minetest/games/devtest/mods/testnodes/liquids.lua

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-- Add liquids for ranges and viscosity levels 0-8
for d=0, 8 do
local tt_normal
if d == 0 then
tt_normal = "\n".."Swimmable, renewable liquid"
else
tt_normal = "\n".."Swimmable, spreading, renewable liquid"
end
core.register_node("testnodes:rliquid_"..d, {
description = "Test Liquid Source, Range "..d..
tt_normal .. "\n" .. "(falling & floating node)",
drawtype = "liquid",
tiles = {"testnodes_liquidsource_r"..d..".png"},
special_tiles = {
{name = "testnodes_liquidsource_r"..d..".png", backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png", backface_culling = true},
},
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use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
liquid_alternative_source = "testnodes:rliquid_"..d,
liquid_range = d,
-- Also use these nodes to test falling, floating liquid source nodes
groups = {float = 1, falling_node = 1},
})
core.register_node("testnodes:rliquid_flowing_"..d, {
description = "Flowing Test Liquid, Range "..d..
tt_normal,
drawtype = "flowingliquid",
tiles = {"testnodes_liquidflowing_r"..d..".png"},
special_tiles = {
{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false},
},
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use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d,
liquid_alternative_source = "testnodes:rliquid_"..d,
liquid_range = d,
})
if d <= 7 then
local tt_reduced = ""
if d > 0 then
tt_reduced = "\n".."Reduced swimming/spreading speed"
end
local mod = "^[colorize:#000000:127"
core.register_node("testnodes:vliquid_"..d, {
description = "Test Liquid Source, Viscosity/Resistance "..d.."\n"..
"Swimmable, spreading, renewable liquid"..
tt_reduced,
drawtype = "liquid",
tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
},
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use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vliquid_"..d,
liquid_viscosity = d,
})
core.register_node("testnodes:vliquid_flowing_"..d, {
description = "Flowing Test Liquid, Viscosity/Resistance "..d.."\n"..
"Swimmable, spreading, renewable liquid"..
tt_reduced,
drawtype = "flowingliquid",
tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
},
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use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vliquid_"..d,
liquid_viscosity = d,
})
mod = "^[colorize:#000000:192"
local v = 4
core.register_node("testnodes:vrliquid_"..d, {
description = "Test Liquid Source, Viscosity "..v..", Resistance "..d.."\n"..
"Swimmable, spreading, renewable liquid"..
tt_reduced,
drawtype = "liquid",
tiles = {"testnodes_liquidsource_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "source",
liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vrliquid_"..d,
liquid_viscosity = v,
move_resistance = d,
})
core.register_node("testnodes:vrliquid_flowing_"..d, {
description = "Flowing Test Liquid, Viscosity "..v..", Resistance "..d.."\n"..
"Swimmable, spreading, renewable liquid"..
tt_reduced,
drawtype = "flowingliquid",
tiles = {"testnodes_liquidflowing_r"..d..".png"..mod},
special_tiles = {
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
{name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
liquidtype = "flowing",
liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d,
liquid_alternative_source = "testnodes:vrliquid_"..d,
liquid_viscosity = v,
move_resistance = d,
})
end
end