
||
|
{
|
||
|
//new_liquid_level = 7;
|
||
|
if(n2_liquid_level >= 7 - WATER_DROP_BOOST)
|
||
|
new_liquid_level = 7;
|
||
|
else
|
||
|
new_liquid_level = n2_liquid_level + WATER_DROP_BOOST;
|
||
|
}
|
||
|
else if(n2_liquid_level > 0)
|
||
|
{
|
||
|
new_liquid_level = n2_liquid_level - 1;
|
||
|
}
|
||
|
|
||
|
if(new_liquid_level > new_liquid_level_max)
|
||
|
new_liquid_level_max = new_liquid_level;
|
||
|
}
|
||
|
|
||
|
}catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
} //for
|
||
|
|
||
|
/*
|
||
|
If liquid level should be something else, update it and
|
||
|
add all the neighboring water nodes to the transform queue.
|
||
|
*/
|
||
|
if(new_liquid_level_max != liquid_level)
|
||
|
{
|
||
|
if(new_liquid_level_max == -1)
|
||
|
{
|
||
|
// Remove water alltoghether
|
||
|
n0.d = CONTENT_AIR;
|
||
|
n0.param2 = 0;
|
||
|
setNode(p0, n0);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n0.param2 = new_liquid_level_max;
|
||
|
setNode(p0, n0);
|
||
|
}
|
||
|
|
||
|
// Block has been modified
|
||
|
{
|
||
|
v3s16 blockpos = getNodeBlockPos(p0);
|
||
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||
|
if(block != NULL)
|
||
|
modified_blocks.insert(blockpos, block);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Add neighboring non-source liquid nodes to transform queue.
|
||
|
*/
|
||
|
v3s16 dirs[6] = {
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(0,1,0), // top
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(0,-1,0), // bottom
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u16 i=0; i<6; i++)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
|
||
|
v3s16 p2 = p0 + dirs[i];
|
||
|
|
||
|
MapNode n2 = getNode(p2);
|
||
|
if(content_flowing_liquid(n2.d))
|
||
|
{
|
||
|
m_transforming_liquid.push_back(p2);
|
||
|
}
|
||
|
|
||
|
}catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Get a new one from queue if the node has turned into non-water
|
||
|
if(content_liquid(n0.d) == false)
|
||
|
continue;
|
||
|
|
||
|
/*
|
||
|
Flow water from this node
|
||
|
*/
|
||
|
v3s16 dirs_to[5] = {
|
||
|
v3s16(0,-1,0), // bottom
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u16 i=0; i<5; i++)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
|
||
|
bool to_bottom = (i == 0);
|
||
|
|
||
|
// If liquid is at lowest possible height, it's not going
|
||
|
// anywhere except down
|
||
|
if(liquid_level == 0 && to_bottom == false)
|
||
|
continue;
|
||
|
|
||
|
u8 liquid_next_level = 0;
|
||
|
// If going to bottom
|
||
|
if(to_bottom)
|
||
|
{
|
||
|
//liquid_next_level = 7;
|
||
|
if(liquid_level >= 7 - WATER_DROP_BOOST)
|
||
|
liquid_next_level = 7;
|
||
|
else
|
||
|
liquid_next_level = liquid_level + WATER_DROP_BOOST;
|
||
|
}
|
||
|
else
|
||
|
liquid_next_level = liquid_level - 1;
|
||
|
|
||
|
bool n2_changed = false;
|
||
|
bool flowed = false;
|
||
|
|
||
|
v3s16 p2 = p0 + dirs_to[i];
|
||
|
|
||
|
MapNode n2 = getNode(p2);
|
||
|
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
|
||
|
|
||
|
if(content_liquid(n2.d))
|
||
|
{
|
||
|
u8 n2_nonsource_c = make_liquid_flowing(n2.d);
|
||
|
// Check that the liquids are the same type
|
||
|
if(n2_nonsource_c != nonsource_c)
|
||
|
{
|
||
|
dstream<<"WARNING: Not handling: different liquids"
|
||
|
" collide"<<std::endl;
|
||
|
continue;
|
||
|
}
|
||
|
bool n2_is_source = !content_flowing_liquid(n2.d);
|
||
|
u8 n2_liquid_level = 8;
|
||
|
if(n2_is_source == false)
|
||
|
n2_liquid_level = n2.param2 & 0x07;
|
||
|
|
||
|
if(to_bottom)
|
||
|
{
|
||
|
flowed = true;
|
||
|
}
|
||
|
|
||
|
if(n2_is_source)
|
||
|
{
|
||
|
// Just flow into the source, nothing changes.
|
||
|
// n2_changed is not set because destination didn't change
|
||
|
flowed = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(liquid_next_level > liquid_level)
|
||
|
{
|
||
|
n2.param2 = liquid_next_level;
|
||
|
setNode(p2, n2);
|
||
|
|
||
|
n2_changed = true;
|
||
|
flowed = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if(n2.d == CONTENT_AIR)
|
||
|
{
|
||
|
n2.d = nonsource_c;
|
||
|
n2.param2 = liquid_next_level;
|
||
|
setNode(p2, n2);
|
||
|
|
||
|
n2_changed = true;
|
||
|
flowed = true;
|
||
|
}
|
||
|
|
||
|
//dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
|
||
|
|
||
|
if(n2_changed)
|
||
|
{
|
||
|
m_transforming_liquid.push_back(p2);
|
||
|
|
||
|
v3s16 blockpos = getNodeBlockPos(p2);
|
||
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||
|
if(block != NULL)
|
||
|
modified_blocks.insert(blockpos, block);
|
||
|
}
|
||
|
|
||
|
// If n2_changed to bottom, don't flow anywhere else
|
||
|
if(to_bottom && flowed && !is_source)
|
||
|
break;
|
||
|
|
||
|
}catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
|
||
|
loopcount++;
|
||
|
//if(loopcount >= 100000)
|
||
|
if(loopcount >= initial_size * 1)
|
||
|
break;
|
||
|
}
|
||
|
//dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
|
||
|
}
|
||
|
|
||
|
NodeMetadata* Map::getNodeMetadata(v3s16 p)
|
||
|
{
|
||
|
v3s16 blockpos = getNodeBlockPos(p);
|
||
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||
|
if(block == NULL)
|
||
|
{
|
||
|
dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
|
||
|
<<std::endl;
|
||
|
return NULL;
|
||
|
}
|
||
|
NodeMetadata *meta = block->m_node_metadata.get(p_rel);
|
||
|
return meta;
|
||
|
}
|
||
|
|
||
|
void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
|
||
|
{
|
||
|
v3s16 blockpos = getNodeBlockPos(p);
|
||
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||
|
if(block == NULL)
|
||
|
{
|
||
|
dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
|
||
|
<<std::endl;
|
||
|
return;
|
||
|
}
|
||
|
block->m_node_metadata.set(p_rel, meta);
|
||
|
}
|
||
|
|
||
|
void Map::removeNodeMetadata(v3s16 p)
|
||
|
{
|
||
|
v3s16 blockpos = getNodeBlockPos(p);
|
||
|
v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
|
||
|
MapBlock *block = getBlockNoCreateNoEx(blockpos);
|
||
|
if(block == NULL)
|
||
|
{
|
||
|
dstream<<"WARNING: Map::removeNodeMetadata(): Block not found"
|
||
|
<<std::endl;
|
||
|
return;
|
||
|
}
|
||
|
block->m_node_metadata.remove(p_rel);
|
||
|
}
|
||
|
|
||
|
void Map::nodeMetadataStep(float dtime,
|
||
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
||
|
{
|
||
|
/*
|
||
|
NOTE:
|
||
|
Currently there is no way to ensure that all the necessary
|
||
|
blocks are loaded when this is run. (They might get unloaded)
|
||
|
NOTE: ^- Actually, that might not be so. In a quick test it
|
||
|
reloaded a block with a furnace when I walked back to it from
|
||
|
a distance.
|
||
|
*/
|
||
|
core::map<v2s16, MapSector*>::Iterator si;
|
||
|
si = m_sectors.getIterator();
|
||
|
for(; si.atEnd() == false; si++)
|
||
|
{
|
||
|
MapSector *sector = si.getNode()->getValue();
|
||
|
core::list< MapBlock * > sectorblocks;
|
||
|
sector->getBlocks(sectorblocks);
|
||
|
core::list< MapBlock * >::Iterator i;
|
||
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
||
|
{
|
||
|
MapBlock *block = *i;
|
||
|
bool changed = block->m_node_metadata.step(dtime);
|
||
|
if(changed)
|
||
|
changed_blocks[block->getPos()] = block;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
ServerMap
|
||
|
*/
|
||
|
|
||
|
ServerMap::ServerMap(std::string savedir):
|
||
|
Map(dout_server),
|
||
|
m_seed(0),
|
||
|
m_map_metadata_changed(true)
|
||
|
{
|
||
|
dstream<<__FUNCTION_NAME<<std::endl;
|
||
|
|
||
|
//m_chunksize = 64;
|
||
|
//m_chunksize = 16; // Too slow
|
||
|
m_chunksize = 8; // Takes a few seconds
|
||
|
//m_chunksize = 4;
|
||
|
//m_chunksize = 2;
|
||
|
|
||
|
m_seed = (((u64)(myrand()%0xffff)<<0)
|
||
|
+ ((u64)(myrand()%0xffff)<<16)
|
||
|
+ ((u64)(myrand()%0xffff)<<32)
|
||
|
+ ((u64)(myrand()%0xffff)<<48));
|
||
|
|
||
|
/*
|
||
|
Experimental and debug stuff
|
||
|
*/
|
||
|
|
||
|
{
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Try to load map; if not found, create a new one.
|
||
|
*/
|
||
|
|
||
|
m_savedir = savedir;
|
||
|
m_map_saving_enabled = false;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// If directory exists, check contents and load if possible
|
||
|
if(fs::PathExists(m_savedir))
|
||
|
{
|
||
|
// If directory is empty, it is safe to save into it.
|
||
|
if(fs::GetDirListing(m_savedir).size() == 0)
|
||
|
{
|
||
|
dstream<<DTIME<<"Server: Empty save directory is valid."
|
||
|
<<std::endl;
|
||
|
m_map_saving_enabled = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
try{
|
||
|
// Load map metadata (seed, chunksize)
|
||
|
loadMapMeta();
|
||
|
|
||
|
// Load chunk metadata
|
||
|
loadChunkMeta();
|
||
|
}
|
||
|
catch(FileNotGoodException &e){
|
||
|
dstream<<DTIME<<"WARNING: Server: Could not load "
|
||
|
<<"metafile(s). Disabling chunk-based "
|
||
|
<<"generation."<<std::endl;
|
||
|
m_chunksize = 0;
|
||
|
}
|
||
|
|
||
|
/*// Load sector (0,0) and throw and exception on fail
|
||
|
if(loadSectorFull(v2s16(0,0)) == false)
|
||
|
throw LoadError("Failed to load sector (0,0)");*/
|
||
|
|
||
|
/*dstream<<DTIME<<"Server: Successfully loaded chunk "
|
||
|
"metadata and sector (0,0) from "<<savedir<<
|
||
|
", assuming valid save directory."
|
||
|
<<std::endl;*/
|
||
|
|
||
|
dstream<<DTIME<<"INFO: Server: Successfully loaded map "
|
||
|
<<"and chunk metadata from "<<savedir
|
||
|
<<", assuming valid save directory."
|
||
|
<<std::endl;
|
||
|
|
||
|
m_map_saving_enabled = true;
|
||
|
// Map loaded, not creating new one
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
// If directory doesn't exist, it is safe to save to it
|
||
|
else{
|
||
|
m_map_saving_enabled = true;
|
||
|
}
|
||
|
}
|
||
|
catch(std::exception &e)
|
||
|
{
|
||
|
dstream<<DTIME<<"WARNING: Server: Failed to load map from "<<savedir
|
||
|
<<", exception: "<<e.what()<<std::endl;
|
||
|
dstream<<"Please remove the map or fix it."<<std::endl;
|
||
|
dstream<<"WARNING: Map saving will be disabled."<<std::endl;
|
||
|
}
|
||
|
|
||
|
dstream<<DTIME<<"INFO: Initializing new map."<<std::endl;
|
||
|
|
||
|
// Create zero sector
|
||
|
emergeSector(v2s16(0,0));
|
||
|
|
||
|
// Initially write whole map
|
||
|
save(false);
|
||
|
}
|
||
|
|
||
|
ServerMap::~ServerMap()
|
||
|
{
|
||
|
dstream<<__FUNCTION_NAME<<std::endl;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
if(m_map_saving_enabled)
|
||
|
{
|
||
|
//save(false);
|
||
|
// Save only changed parts
|
||
|
save(true);
|
||
|
dstream<<DTIME<<"Server: saved map to "<<m_savedir<<std::endl;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dstream<<DTIME<<"Server: map not saved"<<std::endl;
|
||
|
}
|
||
|
}
|
||
|
catch(std::exception &e)
|
||
|
{
|
||
|
dstream<<DTIME<<"Server: Failed to save map to "<<m_savedir
|
||
|
<<", exception: "<<e.what()<<std::endl;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Free all MapChunks
|
||
|
*/
|
||
|
core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
|
||
|
for(; i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapChunk *chunk = i.getNode()->getValue();
|
||
|
delete chunk;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Some helper functions for the map generator
|
||
|
*/
|
||
|
|
||
|
s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d)
|
||
|
{
|
||
|
v3s16 em = vmanip.m_area.getExtent();
|
||
|
s16 y_nodes_max = vmanip.m_area.MaxEdge.Y;
|
||
|
s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
|
||
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
||
|
s16 y;
|
||
|
for(y=y_nodes_max; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
MapNode &n = vmanip.m_data[i];
|
||
|
if(content_walkable(n.d))
|
||
|
break;
|
||
|
|
||
|
vmanip.m_area.add_y(em, i, -1);
|
||
|
}
|
||
|
if(y >= y_nodes_min)
|
||
|
return y;
|
||
|
else
|
||
|
return y_nodes_min;
|
||
|
}
|
||
|
|
||
|
s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
|
||
|
{
|
||
|
v3s16 em = vmanip.m_area.getExtent();
|
||
|
s16 y_nodes_max = vmanip.m_area.MaxEdge.Y;
|
||
|
s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
|
||
|
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
||
|
s16 y;
|
||
|
for(y=y_nodes_max; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
MapNode &n = vmanip.m_data[i];
|
||
|
if(content_walkable(n.d)
|
||
|
&& n.d != CONTENT_TREE
|
||
|
&& n.d != CONTENT_LEAVES)
|
||
|
break;
|
||
|
|
||
|
vmanip.m_area.add_y(em, i, -1);
|
||
|
}
|
||
|
if(y >= y_nodes_min)
|
||
|
return y;
|
||
|
else
|
||
|
return y_nodes_min;
|
||
|
}
|
||
|
|
||
|
void make_tree(VoxelManipulator &vmanip, v3s16 p0)
|
||
|
{
|
||
|
MapNode treenode(CONTENT_TREE);
|
||
|
MapNode leavesnode(CONTENT_LEAVES);
|
||
|
|
||
|
s16 trunk_h = myrand_range(3, 6);
|
||
|
v3s16 p1 = p0;
|
||
|
for(s16 ii=0; ii<trunk_h; ii++)
|
||
|
{
|
||
|
if(vmanip.m_area.contains(p1))
|
||
|
vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
|
||
|
p1.Y++;
|
||
|
}
|
||
|
|
||
|
// p1 is now the last piece of the trunk
|
||
|
p1.Y -= 1;
|
||
|
|
||
|
VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
|
||
|
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
|
||
|
Buffer<u8> leaves_d(leaves_a.getVolume());
|
||
|
for(s32 i=0; i<leaves_a.getVolume(); i++)
|
||
|
leaves_d[i] = 0;
|
||
|
|
||
|
// Force leaves at near the end of the trunk
|
||
|
{
|
||
|
s16 d = 1;
|
||
|
for(s16 z=-d; z<=d; z++)
|
||
|
for(s16 y=-d; y<=d; y++)
|
||
|
for(s16 x=-d; x<=d; x++)
|
||
|
{
|
||
|
leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Add leaves randomly
|
||
|
for(u32 iii=0; iii<7; iii++)
|
||
|
{
|
||
|
s16 d = 1;
|
||
|
|
||
|
v3s16 p(
|
||
|
myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
|
||
|
myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
|
||
|
myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
|
||
|
);
|
||
|
|
||
|
for(s16 z=0; z<=d; z++)
|
||
|
for(s16 y=0; y<=d; y++)
|
||
|
for(s16 x=0; x<=d; x++)
|
||
|
{
|
||
|
leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Blit leaves to vmanip
|
||
|
for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
|
||
|
for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
|
||
|
for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
|
||
|
{
|
||
|
v3s16 p(x,y,z);
|
||
|
p += p1;
|
||
|
if(vmanip.m_area.contains(p) == false)
|
||
|
continue;
|
||
|
u32 vi = vmanip.m_area.index(p);
|
||
|
if(vmanip.m_data[vi].d != CONTENT_AIR)
|
||
|
continue;
|
||
|
u32 i = leaves_a.index(x,y,z);
|
||
|
if(leaves_d[i] == 1)
|
||
|
vmanip.m_data[vi] = leavesnode;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Helpers for noise
|
||
|
*/
|
||
|
|
||
|
/*// -1->0, 0->1, 1->0
|
||
|
double contour(double v)
|
||
|
{
|
||
|
v = fabs(v);
|
||
|
if(v >= 1.0)
|
||
|
return 0.0;
|
||
|
return (1.0-v);
|
||
|
}*/
|
||
|
|
||
|
/*
|
||
|
Noise functions. Make sure seed is mangled differently in each one.
