mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 18:13:46 +01:00
248 lines
8.8 KiB
Lua
248 lines
8.8 KiB
Lua
|
--Minetest
|
||
|
--Copyright (C) 2013 sapier
|
||
|
--
|
||
|
--This program is free software; you can redistribute it and/or modify
|
||
|
--it under the terms of the GNU Lesser General Public License as published by
|
||
|
--the Free Software Foundation; either version 2.1 of the License, or
|
||
|
--(at your option) any later version.
|
||
|
--
|
||
|
--This program is distributed in the hope that it will be useful,
|
||
|
--but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
--GNU Lesser General Public License for more details.
|
||
|
--
|
||
|
--You should have received a copy of the GNU Lesser General Public License along
|
||
|
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||
|
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
local function dlg_confirm_reset_formspec(data)
|
||
|
local retval =
|
||
|
"size[8,3]" ..
|
||
|
"label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]"..
|
||
|
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;"..
|
||
|
fgettext("Yes") .. "]" ..
|
||
|
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;"..
|
||
|
fgettext("No!!!") .. "]"
|
||
|
return retval
|
||
|
end
|
||
|
|
||
|
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
|
||
|
|
||
|
if fields["dlg_reset_singleplayer_confirm"] ~= nil then
|
||
|
|
||
|
local worldlist = core.get_worlds()
|
||
|
local found_singleplayerworld = false
|
||
|
|
||
|
for i=1,#worldlist,1 do
|
||
|
if worldlist[i].name == "singleplayerworld" then
|
||
|
found_singleplayerworld = true
|
||
|
gamedata.worldindex = i
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if found_singleplayerworld then
|
||
|
core.delete_world(gamedata.worldindex)
|
||
|
end
|
||
|
|
||
|
core.create_world("singleplayerworld", 1)
|
||
|
|
||
|
worldlist = core.get_worlds()
|
||
|
|
||
|
found_singleplayerworld = false
|
||
|
|
||
|
for i=1,#worldlist,1 do
|
||
|
if worldlist[i].name == "singleplayerworld" then
|
||
|
found_singleplayerworld = true
|
||
|
gamedata.worldindex = i
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
this.parent:show()
|
||
|
this:hide()
|
||
|
this:delete()
|
||
|
end
|
||
|
|
||
|
local function showconfirm_reset(tabview)
|
||
|
local new_dlg = dialog_create("reset_spworld",
|
||
|
dlg_confirm_reset_formspec,
|
||
|
dlg_confirm_reset_btnhandler,
|
||
|
nil,
|
||
|
tabview)
|
||
|
tabview:hide()
|
||
|
new_dlg:show()
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
local function formspec(tabview, name, tabdata)
|
||
|
local tab_string =
|
||
|
"vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
|
||
|
"box[0.75,0;3.25,4;#999999]" ..
|
||
|
"checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
|
||
|
.. dump(core.setting_getbool("new_style_leaves")) .. "]"..
|
||
|
"checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
|
||
|
.. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]"..
|
||
|
"checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]"..
|
||
|
"checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
|
||
|
.. dump(core.setting_getbool("opaque_water")) .. "]"..
|
||
|
"checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
|
||
|
.. dump(core.setting_getbool("preload_item_visuals")) .. "]"..
|
||
|
"checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_particles")) .. "]"..
|
||
|
"checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
|
||
|
.. dump(core.setting_getbool("liquid_finite")) .. "]"..
|
||
|
"box[4.25,0;3.25,2.5;#999999]" ..
|
||
|
"checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
|
||
|
.. dump(core.setting_getbool("mip_map")) .. "]"..
|
||
|
"checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
|
||
|
.. dump(core.setting_getbool("anisotropic_filter")) .. "]"..
|
||
|
"checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
|
||
|
.. dump(core.setting_getbool("bilinear_filter")) .. "]"..
|
||
|
"checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
|
||
|
.. dump(core.setting_getbool("trilinear_filter")) .. "]"..
