minetest/src/unittest/test_modchannels.cpp

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "gamedef.h"
#include "modchannels.h"
class TestModChannels : public TestBase
{
public:
TestModChannels() { TestManager::registerTestModule(this); }
const char *getName() { return "TestModChannels"; }
void runTests(IGameDef *gamedef);
void testJoinChannel(IGameDef *gamedef);
void testLeaveChannel(IGameDef *gamedef);
void testSendMessageToChannel(IGameDef *gamedef);
};
static TestModChannels g_test_instance;
void TestModChannels::runTests(IGameDef *gamedef)
{
TEST(testJoinChannel, gamedef);
TEST(testLeaveChannel, gamedef);
TEST(testSendMessageToChannel, gamedef);
}
void TestModChannels::testJoinChannel(IGameDef *gamedef)
{
// Test join
UASSERT(gamedef->joinModChannel("test_join_channel"));
// Test join (fail, already join)
UASSERT(!gamedef->joinModChannel("test_join_channel"));
}
void TestModChannels::testLeaveChannel(IGameDef *gamedef)
{
// Test leave (not joined)
UASSERT(!gamedef->leaveModChannel("test_leave_channel"));
UASSERT(gamedef->joinModChannel("test_leave_channel"));
// Test leave (joined)
UASSERT(gamedef->leaveModChannel("test_leave_channel"));
}
void TestModChannels::testSendMessageToChannel(IGameDef *gamedef)
{
// Test sendmsg (not joined)
UASSERT(!gamedef->sendModChannelMessage(
"test_sendmsg_channel", "testmsgchannel"));
UASSERT(gamedef->joinModChannel("test_sendmsg_channel"));
// Test sendmsg (joined)
UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel"));
}