|
||
|
*/
|
||
|
|
||
|
// This affects the shape of the contour
|
||
|
#define CAVE_NOISE_SCALE 10.0
|
||
|
|
||
|
NoiseParams get_cave_noise1_params(u64 seed)
|
||
|
{
|
||
|
return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.7,
|
||
|
200, CAVE_NOISE_SCALE);
|
||
|
}
|
||
|
|
||
|
NoiseParams get_cave_noise2_params(u64 seed)
|
||
|
{
|
||
|
return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.7,
|
||
|
200, CAVE_NOISE_SCALE);
|
||
|
}
|
||
|
|
||
|
#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
|
||
|
|
||
|
bool is_cave(u64 seed, v3s16 p)
|
||
|
{
|
||
|
double d1 = noise3d_param(get_cave_noise1_params(seed), p.X,p.Y,p.Z);
|
||
|
double d2 = noise3d_param(get_cave_noise2_params(seed), p.X,p.Y,p.Z);
|
||
|
return d1*d2 > CAVE_NOISE_THRESHOLD;
|
||
|
}
|
||
|
|
||
|
// Amount of trees per area in nodes
|
||
|
double tree_amount_2d(u64 seed, v2s16 p)
|
||
|
{
|
||
|
double noise = noise2d_perlin(
|
||
|
0.5+(float)p.X/250, 0.5+(float)p.Y/250,
|
||
|
seed+2, 5, 0.66);
|
||
|
double zeroval = -0.3;
|
||
|
if(noise < zeroval)
|
||
|
return 0;
|
||
|
else
|
||
|
return 0.04 * (noise-zeroval) / (1.0-zeroval);
|
||
|
}
|
||
|
|
||
|
#define AVERAGE_MUD_AMOUNT 4
|
||
|
|
||
|
double base_rock_level_2d(u64 seed, v2s16 p)
|
||
|
{
|
||
|
// The base ground level
|
||
|
double base = (double)WATER_LEVEL - (double)AVERAGE_MUD_AMOUNT
|
||
|
+ 20. * noise2d_perlin(
|
||
|
0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
|
||
|
(seed>>32)+654879876, 6, 0.6);
|
||
|
|
||
|
/*// A bit hillier one
|
||
|
double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin(
|
||
|
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
|
||
|
(seed>>27)+90340, 6, 0.69);
|
||
|
if(base2 > base)
|
||
|
base = base2;*/
|
||
|
#if 1
|
||
|
// Higher ground level
|
||
|
double higher = (double)WATER_LEVEL + 25. + 35. * noise2d_perlin(
|
||
|
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
|
||
|
seed+85039, 5, 0.69);
|
||
|
//higher = 30; // For debugging
|
||
|
|
||
|
// Limit higher to at least base
|
||
|
if(higher < base)
|
||
|
higher = base;
|
||
|
|
||
|
// Steepness factor of cliffs
|
||
|
double b = 1.0 + 1.0 * noise2d_perlin(
|
||
|
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
|
||
|
seed-932, 7, 0.7);
|
||
|
b = rangelim(b, 0.0, 1000.0);
|
||
|
b = pow(b, 5);
|
||
|
b *= 7;
|
||
|
b = rangelim(b, 3.0, 1000.0);
|
||
|
//dstream<<"b="<<b<<std::endl;
|
||
|
//double b = 20;
|
||
|
|
||
|
// Offset to more low
|
||
|
double a_off = -0.2;
|
||
|
// High/low selector
|
||
|
/*double a = 0.5 + b * (a_off + noise2d_perlin(
|
||
|
0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
|
||
|
seed-359, 6, 0.7));*/
|
||
|
double a = (double)0.5 + b * (a_off + noise2d_perlin(
|
||
|
0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
|
||
|
seed-359, 5, 0.60));
|
||
|
// Limit
|
||
|
a = rangelim(a, 0.0, 1.0);
|
||
|
|
||
|
//dstream<<"a="<<a<<std::endl;
|
||
|
|
||
|
double h = base*(1.0-a) + higher*a;
|
||
|
#else
|
||
|
double h = base;
|
||
|
#endif
|
||
|
return h;
|
||
|
}
|
||
|
|
||
|
double get_mud_add_amount(u64 seed, v2s16 p)
|
||
|
{
|
||
|
return ((float)AVERAGE_MUD_AMOUNT + 3.0 * noise2d_perlin(
|
||
|
0.5+(float)p.X/200, 0.5+(float)p.Y/200,
|
||
|
seed+91013, 3, 0.55));
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Adds random objects to block, depending on the content of the block
|
||
|
*/
|
||
|
void addRandomObjects(MapBlock *block)
|
||
|
{
|
||
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
||
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
||
|
{
|
||
|
bool last_node_walkable = false;
|
||
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
||
|
{
|
||
|
v3s16 p(x0,y0,z0);
|
||
|
MapNode n = block->getNodeNoEx(p);
|
||
|
if(n.d == CONTENT_IGNORE)
|
||
|
continue;
|
||
|
if(content_features(n.d).liquid_type != LIQUID_NONE)
|
||
|
continue;
|
||
|
if(content_features(n.d).walkable)
|
||
|
{
|
||
|
last_node_walkable = true;
|
||
|
continue;
|
||
|
}
|
||
|
if(last_node_walkable)
|
||
|
{
|
||
|
// If block contains light information
|
||
|
if(content_features(n.d).param_type == CPT_LIGHT)
|
||
|
{
|
||
|
if(n.getLight(LIGHTBANK_DAY) <= 3)
|
||
|
{
|
||
|
if(myrand() % 300 == 0)
|
||
|
{
|
||
|
v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
|
||
|
pos_f.Y -= BS*0.4;
|
||
|
ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f);
|
||
|
std::string data = obj->getStaticData();
|
||
|
StaticObject s_obj(obj->getType(),
|
||
|
obj->getBasePosition(), data);
|
||
|
// Add some
|
||
|
block->m_static_objects.insert(0, s_obj);
|
||
|
block->m_static_objects.insert(0, s_obj);
|
||
|
block->m_static_objects.insert(0, s_obj);
|
||
|
block->m_static_objects.insert(0, s_obj);
|
||
|
block->m_static_objects.insert(0, s_obj);
|
||
|
block->m_static_objects.insert(0, s_obj);
|
||
|
delete obj;
|
||
|
}
|
||
|
if(myrand() % 300 == 0)
|
||
|
{
|
||
|
v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
|
||
|
pos_f.Y -= BS*0.4;
|
||
|
ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
|
||
|
std::string data = obj->getStaticData();
|
||
|
StaticObject s_obj(obj->getType(),
|
||
|
obj->getBasePosition(), data);
|
||
|
// Add one
|
||
|
block->m_static_objects.insert(0, s_obj);
|
||
|
delete obj;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
last_node_walkable = false;
|
||
|
}
|
||
|
}
|
||
|
block->setChangedFlag();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
This is the main map generation method
|
||
|
*/
|
||
|
|
||
|
#define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
|
||
|
|
||
|
void makeChunk(ChunkMakeData *data)
|
||
|
{
|
||
|
if(data->no_op)
|
||
|
return;
|
||
|
|
||
|
s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE;
|
||
|
s16 y_nodes_max = data->y_blocks_max * MAP_BLOCKSIZE + MAP_BLOCKSIZE - 1;
|
||
|
s16 h_blocks = data->y_blocks_max - data->y_blocks_min + 1;
|
||
|
u32 relative_volume = (u32)data->sectorpos_base_size*MAP_BLOCKSIZE
|
||
|
*(u32)data->sectorpos_base_size*MAP_BLOCKSIZE
|
||
|
*(u32)h_blocks*MAP_BLOCKSIZE;
|
||
|
v3s16 bigarea_blocks_min(
|
||
|
data->sectorpos_bigbase.X,
|
||
|
data->y_blocks_min,
|
||
|
data->sectorpos_bigbase.Y
|
||
|
);
|
||
|
v3s16 bigarea_blocks_max(
|
||
|
data->sectorpos_bigbase.X + data->sectorpos_bigbase_size - 1,
|
||
|
data->y_blocks_max,
|
||
|
data->sectorpos_bigbase.Y + data->sectorpos_bigbase_size - 1
|
||
|
);
|
||
|
s16 lighting_min_d = 0-data->max_spread_amount;
|
||
|
s16 lighting_max_d = data->sectorpos_base_size*MAP_BLOCKSIZE
|
||
|
+ data->max_spread_amount-1;
|
||
|
|
||
|
// Clear all flags
|
||
|
data->vmanip.clearFlag(0xff);
|
||
|
|
||
|
TimeTaker timer_generate("makeChunk() generate");
|
||
|
|
||
|
// Maximum height of the stone surface and obstacles.
|
||
|
// This is used to disable cave generation from going too high.
|
||
|
s16 stone_surface_max_y = 0;
|
||
|
|
||
|
/*
|
||
|
Generate general ground level to full area
|
||
|
*/
|
||
|
{
|
||
|
// 22ms @cs=8
|
||
|
TimeTaker timer1("Generating ground level");
|
||
|
|
||
|
//NoiseBuffer noisebuf1;
|
||
|
//NoiseBuffer noisebuf2;
|
||
|
NoiseBuffer noisebuf_cave;
|
||
|
{
|
||
|
v3f minpos_f(
|
||
|
data->sectorpos_bigbase.X*MAP_BLOCKSIZE,
|
||
|
y_nodes_min,
|
||
|
data->sectorpos_bigbase.Y*MAP_BLOCKSIZE
|
||
|
);
|
||
|
v3f maxpos_f = minpos_f + v3f(
|
||
|
data->sectorpos_bigbase_size*MAP_BLOCKSIZE,
|
||
|
y_nodes_max-y_nodes_min,
|
||
|
data->sectorpos_bigbase_size*MAP_BLOCKSIZE
|
||
|
);
|
||
|
//v3f samplelength_f = v3f(4.0, 4.0, 4.0);
|
||
|
|
||
|
TimeTaker timer("noisebuf.create");
|
||
|
|
||
|
noisebuf_cave.create(get_cave_noise1_params(data->seed),
|
||
|
minpos_f.X, minpos_f.Y, minpos_f.Z,
|
||
|
maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
|
||
|
4, 4, 4);
|
||
|
|
||
|
noisebuf_cave.multiply(get_cave_noise2_params(data->seed));
|
||
|
|
||
|
/*noisebuf1.create(data->seed+25104, 6, 0.60, 200.0, false,
|
||
|
minpos_f.X, minpos_f.Y, minpos_f.Z,
|
||
|
maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
|
||
|
samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
|
||
|
/*noisebuf1.create(data->seed+25104, 3, 0.60, 25.0, false,
|
||
|
minpos_f.X, minpos_f.Y, minpos_f.Z,
|
||
|
maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
|
||
|
samplelength_f.X, samplelength_f.Y, samplelength_f.Z);
|
||
|
noisebuf2.create(data->seed+25105, 4, 0.50, 200.0, false,
|
||
|
minpos_f.X, minpos_f.Y, minpos_f.Z,
|
||
|
maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
|
||
|
samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
for(s16 x=0; x<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
|
||
|
for(s16 z=0; z<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; z++)
|
||
|
{
|
||
|
// Node position
|
||
|
v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
// Ground height at this point
|
||
|
float surface_y_f = 0.0;
|
||
|
|
||
|
// Use perlin noise for ground height
|
||
|
surface_y_f = base_rock_level_2d(data->seed, p2d);
|
||
|
//surface_y_f = base_rock_level_2d(data->seed, p2d);
|
||
|
|
||
|
// Convert to integer
|
||
|
s16 surface_y = (s16)surface_y_f;
|
||
|
|
||
|
// Log it
|
||
|
if(surface_y > stone_surface_max_y)
|
||
|
stone_surface_max_y = surface_y;
|
||
|
|
||
|
/*
|
||
|
Fill ground with stone
|
||
|
*/
|
||
|
{
|
||
|
// Use fast index incrementing
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
|
||
|
for(s16 y=y_nodes_min; y<=y_nodes_max; y++)
|
||
|
{
|
||
|
// Skip if already generated.
|
||
|
// This is done here because there might be a cave at
|
||
|
// any point in ground, which could look like it
|
||
|
// wasn't generated.
|
||
|
if(data->vmanip.m_data[i].d != CONTENT_AIR)
|
||
|
break;
|
||
|
|
||
|
/*s16 noiseval = 50.0 * noise3d_perlin(
|
||
|
0.5+(float)p2d.X/100.0,
|
||
|
0.5+(float)y/100.0,
|
||
|
0.5+(float)p2d.Y/100.0,
|
||
|
data->seed+123, 5, 0.5);*/
|
||
|
double noiseval = 64.0 * noisebuf1.get(p2d.X, y, p2d.Y);
|
||
|
/*double noiseval = 30.0 * noisebuf1.get(p2d.X, y, p2d.Y);
|
||
|
noiseval *= MYMAX(0, -0.2 + noisebuf2.get(p2d.X, y, p2d.Y));*/
|
||
|
|
||
|
//if(y < surface_y + noiseval)
|
||
|
if(noiseval > 0)
|
||
|
//if(noiseval > y)
|
||
|
data->vmanip.m_data[i].d = CONTENT_STONE;
|
||
|
|
||
|
data->vmanip.m_area.add_y(em, i, 1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
for(s16 x=0; x<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
|
||
|
for(s16 z=0; z<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; z++)
|
||
|
{
|
||
|
// Node position
|
||
|
v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
/*
|
||
|
Skip of already generated
|
||
|
*/
|
||
|
/*{
|
||
|
v3s16 p(p2d.X, y_nodes_min, p2d.Y);
|
||
|
if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR)
|
||
|
continue;
|
||
|
}*/
|
||
|
|
||
|
#define CAVE_TEST 0
|
||
|
|
||
|
#if CAVE_TEST
|
||
|
/*
|
||
|
Fill ground with stone
|
||
|
*/
|
||
|
{
|
||
|
// Use fast index incrementing
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
|
||
|
for(s16 y=y_nodes_min; y<=y_nodes_max; y++)
|
||
|
{
|
||
|
// Skip if already generated.
|
||
|
// This is done here because there might be a cave at
|
||
|
// any point in ground, which could look like it
|
||
|
// wasn't generated.
|
||
|
if(data->vmanip.m_data[i].d != CONTENT_AIR)
|
||
|
break;
|
||
|
|
||
|
//if(is_cave(data->seed, v3s16(p2d.X, y, p2d.Y)))
|
||
|
if(noisebuf_cave.get(p2d.X,y,p2d.Y) > CAVE_NOISE_THRESHOLD)
|
||
|
{
|
||
|
data->vmanip.m_data[i].d = CONTENT_STONE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data->vmanip.m_data[i].d = CONTENT_AIR;
|
||
|
}
|
||
|
|
||
|
data->vmanip.m_area.add_y(em, i, 1);
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
// Ground height at this point
|
||
|
float surface_y_f = 0.0;
|
||
|
|
||
|
// Use perlin noise for ground height
|
||
|
surface_y_f = base_rock_level_2d(data->seed, p2d);
|
||
|
|
||
|
// Convert to integer
|
||
|
s16 surface_y = (s16)surface_y_f;
|
||
|
|
||
|
// Log it
|
||
|
if(surface_y > stone_surface_max_y)
|
||
|
stone_surface_max_y = surface_y;
|
||
|
|
||
|
/*
|
||
|
Fill ground with stone
|
||
|
*/
|
||
|
{
|
||
|
// Use fast index incrementing
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
|
||
|
for(s16 y=y_nodes_min; y<surface_y && y<=y_nodes_max; y++)
|
||
|
{
|
||
|
// Skip if already generated.
|
||
|
// This is done here because there might be a cave at
|
||
|
// any point in ground, which could look like it
|
||
|
// wasn't generated.
|
||
|
if(data->vmanip.m_data[i].d != CONTENT_AIR)
|
||
|
break;
|
||
|
|
||
|
//if(is_cave(data->seed, v3s16(p2d.X, y, p2d.Y)))
|
||
|
if(noisebuf_cave.get(p2d.X,y,p2d.Y) > CAVE_NOISE_THRESHOLD)
|
||
|
{
|
||
|
// Set tunnel flag
|
||
|
data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
|
||
|
// Is now air
|
||
|
data->vmanip.m_data[i].d = CONTENT_AIR;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data->vmanip.m_data[i].d = CONTENT_STONE;
|
||
|
}
|
||
|
|
||
|
data->vmanip.m_area.add_y(em, i, 1);
|
||
|
}
|
||
|
}
|
||
|
#endif // !CAVE_TEST
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
}//timer1
|
||
|
|
||
|
/*
|
||
|
Randomize some parameters
|
||
|
*/
|
||
|
|
||
|
//s32 stone_obstacle_count = 0;
|
||
|
/*s32 stone_obstacle_count =
|
||
|
rangelim((1.0+noise2d(data->seed+897,
|
||
|
data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/
|
||
|
|
||
|
//s16 stone_obstacle_max_height = 0;
|
||
|
/*s16 stone_obstacle_max_height =
|
||
|
rangelim((1.0+noise2d(data->seed+5902,
|
||
|
data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/
|
||
|
|
||
|
// Set to 0 to disable everything but lighting
|
||
|
#if 1
|
||
|
|
||
|
/*
|
||
|
Loop this part, it will make stuff look older and newer nicely
|
||
|
*/
|
||
|
const u32 age_loops = 2;
|
||
|
for(u32 i_age=0; i_age<age_loops; i_age++)
|
||
|
{ // Aging loop
|
||
|
/******************************
|
||
|
BEGINNING OF AGING LOOP
|
||
|
******************************/
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
// 24ms @cs=8
|
||
|
//TimeTaker timer1("caves");
|
||
|
|
||
|
/*
|
||
|
Make caves
|
||
|
*/
|
||
|
//u32 caves_count = relative_volume / 400000;
|
||
|
u32 caves_count = 0;
|
||
|
u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
|
||
|
if(stone_surface_max_y < WATER_LEVEL)
|
||
|
bruises_count = 0;
|
||
|
/*u32 caves_count = 0;
|
||
|
u32 bruises_count = 0;*/
|
||
|
for(u32 jj=0; jj<caves_count+bruises_count; jj++)
|
||
|
{
|
||
|
s16 min_tunnel_diameter = 3;
|
||
|
s16 max_tunnel_diameter = 5;
|
||
|
u16 tunnel_routepoints = 20;
|
||
|
|
||
|
v3f main_direction(0,0,0);
|
||
|
|
||
|
bool bruise_surface = (jj > caves_count);
|
||
|
|
||
|
if(bruise_surface)
|
||
|
{
|
||
|
min_tunnel_diameter = 5;
|
||
|
max_tunnel_diameter = myrand_range(10, 20);
|
||
|
/*min_tunnel_diameter = MYMAX(0, stone_surface_max_y/6);
|
||
|
max_tunnel_diameter = myrand_range(MYMAX(0, stone_surface_max_y/6), MYMAX(0, stone_surface_max_y/2));*/
|
||
|
|
||
|
/*s16 tunnel_rou = rangelim(25*(0.5+1.0*noise2d(data->seed+42,
|
||
|
data->sectorpos_base.X, data->sectorpos_base.Y)), 0, 15);*/
|
||
|
|
||
|
