minetest/games/devtest/mods/testnodes/overlays.lua

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local S = core.get_translator("testnodes")
core.register_node("testnodes:overlay", {
description = S("Texture Overlay Test Node") .. "\n" ..
S("Uncolorized"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:overlay_color_all", {
description = S("Texture Overlay Test Node, Colorized") .. "\n" ..
S("param2 changes color"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:overlay_color_overlay", {
description = S("Texture Overlay Test Node, Colorized Overlay") .. "\n" ..
S("param2 changes color of overlay"),
tiles = {{name = "testnodes_overlayable.png", color="white"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:overlay_color_overlayed", {
description = S("Texture Overlay Test Node, Colorized Base") .. "\n" ..
S("param2 changes color of base texture"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png", color="white"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
local global_overlay_color = "#FF2000"
core.register_node("testnodes:overlay_global", {
description = S("Texture Overlay Test Node, Global Color") .. "\n" ..
S("Global color = @1", global_overlay_color),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:overlay_global_color_all", {
description = S("Texture Overlay Test Node, Global Color + Colorized") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:overlay_global_color_overlay", {
description = S("Texture Overlay Test Node, Global Color + Colorized Overlay") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color of overlay"),
tiles = {{name = "testnodes_overlayable.png", color=global_overlay_color}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:overlay_global_color_overlayed", {
description = S("Texture Overlay Test Node, Global Color + Colorized Base") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color of base texture"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png", color=global_overlay_color}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})