mirror of
https://github.com/minetest/minetest.git
synced 2024-12-05 14:03:15 +01:00
24 lines
892 B
Plaintext
24 lines
892 B
Plaintext
|
uniform sampler2D ShadowMapClientMap;
|
||
|
#ifdef COLORED_SHADOWS
|
||
|
uniform sampler2D ShadowMapClientMapTraslucent;
|
||
|
#endif
|
||
|
uniform sampler2D ShadowMapSamplerdynamic;
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
#ifdef COLORED_SHADOWS
|
||
|
vec2 first_depth = texture2D(ShadowMapClientMap, gl_TexCoord[0].st).rg;
|
||
|
vec2 depth_splitdynamics = vec2(texture2D(ShadowMapSamplerdynamic, gl_TexCoord[2].st).r, 0.0);
|
||
|
if (first_depth.r > depth_splitdynamics.r)
|
||
|
first_depth = depth_splitdynamics;
|
||
|
vec2 depth_color = texture2D(ShadowMapClientMapTraslucent, gl_TexCoord[1].st).rg;
|
||
|
gl_FragColor = vec4(first_depth.r, first_depth.g, depth_color.r, depth_color.g);
|
||
|
#else
|
||
|
float first_depth = texture2D(ShadowMapClientMap, gl_TexCoord[0].st).r;
|
||
|
float depth_splitdynamics = texture2D(ShadowMapSamplerdynamic, gl_TexCoord[2].st).r;
|
||
|
first_depth = min(first_depth, depth_splitdynamics);
|
||
|
gl_FragColor = vec4(first_depth, 0.0, 0.0, 1.0);
|
||
|
#endif
|
||
|
|
||
|
}
|