tunnel_routepoints = 5;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// Allowed route area size in nodes
|
||
|
v3s16 ar(
|
||
|
data->sectorpos_base_size*MAP_BLOCKSIZE,
|
||
|
h_blocks*MAP_BLOCKSIZE,
|
||
|
data->sectorpos_base_size*MAP_BLOCKSIZE
|
||
|
);
|
||
|
|
||
|
// Area starting point in nodes
|
||
|
v3s16 of(
|
||
|
data->sectorpos_base.X*MAP_BLOCKSIZE,
|
||
|
data->y_blocks_min*MAP_BLOCKSIZE,
|
||
|
data->sectorpos_base.Y*MAP_BLOCKSIZE
|
||
|
);
|
||
|
|
||
|
// Allow a bit more
|
||
|
//(this should be more than the maximum radius of the tunnel)
|
||
|
//s16 insure = 5; // Didn't work with max_d = 20
|
||
|
s16 insure = 10;
|
||
|
s16 more = data->max_spread_amount - max_tunnel_diameter/2 - insure;
|
||
|
ar += v3s16(1,0,1) * more * 2;
|
||
|
of -= v3s16(1,0,1) * more;
|
||
|
|
||
|
s16 route_y_min = 0;
|
||
|
// Allow half a diameter + 7 over stone surface
|
||
|
s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2 + 7;
|
||
|
|
||
|
/*// If caves, don't go through surface too often
|
||
|
if(bruise_surface == false)
|
||
|
route_y_max -= myrand_range(0, max_tunnel_diameter*2);*/
|
||
|
|
||
|
// Limit maximum to area
|
||
|
route_y_max = rangelim(route_y_max, 0, ar.Y-1);
|
||
|
|
||
|
if(bruise_surface)
|
||
|
{
|
||
|
/*// Minimum is at y=0
|
||
|
route_y_min = -of.Y - 0;*/
|
||
|
// Minimum is at y=max_tunnel_diameter/4
|
||
|
//route_y_min = -of.Y + max_tunnel_diameter/4;
|
||
|
//s16 min = -of.Y + max_tunnel_diameter/4;
|
||
|
s16 min = -of.Y + 0;
|
||
|
route_y_min = myrand_range(min, min + max_tunnel_diameter);
|
||
|
route_y_min = rangelim(route_y_min, 0, route_y_max);
|
||
|
}
|
||
|
|
||
|
/*dstream<<"route_y_min = "<<route_y_min
|
||
|
<<", route_y_max = "<<route_y_max<<std::endl;*/
|
||
|
|
||
|
s16 route_start_y_min = route_y_min;
|
||
|
s16 route_start_y_max = route_y_max;
|
||
|
|
||
|
// Start every 2nd cave from surface
|
||
|
bool coming_from_surface = (jj % 2 == 0 && bruise_surface == false);
|
||
|
|
||
|
if(coming_from_surface)
|
||
|
{
|
||
|
route_start_y_min = -of.Y + stone_surface_max_y + 10;
|
||
|
}
|
||
|
|
||
|
route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1);
|
||
|
route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y-1);
|
||
|
|
||
|
// Randomize starting position
|
||
|
v3f orp(
|
||
|
(float)(myrand()%ar.X)+0.5,
|
||
|
(float)(myrand_range(route_start_y_min, route_start_y_max))+0.5,
|
||
|
(float)(myrand()%ar.Z)+0.5
|
||
|
);
|
||
|
|
||
|
MapNode airnode(CONTENT_AIR);
|
||
|
|
||
|
/*
|
||
|
Generate some tunnel starting from orp
|
||
|
*/
|
||
|
|
||
|
for(u16 j=0; j<tunnel_routepoints; j++)
|
||
|
{
|
||
|
if(j%7==0 && bruise_surface == false)
|
||
|
{
|
||
|
main_direction = v3f(
|
||
|
((float)(myrand()%20)-(float)10)/10,
|
||
|
((float)(myrand()%20)-(float)10)/30,
|
||
|
((float)(myrand()%20)-(float)10)/10
|
||
|
);
|
||
|
main_direction *= (float)myrand_range(1, 3);
|
||
|
}
|
||
|
|
||
|
// Randomize size
|
||
|
s16 min_d = min_tunnel_diameter;
|
||
|
s16 max_d = max_tunnel_diameter;
|
||
|
s16 rs = myrand_range(min_d, max_d);
|
||
|
|
||
|
v3s16 maxlen;
|
||
|
if(bruise_surface)
|
||
|
{
|
||
|
maxlen = v3s16(rs*7,rs*7,rs*7);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
maxlen = v3s16(rs*4, myrand_range(1, rs*3), rs*4);
|
||
|
}
|
||
|
|
||
|
v3f vec;
|
||
|
|
||
|
if(coming_from_surface && j < 3)
|
||
|
{
|
||
|
vec = v3f(
|
||
|
(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
|
||
|
(float)(myrand()%(maxlen.Y*1))-(float)maxlen.Y,
|
||
|
(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
|
||
|
);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vec = v3f(
|
||
|
(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
|
||
|
(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
|
||
|
(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
|
||
|
);
|
||
|
}
|
||
|
|
||
|
vec += main_direction;
|
||
|
|
||
|
v3f rp = orp + vec;
|
||
|
if(rp.X < 0)
|
||
|
rp.X = 0;
|
||
|
else if(rp.X >= ar.X)
|
||
|
rp.X = ar.X-1;
|
||
|
if(rp.Y < route_y_min)
|
||
|
rp.Y = route_y_min;
|
||
|
else if(rp.Y >= route_y_max)
|
||
|
rp.Y = route_y_max-1;
|
||
|
if(rp.Z < 0)
|
||
|
rp.Z = 0;
|
||
|
else if(rp.Z >= ar.Z)
|
||
|
rp.Z = ar.Z-1;
|
||
|
vec = rp - orp;
|
||
|
|
||
|
for(float f=0; f<1.0; f+=1.0/vec.getLength())
|
||
|
{
|
||
|
v3f fp = orp + vec * f;
|
||
|
v3s16 cp(fp.X, fp.Y, fp.Z);
|
||
|
|
||
|
s16 d0 = -rs/2;
|
||
|
s16 d1 = d0 + rs - 1;
|
||
|
for(s16 z0=d0; z0<=d1; z0++)
|
||
|
{
|
||
|
//s16 si = rs - MYMAX(0, abs(z0)-rs/4);
|
||
|
s16 si = rs - MYMAX(0, abs(z0)-rs/7);
|
||
|
for(s16 x0=-si; x0<=si-1; x0++)
|
||
|
{
|
||
|
s16 maxabsxz = MYMAX(abs(x0), abs(z0));
|
||
|
//s16 si2 = rs - MYMAX(0, maxabsxz-rs/4);
|
||
|
s16 si2 = rs - MYMAX(0, maxabsxz-rs/7);
|
||
|
//s16 si2 = rs - abs(x0);
|
||
|
for(s16 y0=-si2+1+2; y0<=si2-1; y0++)
|
||
|
{
|
||
|
s16 z = cp.Z + z0;
|
||
|
s16 y = cp.Y + y0;
|
||
|
s16 x = cp.X + x0;
|
||
|
v3s16 p(x,y,z);
|
||
|
/*if(isInArea(p, ar) == false)
|
||
|
continue;*/
|
||
|
// Check only height
|
||
|
if(y < 0 || y >= ar.Y)
|
||
|
continue;
|
||
|
p += of;
|
||
|
|
||
|
//assert(data->vmanip.m_area.contains(p));
|
||
|
if(data->vmanip.m_area.contains(p) == false)
|
||
|
{
|
||
|
dstream<<"WARNING: "<<__FUNCTION_NAME
|
||
|
<<":"<<__LINE__<<": "
|
||
|
<<"point not in area"
|
||
|
<<std::endl;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Just set it to air, it will be changed to
|
||
|
// water afterwards
|
||
|
u32 i = data->vmanip.m_area.index(p);
|
||
|
data->vmanip.m_data[i] = airnode;
|
||
|
|
||
|
if(bruise_surface == false)
|
||
|
{
|
||
|
// Set tunnel flag
|
||
|
data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
orp = rp;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
// 46ms @cs=8
|
||
|
//TimeTaker timer1("ore veins");
|
||
|
|
||
|
/*
|
||
|
Make ore veins
|
||
|
*/
|
||
|
for(u32 jj=0; jj<relative_volume/1000; jj++)
|
||
|
{
|
||
|
s16 max_vein_diameter = 3;
|
||
|
|
||
|
// Allowed route area size in nodes
|
||
|
v3s16 ar(
|
||
|
data->sectorpos_base_size*MAP_BLOCKSIZE,
|
||
|
h_blocks*MAP_BLOCKSIZE,
|
||
|
data->sectorpos_base_size*MAP_BLOCKSIZE
|
||
|
);
|
||
|
|
||
|
// Area starting point in nodes
|
||
|
v3s16 of(
|
||
|
data->sectorpos_base.X*MAP_BLOCKSIZE,
|
||
|
data->y_blocks_min*MAP_BLOCKSIZE,
|
||
|
data->sectorpos_base.Y*MAP_BLOCKSIZE
|
||
|
);
|
||
|
|
||
|
// Allow a bit more
|
||
|
//(this should be more than the maximum radius of the tunnel)
|
||
|
s16 insure = 3;
|
||
|
s16 more = data->max_spread_amount - max_vein_diameter/2 - insure;
|
||
|
ar += v3s16(1,0,1) * more * 2;
|
||
|
of -= v3s16(1,0,1) * more;
|
||
|
|
||
|
// Randomize starting position
|
||
|
v3f orp(
|
||
|
(float)(myrand()%ar.X)+0.5,
|
||
|
(float)(myrand()%ar.Y)+0.5,
|
||
|
(float)(myrand()%ar.Z)+0.5
|
||
|
);
|
||
|
|
||
|
// Randomize mineral
|
||
|
u8 mineral;
|
||
|
if(myrand()%3 != 0)
|
||
|
mineral = MINERAL_COAL;
|
||
|
else
|
||
|
mineral = MINERAL_IRON;
|
||
|
|
||
|
/*
|
||
|
Generate some vein starting from orp
|
||
|
*/
|
||
|
|
||
|
for(u16 j=0; j<2; j++)
|
||
|
{
|
||
|
/*v3f rp(
|
||
|
(float)(myrand()%ar.X)+0.5,
|
||
|
(float)(myrand()%ar.Y)+0.5,
|
||
|
(float)(myrand()%ar.Z)+0.5
|
||
|
);
|
||
|
v3f vec = rp - orp;*/
|
||
|
|
||
|
v3s16 maxlen(5, 5, 5);
|
||
|
v3f vec(
|
||
|
(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
|
||
|
(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
|
||
|
(float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
|
||
|
);
|
||
|
v3f rp = orp + vec;
|
||
|
if(rp.X < 0)
|
||
|
rp.X = 0;
|
||
|
else if(rp.X >= ar.X)
|
||
|
rp.X = ar.X;
|
||
|
if(rp.Y < 0)
|
||
|
rp.Y = 0;
|
||
|
else if(rp.Y >= ar.Y)
|
||
|
rp.Y = ar.Y;
|
||
|
if(rp.Z < 0)
|
||
|
rp.Z = 0;
|
||
|
else if(rp.Z >= ar.Z)
|
||
|
rp.Z = ar.Z;
|
||
|
vec = rp - orp;
|
||
|
|
||
|
// Randomize size
|
||
|
s16 min_d = 0;
|
||
|
s16 max_d = max_vein_diameter;
|
||
|
s16 rs = myrand_range(min_d, max_d);
|
||
|
|
||
|
for(float f=0; f<1.0; f+=1.0/vec.getLength())
|
||
|
{
|
||
|
v3f fp = orp + vec * f;
|
||
|
v3s16 cp(fp.X, fp.Y, fp.Z);
|
||
|
s16 d0 = -rs/2;
|
||
|
s16 d1 = d0 + rs - 1;
|
||
|
for(s16 z0=d0; z0<=d1; z0++)
|
||
|
{
|
||
|
s16 si = rs - abs(z0);
|
||
|
for(s16 x0=-si; x0<=si-1; x0++)
|
||
|
{
|
||
|
s16 si2 = rs - abs(x0);
|
||
|
for(s16 y0=-si2+1; y0<=si2-1; y0++)
|
||
|
{
|
||
|
// Don't put mineral to every place
|
||
|
if(myrand()%5 != 0)
|
||
|
continue;
|
||
|
|
||
|
s16 z = cp.Z + z0;
|
||
|
s16 y = cp.Y + y0;
|
||
|
s16 x = cp.X + x0;
|
||
|
v3s16 p(x,y,z);
|
||
|
/*if(isInArea(p, ar) == false)
|
||
|
continue;*/
|
||
|
// Check only height
|
||
|
if(y < 0 || y >= ar.Y)
|
||
|
continue;
|
||
|
p += of;
|
||
|
|
||
|
assert(data->vmanip.m_area.contains(p));
|
||
|
|
||
|
// Just set it to air, it will be changed to
|
||
|
// water afterwards
|
||
|
u32 i = data->vmanip.m_area.index(p);
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(n->d == CONTENT_STONE)
|
||
|
n->param = mineral;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
orp = rp;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
// 15ms @cs=8
|
||
|
TimeTaker timer1("add mud");
|
||
|
|
||
|
/*
|
||
|
Add mud to the central chunk
|
||
|
*/
|
||
|
|
||
|
for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
|
||
|
for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)
|
||
|
{
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
// Randomize mud amount
|
||
|
s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
|
||
|
|
||
|
// Find ground level
|
||
|
s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
|
||
|
|
||
|
/*
|
||
|
If topmost node is grass, change it to mud.
|
||
|
It might be if it was flown to there from a neighboring
|
||
|
chunk and then converted.
|
||
|
*/
|
||
|
{
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y));
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(n->d == CONTENT_GRASS)
|
||
|
*n = MapNode(CONTENT_MUD);
|
||
|
//n->d = CONTENT_MUD;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Add mud on ground
|
||
|
*/
|
||
|
{
|
||
|
s16 mudcount = 0;
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
s16 y_start = surface_y+1;
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
||
|
for(s16 y=y_start; y<=y_nodes_max; y++)
|
||
|
{
|
||
|
if(mudcount >= mud_add_amount)
|
||
|
break;
|
||
|
|
||
|
MapNode &n = data->vmanip.m_data[i];
|
||
|
n = MapNode(CONTENT_MUD);
|
||
|
//n.d = CONTENT_MUD;
|
||
|
mudcount++;
|
||
|
|
||
|
data->vmanip.m_area.add_y(em, i, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
// 340ms @cs=8
|
||
|
TimeTaker timer1("flow mud");
|
||
|
|
||
|
/*
|
||
|
Flow mud away from steep edges
|
||
|
*/
|
||
|
|
||
|
// Limit area by 1 because mud is flown into neighbors.
|
||
|
s16 mudflow_minpos = 0-data->max_spread_amount+1;
|
||
|
s16 mudflow_maxpos = data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-2;
|
||
|
|
||
|
// Iterate a few times
|
||
|
for(s16 k=0; k<3; k++)
|
||
|
{
|
||
|
|
||
|
for(s16 x=mudflow_minpos;
|
||
|
x<=mudflow_maxpos;
|
||
|
x++)
|
||
|
for(s16 z=mudflow_minpos;
|
||
|
z<=mudflow_maxpos;
|
||
|
z++)
|
||
|
{
|
||
|
// Invert coordinates every 2nd iteration
|
||
|
if(k%2 == 0)
|
||
|
{
|
||
|
x = mudflow_maxpos - (x-mudflow_minpos);
|
||
|
z = mudflow_maxpos - (z-mudflow_minpos);
|
||
|
}
|
||
|
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
||
|
s16 y=y_nodes_max;
|
||
|
|
||
|
for(;; y--)
|
||
|
{
|
||
|
MapNode *n = NULL;
|
||
|
// Find mud
|
||
|
for(; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
n = &data->vmanip.m_data[i];
|
||
|
//if(content_walkable(n->d))
|
||
|
// break;
|
||
|
if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
|
||
|
break;
|
||
|
|
||
|
data->vmanip.m_area.add_y(em, i, -1);
|
||
|
}
|
||
|
|
||
|
// Stop if out of area
|
||
|
//if(data->vmanip.m_area.contains(i) == false)
|
||
|
if(y < y_nodes_min)
|
||
|
break;
|
||
|
|
||
|
/*// If not mud, do nothing to it
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
|
||
|
continue;*/
|
||
|
|
||
|
/*
|
||
|
Don't flow it if the stuff under it is not mud
|
||
|
*/
|
||
|
{
|
||
|
u32 i2 = i;
|
||
|
data->vmanip.m_area.add_y(em, i2, -1);
|
||
|
// Cancel if out of area
|
||
|
if(data->vmanip.m_area.contains(i2) == false)
|
||
|
continue;
|
||
|
MapNode *n2 = &data->vmanip.m_data[i2];
|
||
|
if(n2->d != CONTENT_MUD && n2->d != CONTENT_GRASS)
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Make it exactly mud
|
||
|
n->d = CONTENT_MUD;
|
||
|
|
||
|
/*s16 recurse_count = 0;
|
||
|
mudflow_recurse:*/
|
||
|
|
||
|
v3s16 dirs4[4] = {
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
|
||
|
// Theck that upper is air or doesn't exist.
|
||
|
// Cancel dropping if upper keeps it in place
|
||
|
u32 i3 = i;
|
||
|
data->vmanip.m_area.add_y(em, i3, 1);
|
||
|
if(data->vmanip.m_area.contains(i3) == true
|
||
|
&& content_walkable(data->vmanip.m_data[i3].d) == true)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Drop mud on side
|
||
|
|
||
|
for(u32 di=0; di<4; di++)
|
||
|
{
|
||
|
v3s16 dirp = dirs4[di];
|
||
|
u32 i2 = i;
|
||
|
// Move to side
|
||
|
data->vmanip.m_area.add_p(em, i2, dirp);
|
||
|
// Fail if out of area
|
||
|
if(data->vmanip.m_area.contains(i2) == false)
|
||
|
continue;
|
||
|
// Check that side is air
|
||
|
MapNode *n2 = &data->vmanip.m_data[i2];
|
||
|
if(content_walkable(n2->d))
|
||
|
continue;
|
||
|
// Check that under side is air
|
||
|
data->vmanip.m_area.add_y(em, i2, -1);
|
||
|
if(data->vmanip.m_area.contains(i2) == false)
|
||
|
continue;
|
||
|
n2 = &data->vmanip.m_data[i2];
|
||
|
if(content_walkable(n2->d))
|
||
|
continue;
|
||
|
/*// Check that under that is air (need a drop of 2)
|
||
|
data->vmanip.m_area.add_y(em, i2, -1);
|
||
|
if(data->vmanip.m_area.contains(i2) == false)
|
||
|
continue;
|
||
|
n2 = &data->vmanip.m_data[i2];
|
||
|
if(content_walkable(n2->d))
|
||
|
continue;*/
|
||
|
// Loop further down until not air
|
||
|
do{
|
||
|
data->vmanip.m_area.add_y(em, i2, -1);
|
||
|
// Fail if out of area
|
||
|
if(data->vmanip.m_area.contains(i2) == false)
|
||
|
continue;
|
||
|
n2 = &data->vmanip.m_data[i2];
|
||
|
}while(content_walkable(n2->d) == false);
|
||
|
// Loop one up so that we're in air
|
||
|
data->vmanip.m_area.add_y(em, i2, 1);
|
||
|
n2 = &data->vmanip.m_data[i2];
|
||
|
|
||
|
// Move mud to new place
|
||
|
*n2 = *n;
|
||
|
// Set old place to be air
|
||
|
*n = MapNode(CONTENT_AIR);
|
||
|
|
||
|
// Done
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
// 50ms @cs=8
|
||
|
TimeTaker timer1("add water");
|
||
|
|
||
|
/*
|
||
|
Add water to the central chunk (and a bit more)
|
||
|
*/
|
||
|
|
||
|
for(s16 x=0-data->max_spread_amount;
|
||
|
x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
|
||
|
x++)
|
||
|
for(s16 z=0-data->max_spread_amount;
|
||
|
z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
|
||
|
z++)
|
||
|
{
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
// Find ground level
|
||
|
//s16 surface_y = find_ground_level(data->vmanip, p2d);
|
||
|
|
||
|
/*
|
||
|
If ground level is over water level, skip.
