minetest/src/client/clientlauncher.h

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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __CLIENT_LAUNCHER_H__
#define __CLIENT_LAUNCHER_H__
#include "irrlichttypes_extrabloated.h"
#include "client/inputhandler.h"
#include "gameparams.h"
class ClientLauncher
{
public:
ClientLauncher() :
list_video_modes(false),
skip_main_menu(false),
use_freetype(false),
random_input(false),
address(""),
playername(""),
password(""),
device(NULL),
input(NULL),
receiver(NULL),
skin(NULL),
font(NULL),
simple_singleplayer_mode(false),
current_playername("inv£lid"),
current_password(""),
current_address("does-not-exist"),
current_port(0)
{}
~ClientLauncher();
bool run(GameParams &game_params, const Settings &cmd_args);
protected:
void init_args(GameParams &game_params, const Settings &cmd_args);
bool init_engine();
void init_input();
bool launch_game(std::string &error_message, bool reconnect_requested,
GameParams &game_params, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
bool create_engine_device();
void speed_tests();
bool print_video_modes();
bool list_video_modes;
bool skip_main_menu;
bool use_freetype;
bool random_input;
std::string address;
std::string playername;
std::string password;
IrrlichtDevice *device;
InputHandler *input;
MyEventReceiver *receiver;
gui::IGUISkin *skin;
gui::IGUIFont *font;
scene::ISceneManager *smgr;
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode;
// These are set up based on the menu and other things
// TODO: Are these required since there's already playername, password, etc
std::string current_playername;
std::string current_password;
std::string current_address;
int current_port;
};
#endif