minetest/src/content_sao.h

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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "network/networkprotocol.h"
#include "util/numeric.h"
#include "server/unit_sao.h"
#include "itemgroup.h"
#include "constants.h"
/*
LuaEntitySAO needs some internals exposed.
*/
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class LuaEntitySAO : public UnitSAO
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{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state);
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~LuaEntitySAO();
ActiveObjectType getType() const
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
ActiveObjectType getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment(u32 dtime_s);
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
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void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
bool isStaticAllowed() const
{ return m_prop.static_save; }
void getStaticData(std::string *result) const;
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u16 punch(v3f dir,
const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
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float time_from_last_punch = 1000000.0f);
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void rightClick(ServerActiveObject *clicker);
void setPos(const v3f &pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
std::string getDescription();
void setHP(s32 hp, const PlayerHPChangeReason &reason);
u16 getHP() const;
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
void addVelocity(v3f velocity)
{
m_velocity += velocity;
}
v3f getVelocity();
void setAcceleration(v3f acceleration);
v3f getAcceleration();
void setTextureMod(const std::string &mod);
std::string getTextureMod() const;
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
bool getCollisionBox(aabb3f *toset) const;
bool getSelectionBox(aabb3f *toset) const;
bool collideWithObjects() const;
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private:
std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
std::string generateSetTextureModCommand() const;
static std::string generateSetSpriteCommand(v2s16 p, u16 num_frames, f32 framelength,
bool select_horiz_by_yawpitch);
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std::string m_init_name;
std::string m_init_state;
bool m_registered = false;
v3f m_velocity;
v3f m_acceleration;
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v3f m_last_sent_position;
v3f m_last_sent_velocity;
v3f m_last_sent_rotation;
float m_last_sent_position_timer = 0.0f;
float m_last_sent_move_precision = 0.0f;
std::string m_current_texture_modifier = "";
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};