|
||
|
NOTE: This leaves caves near water without water,
|
||
|
which looks especially crappy when the nearby water
|
||
|
won't start flowing either for some reason
|
||
|
*/
|
||
|
/*if(surface_y > WATER_LEVEL)
|
||
|
continue;*/
|
||
|
|
||
|
/*
|
||
|
Add water on ground
|
||
|
*/
|
||
|
{
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
u8 light = LIGHT_MAX;
|
||
|
// Start at global water surface level
|
||
|
s16 y_start = WATER_LEVEL;
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
|
||
|
for(s16 y=y_start; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
n = &data->vmanip.m_data[i];
|
||
|
|
||
|
// Stop when there is no water and no air
|
||
|
if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE
|
||
|
&& n->d != CONTENT_WATER)
|
||
|
{
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// Make water only not in caves
|
||
|
if(!(data->vmanip.m_flags[i]&VMANIP_FLAG_DUNGEON))
|
||
|
{
|
||
|
n->d = CONTENT_WATERSOURCE;
|
||
|
//n->setLight(LIGHTBANK_DAY, light);
|
||
|
|
||
|
// Add to transforming liquid queue (in case it'd
|
||
|
// start flowing)
|
||
|
v3s16 p = v3s16(p2d.X, y, p2d.Y);
|
||
|
data->transforming_liquid.push_back(p);
|
||
|
}
|
||
|
|
||
|
// Next one
|
||
|
data->vmanip.m_area.add_y(em, i, -1);
|
||
|
if(light > 0)
|
||
|
light--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
} // Aging loop
|
||
|
/***********************
|
||
|
END OF AGING LOOP
|
||
|
************************/
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
//TimeTaker timer1("convert mud to sand");
|
||
|
|
||
|
/*
|
||
|
Convert mud to sand
|
||
|
*/
|
||
|
|
||
|
//s16 mud_add_amount = myrand_range(2, 4);
|
||
|
//s16 mud_add_amount = 0;
|
||
|
|
||
|
/*for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
|
||
|
for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)*/
|
||
|
for(s16 x=0-data->max_spread_amount+1;
|
||
|
x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
|
||
|
x++)
|
||
|
for(s16 z=0-data->max_spread_amount+1;
|
||
|
z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
|
||
|
z++)
|
||
|
{
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
// Determine whether to have sand here
|
||
|
double sandnoise = noise2d_perlin(
|
||
|
0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
|
||
|
data->seed+59420, 3, 0.50);
|
||
|
|
||
|
bool have_sand = (sandnoise > -0.15);
|
||
|
|
||
|
if(have_sand == false)
|
||
|
continue;
|
||
|
|
||
|
// Find ground level
|
||
|
s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
|
||
|
|
||
|
if(surface_y > WATER_LEVEL + 2)
|
||
|
continue;
|
||
|
|
||
|
{
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
s16 y_start = surface_y;
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
||
|
u32 not_sand_counter = 0;
|
||
|
for(s16 y=y_start; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
|
||
|
{
|
||
|
n->d = CONTENT_SAND;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
not_sand_counter++;
|
||
|
if(not_sand_counter > 3)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
data->vmanip.m_area.add_y(em, i, -1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
// 1ms @cs=8
|
||
|
//TimeTaker timer1("generate trees");
|
||
|
|
||
|
/*
|
||
|
Generate some trees
|
||
|
*/
|
||
|
{
|
||
|
// Divide area into parts
|
||
|
s16 div = 8;
|
||
|
s16 sidelen = data->sectorpos_base_size*MAP_BLOCKSIZE / div;
|
||
|
double area = sidelen * sidelen;
|
||
|
for(s16 x0=0; x0<div; x0++)
|
||
|
for(s16 z0=0; z0<div; z0++)
|
||
|
{
|
||
|
// Center position of part of division
|
||
|
v2s16 p2d_center(
|
||
|
data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen/2 + sidelen*x0,
|
||
|
data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen/2 + sidelen*z0
|
||
|
);
|
||
|
// Minimum edge of part of division
|
||
|
v2s16 p2d_min(
|
||
|
data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen*x0,
|
||
|
data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen*z0
|
||
|
);
|
||
|
// Maximum edge of part of division
|
||
|
v2s16 p2d_max(
|
||
|
data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen + sidelen*x0 - 1,
|
||
|
data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen + sidelen*z0 - 1
|
||
|
);
|
||
|
// Amount of trees
|
||
|
u32 tree_count = area * tree_amount_2d(data->seed, p2d_center);
|
||
|
// Put trees in random places on part of division
|
||
|
for(u32 i=0; i<tree_count; i++)
|
||
|
{
|
||
|
s16 x = myrand_range(p2d_min.X, p2d_max.X);
|
||
|
s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
|
||
|
s16 y = find_ground_level(data->vmanip, v2s16(x,z));
|
||
|
// Don't make a tree under water level
|
||
|
if(y < WATER_LEVEL)
|
||
|
continue;
|
||
|
// Don't make a tree so high that it doesn't fit
|
||
|
if(y > y_nodes_max - 6)
|
||
|
continue;
|
||
|
v3s16 p(x,y,z);
|
||
|
/*
|
||
|
Trees grow only on mud and grass
|
||
|
*/
|
||
|
{
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p));
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
|
||
|
continue;
|
||
|
}
|
||
|
p.Y++;
|
||
|
// Make a tree
|
||
|
make_tree(data->vmanip, p);
|
||
|
}
|
||
|
}
|
||
|
/*u32 tree_max = relative_area / 60;
|
||
|
//u32 count = myrand_range(0, tree_max);
|
||
|
for(u32 i=0; i<count; i++)
|
||
|
{
|
||
|
s16 x = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1);
|
||
|
s16 z = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1);
|
||
|
x += data->sectorpos_base.X*MAP_BLOCKSIZE;
|
||
|
z += data->sectorpos_base.Y*MAP_BLOCKSIZE;
|
||
|
s16 y = find_ground_level(data->vmanip, v2s16(x,z));
|
||
|
// Don't make a tree under water level
|
||
|
if(y < WATER_LEVEL)
|
||
|
continue;
|
||
|
v3s16 p(x,y+1,z);
|
||
|
// Make a tree
|
||
|
make_tree(data->vmanip, p);
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
{
|
||
|
// 19ms @cs=8
|
||
|
//TimeTaker timer1("grow grass");
|
||
|
|
||
|
/*
|
||
|
Grow grass
|
||
|
*/
|
||
|
|
||
|
/*for(s16 x=0-4; x<data->sectorpos_base_size*MAP_BLOCKSIZE+4; x++)
|
||
|
for(s16 z=0-4; z<data->sectorpos_base_size*MAP_BLOCKSIZE+4; z++)*/
|
||
|
for(s16 x=0-data->max_spread_amount;
|
||
|
x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
|
||
|
x++)
|
||
|
for(s16 z=0-data->max_spread_amount;
|
||
|
z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
|
||
|
z++)
|
||
|
{
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
/*
|
||
|
Find the lowest surface to which enough light ends up
|
||
|
to make grass grow.
|
||
|
|
||
|
Basically just wait until not air and not leaves.
|
||
|
*/
|
||
|
s16 surface_y = 0;
|
||
|
{
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
|
||
|
s16 y;
|
||
|
// Go to ground level
|
||
|
for(y=y_nodes_max; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
MapNode &n = data->vmanip.m_data[i];
|
||
|
if(n.d != CONTENT_AIR
|
||
|
&& n.d != CONTENT_LEAVES)
|
||
|
break;
|
||
|
data->vmanip.m_area.add_y(em, i, -1);
|
||
|
}
|
||
|
if(y >= y_nodes_min)
|
||
|
surface_y = y;
|
||
|
else
|
||
|
surface_y = y_nodes_min;
|
||
|
}
|
||
|
|
||
|
u32 i = data->vmanip.m_area.index(p2d.X, surface_y, p2d.Y);
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(n->d == CONTENT_MUD)
|
||
|
n->d = CONTENT_GRASS;
|
||
|
}
|
||
|
|
||
|
}//timer1
|
||
|
#endif
|
||
|
|
||
|
#endif // Disable all but lighting
|
||
|
|
||
|
/*
|
||
|
Initial lighting (sunlight)
|
||
|
*/
|
||
|
|
||
|
core::map<v3s16, bool> light_sources;
|
||
|
|
||
|
{
|
||
|
// 750ms @cs=8, can't optimize more
|
||
|
TimeTaker timer1("initial lighting");
|
||
|
|
||
|
// NOTE: This is no used... umm... for some reason!
|
||
|
#if 0
|
||
|
/*
|
||
|
Go through the edges and add all nodes that have light to light_sources
|
||
|
*/
|
||
|
|
||
|
// Four edges
|
||
|
for(s16 i=0; i<4; i++)
|
||
|
// Edge length
|
||
|
for(s16 j=lighting_min_d;
|
||
|
j<=lighting_max_d;
|
||
|
j++)
|
||
|
{
|
||
|
s16 x;
|
||
|
s16 z;
|
||
|
// +-X
|
||
|
if(i == 0 || i == 1)
|
||
|
{
|
||
|
x = (i==0) ? lighting_min_d : lighting_max_d;
|
||
|
if(i == 0)
|
||
|
z = lighting_min_d;
|
||
|
else
|
||
|
z = lighting_max_d;
|
||
|
}
|
||
|
// +-Z
|
||
|
else
|
||
|
{
|
||
|
z = (i==0) ? lighting_min_d : lighting_max_d;
|
||
|
if(i == 0)
|
||
|
x = lighting_min_d;
|
||
|
else
|
||
|
x = lighting_max_d;
|
||
|
}
|
||
|
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
{
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
s16 y_start = y_nodes_max;
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
||
|
for(s16 y=y_start; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(n->getLight(LIGHTBANK_DAY) != 0)
|
||
|
{
|
||
|
light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
|
||
|
}
|
||
|
//NOTE: This is broken, at least the index has to
|
||
|
// be incremented
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
/*
|
||
|
Go through the edges and apply sunlight to them, not caring
|
||
|
about neighbors
|
||
|
*/
|
||
|
|
||
|
// Four edges
|
||
|
for(s16 i=0; i<4; i++)
|
||
|
// Edge length
|
||
|
for(s16 j=lighting_min_d;
|
||
|
j<=lighting_max_d;
|
||
|
j++)
|
||
|
{
|
||
|
s16 x;
|
||
|
s16 z;
|
||
|
// +-X
|
||
|
if(i == 0 || i == 1)
|
||
|
{
|
||
|
x = (i==0) ? lighting_min_d : lighting_max_d;
|
||
|
if(i == 0)
|
||
|
z = lighting_min_d;
|
||
|
else
|
||
|
z = lighting_max_d;
|
||
|
}
|
||
|
// +-Z
|
||
|
else
|
||
|
{
|
||
|
z = (i==0) ? lighting_min_d : lighting_max_d;
|
||
|
if(i == 0)
|
||
|
x = lighting_min_d;
|
||
|
else
|
||
|
x = lighting_max_d;
|
||
|
}
|
||
|
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
// Loop from top to down
|
||
|
{
|
||
|
u8 light = LIGHT_SUN;
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
s16 y_start = y_nodes_max;
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
||
|
for(s16 y=y_start; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
if(light_propagates_content(n->d) == false)
|
||
|
{
|
||
|
light = 0;
|
||
|
}
|
||
|
else if(light != LIGHT_SUN
|
||
|
|| sunlight_propagates_content(n->d) == false)
|
||
|
{
|
||
|
if(light > 0)
|
||
|
light--;
|
||
|
}
|
||
|
|
||
|
n->setLight(LIGHTBANK_DAY, light);
|
||
|
n->setLight(LIGHTBANK_NIGHT, 0);
|
||
|
|
||
|
if(light != 0)
|
||
|
{
|
||
|
// Insert light source
|
||
|
light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
|
||
|
}
|
||
|
|
||
|
// Increment index by y
|
||
|
data->vmanip.m_area.add_y(em, i, -1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
|
||
|
for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)*/
|
||
|
/*for(s16 x=0-data->max_spread_amount+1;
|
||
|
x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
|
||
|
x++)
|
||
|
for(s16 z=0-data->max_spread_amount+1;
|
||
|
z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
|
||
|
z++)*/
|
||
|
#if 1
|
||
|
/*
|
||
|
This has to be 1 smaller than the actual area, because
|
||
|
neighboring nodes are checked.
|
||
|
*/
|
||
|
for(s16 x=lighting_min_d+1;
|
||
|
x<=lighting_max_d-1;
|
||
|
x++)
|
||
|
for(s16 z=lighting_min_d+1;
|
||
|
z<=lighting_max_d-1;
|
||
|
z++)
|
||
|
{
|
||
|
// Node position in 2d
|
||
|
v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
|
||
|
|
||
|
/*
|
||
|
Apply initial sunlight
|
||
|
*/
|
||
|
{
|
||
|
u8 light = LIGHT_SUN;
|
||
|
bool add_to_sources = false;
|
||
|
v3s16 em = data->vmanip.m_area.getExtent();
|
||
|
s16 y_start = y_nodes_max;
|
||
|
u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
||
|
for(s16 y=y_start; y>=y_nodes_min; y--)
|
||
|
{
|
||
|
MapNode *n = &data->vmanip.m_data[i];
|
||
|
|
||
|
if(light_propagates_content(n->d) == false)
|
||
|
{
|
||
|
light = 0;
|
||
|
}
|
||
|
else if(light != LIGHT_SUN
|
||
|
|| sunlight_propagates_content(n->d) == false)
|
||
|
{
|
||
|
if(light > 0)
|
||
|
light--;
|
||
|
}
|
||
|
|
||
|
// This doesn't take much time
|
||
|
if(add_to_sources == false)
|
||
|
{
|
||
|
/*
|
||
|
Check sides. If side is not air or water, start
|
||
|
adding to light_sources.
|
||
|
*/
|
||
|
v3s16 dirs4[4] = {
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u32 di=0; di<4; di++)
|
||
|
{
|
||
|
v3s16 dirp = dirs4[di];
|
||
|
u32 i2 = i;
|
||
|
data->vmanip.m_area.add_p(em, i2, dirp);
|
||
|
MapNode *n2 = &data->vmanip.m_data[i2];
|
||
|
if(
|
||
|
n2->d != CONTENT_AIR
|
||
|
&& n2->d != CONTENT_WATERSOURCE
|
||
|
&& n2->d != CONTENT_WATER
|
||
|
){
|
||
|
add_to_sources = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
n->setLight(LIGHTBANK_DAY, light);
|
||
|
n->setLight(LIGHTBANK_NIGHT, 0);
|
||
|
|
||
|
// This doesn't take much time
|
||
|
if(light != 0 && add_to_sources)
|
||
|
{
|
||
|
// Insert light source
|
||
|
light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
|
||
|
}
|
||
|
|
||
|
// Increment index by y
|
||
|
data->vmanip.m_area.add_y(em, i, -1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
}//timer1
|
||
|
|
||
|
// Spread light around
|
||
|
{
|
||
|
TimeTaker timer("makeChunk() spreadLight");
|
||
|
data->vmanip.spreadLight(LIGHTBANK_DAY, light_sources);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Generation ended
|
||
|
*/
|
||
|
|
||
|
timer_generate.stop();
|
||
|
}
|
||
|
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
//###################################################################
|
||
|
|
||
|
void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
|
||
|
{
|
||
|
if(m_chunksize == 0)
|
||
|
{
|
||
|
data.no_op = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
data.no_op = false;
|
||
|
|
||
|
// The distance how far into the neighbors the generator is allowed to go.
|
||
|
s16 max_spread_amount_sectors = 2;
|
||
|
assert(max_spread_amount_sectors <= m_chunksize);
|
||
|
s16 max_spread_amount = max_spread_amount_sectors * MAP_BLOCKSIZE;
|
||
|
|
||
|
s16 y_blocks_min = -4;
|
||
|
s16 y_blocks_max = 3;
|
||
|
|
||
|
v2s16 sectorpos_base = chunk_to_sector(chunkpos);
|
||
|
s16 sectorpos_base_size = m_chunksize;
|
||
|
|
||
|
v2s16 sectorpos_bigbase =
|
||
|
sectorpos_base - v2s16(1,1) * max_spread_amount_sectors;
|
||
|
s16 sectorpos_bigbase_size =
|
||
|
sectorpos_base_size + 2 * max_spread_amount_sectors;
|
||
|
|
||
|
data.seed = m_seed;
|
||
|
data.chunkpos = chunkpos;
|
||
|
data.y_blocks_min = y_blocks_min;
|
||
|
data.y_blocks_max = y_blocks_max;
|
||
|
data.sectorpos_base = sectorpos_base;
|
||
|
data.sectorpos_base_size = sectorpos_base_size;
|
||
|
data.sectorpos_bigbase = sectorpos_bigbase;
|
||
|
data.sectorpos_bigbase_size = sectorpos_bigbase_size;
|
||
|
data.max_spread_amount = max_spread_amount;
|
||
|
|
||
|
/*
|
||
|
Create the whole area of this and the neighboring chunks
|
||
|
*/
|
||
|
{
|
||
|
TimeTaker timer("initChunkMake() create area");
|
||
|
|
||
|
for(s16 x=0; x<sectorpos_bigbase_size; x++)
|
||
|
for(s16 z=0; z<sectorpos_bigbase_size; z++)
|
||
|
{
|
||
|
v2s16 sectorpos = sectorpos_bigbase + v2s16(x,z);
|
||
|
ServerMapSector *sector = createSector(sectorpos);
|
||
|
assert(sector);
|
||
|
|
||
|
for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
|
||
|
{
|
||
|
v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
|
||
|
MapBlock *block = createBlock(blockpos);
|
||
|
|
||
|
// Lighting won't be calculated
|
||
|
//block->setLightingExpired(true);
|
||
|
// Lighting will be calculated
|
||
|
block->setLightingExpired(false);
|
||
|
|
||
|
/*
|
||
|
Block gets sunlight if this is true.
|
||
|
|
||
|
This should be set to true when the top side of a block
|
||
|
is completely exposed to the sky.
|
||
|
|
||
|
Actually this doesn't matter now because the
|
||
|
initial lighting is done here.
|
||
|
*/
|
||
|
block->setIsUnderground(y != y_blocks_max);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Now we have a big empty area.
