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144 lines
3.0 KiB
C++
144 lines
3.0 KiB
C++
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include <sstream>
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#include "gamedef.h"
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#include "inventory.h"
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class TestInventory : public TestBase {
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public:
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TestInventory() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestInventory"; }
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void runTests(IGameDef *gamedef);
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void testSerializeDeserialize(IItemDefManager *idef);
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static const char *serialized_inventory;
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static const char *serialized_inventory_2;
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};
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static TestInventory g_test_instance;
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void TestInventory::runTests(IGameDef *gamedef)
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{
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TEST(testSerializeDeserialize, gamedef->getItemDefManager());
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestInventory::testSerializeDeserialize(IItemDefManager *idef)
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{
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Inventory inv(idef);
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std::istringstream is(serialized_inventory, std::ios::binary);
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inv.deSerialize(is);
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UASSERT(inv.getList("0"));
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UASSERT(!inv.getList("main"));
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inv.getList("0")->setName("main");
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UASSERT(!inv.getList("0"));
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UASSERT(inv.getList("main"));
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UASSERTEQ(u32, inv.getList("main")->getWidth(), 3);
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inv.getList("main")->setWidth(5);
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std::ostringstream inv_os(std::ios::binary);
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inv.serialize(inv_os);
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UASSERTEQ(std::string, inv_os.str(), serialized_inventory_2);
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}
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const char *TestInventory::serialized_inventory =
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"List 0 32\n"
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"Width 3\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Item default:cobble 61\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Item default:dirt 71\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Item default:dirt 99\n"
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"Item default:cobble 38\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"EndInventoryList\n"
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"EndInventory\n";
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const char *TestInventory::serialized_inventory_2 =
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"List main 32\n"
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"Width 5\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Item default:cobble 61\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Item default:dirt 71\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Item default:dirt 99\n"
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"Item default:cobble 38\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"Empty\n"
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"EndInventoryList\n"
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"EndInventory\n";
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