minetest/games/devtest/mods/util_commands/init.lua

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core.register_chatcommand("hotbar", {
params = "<size>",
description = "Set hotbar size",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local size = tonumber(param)
if not size then
return false, "Missing or incorrect size parameter!"
end
local ok = player:hud_set_hotbar_itemcount(size)
if ok then
return true
else
return false, "Invalid item count!"
end
end,
})
core.register_chatcommand("hp", {
params = "<hp>",
description = "Set your health",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local hp = tonumber(param)
if not hp or core.is_nan(hp) or hp < 0 or hp > 65535 then
return false, "Missing or incorrect hp parameter!"
end
player:set_hp(hp)
return true
end,
})
local s_infplace = core.settings:get("devtest_infplace")
if s_infplace == "true" then
infplace = true
elseif s_infplace == "false" then
infplace = false
else
infplace = core.is_creative_enabled("")
end
core.register_chatcommand("infplace", {
params = "",
description = "Toggle infinite node placement",
func = function(name, param)
infplace = not infplace
if infplace then
core.chat_send_all("Infinite node placement enabled!")
core.log("action", "Infinite node placement enabled")
else
core.chat_send_all("Infinite node placement disabled!")
core.log("action", "Infinite node placement disabled")
end
return true
end,
})
core.register_chatcommand("detach", {
params = "[<radius>]",
description = "Detach all objects nearby",
func = function(name, param)
local radius = tonumber(param)
if type(radius) ~= "number" then
radius = 8
end
if radius < 1 then
radius = 1
end
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local objs = core.get_objects_inside_radius(player:get_pos(), radius)
local num = 0
for o=1, #objs do
if objs[o]:get_attach() then
objs[o]:set_detach()
num = num + 1
end
end
return true, string.format("%d object(s) detached.", num)
end,
})
core.register_chatcommand("use_tool", {
params = "(dig <group> <leveldiff>) | (hit <damage_group> <time_from_last_punch>) [<uses>]",
description = "Apply tool wear a number of times, as if it were used for digging",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
local mode, group, level, uses = string.match(param, "([a-z]+) ([a-z0-9]+) (-?%d+) (%d+)")
if not mode then
mode, group, level = string.match(param, "([a-z]+) ([a-z0-9]+) (-?%d+)")
uses = 1
end
if not mode or not group or not level then
return false
end
if mode ~= "dig" and mode ~= "hit" then
return false
end
local tool = player:get_wielded_item()
local caps = tool:get_tool_capabilities()
if not caps or tool:get_count() == 0 then
return false, "No tool in hand."
end
local actual_uses = 0
for u=1, uses do
local wear = tool:get_wear()
local dp
if mode == "dig" then
dp = core.get_dig_params({[group]=3, level=level}, caps, wear)
else
dp = core.get_hit_params({[group]=100}, caps, level, wear)
end
tool:add_wear(dp.wear)
actual_uses = actual_uses + 1
if tool:get_count() == 0 then
break
end
end
player:set_wielded_item(tool)
if tool:get_count() == 0 then
return true, string.format("Tool used %d time(s). "..
"The tool broke after %d use(s).", uses, actual_uses)
else
local wear = tool:get_wear()
return true, string.format("Tool used %d time(s). "..
"Final wear=%d", uses, wear)
end
end,
})
-- Unlimited node placement
core.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return infplace
end
end)
-- Don't pick up if the item is already in the inventory
local old_handle_node_drops = core.handle_node_drops
function core.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or not infplace then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
if inv then
for _, item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
end
core.register_chatcommand("set_displayed_itemcount", {
params = "(-s \"<string>\" [-c <color>]) | -a <alignment_num>",
description = "Set the displayed itemcount of the wielded item",
func = function(name, param)
local player = core.get_player_by_name(name)
local item = player:get_wielded_item()
local meta = item:get_meta()
local flag1 = param:sub(1, 2)
if flag1 == "-s" then
if param:sub(3, 4) ~= " \"" then
return false, "Error: Space and string with \"s expected after -s."
end
local se = param:find("\"", 5, true)
if not se then
return false, "Error: String with two \"s expected after -s."
end
local s = param:sub(5, se - 1)
if param:sub(se + 1, se + 4) == " -c " then
s = core.colorize(param:sub(se + 5), s)
end
meta:set_string("count_meta", s)
elseif flag1 == "-a" then
local num = tonumber(param:sub(4))
if not num then
return false, "Error: Invalid number: "..param:sub(4)
end
meta:set_int("count_alignment", num)
else
return false
end
player:set_wielded_item(item)
return true, "Displayed itemcount set."
end,
})
core.register_chatcommand("dump_item", {
params = "",
description = "Prints a dump of the wielded item in table form",
func = function(name, param)
local player = core.get_player_by_name(name)
local item = player:get_wielded_item()
local str = dump(item:to_table())
print(str)
return true, str
end,
})
core.register_chatcommand("dump_itemdef", {
params = "",
description = "Prints a dump of the wielded item's definition in table form",
func = function(name, param)
local player = core.get_player_by_name(name)
local str = dump(player:get_wielded_item():get_definition())
print(str)
return true, str
end,
})
core.register_chatcommand("dump_wear_bar", {
params = "",
description = "Prints a dump of the wielded item's wear bar parameters in table form",
func = function(name, param)
local player = core.get_player_by_name(name)
local item = player:get_wielded_item()
local str = dump(item:get_wear_bar_params())
print(str)
return true, str
end,
})
core.register_chatcommand("set_saturation", {
params = "<saturation>",
description = "Set the saturation for current player.",
func = function(player_name, param)
local saturation = tonumber(param)
core.get_player_by_name(player_name):set_lighting({saturation = saturation })
end
})