|
||
|
|
||
|
Make a ManualMapVoxelManipulator that contains this and the
|
||
|
neighboring chunks
|
||
|
*/
|
||
|
|
||
|
v3s16 bigarea_blocks_min(
|
||
|
sectorpos_bigbase.X,
|
||
|
y_blocks_min,
|
||
|
sectorpos_bigbase.Y
|
||
|
);
|
||
|
v3s16 bigarea_blocks_max(
|
||
|
sectorpos_bigbase.X + sectorpos_bigbase_size - 1,
|
||
|
y_blocks_max,
|
||
|
sectorpos_bigbase.Y + sectorpos_bigbase_size - 1
|
||
|
);
|
||
|
|
||
|
data.vmanip.setMap(this);
|
||
|
// Add the area
|
||
|
{
|
||
|
TimeTaker timer("initChunkMake() initialEmerge");
|
||
|
data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
|
||
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
||
|
{
|
||
|
if(data.no_op)
|
||
|
return NULL;
|
||
|
|
||
|
/*
|
||
|
Blit generated stuff to map
|
||
|
*/
|
||
|
{
|
||
|
// 70ms @cs=8
|
||
|
//TimeTaker timer("generateChunkRaw() blitBackAll");
|
||
|
data.vmanip.blitBackAll(&changed_blocks);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Update day/night difference cache of the MapBlocks
|
||
|
*/
|
||
|
{
|
||
|
for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
|
||
|
i.atEnd() == false; i++)
|
||
|
{
|
||
|
MapBlock *block = i.getNode()->getValue();
|
||
|
block->updateDayNightDiff();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Copy transforming liquid information
|
||
|
*/
|
||
|
while(data.transforming_liquid.size() > 0)
|
||
|
{
|
||
|
v3s16 p = data.transforming_liquid.pop_front();
|
||
|
m_transforming_liquid.push_back(p);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Add random objects to blocks
|
||
|
*/
|
||
|
{
|
||
|
for(s16 x=0; x<data.sectorpos_base_size; x++)
|
||
|
for(s16 z=0; z<data.sectorpos_base_size; z++)
|
||
|
{
|
||
|
v2s16 sectorpos = data.sectorpos_base + v2s16(x,z);
|
||
|
ServerMapSector *sector = createSector(sectorpos);
|
||
|
assert(sector);
|
||
|
|
||
|
for(s16 y=data.y_blocks_min; y<=data.y_blocks_max; y++)
|
||
|
{
|
||
|
v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
|
||
|
MapBlock *block = createBlock(blockpos);
|
||
|
addRandomObjects(block);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Create chunk metadata
|
||
|
*/
|
||
|
|
||
|
for(s16 x=-1; x<=1; x++)
|
||
|
for(s16 y=-1; y<=1; y++)
|
||
|
{
|
||
|
v2s16 chunkpos0 = data.chunkpos + v2s16(x,y);
|
||
|
// Add chunk meta information
|
||
|
MapChunk *chunk = getChunk(chunkpos0);
|
||
|
if(chunk == NULL)
|
||
|
{
|
||
|
chunk = new MapChunk();
|
||
|
m_chunks.insert(chunkpos0, chunk);
|
||
|
}
|
||
|
//chunk->setIsVolatile(true);
|
||
|
if(chunk->getGenLevel() > GENERATED_PARTLY)
|
||
|
chunk->setGenLevel(GENERATED_PARTLY);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Set central chunk non-volatile
|
||
|
*/
|
||
|
MapChunk *chunk = getChunk(data.chunkpos);
|
||
|
assert(chunk);
|
||
|
// Set non-volatile
|
||
|
//chunk->setIsVolatile(false);
|
||
|
chunk->setGenLevel(GENERATED_FULLY);
|
||
|
|
||
|
/*
|
||
|
Save changed parts of map
|
||
|
*/
|
||
|
save(true);
|
||
|
|
||
|
return chunk;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
// NOTE: Deprecated
|
||
|
MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
||
|
core::map<v3s16, MapBlock*> &changed_blocks,
|
||
|
bool force)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
/*
|
||
|
Don't generate if already fully generated
|
||
|
*/
|
||
|
if(force == false)
|
||
|
{
|
||
|
MapChunk *chunk = getChunk(chunkpos);
|
||
|
if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
|
||
|
{
|
||
|
dstream<<"generateChunkRaw(): Chunk "
|
||
|
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
|
||
|
<<" already generated"<<std::endl;
|
||
|
return chunk;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
dstream<<"generateChunkRaw(): Generating chunk "
|
||
|
<<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
|
||
|
<<std::endl;
|
||
|
|
||
|
TimeTaker timer("generateChunkRaw()");
|
||
|
|
||
|
ChunkMakeData data;
|
||
|
|
||
|
// Initialize generation
|
||
|
initChunkMake(data, chunkpos);
|
||
|
|
||
|
// Generate stuff
|
||
|
makeChunk(&data);
|
||
|
|
||
|
// Finalize generation
|
||
|
MapChunk *chunk = finishChunkMake(data, changed_blocks);
|
||
|
|
||
|
/*
|
||
|
Return central chunk (which was requested)
|
||
|
*/
|
||
|
return chunk;
|
||
|
}
|
||
|
|
||
|
// NOTE: Deprecated
|
||
|
MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
|
||
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
||
|
{
|
||
|
dstream<<"generateChunk(): Generating chunk "
|
||
|
<<"("<<chunkpos1.X<<","<<chunkpos1.Y<<")"
|
||
|
<<std::endl;
|
||
|
|
||
|
/*for(s16 x=-1; x<=1; x++)
|
||
|
for(s16 y=-1; y<=1; y++)*/
|
||
|
for(s16 x=-0; x<=0; x++)
|
||
|
for(s16 y=-0; y<=0; y++)
|
||
|
{
|
||
|
v2s16 chunkpos0 = chunkpos1 + v2s16(x,y);
|
||
|
MapChunk *chunk = getChunk(chunkpos0);
|
||
|
// Skip if already generated
|
||
|
if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
|
||
|
continue;
|
||
|
generateChunkRaw(chunkpos0, changed_blocks);
|
||
|
}
|
||
|
|
||
|
assert(chunkNonVolatile(chunkpos1));
|
||
|
|
||
|
MapChunk *chunk = getChunk(chunkpos1);
|
||
|
return chunk;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
ServerMapSector * ServerMap::createSector(v2s16 p2d)
|
||
|
{
|
||
|
DSTACK("%s: p2d=(%d,%d)",
|
||
|
__FUNCTION_NAME,
|
||
|
p2d.X, p2d.Y);
|
||
|
|
||
|
/*
|
||
|
Check if it exists already in memory
|
||
|
*/
|
||
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
||
|
if(sector != NULL)
|
||
|
return sector;
|
||
|
|
||
|
/*
|
||
|
Try to load it from disk (with blocks)
|
||
|
*/
|
||
|
if(loadSectorFull(p2d) == true)
|
||
|
{
|
||
|
ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
|
||
|
if(sector == NULL)
|
||
|
{
|
||
|
dstream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
|
||
|
throw InvalidPositionException("");
|
||
|
}
|
||
|
return sector;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Do not create over-limit
|
||
|
*/
|
||
|
if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
||
|
throw InvalidPositionException("createSector(): pos. over limit");
|
||
|
|
||
|
/*
|
||
|
Generate blank sector
|
||
|
*/
|
||
|
|
||
|
sector = new ServerMapSector(this, p2d);
|
||
|
|
||
|
// Sector position on map in nodes
|
||
|
v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
|
||
|
|
||
|
/*
|
||
|
Insert to container
|
||
|
*/
|
||
|
m_sectors.insert(p2d, sector);
|
||
|
|
||
|
return sector;
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
MapSector * ServerMap::emergeSector(v2s16 p2d,
|
||
|
core::map<v3s16, MapBlock*> &changed_blocks)
|
||
|
{
|
||
|
DSTACK("%s: p2d=(%d,%d)",
|
||
|
__FUNCTION_NAME,
|
||
|
p2d.X, p2d.Y);
|
||
|
|
||
|
/*
|
||
|
Check chunk status
|
||
|
*/
|
||
|
v2s16 chunkpos = sector_to_chunk(p2d);
|
||
|
/*bool chunk_nonvolatile = false;
|
||
|
MapChunk *chunk = getChunk(chunkpos);
|
||
|
if(chunk && chunk->getIsVolatile() == false)
|
||
|
chunk_nonvolatile = true;*/
|
||
|
bool chunk_nonvolatile = chunkNonVolatile(chunkpos);
|
||
|
|
||
|
/*
|
||
|
If chunk is not fully generated, generate chunk
|
||
|
*/
|
||
|
if(chunk_nonvolatile == false)
|
||
|
{
|
||
|
// Generate chunk and neighbors
|
||
|
generateChunk(chunkpos, changed_blocks);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Return sector if it exists now
|
||
|
*/
|
||
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
||
|
if(sector != NULL)
|
||
|
return sector;
|
||
|
|
||
|
/*
|
||
|
Try to load it from disk
|
||
|
*/
|
||
|
if(loadSectorFull(p2d) == true)
|
||
|
{
|
||
|
MapSector *sector = getSectorNoGenerateNoEx(p2d);
|
||
|
if(sector == NULL)
|
||
|
{
|
||
|
dstream<<"ServerMap::emergeSector(): loadSectorFull didn't make a sector"<<std::endl;
|
||
|
throw InvalidPositionException("");
|
||
|
}
|
||
|
return sector;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
generateChunk should have generated the sector
|
||
|
*/
|
||
|
//assert(0);
|
||
|
|
||
|
dstream<<"WARNING: ServerMap::emergeSector: Cannot find sector ("
|
||
|
<<p2d.X<<","<<p2d.Y<<" and chunk is already generated. "
|
||
|
<<std::endl;
|
||
|
|
||
|
#if 0
|
||
|
dstream<<"WARNING: Creating an empty sector."<<std::endl;
|
||
|
|
||
|
return createSector(p2d);
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if 1
|
||
|
dstream<<"WARNING: Forcing regeneration of chunk."<<std::endl;
|
||
|
|
||
|
// Generate chunk
|
||
|
generateChunkRaw(chunkpos, changed_blocks, true);
|
||
|
|
||
|
/*
|
||
|
Return sector if it exists now
|
||
|
*/
|
||
|
sector = getSectorNoGenerateNoEx(p2d);
|
||
|
if(sector != NULL)
|
||
|
return sector;
|
||
|
|
||
|
dstream<<"ERROR: Could not get sector from anywhere."<<std::endl;
|
||
|
|
||
|
assert(0);
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
Generate directly
|
||
|
*/
|
||
|
//return generateSector();
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
NOTE: This is not used for main map generation, only for blocks
|
||
|
that are very high or low
|
||
|
*/
|
||
|
MapBlock * ServerMap::generateBlock(
|
||
|
v3s16 p,
|
||
|
MapBlock *original_dummy,
|
||
|
ServerMapSector *sector,
|
||
|
core::map<v3s16, MapBlock*> &changed_blocks,
|
||
|
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
|
||
|
)
|
||
|
{
|
||
|
DSTACK("%s: p=(%d,%d,%d)",
|
||
|
__FUNCTION_NAME,
|
||
|
p.X, p.Y, p.Z);
|
||
|
|
||
|
// If chunks are disabled
|
||
|
/*if(m_chunksize == 0)
|
||
|
{
|
||
|
dstream<<"ServerMap::generateBlock(): Chunks disabled -> "
|
||
|
<<"not generating."<<std::endl;
|
||
|
return NULL;
|
||
|
}*/
|
||
|
|
||
|
/*dstream<<"generateBlock(): "
|
||
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||
|
<<std::endl;*/
|
||
|
|
||
|
MapBlock *block = original_dummy;
|
||
|
|
||
|
v2s16 p2d(p.X, p.Z);
|
||
|
s16 block_y = p.Y;
|
||
|
v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
|
||
|
|
||
|
/*
|
||
|
Do not generate over-limit
|
||
|
*/
|
||
|
if(blockpos_over_limit(p))
|
||
|
{
|
||
|
dstream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
|
||
|
throw InvalidPositionException("generateBlock(): pos. over limit");
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
If block doesn't exist, create one.
|
||
|
If it exists, it is a dummy. In that case unDummify() it.
|
||
|
|
||
|
NOTE: This already sets the map as the parent of the block
|
||
|
*/
|
||
|
if(block == NULL)
|
||
|
{
|
||
|
block = sector->createBlankBlockNoInsert(block_y);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Remove the block so that nobody can get a half-generated one.
|
||
|
sector->removeBlock(block);
|
||
|
// Allocate the block to contain the generated data
|
||
|
block->unDummify();
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
/*
|
||
|
Generate a completely empty block
|
||
|
*/
|
||
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
||
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
||
|
{
|
||
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
||
|
{
|
||
|
MapNode n;
|
||
|
n.d = CONTENT_AIR;
|
||
|
block->setNode(v3s16(x0,y0,z0), n);
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
/*
|
||
|
Generate a proper block
|
||
|
*/
|
||
|
|
||
|
u8 water_material = CONTENT_WATERSOURCE;
|
||
|
|
||
|
s32 lowest_ground_y = 32767;
|
||
|
s32 highest_ground_y = -32768;
|
||
|
|
||
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
||
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
||
|
{
|
||
|
//dstream<<"generateBlock: x0="<<x0<<", z0="<<z0<<std::endl;
|
||
|
|
||
|
//s16 surface_y = 0;
|
||
|
|
||
|
s16 mud_add_amount = get_mud_add_amount(m_seed, p2d_nodes+v2s16(x0,z0));
|
||
|
|
||
|
s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
|
||
|
+ mud_add_amount;
|
||
|
|
||
|
/*// Less mud if it is high
|
||
|
if(surface_y >= 64)
|
||
|
{
|
||
|
mud_add_amount--;
|
||
|
surface_y--;
|
||
|
}*/
|
||
|
|
||
|
// If chunks are disabled
|
||
|
if(m_chunksize == 0)
|
||
|
surface_y = WATER_LEVEL + 1;
|
||
|
|
||
|
if(surface_y < lowest_ground_y)
|
||
|
lowest_ground_y = surface_y;
|
||
|
if(surface_y > highest_ground_y)
|
||
|
highest_ground_y = surface_y;
|
||
|
|
||
|
s32 surface_depth = AVERAGE_MUD_AMOUNT;
|
||
|
|
||
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
||
|
{
|
||
|
s16 real_y = block_y * MAP_BLOCKSIZE + y0;
|
||
|
MapNode n;
|
||
|
/*
|
||
|
Calculate lighting
|
||
|
|
||
|
NOTE: If there are some man-made structures above the
|
||
|
newly created block, they won't be taken into account.
|
||
|
*/
|
||
|
if(real_y > surface_y)
|
||
|
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
|
||
|
|
||
|
/*
|
||
|
Calculate material
|
||
|
*/
|
||
|
|
||
|
// If node is over heightmap y, it's air or water
|
||
|
if(real_y > surface_y)
|
||
|
{
|
||
|
// If under water level, it's water
|
||
|
if(real_y < WATER_LEVEL)
|
||
|
{
|
||
|
n.d = water_material;
|
||
|
n.setLight(LIGHTBANK_DAY,
|
||
|
diminish_light(LIGHT_SUN, WATER_LEVEL-real_y+1));
|
||
|
/*
|
||
|
Add to transforming liquid queue (in case it'd
|
||
|
start flowing)
|
||
|
*/
|
||
|
v3s16 real_pos = v3s16(x0,y0,z0) + p*MAP_BLOCKSIZE;
|
||
|
m_transforming_liquid.push_back(real_pos);
|
||
|
}
|
||
|
// else air
|
||
|
else
|
||
|
n.d = CONTENT_AIR;
|
||
|
}
|
||
|
// Else it's ground or caves (air)
|
||
|
else
|
||
|
{
|
||
|
// If it's cave, it's cave
|
||
|
if(is_cave(m_seed, block->getPosRelative()+v3s16(x0,y0,z0)))
|
||
|
{
|
||
|
n.d = CONTENT_AIR;
|
||
|
}
|
||
|
// If it's surface_depth under ground, it's stone
|
||
|
else if(real_y <= surface_y - surface_depth)
|
||
|
{
|
||
|
n.d = CONTENT_STONE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// It is mud if it is under the first ground
|
||
|
// level or under water
|
||
|
if(real_y < WATER_LEVEL || real_y <= surface_y - 1)
|
||
|
{
|
||
|
n.d = CONTENT_MUD;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
n.d = CONTENT_GRASS;
|
||
|
}
|
||
|
|
||
|
//n.d = CONTENT_MUD;
|
||
|
|
||
|
/*// If under water level, it's mud
|
||
|
if(real_y < WATER_LEVEL)
|
||
|
n.d = CONTENT_MUD;
|
||
|
// Only the topmost node is grass
|
||
|
else if(real_y <= surface_y - 1)
|
||
|
n.d = CONTENT_MUD;
|
||
|
else
|
||
|
n.d = CONTENT_GRASS;*/
|
||
|
}
|
||
|
}
|
||
|
|
||
|
block->setNode(v3s16(x0,y0,z0), n);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Calculate some helper variables
|
||
|
*/
|
||
|
|
||
|
// Completely underground if the highest part of block is under lowest
|
||
|
// ground height.
|
||
|
// This has to be very sure; it's probably one too strict now but
|
||
|
// that's just better.
|
||
|
bool completely_underground =
|
||
|
block_y * MAP_BLOCKSIZE + MAP_BLOCKSIZE < lowest_ground_y;
|
||
|
|
||
|
bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
|
||
|
|
||
|
bool mostly_underwater_surface = false;
|
||
|
if(highest_ground_y < WATER_LEVEL
|
||
|
&& some_part_underground && !completely_underground)
|
||
|
mostly_underwater_surface = true;
|
||
|
|
||
|
#if 0
|
||
|
/*
|
||
|
Generate caves
|
||
|
*/
|
||
|
|
||
|
float caves_amount = 0.5;
|
||
|
|
||
|
// Initialize temporary table
|
||
|
const s32 ued = MAP_BLOCKSIZE;
|
||
|
bool underground_emptiness[ued*ued*ued];
|
||
|
for(s32 i=0; i<ued*ued*ued; i++)
|
||
|
{
|
||
|
underground_emptiness[i] = 0;
|
||
|
}
|
||
|
|
||
|
// Fill table
|
||
|
#if 1
|
||
|
{
|
||
|
/*
|
||
|
Initialize orp and ors. Try to find if some neighboring
|
||
|
MapBlock has a tunnel ended in its side
|
||
|
*/
|
||
|
|
||
|
v3f orp(
|
||
|
(float)(myrand()%ued)+0.5,
|
||
|
(float)(myrand()%ued)+0.5,
|
||
|
(float)(myrand()%ued)+0.5
|
||
|
);
|
||
|
|
||
|
bool found_existing = false;
|
||
|
|
||
|
// Check z-
|
||
|
try
|
||
|
{
|
||
|
s16 z = -1;
|
||
|
for(s16 y=0; y<ued; y++)
|
||
|
for(s16 x=0; x<ued; x++)
|
||
|
{
|
||
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||
|
if(getNode(ap).d == CONTENT_AIR)
|
||
|
{
|
||
|
orp = v3f(x+1,y+1,0);
|
||
|
found_existing = true;
|
||
|
goto continue_generating;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
|
||
|
// Check z+
|
||
|
try
|
||
|
{
|
||
|
s16 z = ued;
|
||
|
for(s16 y=0; y<ued; y++)
|
||
|
for(s16 x=0; x<ued; x++)
|
||
|
{
|
||
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||
|
if(getNode(ap).d == CONTENT_AIR)
|
||
|
{
|
||
|
orp = v3f(x+1,y+1,ued-1);
|
||
|
found_existing = true;
|
||
|
goto continue_generating;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
|
||
|
// Check x-
|
||
|
try
|
||
|
{
|
||
|
s16 x = -1;
|
||
|
for(s16 y=0; y<ued; y++)
|
||
|
for(s16 z=0; z<ued; z++)
|
||
|
{
|
||
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||
|
if(getNode(ap).d == CONTENT_AIR)
|
||
|
{
|
||
|
orp = v3f(0,y+1,z+1);
|
||
|
found_existing = true;
|
||
|
goto continue_generating;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
|
||
|
// Check x+
|
||
|
try
|
||
|
{
|
||
|
s16 x = ued;
|
||
|
for(s16 y=0; y<ued; y++)
|
||
|
for(s16 z=0; z<ued; z++)
|
||
|
{
|
||
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||
|
if(getNode(ap).d == CONTENT_AIR)
|
||
|
{
|
||
|
orp = v3f(ued-1,y+1,z+1);
|
||
|
found_existing = true;
|
||
|
goto continue_generating;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
|
||
|
// Check y-
|
||
|
try
|
||
|
{
|
||
|
s16 y = -1;
|
||
|
for(s16 x=0; x<ued; x++)
|
||
|
for(s16 z=0; z<ued; z++)
|
||
|
{
|
||
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||
|
if(getNode(ap).d == CONTENT_AIR)
|
||
|
{
|
||
|
orp = v3f(x+1,0,z+1);
|
||
|
found_existing = true;
|
||
|
goto continue_generating;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
|
||
|
// Check y+
|
||
|
try
|
||
|
{
|
||
|
s16 y = ued;
|
||
|
for(s16 x=0; x<ued; x++)
|
||
|
for(s16 z=0; z<ued; z++)
|
||
|
{
|
||
|
v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
|
||
|
if(getNode(ap).d == CONTENT_AIR)
|
||
|
{
|
||
|
orp = v3f(x+1,ued-1,z+1);
|
||
|
found_existing = true;
|
||
|
goto continue_generating;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
|
||
|
continue_generating:
|
||
|
|
||
|
/*
|
||
|
Choose whether to actually generate cave
|
||
|
*/
|
||
|
bool do_generate_caves = true;
|
||
|
// Don't generate if no part is underground
|
||
|
if(!some_part_underground)
|
||
|
{
|
||
|
do_generate_caves = false;
|
||
|
}
|
||
|
// Don't generate if mostly underwater surface
|
||
|
/*else if(mostly_underwater_surface)
|
||
|
{
|
||
|
do_generate_caves = false;
|
||
|
}*/
|
||
|
// Partly underground = cave
|
||
|
else if(!completely_underground)
|
||
|
{
|
||
|
do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100));
|
||
|
}
|
||
|
// Found existing cave underground
|
||
|
else if(found_existing && completely_underground)
|
||
|
{
|
||
|
do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100));
|
||
|
}
|
||
|
// Underground and no caves found
|
||
|
else
|
||
|
{
|
||
|
do_generate_caves = (rand() % 300 <= (s32)(caves_amount*100));
|
||
|
}
|
||
|
|
||
|
if(do_generate_caves)
|
||
|
{
|
||
|
/*
|
||
|
Generate some tunnel starting from orp and ors
|
||
|
*/
|
||
|
for(u16 i=0; i<3; i++)
|
||
|
{
|
||
|
v3f rp(
|
||
|
(float)(myrand()%ued)+0.5,
|
||
|
(float)(myrand()%ued)+0.5,
|
||
|
(float)(myrand()%ued)+0.5
|
||
|
);
|
||
|
s16 min_d = 0;
|
||
|
s16 max_d = 4;
|
||
|
s16 rs = (myrand()%(max_d-min_d+1))+min_d;
|
||
|
|
||
|
v3f vec = rp - orp;
|
||
|
|
||
|
for(float f=0; f<1.0; f+=0.04)
|
||
|
{
|
||
|
v3f fp = orp + vec * f;
|
||
|
v3s16 cp(fp.X, fp.Y, fp.Z);
|
||
|
s16 d0 = -rs/2;
|
||
|
s16 d1 = d0 + rs - 1;
|
||
|
for(s16 z0=d0; z0<=d1; z0++)
|
||
|
{
|
||
|
s16 si = rs - abs(z0);
|
||
|
for(s16 x0=-si; x0<=si-1; x0++)
|
||
|
{
|
||
|
s16 si2 = rs - abs(x0);
|
||
|
for(s16 y0=-si2+1; y0<=si2-1; y0++)
|
||
|
{
|
||
|
s16 z = cp.Z + z0;
|
||
|
s16 y = cp.Y + y0;
|
||
|
s16 x = cp.X + x0;
|
||
|
v3s16 p(x,y,z);
|
||
|
if(isInArea(p, ued) == false)
|
||
|
continue;
|
||
|
underground_emptiness[ued*ued*z + ued*y + x] = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
orp = rp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Set to true if has caves.
|
||
|
// Set when some non-air is changed to air when making caves.
|
||
|
bool has_caves = false;
|
||
|
|
||
|
/*
|
||
|
Apply temporary cave data to block
|
||
|
*/
|
||
|
|
||
|
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
|
||
|
for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
|
||
|
{
|
||
|
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
|
||
|
{
|
||
|
MapNode n = block->getNode(v3s16(x0,y0,z0));
|
||
|
|
||
|
// Create caves
|
||
|
if(underground_emptiness[
|
||
|
ued*ued*(z0*ued/MAP_BLOCKSIZE)
|
||
|
+ued*(y0*ued/MAP_BLOCKSIZE)
|
||
|
+(x0*ued/MAP_BLOCKSIZE)])
|
||
|
{
|
||
|
if(content_features(n.d).walkable/*is_ground_content(n.d)*/)
|
||
|
{
|
||
|
// Has now caves
|
||
|
has_caves = true;
|
||
|
// Set air to node
|
||
|
n.d = CONTENT_AIR;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
block->setNode(v3s16(x0,y0,z0), n);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
This is used for guessing whether or not the block should
|
||
|
receive sunlight from the top if the block above doesn't exist
|
||
|
*/
|
||
|
block->setIsUnderground(completely_underground);
|
||
|
|
||
|
/*
|
||
|
Force lighting update if some part of block is partly
|
||
|
underground and has caves.
