mirror of
https://github.com/minetest/minetest.git
synced 2024-12-15 18:59:21 +01:00
33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
|
uniform sampler2D baseTexture;
|
||
|
uniform sampler2D normalTexture;
|
||
|
uniform vec3 yawVec;
|
||
|
|
||
|
void main (void)
|
||
|
{
|
||
|
vec2 uv = gl_TexCoord[0].st;
|
||
|
|
||
|
//texture sampling rate
|
||
|
const float step = 1.0 / 256.0;
|
||
|
float tl = texture2D(normalTexture, vec2(uv.x - step, uv.y + step)).r;
|
||
|
float t = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
|
||
|
float tr = texture2D(normalTexture, vec2(uv.x + step, uv.y + step)).r;
|
||
|
float r = texture2D(normalTexture, vec2(uv.x + step, uv.y)).r;
|
||
|
float br = texture2D(normalTexture, vec2(uv.x + step, uv.y - step)).r;
|
||
|
float b = texture2D(normalTexture, vec2(uv.x, uv.y - step)).r;
|
||
|
float bl = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
|
||
|
float l = texture2D(normalTexture, vec2(uv.x - step, uv.y)).r;
|
||
|
float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
|
||
|
float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
|
||
|
vec4 bump = vec4 (normalize(vec3 (dX, dY, 0.1)),1.0);
|
||
|
float height = 2.0 * texture2D(normalTexture, vec2(uv.x, uv.y)).r - 1.0;
|
||
|
vec4 base = texture2D(baseTexture, uv).rgba;
|
||
|
vec3 L = normalize(vec3(0.0, 0.75, 1.0));
|
||
|
float specular = pow(clamp(dot(reflect(L, bump.xyz), yawVec), 0.0, 1.0), 1.0);
|
||
|
float diffuse = dot(yawVec, bump.xyz);
|
||
|
|
||
|
vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
|
||
|
vec4 col = vec4(color.rgb, base.a);
|
||
|
col *= gl_Color;
|
||
|
gl_FragColor = vec4(col.rgb, base.a);
|
||
|
}
|