|
||
|
"box[7.75,0;4,3.5;#999999]" ..
|
||
|
"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_shaders")) .. "]"..
|
||
|
"button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
|
||
|
|
||
|
local android = false
|
||
|
if android then
|
||
|
tab_string = tab_string ..
|
||
|
"box[4.25,2.75;3.25,2.5;#999999]" ..
|
||
|
"checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";"
|
||
|
.. dump(core.setting_getbool("touchtarget")) .. "]" ..
|
||
|
"button[8,4.5;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]"
|
||
|
end
|
||
|
|
||
|
if core.setting_get("touchscreen_threshold") ~= nil then
|
||
|
tab_string = tab_string ..
|
||
|
"label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" ..
|
||
|
"dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" ..
|
||
|
((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
|
||
|
end
|
||
|
|
||
|
if core.setting_getbool("enable_shaders") then
|
||
|
tab_string = tab_string ..
|
||
|
"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]"..
|
||
|
"checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]"..
|
||
|
"checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_waving_water")) .. "]"..
|
||
|
"checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]"..
|
||
|
"checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
|
||
|
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
|
||
|
else
|
||
|
tab_string = tab_string ..
|
||
|
"textlist[8.33,0.7;3,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
|
||
|
"textlist[8.33,1.2;3,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
|
||
|
"textlist[8.33,1.7;3,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
|
||
|
"textlist[8.33,2.2;3,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
|
||
|
"textlist[8.33,2.7;3,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
|
||
|
end
|
||
|
return tab_string
|
||
|
end
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||
|
if fields["cb_fancy_trees"] then
|
||
|
core.setting_set("new_style_leaves", fields["cb_fancy_trees"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_smooth_lighting"] then
|
||
|
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_3d_clouds"] then
|
||
|
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_opaque_water"] then
|
||
|
core.setting_set("opaque_water", fields["cb_opaque_water"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_mipmapping"] then
|
||
|
core.setting_set("mip_map", fields["cb_mipmapping"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_anisotrophic"] then
|
||
|
core.setting_set("anisotropic_filter", fields["cb_anisotrophic"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_bilinear"] then
|
||
|
core.setting_set("bilinear_filter", fields["cb_bilinear"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_trilinear"] then
|
||
|
core.setting_set("trilinear_filter", fields["cb_trilinear"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_shaders"] then
|
||
|
if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then
|
||
|
core.setting_set("enable_shaders", "false")
|
||
|
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
|
||
|
else
|
||
|
core.setting_set("enable_shaders", fields["cb_shaders"])
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_pre_ivis"] then
|
||
|
core.setting_set("preload_item_visuals", fields["cb_pre_ivis"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_particles"] then
|
||
|
core.setting_set("enable_particles", fields["cb_particles"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_finite_liquid"] then
|
||
|
core.setting_set("liquid_finite", fields["cb_finite_liquid"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_bumpmapping"] then
|
||
|
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
|
||
|
end
|
||
|
if fields["cb_parallax"] then
|
||
|
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_waving_water"] then
|
||
|
core.setting_set("enable_waving_water", fields["cb_waving_water"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_waving_leaves"] then
|
||
|
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
|
||
|
end
|
||
|
if fields["cb_waving_plants"] then
|
||
|
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["btn_change_keys"] ~= nil then
|
||
|
core.show_keys_menu()
|
||
|
return true
|
||
|
end
|
||
|
if fields["cb_touchscreen_target"] then
|
||
|
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["dd_touchthreshold"] then
|
||
|
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
|
||
|
return true
|
||
|
end
|
||
|
if fields["btn_reset_singleplayer"] then
|
||
|
showconfirm_reset(this)
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
|
||
|
tab_settings = {
|
||
|
name = "settings",
|
||
|
caption = fgettext("Settings"),
|
||
|
cbf_formspec = formspec,
|
||
|
cbf_button_handler = handle_settings_buttons
|
||
|
}
|