|
||
|
*/
|
||
|
/*if(some_part_underground && !completely_underground && has_caves)
|
||
|
{
|
||
|
//dstream<<"Half-ground caves"<<std::endl;
|
||
|
lighting_invalidated_blocks[block->getPos()] = block;
|
||
|
}*/
|
||
|
|
||
|
// DEBUG: Always update lighting
|
||
|
//lighting_invalidated_blocks[block->getPos()] = block;
|
||
|
|
||
|
/*
|
||
|
Add some minerals
|
||
|
*/
|
||
|
|
||
|
if(some_part_underground)
|
||
|
{
|
||
|
s16 underground_level = (lowest_ground_y/MAP_BLOCKSIZE - block_y)+1;
|
||
|
|
||
|
/*
|
||
|
Add meseblocks
|
||
|
*/
|
||
|
for(s16 i=0; i<underground_level/4 + 1; i++)
|
||
|
{
|
||
|
if(myrand()%50 == 0)
|
||
|
{
|
||
|
v3s16 cp(
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
||
|
);
|
||
|
|
||
|
MapNode n;
|
||
|
n.d = CONTENT_MESE;
|
||
|
|
||
|
for(u16 i=0; i<27; i++)
|
||
|
{
|
||
|
if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
|
||
|
if(myrand()%8 == 0)
|
||
|
block->setNode(cp+g_27dirs[i], n);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Add coal
|
||
|
*/
|
||
|
u16 coal_amount = 30;
|
||
|
u16 coal_rareness = 60 / coal_amount;
|
||
|
if(coal_rareness == 0)
|
||
|
coal_rareness = 1;
|
||
|
if(myrand()%coal_rareness == 0)
|
||
|
{
|
||
|
u16 a = myrand() % 16;
|
||
|
u16 amount = coal_amount * a*a*a / 1000;
|
||
|
for(s16 i=0; i<amount; i++)
|
||
|
{
|
||
|
v3s16 cp(
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
||
|
);
|
||
|
|
||
|
MapNode n;
|
||
|
n.d = CONTENT_STONE;
|
||
|
n.param = MINERAL_COAL;
|
||
|
|
||
|
for(u16 i=0; i<27; i++)
|
||
|
{
|
||
|
if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
|
||
|
if(myrand()%8 == 0)
|
||
|
block->setNode(cp+g_27dirs[i], n);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Add iron
|
||
|
*/
|
||
|
//TODO: change to iron_amount or whatever
|
||
|
u16 iron_amount = 15;
|
||
|
u16 iron_rareness = 60 / iron_amount;
|
||
|
if(iron_rareness == 0)
|
||
|
iron_rareness = 1;
|
||
|
if(myrand()%iron_rareness == 0)
|
||
|
{
|
||
|
u16 a = myrand() % 16;
|
||
|
u16 amount = iron_amount * a*a*a / 1000;
|
||
|
for(s16 i=0; i<amount; i++)
|
||
|
{
|
||
|
v3s16 cp(
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
||
|
);
|
||
|
|
||
|
MapNode n;
|
||
|
n.d = CONTENT_STONE;
|
||
|
n.param = MINERAL_IRON;
|
||
|
|
||
|
for(u16 i=0; i<27; i++)
|
||
|
{
|
||
|
if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
|
||
|
if(myrand()%8 == 0)
|
||
|
block->setNode(cp+g_27dirs[i], n);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Create a few rats in empty blocks underground
|
||
|
*/
|
||
|
if(completely_underground)
|
||
|
{
|
||
|
//for(u16 i=0; i<2; i++)
|
||
|
{
|
||
|
v3s16 cp(
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||
|
(myrand()%(MAP_BLOCKSIZE-2))+1
|
||
|
);
|
||
|
|
||
|
// Check that the place is empty
|
||
|
//if(!is_ground_content(block->getNode(cp).d))
|
||
|
if(1)
|
||
|
{
|
||
|
RatObject *obj = new RatObject(NULL, -1, intToFloat(cp, BS));
|
||
|
block->addObject(obj);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif // end of proper block generation
|
||
|
|
||
|
/*
|
||
|
Add block to sector.
|
||
|
*/
|
||
|
sector->insertBlock(block);
|
||
|
|
||
|
// Lighting is invalid after generation.
|
||
|
block->setLightingExpired(true);
|
||
|
|
||
|
#if 0
|
||
|
/*
|
||
|
Debug information
|
||
|
*/
|
||
|
dstream
|
||
|
<<"lighting_invalidated_blocks.size()"
|
||
|
<<", has_caves"
|
||
|
<<", completely_ug"
|
||
|
<<", some_part_ug"
|
||
|
<<" "<<lighting_invalidated_blocks.size()
|
||
|
<<", "<<has_caves
|
||
|
<<", "<<completely_underground
|
||
|
<<", "<<some_part_underground
|
||
|
<<std::endl;
|
||
|
#endif
|
||
|
|
||
|
return block;
|
||
|
}
|
||
|
|
||
|
MapBlock * ServerMap::createBlock(v3s16 p)
|
||
|
{
|
||
|
DSTACK("%s: p=(%d,%d,%d)",
|
||
|
__FUNCTION_NAME, p.X, p.Y, p.Z);
|
||
|
|
||
|
/*
|
||
|
Do not create over-limit
|
||
|
*/
|
||
|
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
||
|
throw InvalidPositionException("createBlock(): pos. over limit");
|
||
|
|
||
|
v2s16 p2d(p.X, p.Z);
|
||
|
s16 block_y = p.Y;
|
||
|
/*
|
||
|
This will create or load a sector if not found in memory.
|
||
|
If block exists on disk, it will be loaded.
|
||
|
|
||
|
NOTE: On old save formats, this will be slow, as it generates
|
||
|
lighting on blocks for them.
|
||
|
*/
|
||
|
ServerMapSector *sector;
|
||
|
try{
|
||
|
sector = (ServerMapSector*)createSector(p2d);
|
||
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
dstream<<"createBlock: createSector() failed"<<std::endl;
|
||
|
throw e;
|
||
|
}
|
||
|
/*
|
||
|
NOTE: This should not be done, or at least the exception
|
||
|
should not be passed on as std::exception, because it
|
||
|
won't be catched at all.
|
||
|
*/
|
||
|
/*catch(std::exception &e)
|
||
|
{
|
||
|
dstream<<"createBlock: createSector() failed: "
|
||
|
<<e.what()<<std::endl;
|
||
|
throw e;
|
||
|
}*/
|
||
|
|
||
|
/*
|
||
|
Try to get a block from the sector
|
||
|
*/
|
||
|
|
||
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
||
|
if(block)
|
||
|
return block;
|
||
|
// Create blank
|
||
|
block = sector->createBlankBlock(block_y);
|
||
|
return block;
|
||
|
}
|
||
|
|
||
|
MapBlock * ServerMap::emergeBlock(
|
||
|
v3s16 p,
|
||
|
bool only_from_disk,
|
||
|
core::map<v3s16, MapBlock*> &changed_blocks,
|
||
|
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
|
||
|
)
|
||
|
{
|
||
|
DSTACK("%s: p=(%d,%d,%d), only_from_disk=%d",
|
||
|
__FUNCTION_NAME,
|
||
|
p.X, p.Y, p.Z, only_from_disk);
|
||
|
|
||
|
/*
|
||
|
Do not generate over-limit
|
||
|
*/
|
||
|
if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
|
||
|
|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
|
||
|
throw InvalidPositionException("emergeBlock(): pos. over limit");
|
||
|
|
||
|
v2s16 p2d(p.X, p.Z);
|
||
|
s16 block_y = p.Y;
|
||
|
/*
|
||
|
This will create or load a sector if not found in memory.
|
||
|
If block exists on disk, it will be loaded.
|
||
|
*/
|
||
|
ServerMapSector *sector;
|
||
|
try{
|
||
|
sector = (ServerMapSector*)emergeSector(p2d, changed_blocks);
|
||
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
dstream<<"emergeBlock: emergeSector() failed: "
|
||
|
<<e.what()<<std::endl;
|
||
|
dstream<<"Path to failed sector: "<<getSectorDir(p2d)
|
||
|
<<std::endl
|
||
|
<<"You could try to delete it."<<std::endl;
|
||
|
throw e;
|
||
|
}
|
||
|
catch(VersionMismatchException &e)
|
||
|
{
|
||
|
dstream<<"emergeBlock: emergeSector() failed: "
|
||
|
<<e.what()<<std::endl;
|
||
|
dstream<<"Path to failed sector: "<<getSectorDir(p2d)
|
||
|
<<std::endl
|
||
|
<<"You could try to delete it."<<std::endl;
|
||
|
throw e;
|
||
|
}
|
||
|
/*
|
||
|
NOTE: This should not be done, or at least the exception
|
||
|
should not be passed on as std::exception, because it
|
||
|
won't be catched at all.
|
||
|
*/
|
||
|
/*catch(std::exception &e)
|
||
|
{
|
||
|
dstream<<"emergeBlock: emergeSector() failed: "
|
||
|
<<e.what()<<std::endl;
|
||
|
dstream<<"Path to failed sector: "<<getSectorDir(p2d)
|
||
|
<<std::endl
|
||
|
<<"You could try to delete it."<<std::endl;
|
||
|
throw e;
|
||
|
}*/
|
||
|
|
||
|
/*
|
||
|
Try to get a block from the sector
|
||
|
*/
|
||
|
|
||
|
bool does_not_exist = false;
|
||
|
bool lighting_expired = false;
|
||
|
MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
|
||
|
|
||
|
if(block == NULL)
|
||
|
{
|
||
|
does_not_exist = true;
|
||
|
}
|
||
|
else if(block->isDummy() == true)
|
||
|
{
|
||
|
does_not_exist = true;
|
||
|
}
|
||
|
else if(block->getLightingExpired())
|
||
|
{
|
||
|
lighting_expired = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Valid block
|
||
|
//dstream<<"emergeBlock(): Returning already valid block"<<std::endl;
|
||
|
return block;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
If block was not found on disk and not going to generate a
|
||
|
new one, make sure there is a dummy block in place.
|
||
|
*/
|
||
|
if(only_from_disk && (does_not_exist || lighting_expired))
|
||
|
{
|
||
|
//dstream<<"emergeBlock(): Was not on disk but not generating"<<std::endl;
|
||
|
|
||
|
if(block == NULL)
|
||
|
{
|
||
|
// Create dummy block
|
||
|
block = new MapBlock(this, p, true);
|
||
|
|
||
|
// Add block to sector
|
||
|
sector->insertBlock(block);
|
||
|
}
|
||
|
// Done.
|
||
|
return block;
|
||
|
}
|
||
|
|
||
|
//dstream<<"Not found on disk, generating."<<std::endl;
|
||
|
// 0ms
|
||
|
//TimeTaker("emergeBlock() generate");
|
||
|
|
||
|
//dstream<<"emergeBlock(): Didn't find valid block -> making one"<<std::endl;
|
||
|
|
||
|
/*
|
||
|
If the block doesn't exist, generate the block.
|
||
|
*/
|
||
|
if(does_not_exist)
|
||
|
{
|
||
|
block = generateBlock(p, block, sector, changed_blocks,
|
||
|
lighting_invalidated_blocks);
|
||
|
}
|
||
|
|
||
|
if(lighting_expired)
|
||
|
{
|
||
|
lighting_invalidated_blocks.insert(p, block);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Initially update sunlight
|
||
|
*/
|
||
|
|
||
|
{
|
||
|
core::map<v3s16, bool> light_sources;
|
||
|
bool black_air_left = false;
|
||
|
bool bottom_invalid =
|
||
|
block->propagateSunlight(light_sources, true,
|
||
|
&black_air_left, true);
|
||
|
|
||
|
// If sunlight didn't reach everywhere and part of block is
|
||
|
// above ground, lighting has to be properly updated
|
||
|
//if(black_air_left && some_part_underground)
|
||
|
if(black_air_left)
|
||
|
{
|
||
|
lighting_invalidated_blocks[block->getPos()] = block;
|
||
|
}
|
||
|
|
||
|
if(bottom_invalid)
|
||
|
{
|
||
|
lighting_invalidated_blocks[block->getPos()] = block;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return block;
|
||
|
}
|
||
|
|
||
|
s16 ServerMap::findGroundLevel(v2s16 p2d)
|
||
|
{
|
||
|
/*
|
||
|
Uh, just do something random...
|
||
|
*/
|
||
|
// Find existing map from top to down
|
||
|
s16 max=63;
|
||
|
s16 min=-64;
|
||
|
v3s16 p(p2d.X, max, p2d.Y);
|
||
|
for(; p.Y>min; p.Y--)
|
||
|
{
|
||
|
MapNode n = getNodeNoEx(p);
|
||
|
if(n.d != CONTENT_IGNORE)
|
||
|
break;
|
||
|
}
|
||
|
if(p.Y == min)
|
||
|
goto plan_b;
|
||
|
// If this node is not air, go to plan b
|
||
|
if(getNodeNoEx(p).d != CONTENT_AIR)
|
||
|
goto plan_b;
|
||
|
// Search existing walkable and return it
|
||
|
for(; p.Y>min; p.Y--)
|
||
|
{
|
||
|
MapNode n = getNodeNoEx(p);
|
||
|
if(content_walkable(n.d) && n.d != CONTENT_IGNORE)
|
||
|
return p.Y;
|
||
|
}
|
||
|
// Move to plan b
|
||
|
plan_b:
|
||
|
/*
|
||
|
Plan B: Get from map generator perlin noise function
|
||
|
*/
|
||
|
// This won't work if proper generation is disabled
|
||
|
if(m_chunksize == 0)
|
||
|
return WATER_LEVEL+2;
|
||
|
double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
|
||
|
return (s16)level;
|
||
|
}
|
||
|
|
||
|
void ServerMap::createDir(std::string path)
|
||
|
{
|
||
|
if(fs::CreateDir(path) == false)
|
||
|
{
|
||
|
m_dout<<DTIME<<"ServerMap: Failed to create directory "
|
||
|
<<"\""<<path<<"\""<<std::endl;
|
||
|
throw BaseException("ServerMap failed to create directory");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
std::string ServerMap::getSectorSubDir(v2s16 pos)
|
||
|
{
|
||
|
char cc[9];
|
||
|
snprintf(cc, 9, "%.4x%.4x",
|
||
|
(unsigned int)pos.X&0xffff,
|
||
|
(unsigned int)pos.Y&0xffff);
|
||
|
|
||
|
return std::string(cc);
|
||
|
}
|
||
|
|
||
|
std::string ServerMap::getSectorDir(v2s16 pos)
|
||
|
{
|
||
|
return m_savedir + "/sectors/" + getSectorSubDir(pos);
|
||
|
}
|
||
|
|
||
|
v2s16 ServerMap::getSectorPos(std::string dirname)
|
||
|
{
|
||
|
if(dirname.size() != 8)
|
||
|
throw InvalidFilenameException("Invalid sector directory name");
|
||
|
unsigned int x, y;
|
||
|
int r = sscanf(dirname.c_str(), "%4x%4x", &x, &y);
|
||
|
if(r != 2)
|
||
|
throw InvalidFilenameException("Invalid sector directory name");
|
||
|
v2s16 pos((s16)x, (s16)y);
|
||
|
return pos;
|
||
|
}
|
||
|
|
||
|
v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
|
||
|
{
|
||
|
v2s16 p2d = getSectorPos(sectordir);
|
||
|
|
||
|
if(blockfile.size() != 4){
|
||
|
throw InvalidFilenameException("Invalid block filename");
|
||
|
}
|
||
|
unsigned int y;
|
||
|
int r = sscanf(blockfile.c_str(), "%4x", &y);
|
||
|
if(r != 1)
|
||
|
throw InvalidFilenameException("Invalid block filename");
|
||
|
return v3s16(p2d.X, y, p2d.Y);
|
||
|
}
|
||
|
|
||
|
void ServerMap::save(bool only_changed)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
if(m_map_saving_enabled == false)
|
||
|
{
|
||
|
dstream<<DTIME<<"WARNING: Not saving map, saving disabled."<<std::endl;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(only_changed == false)
|
||
|
dstream<<DTIME<<"ServerMap: Saving whole map, this can take time."
|
||
|
<<std::endl;
|
||
|
|
||
|
if(only_changed == false || m_map_metadata_changed)
|
||
|
{
|
||
|
saveMapMeta();
|
||
|
}
|
||
|
|
||
|
// Disable saving chunk metadata if chunks are disabled
|
||
|
if(m_chunksize != 0)
|
||
|
{
|
||
|
if(only_changed == false || anyChunkModified())
|
||
|
saveChunkMeta();
|
||
|
}
|
||
|
|
||
|
u32 sector_meta_count = 0;
|
||
|
u32 block_count = 0;
|
||
|
|
||
|
{ //sectorlock
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
|
||
|
core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
|
||
|
for(; i.atEnd() == false; i++)
|
||
|
{
|
||
|
ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
|
||
|
assert(sector->getId() == MAPSECTOR_SERVER);
|
||
|
|
||
|
if(sector->differs_from_disk || only_changed == false)
|
||
|
{
|
||
|
saveSectorMeta(sector);
|
||
|
sector_meta_count++;
|
||
|
}
|
||
|
core::list<MapBlock*> blocks;
|
||
|
sector->getBlocks(blocks);
|
||
|
core::list<MapBlock*>::Iterator j;
|
||
|
for(j=blocks.begin(); j!=blocks.end(); j++)
|
||
|
{
|
||
|
MapBlock *block = *j;
|
||
|
if(block->getChangedFlag() || only_changed == false)
|
||
|
{
|
||
|
saveBlock(block);
|
||
|
block_count++;
|
||
|
|
||
|
/*dstream<<"ServerMap: Written block ("
|
||
|
<<block->getPos().X<<","
|
||
|
<<block->getPos().Y<<","
|
||
|
<<block->getPos().Z<<")"
|
||
|
<<std::endl;*/
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}//sectorlock
|
||
|
|
||
|
/*
|
||
|
Only print if something happened or saved whole map
|
||
|
*/
|
||
|
if(only_changed == false || sector_meta_count != 0
|
||
|
|| block_count != 0)
|
||
|
{
|
||
|
dstream<<DTIME<<"ServerMap: Written: "
|
||
|
<<sector_meta_count<<" sector metadata files, "
|
||
|
<<block_count<<" block files"
|
||
|
<<std::endl;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
// NOTE: Doing this is insane. Deprecated and probably broken.
