minetest/games/devtest/mods/unittests/entity.lua

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local log = {}
local function insert_log(...)
log[#log+1] = string.format(...)
end
local function objref_str(self, ref)
if ref and ref:is_player() then
return "player"
end
return self.object == ref and "self" or tostring(ref)
end
core.register_entity("unittests:callbacks", {
initial_properties = {
hp_max = 5,
visual = "upright_sprite",
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textures = { "unittests_callback.png" },
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
self.object:set_armor_groups({test = 100})
assert(self.object:get_hp() == self.initial_properties.hp_max)
insert_log("on_activate(%d)", #staticdata)
end,
on_deactivate = function(self, removal)
insert_log("on_deactivate(%s)", tostring(removal))
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
insert_log("on_punch(%s, %.1f, %d)", objref_str(self, puncher),
time_from_last_punch, damage)
end,
on_death = function(self, killer)
assert(self.object:get_hp() == 0)
insert_log("on_death(%s)", objref_str(self, killer))
end,
on_rightclick = function(self, clicker)
insert_log("on_rightclick(%s)", objref_str(self, clicker))
end,
on_attach_child = function(self, child)
insert_log("on_attach_child(%s)", objref_str(self, child))
end,
on_detach_child = function(self, child)
insert_log("on_detach_child(%s)", objref_str(self, child))
end,
on_detach = function(self, parent)
insert_log("on_detach(%s)", objref_str(self, parent))
end,
get_staticdata = function(self)
assert(false)
end,
})
--
local function check_log(expect)
if #expect ~= #log then
error("Log mismatch: " .. core.write_json(log))
end
for i, s in ipairs(expect) do
if log[i] ~= s then
error("Log mismatch at " .. i .. ": " .. core.write_json(log))
end
end
log = {} -- clear it for next time
end
local function test_entity_lifecycle(_, pos)
log = {}
-- with binary in staticdata
local obj = core.add_entity(pos, "unittests:callbacks", "abc\000def")
assert(obj and obj:is_valid())
check_log({"on_activate(7)"})
obj:set_hp(0)
check_log({"on_death(nil)", "on_deactivate(true)"})
assert(not obj:is_valid())
end
unittests.register("test_entity_lifecycle", test_entity_lifecycle, {map=true})
local function test_entity_interact(_, pos)
log = {}
local obj = core.add_entity(pos, "unittests:callbacks")
check_log({"on_activate(0)"})
-- rightclick
obj:right_click(obj)
check_log({"on_rightclick(self)"})
-- useless punch
obj:punch(obj, 0.5, {})
check_log({"on_punch(self, 0.5, 0)"})
-- fatal punch
obj:punch(obj, 1.9, {
full_punch_interval = 1.0,
damage_groups = { test = 10 },
})
check_log({
-- does 10 damage even though we only have 5 hp
"on_punch(self, 1.9, 10)",
"on_death(self)",
"on_deactivate(true)"
})
end
unittests.register("test_entity_interact", test_entity_interact, {map=true})
local function test_entity_attach(player, pos)
log = {}
local obj = core.add_entity(pos, "unittests:callbacks")
check_log({"on_activate(0)"})
-- attach player to entity
player:set_attach(obj)
check_log({"on_attach_child(player)"})
player:set_detach()
check_log({"on_detach_child(player)"})
-- attach entity to player
obj:set_attach(player)
check_log({})
obj:set_detach()
check_log({"on_detach(player)"})
obj:remove()
end
unittests.register("test_entity_attach", test_entity_attach, {player=true, map=true})
core.register_entity("unittests:dummy", {
initial_properties = {
hp_max = 1,
visual = "upright_sprite",
textures = { "no_texture.png" },
static_save = false,
},
})
local function test_entity_raycast(_, pos)
local obj1 = core.add_entity(pos, "unittests:dummy")
local obj2 = core.add_entity(pos:offset(1, 0, 0), "unittests:dummy")
local raycast = core.raycast(pos:offset(-1, 0, 0), pos:offset(2, 0, 0), true, false)
for pt in raycast do
if pt.type == "object" then
assert(pt.ref == obj1)
obj1:remove()
obj2:remove()
obj1 = nil -- object should be hit exactly one
end
end
assert(obj1 == nil)
end
unittests.register("test_entity_raycast", test_entity_raycast, {map=true})
local function test_object_iterator(pos, make_iterator)
local obj1 = core.add_entity(pos, "unittests:dummy")
local obj2 = core.add_entity(pos, "unittests:dummy")
assert(obj1 and obj2)
local found = false
-- As soon as we find one of the objects, we remove both, invalidating the other.
for obj in make_iterator() do
assert(obj:is_valid())
if obj == obj1 or obj == obj2 then
obj1:remove()
obj2:remove()
found = true
end
end
assert(found)
end
unittests.register("test_objects_inside_radius", function(_, pos)
test_object_iterator(pos, function()
return core.objects_inside_radius(pos, 1)
end)
end, {map=true})
unittests.register("test_objects_in_area", function(_, pos)
test_object_iterator(pos, function()
return core.objects_in_area(pos:offset(-1, -1, -1), pos:offset(1, 1, 1))
end)
end, {map=true})