|
||
|
void ServerMap::loadAll()
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
dstream<<DTIME<<"ServerMap: Loading map..."<<std::endl;
|
||
|
|
||
|
loadMapMeta();
|
||
|
loadChunkMeta();
|
||
|
|
||
|
std::vector<fs::DirListNode> list = fs::GetDirListing(m_savedir+"/sectors/");
|
||
|
|
||
|
dstream<<DTIME<<"There are "<<list.size()<<" sectors."<<std::endl;
|
||
|
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
|
||
|
s32 counter = 0;
|
||
|
s32 printed_counter = -100000;
|
||
|
s32 count = list.size();
|
||
|
|
||
|
std::vector<fs::DirListNode>::iterator i;
|
||
|
for(i=list.begin(); i!=list.end(); i++)
|
||
|
{
|
||
|
if(counter > printed_counter + 10)
|
||
|
{
|
||
|
dstream<<DTIME<<counter<<"/"<<count<<std::endl;
|
||
|
printed_counter = counter;
|
||
|
}
|
||
|
counter++;
|
||
|
|
||
|
MapSector *sector = NULL;
|
||
|
|
||
|
// We want directories
|
||
|
if(i->dir == false)
|
||
|
continue;
|
||
|
try{
|
||
|
sector = loadSectorMeta(i->name);
|
||
|
}
|
||
|
catch(InvalidFilenameException &e)
|
||
|
{
|
||
|
// This catches unknown crap in directory
|
||
|
}
|
||
|
|
||
|
std::vector<fs::DirListNode> list2 = fs::GetDirListing
|
||
|
(m_savedir+"/sectors/"+i->name);
|
||
|
std::vector<fs::DirListNode>::iterator i2;
|
||
|
for(i2=list2.begin(); i2!=list2.end(); i2++)
|
||
|
{
|
||
|
// We want files
|
||
|
if(i2->dir)
|
||
|
continue;
|
||
|
try{
|
||
|
loadBlock(i->name, i2->name, sector);
|
||
|
}
|
||
|
catch(InvalidFilenameException &e)
|
||
|
{
|
||
|
// This catches unknown crap in directory
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
dstream<<DTIME<<"ServerMap: Map loaded."<<std::endl;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#if 0
|
||
|
void ServerMap::saveMasterHeightmap()
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
dstream<<"DEPRECATED: "<<__FUNCTION_NAME<<std::endl;
|
||
|
|
||
|
createDir(m_savedir);
|
||
|
|
||
|
/*std::string fullpath = m_savedir + "/master_heightmap";
|
||
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(o.good() == false)
|
||
|
throw FileNotGoodException("Cannot open master heightmap");*/
|
||
|
|
||
|
// Format used for writing
|
||
|
//u8 version = SER_FMT_VER_HIGHEST;
|
||
|
}
|
||
|
|
||
|
void ServerMap::loadMasterHeightmap()
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
dstream<<"DEPRECATED: "<<__FUNCTION_NAME<<std::endl;
|
||
|
|
||
|
/*std::string fullpath = m_savedir + "/master_heightmap";
|
||
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(is.good() == false)
|
||
|
throw FileNotGoodException("Cannot open master heightmap");*/
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void ServerMap::saveMapMeta()
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
dstream<<"INFO: ServerMap::saveMapMeta(): "
|
||
|
<<"seed="<<m_seed<<", chunksize="<<m_chunksize
|
||
|
<<std::endl;
|
||
|
|
||
|
createDir(m_savedir);
|
||
|
|
||
|
std::string fullpath = m_savedir + "/map_meta.txt";
|
||
|
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(os.good() == false)
|
||
|
{
|
||
|
dstream<<"ERROR: ServerMap::saveMapMeta(): "
|
||
|
<<"could not open"<<fullpath<<std::endl;
|
||
|
throw FileNotGoodException("Cannot open chunk metadata");
|
||
|
}
|
||
|
|
||
|
Settings params;
|
||
|
params.setU64("seed", m_seed);
|
||
|
params.setS32("chunksize", m_chunksize);
|
||
|
|
||
|
params.writeLines(os);
|
||
|
|
||
|
os<<"[end_of_params]\n";
|
||
|
|
||
|
m_map_metadata_changed = false;
|
||
|
}
|
||
|
|
||
|
void ServerMap::loadMapMeta()
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
dstream<<"INFO: ServerMap::loadMapMeta(): Loading map metadata"
|
||
|
<<std::endl;
|
||
|
|
||
|
std::string fullpath = m_savedir + "/map_meta.txt";
|
||
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(is.good() == false)
|
||
|
{
|
||
|
dstream<<"ERROR: ServerMap::loadMapMeta(): "
|
||
|
<<"could not open"<<fullpath<<std::endl;
|
||
|
throw FileNotGoodException("Cannot open map metadata");
|
||
|
}
|
||
|
|
||
|
Settings params;
|
||
|
|
||
|
for(;;)
|
||
|
{
|
||
|
if(is.eof())
|
||
|
throw SerializationError
|
||
|
("ServerMap::loadMapMeta(): [end_of_params] not found");
|
||
|
std::string line;
|
||
|
std::getline(is, line);
|
||
|
std::string trimmedline = trim(line);
|
||
|
if(trimmedline == "[end_of_params]")
|
||
|
break;
|
||
|
params.parseConfigLine(line);
|
||
|
}
|
||
|
|
||
|
m_seed = params.getU64("seed");
|
||
|
m_chunksize = params.getS32("chunksize");
|
||
|
|
||
|
dstream<<"INFO: ServerMap::loadMapMeta(): "
|
||
|
<<"seed="<<m_seed<<", chunksize="<<m_chunksize
|
||
|
<<std::endl;
|
||
|
}
|
||
|
|
||
|
void ServerMap::saveChunkMeta()
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
// This should not be called if chunks are disabled.
|
||
|
assert(m_chunksize != 0);
|
||
|
|
||
|
u32 count = m_chunks.size();
|
||
|
|
||
|
dstream<<"INFO: ServerMap::saveChunkMeta(): Saving metadata of "
|
||
|
<<count<<" chunks"<<std::endl;
|
||
|
|
||
|
createDir(m_savedir);
|
||
|
|
||
|
std::string fullpath = m_savedir + "/chunk_meta";
|
||
|
std::ofstream os(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(os.good() == false)
|
||
|
{
|
||
|
dstream<<"ERROR: ServerMap::saveChunkMeta(): "
|
||
|
<<"could not open"<<fullpath<<std::endl;
|
||
|
throw FileNotGoodException("Cannot open chunk metadata");
|
||
|
}
|
||
|
|
||
|
u8 version = 0;
|
||
|
|
||
|
// Write version
|
||
|
os.write((char*)&version, 1);
|
||
|
|
||
|
u8 buf[4];
|
||
|
|
||
|
// Write count
|
||
|
writeU32(buf, count);
|
||
|
os.write((char*)buf, 4);
|
||
|
|
||
|
for(core::map<v2s16, MapChunk*>::Iterator
|
||
|
i = m_chunks.getIterator();
|
||
|
i.atEnd()==false; i++)
|
||
|
{
|
||
|
v2s16 p = i.getNode()->getKey();
|
||
|
MapChunk *chunk = i.getNode()->getValue();
|
||
|
// Write position
|
||
|
writeV2S16(buf, p);
|
||
|
os.write((char*)buf, 4);
|
||
|
// Write chunk data
|
||
|
chunk->serialize(os, version);
|
||
|
}
|
||
|
|
||
|
setChunksNonModified();
|
||
|
}
|
||
|
|
||
|
void ServerMap::loadChunkMeta()
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
dstream<<"INFO: ServerMap::loadChunkMeta(): Loading chunk metadata"
|
||
|
<<std::endl;
|
||
|
|
||
|
std::string fullpath = m_savedir + "/chunk_meta";
|
||
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(is.good() == false)
|
||
|
{
|
||
|
dstream<<"ERROR: ServerMap::loadChunkMeta(): "
|
||
|
<<"could not open"<<fullpath<<std::endl;
|
||
|
throw FileNotGoodException("Cannot open chunk metadata");
|
||
|
}
|
||
|
|
||
|
u8 version = 0;
|
||
|
|
||
|
// Read version
|
||
|
is.read((char*)&version, 1);
|
||
|
|
||
|
u8 buf[4];
|
||
|
|
||
|
// Read count
|
||
|
is.read((char*)buf, 4);
|
||
|
u32 count = readU32(buf);
|
||
|
|
||
|
dstream<<"INFO: ServerMap::loadChunkMeta(): Loading metadata of "
|
||
|
<<count<<" chunks"<<std::endl;
|
||
|
|
||
|
for(u32 i=0; i<count; i++)
|
||
|
{
|
||
|
v2s16 p;
|
||
|
MapChunk *chunk = new MapChunk();
|
||
|
// Read position
|
||
|
is.read((char*)buf, 4);
|
||
|
p = readV2S16(buf);
|
||
|
// Read chunk data
|
||
|
chunk->deSerialize(is, version);
|
||
|
m_chunks.insert(p, chunk);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ServerMap::saveSectorMeta(ServerMapSector *sector)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
// Format used for writing
|
||
|
u8 version = SER_FMT_VER_HIGHEST;
|
||
|
// Get destination
|
||
|
v2s16 pos = sector->getPos();
|
||
|
createDir(m_savedir);
|
||
|
createDir(m_savedir+"/sectors");
|
||
|
std::string dir = getSectorDir(pos);
|
||
|
createDir(dir);
|
||
|
|
||
|
std::string fullpath = dir + "/meta";
|
||
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(o.good() == false)
|
||
|
throw FileNotGoodException("Cannot open sector metafile");
|
||
|
|
||
|
sector->serialize(o, version);
|
||
|
|
||
|
sector->differs_from_disk = false;
|
||
|
}
|
||
|
|
||
|
MapSector* ServerMap::loadSectorMeta(std::string dirname)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
// Get destination
|
||
|
v2s16 p2d = getSectorPos(dirname);
|
||
|
std::string dir = m_savedir + "/sectors/" + dirname;
|
||
|
|
||
|
ServerMapSector *sector = NULL;
|
||
|
|
||
|
std::string fullpath = dir + "/meta";
|
||
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(is.good() == false)
|
||
|
{
|
||
|
// If the directory exists anyway, it probably is in some old
|
||
|
// format. Just go ahead and create the sector.
|
||
|
if(fs::PathExists(dir))
|
||
|
{
|
||
|
dstream<<"ServerMap::loadSectorMeta(): Sector metafile "
|
||
|
<<fullpath<<" doesn't exist but directory does."
|
||
|
<<" Continuing with a sector with no metadata."
|
||
|
<<std::endl;
|
||
|
sector = new ServerMapSector(this, p2d);
|
||
|
m_sectors.insert(p2d, sector);
|
||
|
}
|
||
|
else
|
||
|
throw FileNotGoodException("Cannot open sector metafile");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sector = ServerMapSector::deSerialize
|
||
|
(is, this, p2d, m_sectors);
|
||
|
}
|
||
|
|
||
|
sector->differs_from_disk = false;
|
||
|
|
||
|
return sector;
|
||
|
}
|
||
|
|
||
|
bool ServerMap::loadSectorFull(v2s16 p2d)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
std::string sectorsubdir = getSectorSubDir(p2d);
|
||
|
|
||
|
MapSector *sector = NULL;
|
||
|
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
|
||
|
try{
|
||
|
sector = loadSectorMeta(sectorsubdir);
|
||
|
}
|
||
|
catch(InvalidFilenameException &e)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
catch(FileNotGoodException &e)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
catch(std::exception &e)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Load blocks
|
||
|
*/
|
||
|
std::vector<fs::DirListNode> list2 = fs::GetDirListing
|
||
|
(m_savedir+"/sectors/"+sectorsubdir);
|
||
|
std::vector<fs::DirListNode>::iterator i2;
|
||
|
for(i2=list2.begin(); i2!=list2.end(); i2++)
|
||
|
{
|
||
|
// We want files
|
||
|
if(i2->dir)
|
||
|
continue;
|
||
|
try{
|
||
|
loadBlock(sectorsubdir, i2->name, sector);
|
||
|
}
|
||
|
catch(InvalidFilenameException &e)
|
||
|
{
|
||
|
// This catches unknown crap in directory
|
||
|
}
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void ServerMap::saveBlock(MapBlock *block)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
/*
|
||
|
Dummy blocks are not written
|
||
|
*/
|
||
|
if(block->isDummy())
|
||
|
{
|
||
|
/*v3s16 p = block->getPos();
|
||
|
dstream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
|
||
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Format used for writing
|
||
|
u8 version = SER_FMT_VER_HIGHEST;
|
||
|
// Get destination
|
||
|
v3s16 p3d = block->getPos();
|
||
|
v2s16 p2d(p3d.X, p3d.Z);
|
||
|
createDir(m_savedir);
|
||
|
createDir(m_savedir+"/sectors");
|
||
|
std::string dir = getSectorDir(p2d);
|
||
|
createDir(dir);
|
||
|
|
||
|
// Block file is map/sectors/xxxxxxxx/xxxx
|
||
|
char cc[5];
|
||
|
snprintf(cc, 5, "%.4x", (unsigned int)p3d.Y&0xffff);
|
||
|
std::string fullpath = dir + "/" + cc;
|
||
|
std::ofstream o(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(o.good() == false)
|
||
|
throw FileNotGoodException("Cannot open block data");
|
||
|
|
||
|
/*
|
||
|
[0] u8 serialization version
|
||
|
[1] data
|
||
|
*/
|
||
|
o.write((char*)&version, 1);
|
||
|
|
||
|
block->serialize(o, version);
|
||
|
|
||
|
/*
|
||
|
Versions up from 9 have block objects.
|
||
|
*/
|
||
|
if(version >= 9)
|
||
|
{
|
||
|
block->serializeObjects(o, version);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Versions up from 15 have static objects.
|
||
|
*/
|
||
|
if(version >= 15)
|
||
|
{
|
||
|
block->m_static_objects.serialize(o);
|
||
|
}
|
||
|
|
||
|
// We just wrote it to the disk
|
||
|
block->resetChangedFlag();
|
||
|
}
|
||
|
|
||
|
void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
// Block file is map/sectors/xxxxxxxx/xxxx
|
||
|
std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile;
|
||
|
try{
|
||
|
|
||
|
std::ifstream is(fullpath.c_str(), std::ios_base::binary);
|
||
|
if(is.good() == false)
|
||
|
throw FileNotGoodException("Cannot open block file");
|
||
|
|
||
|
v3s16 p3d = getBlockPos(sectordir, blockfile);
|
||
|
v2s16 p2d(p3d.X, p3d.Z);
|
||
|
|
||
|
assert(sector->getPos() == p2d);
|
||
|
|
||
|
u8 version = SER_FMT_VER_INVALID;
|
||
|
is.read((char*)&version, 1);
|
||
|
|
||
|
if(is.fail())
|
||
|
throw SerializationError("ServerMap::loadBlock(): Failed"
|
||
|
" to read MapBlock version");
|
||
|
|
||
|
/*u32 block_size = MapBlock::serializedLength(version);
|
||
|
SharedBuffer<u8> data(block_size);
|
||
|
is.read((char*)*data, block_size);*/
|
||
|
|
||
|
// This will always return a sector because we're the server
|
||
|
//MapSector *sector = emergeSector(p2d);
|
||
|
|
||
|
MapBlock *block = NULL;
|
||
|
bool created_new = false;
|
||
|
try{
|
||
|
block = sector->getBlockNoCreate(p3d.Y);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
block = sector->createBlankBlockNoInsert(p3d.Y);
|
||
|
created_new = true;
|
||
|
}
|
||
|
|
||
|
// deserialize block data
|
||
|
block->deSerialize(is, version);
|
||
|
|
||
|
/*
|
||
|
Versions up from 9 have block objects.
|
||
|
*/
|
||
|
if(version >= 9)
|
||
|
{
|
||
|
block->updateObjects(is, version, NULL, 0);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
Versions up from 15 have static objects.
|
||
|
*/
|
||
|
if(version >= 15)
|
||
|
{
|
||
|
block->m_static_objects.deSerialize(is);
|
||
|
}
|
||
|
|
||
|
if(created_new)
|
||
|
sector->insertBlock(block);
|
||
|
|
||
|
/*
|
||
|
Convert old formats to new and save
|
||
|
*/
|
||
|
|
||
|
// Save old format blocks in new format
|
||
|
if(version < SER_FMT_VER_HIGHEST)
|
||
|
{
|
||
|
saveBlock(block);
|
||
|
}
|
||
|
|
||
|
// We just loaded it from the disk, so it's up-to-date.
|
||
|
block->resetChangedFlag();
|
||
|
|
||
|
}
|
||
|
catch(SerializationError &e)
|
||
|
{
|
||
|
dstream<<"WARNING: Invalid block data on disk "
|
||
|
"(SerializationError). Ignoring. "
|
||
|
"A new one will be generated."
|
||
|
<<std::endl;
|
||
|
|
||
|
// TODO: Backup file; name is in fullpath.
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ServerMap::PrintInfo(std::ostream &out)
|
||
|
{
|
||
|
out<<"ServerMap: ";
|
||
|
}
|
||
|
|
||
|
#ifndef SERVER
|
||
|
|
||
|
/*
|
||
|
ClientMap
|
||
|
*/
|
||
|
|
||
|
ClientMap::ClientMap(
|
||
|
Client *client,
|
||
|
MapDrawControl &control,
|
||
|
scene::ISceneNode* parent,
|
||
|
scene::ISceneManager* mgr,
|
||
|
s32 id
|
||
|
):
|
||
|
Map(dout_client),
|
||
|
scene::ISceneNode(parent, mgr, id),
|
||
|
m_client(client),
|
||
|
m_control(control),
|
||
|
m_camera_position(0,0,0),
|
||
|
m_camera_direction(0,0,1)
|
||
|
{
|
||
|
m_camera_mutex.Init();
|
||
|
assert(m_camera_mutex.IsInitialized());
|
||
|
|
||
|
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
|
||
|
BS*1000000,BS*1000000,BS*1000000);
|
||
|
}
|
||
|
|
||
|
ClientMap::~ClientMap()
|
||
|
{
|
||
|
/*JMutexAutoLock lock(mesh_mutex);
|
||
|
|
||
|
if(mesh != NULL)
|
||
|
{
|
||
|
mesh->drop();
|
||
|
mesh = NULL;
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
MapSector * ClientMap::emergeSector(v2s16 p2d)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
// Check that it doesn't exist already
|
||
|
try{
|
||
|
return getSectorNoGenerate(p2d);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// Create a sector
|
||
|
ClientMapSector *sector = new ClientMapSector(this, p2d);
|
||
|
|
||
|
{
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
m_sectors.insert(p2d, sector);
|
||
|
}
|
||
|
|
||
|
return sector;
|
||
|
}
|
||
|
|
||
|
void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
|
||
|
{
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
ClientMapSector *sector = NULL;
|
||
|
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
|
||
|
core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
|
||
|
|
||
|
if(n != NULL)
|
||
|
{
|
||
|
sector = (ClientMapSector*)n->getValue();
|
||
|
assert(sector->getId() == MAPSECTOR_CLIENT);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sector = new ClientMapSector(this, p2d);
|
||
|
{
|
||
|
//JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
|
||
|
m_sectors.insert(p2d, sector);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sector->deSerialize(is);
|
||
|
}
|
||
|
|
||
|
void ClientMap::OnRegisterSceneNode()
|
||
|
{
|
||
|
if(IsVisible)
|
||
|
{
|
||
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
||
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
||
|
}
|
||
|
|
||
|
ISceneNode::OnRegisterSceneNode();
|
||
|
}
|
||
|
|
||
|
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||
|
{
|
||
|
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
|
||
|
DSTACK(__FUNCTION_NAME);
|
||
|
|
||
|
bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
|
||
|
|
||
|
/*
|
||
|
Get time for measuring timeout.
|
||
|
|
||
|
Measuring time is very useful for long delays when the
|
||
|
machine is swapping a lot.
|
||
|
*/
|
||
|
int time1 = time(0);
|
||
|
|
||
|
//u32 daynight_ratio = m_client->getDayNightRatio();
|
||
|
|
||
|
m_camera_mutex.Lock();
|
||
|
v3f camera_position = m_camera_position;
|
||
|
v3f camera_direction = m_camera_direction;
|
||
|
m_camera_mutex.Unlock();
|
||
|
|
||
|
/*
|
||
|
Get all blocks and draw all visible ones
|
||
|
*/
|
||
|
|
||
|
v3s16 cam_pos_nodes(
|
||
|
camera_position.X / BS,
|
||
|
camera_position.Y / BS,
|
||
|
camera_position.Z / BS);
|
||
|
|
||
|
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||
|
|
||
|
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||
|
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||
|
|
||
|
// Take a fair amount as we will be dropping more out later
|
||
|
v3s16 p_blocks_min = getNodeBlockPos(p_nodes_min) - v3s16(1,1,1);
|
||
|
v3s16 p_blocks_max = getNodeBlockPos(p_nodes_max) + v3s16(1,1,1);
|
||
|
|
||
|
u32 vertex_count = 0;
|
||
|
|
||
|
// For limiting number of mesh updates per frame
|
||
|
u32 mesh_update_count = 0;
|
||
|
|
||
|
u32 blocks_would_have_drawn = 0;
|
||
|
u32 blocks_drawn = 0;
|
||
|
|
||
|
//NOTE: The sectors map should be locked but we're not doing it
|
||
|
// because it'd cause too much delays
|
||
|
|
||
|
int timecheck_counter = 0;
|
||
|
core::map<v2s16, MapSector*>::Iterator si;
|
||
|
si = m_sectors.getIterator();
|
||
|
for(; si.atEnd() == false; si++)
|
||
|
{
|
||
|
{
|
||
|
timecheck_counter++;
|
||
|
if(timecheck_counter > 50)
|
||
|
{
|
||
|
timecheck_counter = 0;
|
||
|
int time2 = time(0);
|
||
|
if(time2 > time1 + 4)
|
||
|
{
|
||
|
dstream<<"ClientMap::renderMap(): "
|
||
|
"Rendering takes ages, returning."
|
||
|
<<std::endl;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
MapSector *sector = si.getNode()->getValue();
|
||
|
v2s16 sp = sector->getPos();
|
||
|
|
||
|
if(m_control.range_all == false)
|
||
|
{
|
||
|
if(sp.X < p_blocks_min.X
|
||
|
|| sp.X > p_blocks_max.X
|
||
|
|| sp.Y < p_blocks_min.Z
|
||
|
|| sp.Y > p_blocks_max.Z)
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
core::list< MapBlock * > sectorblocks;
|
||
|
sector->getBlocks(sectorblocks);
|
||
|
|
||
|
/*
|
||
|
Draw blocks
|
||
|
*/
|
||
|
|
||
|
core::list< MapBlock * >::Iterator i;
|
||
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
||
|
{
|
||
|
MapBlock *block = *i;
|
||
|
|
||
|
/*
|
||
|
Compare block position to camera position, skip
|
||
|
if not seen on display
|
||
|
*/
|
||
|
|
||
|
float range = 100000 * BS;
|
||
|
if(m_control.range_all == false)
|
||
|
range = m_control.wanted_range * BS;
|
||
|
|
||
|
float d = 0.0;
|
||
|
if(isBlockInSight(block->getPos(), camera_position,
|
||
|
camera_direction, range, &d) == false)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// This is ugly (spherical distance limit?)
|
||
|
/*if(m_control.range_all == false &&
|
||
|
d - 0.5*BS*MAP_BLOCKSIZE > range)
|
||
|
continue;*/
|
||
|
|
||
|
#if 1
|
||
|
/*
|
||
|
Update expired mesh (used for day/night change)
|
||
|
|
||
|
It doesn't work exactly like it should now with the
|
||
|
tasked mesh update but whatever.
|
||
|
*/
|
||
|
|
||
|
bool mesh_expired = false;
|
||
|
|
||
|
{
|
||
|
JMutexAutoLock lock(block->mesh_mutex);
|
||
|
|
||
|
mesh_expired = block->getMeshExpired();
|
||
|
|
||
|
// Mesh has not been expired and there is no mesh:
|
||
|
// block has no content
|
||
|
if(block->mesh == NULL && mesh_expired == false)
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
f32 faraway = BS*50;
|
||
|
//f32 faraway = m_control.wanted_range * BS;
|
||
|
|
||
|
/*
|
||
|
This has to be done with the mesh_mutex unlocked
|
||
|
*/
|
||
|
// Pretty random but this should work somewhat nicely
|
||
|
if(mesh_expired && (
|
||
|
(mesh_update_count < 3
|
||
|
&& (d < faraway || mesh_update_count < 2)
|
||
|
)
|
||
|
||
|
||
|
(m_control.range_all && mesh_update_count < 20)
|
||
|
)
|
||
|
)
|
||
|
/*if(mesh_expired && mesh_update_count < 6
|
||
|
&& (d < faraway || mesh_update_count < 3))*/
|
||
|
{
|
||
|
mesh_update_count++;
|
||
|
|
||
|
// Mesh has been expired: generate new mesh
|
||
|
//block->updateMesh(daynight_ratio);
|
||
|
m_client->addUpdateMeshTask(block->getPos());
|
||
|
|
||
|
mesh_expired = false;
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
/*
|
||
|
Draw the faces of the block
|
||
|
*/
|
||
|
{
|
||
|
JMutexAutoLock lock(block->mesh_mutex);
|
||
|
|
||
|
scene::SMesh *mesh = block->mesh;
|
||
|
|
||
|
if(mesh == NULL)
|
||
|
continue;
|
||
|
|
||
|
blocks_would_have_drawn++;
|
||
|
if(blocks_drawn >= m_control.wanted_max_blocks
|
||
|
&& m_control.range_all == false
|
||
|
&& d > m_control.wanted_min_range * BS)
|
||
|
continue;
|
||
|
blocks_drawn++;
|
||
|
|
||
|
u32 c = mesh->getMeshBufferCount();
|
||
|
|
||
|
for(u32 i=0; i<c; i++)
|
||
|
{
|
||
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
|
||
|
const video::SMaterial& material = buf->getMaterial();
|
||
|
video::IMaterialRenderer* rnd =
|
||
|
driver->getMaterialRenderer(material.MaterialType);
|
||
|
bool transparent = (rnd && rnd->isTransparent());
|
||
|
// Render transparent on transparent pass and likewise.
|
||
|
if(transparent == is_transparent_pass)
|
||
|
{
|
||
|
/*
|
||
|
This *shouldn't* hurt too much because Irrlicht
|
||
|
doesn't change opengl textures if the old
|
||
|
material is set again.
|
||
|
*/
|
||
|
driver->setMaterial(buf->getMaterial());
|
||
|
driver->drawMeshBuffer(buf);
|
||
|
vertex_count += buf->getVertexCount();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} // foreach sectorblocks
|
||
|
}
|
||
|
|
||
|
m_control.blocks_drawn = blocks_drawn;
|
||
|
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
|
||
|
|
||
|
/*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
|
||
|
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
|
||
|
}
|
||
|
|
||
|
bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
|
||
|
core::map<v3s16, MapBlock*> *affected_blocks)
|
||
|
{
|
||
|
bool changed = false;
|
||
|
/*
|
||
|
Add it to all blocks touching it
|
||
|
*/
|
||
|
v3s16 dirs[7] = {
|
||
|
v3s16(0,0,0), // this
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(0,1,0), // top
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(0,-1,0), // bottom
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u16 i=0; i<7; i++)
|
||
|
{
|
||
|
v3s16 p2 = p + dirs[i];
|
||
|
// Block position of neighbor (or requested) node
|
||
|
v3s16 blockpos = getNodeBlockPos(p2);
|
||
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
||
|
if(blockref == NULL)
|
||
|
continue;
|
||
|
// Relative position of requested node
|
||
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||
|
if(blockref->setTempMod(relpos, mod))
|
||
|
{
|
||
|
changed = true;
|
||
|
}
|
||
|
}
|
||
|
if(changed && affected_blocks!=NULL)
|
||
|
{
|
||
|
for(u16 i=0; i<7; i++)
|
||
|
{
|
||
|
v3s16 p2 = p + dirs[i];
|
||
|
// Block position of neighbor (or requested) node
|
||
|
v3s16 blockpos = getNodeBlockPos(p2);
|
||
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
||
|
if(blockref == NULL)
|
||
|
continue;
|
||
|
affected_blocks->insert(blockpos, blockref);
|
||
|
}
|
||
|
}
|
||
|
return changed;
|
||
|
}
|
||
|
|
||
|
bool ClientMap::clearTempMod(v3s16 p,
|
||
|
core::map<v3s16, MapBlock*> *affected_blocks)
|
||
|
{
|
||
|
bool changed = false;
|
||
|
v3s16 dirs[7] = {
|
||
|
v3s16(0,0,0), // this
|
||
|
v3s16(0,0,1), // back
|
||
|
v3s16(0,1,0), // top
|
||
|
v3s16(1,0,0), // right
|
||
|
v3s16(0,0,-1), // front
|
||
|
v3s16(0,-1,0), // bottom
|
||
|
v3s16(-1,0,0), // left
|
||
|
};
|
||
|
for(u16 i=0; i<7; i++)
|
||
|
{
|
||
|
v3s16 p2 = p + dirs[i];
|
||
|
// Block position of neighbor (or requested) node
|
||
|
v3s16 blockpos = getNodeBlockPos(p2);
|
||
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
||
|
if(blockref == NULL)
|
||
|
continue;
|
||
|
// Relative position of requested node
|
||
|
v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
|
||
|
if(blockref->clearTempMod(relpos))
|
||
|
{
|
||
|
changed = true;
|
||
|
}
|
||
|
}
|
||
|
if(changed && affected_blocks!=NULL)
|
||
|
{
|
||
|
for(u16 i=0; i<7; i++)
|
||
|
{
|
||
|
v3s16 p2 = p + dirs[i];
|
||
|
// Block position of neighbor (or requested) node
|
||
|
v3s16 blockpos = getNodeBlockPos(p2);
|
||
|
MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
|
||
|
if(blockref == NULL)
|
||
|
continue;
|
||
|
affected_blocks->insert(blockpos, blockref);
|
||
|
}
|
||
|
}
|
||
|
return changed;
|
||
|
}
|
||
|
|
||
|
void ClientMap::expireMeshes(bool only_daynight_diffed)
|
||
|
{
|
||
|
TimeTaker timer("expireMeshes()");
|
||
|
|
||
|
core::map<v2s16, MapSector*>::Iterator si;
|
||
|
si = m_sectors.getIterator();
|
||
|
for(; si.atEnd() == false; si++)
|
||
|
{
|
||
|
MapSector *sector = si.getNode()->getValue();
|
||
|
|
||
|
core::list< MapBlock * > sectorblocks;
|
||
|
sector->getBlocks(sectorblocks);
|
||
|
|
||
|
core::list< MapBlock * >::Iterator i;
|
||
|
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
|
||
|
{
|
||
|
MapBlock *block = *i;
|
||
|
|
||
|
if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
{
|
||
|
JMutexAutoLock lock(block->mesh_mutex);
|
||
|
if(block->mesh != NULL)
|
||
|
{
|
||
|
/*block->mesh->drop();
|
||
|
block->mesh = NULL;*/
|
||
|
block->setMeshExpired(true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
||
|
{
|
||
|
assert(mapType() == MAPTYPE_CLIENT);
|
||
|
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,0,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
b->updateMesh(daynight_ratio);
|
||
|
//b->setMeshExpired(true);
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
// Leading edge
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
b->updateMesh(daynight_ratio);
|
||
|
//b->setMeshExpired(true);
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
b->updateMesh(daynight_ratio);
|
||
|
//b->setMeshExpired(true);
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
try{
|
||
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
||
|
MapBlock *b = getBlockNoCreate(p);
|
||
|
b->updateMesh(daynight_ratio);
|
||
|
//b->setMeshExpired(true);
|
||
|
}
|
||
|
catch(InvalidPositionException &e){}
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
/*
|
||
|
Update mesh of block in which the node is, and if the node is at the
|
||
|
leading edge, update the appropriate leading blocks too.
|
||
|
*/
|
||
|
void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
|
||
|
{
|
||
|
v3s16 dirs[4] = {
|
||
|
v3s16(0,0,0),
|
||
|
v3s16(-1,0,0),
|
||
|
v3s16(0,-1,0),
|
||
|
v3s16(0,0,-1),
|
||
|
};
|
||
|
v3s16 blockposes[4];
|
||
|
for(u32 i=0; i<4; i++)
|
||
|
{
|
||
|
v3s16 np = nodepos + dirs[i];
|
||
|
blockposes[i] = getNodeBlockPos(np);
|
||
|
// Don't update mesh of block if it has been done already
|
||
|
bool already_updated = false;
|
||
|
for(u32 j=0; j<i; j++)
|
||
|
{
|
||
|
if(blockposes[j] == blockposes[i])
|
||
|
{
|
||
|
already_updated = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if(already_updated)
|
||
|
continue;
|
||
|
// Update mesh
|
||
|
MapBlock *b = getBlockNoCreate(blockposes[i]);
|
||
|
b->updateMesh(daynight_ratio);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void ClientMap::PrintInfo(std::ostream &out)
|
||
|
{
|
||
|
out<<"ClientMap: ";
|
||
|
}
|
||
|
|
||
|
#endif // !SERVER
|
||
|
|
||
|
/*
|
||
|
MapVoxelManipulator
|
||
|
*/
|
||
|
|
||
|
MapVoxelManipulator::MapVoxelManipulator(Map *map)
|
||
|
{
|
||
|
m_map = map;
|
||
|
}
|
||
|
|
||
|
MapVoxelManipulator::~MapVoxelManipulator()
|
||
|
{
|
||
|
/*dstream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
|
||
|
<<std::endl;*/
|
||
|
}
|
||
|
|
||
|
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
||
|
{
|
||
|
TimeTaker timer1("emerge", &emerge_time);
|
||
|
|
||
|
// Units of these are MapBlocks
|
||
|
v3s16 p_min = getNodeBlockPos(a.MinEdge);
|
||
|
v3s16 p_max = getNodeBlockPos(a.MaxEdge);
|
||
|
|
||
|
VoxelArea block_area_nodes
|
||
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
||
|
|
||
|
addArea(block_area_nodes);
|
||
|
|
||
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
||
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
||
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
||
|
{
|
||
|
v3s16 p(x,y,z);
|
||
|
core::map<v3s16, bool>::Node *n;
|
||
|
n = m_loaded_blocks.find(p);
|
||
|
if(n != NULL)
|
||
|
continue;
|
||
|
|
||
|
bool block_data_inexistent = false;
|
||
|
try
|
||
|
{
|
||
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
||
|
|
||
|
/*dstream<<"Loading block (caller_id="<<caller_id<<")"
|
||
|
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||
|
<<" wanted area: ";
|
||
|
a.print(dstream);
|
||
|
dstream<<std::endl;*/
|
||
|
|
||
|
MapBlock *block = m_map->getBlockNoCreate(p);
|
||
|
if(block->isDummy())
|
||
|
block_data_inexistent = true;
|
||
|
else
|
||
|
block->copyTo(*this);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
block_data_inexistent = true;
|
||
|
}
|
||
|
|
||
|
if(block_data_inexistent)
|
||
|
{
|
||
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
||
|
// Fill with VOXELFLAG_INEXISTENT
|
||
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
||
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
||
|
{
|
||
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
||
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_loaded_blocks.insert(p, !block_data_inexistent);
|
||
|
}
|
||
|
|
||
|
//dstream<<"emerge done"<<std::endl;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
SUGG: Add an option to only update eg. water and air nodes.
|
||
|
This will make it interfere less with important stuff if
|
||
|
run on background.
|
||
|
*/
|
||
|
void MapVoxelManipulator::blitBack
|
||
|
(core::map<v3s16, MapBlock*> & modified_blocks)
|
||
|
{
|
||
|
if(m_area.getExtent() == v3s16(0,0,0))
|
||
|
return;
|
||
|
|
||
|
//TimeTaker timer1("blitBack");
|
||
|
|
||
|
/*dstream<<"blitBack(): m_loaded_blocks.size()="
|
||
|
<<m_loaded_blocks.size()<<std::endl;*/
|
||
|
|
||
|
/*
|
||
|
Initialize block cache
|
||
|
*/
|
||
|
v3s16 blockpos_last;
|
||
|
MapBlock *block = NULL;
|
||
|
bool block_checked_in_modified = false;
|
||
|
|
||
|
for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
|
||
|
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
|
||
|
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
|
||
|
{
|
||
|
v3s16 p(x,y,z);
|
||
|
|
||
|
u8 f = m_flags[m_area.index(p)];
|
||
|
if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
|
||
|
continue;
|
||
|
|
||
|
MapNode &n = m_data[m_area.index(p)];
|
||
|
|
||
|
v3s16 blockpos = getNodeBlockPos(p);
|
||
|
|
||
|
try
|
||
|
{
|
||
|
// Get block
|
||
|
if(block == NULL || blockpos != blockpos_last){
|
||
|
block = m_map->getBlockNoCreate(blockpos);
|
||
|
blockpos_last = blockpos;
|
||
|
block_checked_in_modified = false;
|
||
|
}
|
||
|
|
||
|
// Calculate relative position in block
|
||
|
v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
|
||
|
|
||
|
// Don't continue if nothing has changed here
|
||
|
if(block->getNode(relpos) == n)
|
||
|
continue;
|
||
|
|
||
|
//m_map->setNode(m_area.MinEdge + p, n);
|
||
|
block->setNode(relpos, n);
|
||
|
|
||
|
/*
|
||
|
Make sure block is in modified_blocks
|
||
|
*/
|
||
|
if(block_checked_in_modified == false)
|
||
|
{
|
||
|
modified_blocks[blockpos] = block;
|
||
|
block_checked_in_modified = true;
|
||
|
}
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
|
||
|
MapVoxelManipulator(map),
|
||
|
m_create_area(false)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
||
|
{
|
||
|
// Just create the area so that it can be pointed to
|
||
|
VoxelManipulator::emerge(a, caller_id);
|
||
|
}
|
||
|
|
||
|
void ManualMapVoxelManipulator::initialEmerge(
|
||
|
v3s16 blockpos_min, v3s16 blockpos_max)
|
||
|
{
|
||
|
TimeTaker timer1("initialEmerge", &emerge_time);
|
||
|
|
||
|
// Units of these are MapBlocks
|
||
|
v3s16 p_min = blockpos_min;
|
||
|
v3s16 p_max = blockpos_max;
|
||
|
|
||
|
VoxelArea block_area_nodes
|
||
|
(p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
||
|
|
||
|
u32 size_MB = block_area_nodes.getVolume()*4/1000000;
|
||
|
if(size_MB >= 1)
|
||
|
{
|
||
|
dstream<<"initialEmerge: area: ";
|
||
|
block_area_nodes.print(dstream);
|
||
|
dstream<<" ("<<size_MB<<"MB)";
|
||
|
dstream<<std::endl;
|
||
|
}
|
||
|
|
||
|
addArea(block_area_nodes);
|
||
|
|
||
|
for(s32 z=p_min.Z; z<=p_max.Z; z++)
|
||
|
for(s32 y=p_min.Y; y<=p_max.Y; y++)
|
||
|
for(s32 x=p_min.X; x<=p_max.X; x++)
|
||
|
{
|
||
|
v3s16 p(x,y,z);
|
||
|
core::map<v3s16, bool>::Node *n;
|
||
|
n = m_loaded_blocks.find(p);
|
||
|
if(n != NULL)
|
||
|
continue;
|
||
|
|
||
|
bool block_data_inexistent = false;
|
||
|
try
|
||
|
{
|
||
|
TimeTaker timer1("emerge load", &emerge_load_time);
|
||
|
|
||
|
MapBlock *block = m_map->getBlockNoCreate(p);
|
||
|
if(block->isDummy())
|
||
|
block_data_inexistent = true;
|
||
|
else
|
||
|
block->copyTo(*this);
|
||
|
}
|
||
|
catch(InvalidPositionException &e)
|
||
|
{
|
||
|
block_data_inexistent = true;
|
||
|
}
|
||
|
|
||
|
if(block_data_inexistent)
|
||
|
{
|
||
|
/*
|
||
|
Mark area inexistent
|
||
|
*/
|
||
|
VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
|
||
|
// Fill with VOXELFLAG_INEXISTENT
|
||
|
for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
|
||
|
for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
|
||
|
{
|
||
|
s32 i = m_area.index(a.MinEdge.X,y,z);
|
||
|
memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_loaded_blocks.insert(p, !block_data_inexistent);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ManualMapVoxelManipulator::blitBackAll(
|
||
|
core::map<v3s16, MapBlock*> * modified_blocks)
|
||
|
{
|
||
|
if(m_area.getExtent() == v3s16(0,0,0))
|
||
|
return;
|
||
|
|
||
|
/*
|
||
|
Copy data of all blocks
|
||
|
*/
|
||
|
for(core::map<v3s16, bool>::Iterator
|
||
|
i = m_loaded_blocks.getIterator();
|
||
|
i.atEnd() == false; i++)
|
||
|
{
|
||
|
bool existed = i.getNode()->getValue();
|
||
|
if(existed == false)
|
||
|
continue;
|
||
|
v3s16 p = i.getNode()->getKey();
|
||
|
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
|
||
|
if(block == NULL)
|
||
|
{
|
||
|
dstream<<"WARNING: "<<__FUNCTION_NAME
|
||
|
<<": got NULL block "
|
||
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||
|
<<std::endl;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
block->copyFrom(*this);
|
||
|
|
||
|
if(modified_blocks)
|
||
|
modified_blocks->insert(p, block);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//END
|