mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 21:43:44 +01:00
88 lines
2.6 KiB
C
88 lines
2.6 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "IReferenceCounted.h"
|
||
|
#include "EAttributes.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace video
|
||
|
{
|
||
|
class ITexture;
|
||
|
} // end namespace video
|
||
|
namespace io
|
||
|
{
|
||
|
|
||
|
//! Provides a generic interface for attributes and their values and the possibility to serialize them
|
||
|
class IAttributes : public virtual IReferenceCounted
|
||
|
{
|
||
|
public:
|
||
|
//! Returns the type of an attribute
|
||
|
//! \param attributeName: Name for the attribute
|
||
|
virtual E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const = 0;
|
||
|
|
||
|
//! Returns if an attribute with a name exists
|
||
|
virtual bool existsAttribute(const c8 *attributeName) const = 0;
|
||
|
|
||
|
//! Removes all attributes
|
||
|
virtual void clear() = 0;
|
||
|
|
||
|
/*
|
||
|
|
||
|
Integer Attribute
|
||
|
|
||
|
*/
|
||
|
|
||
|
//! Adds an attribute as integer
|
||
|
virtual void addInt(const c8 *attributeName, s32 value) = 0;
|
||
|
|
||
|
//! Sets an attribute as integer value
|
||
|
virtual void setAttribute(const c8 *attributeName, s32 value) = 0;
|
||
|
|
||
|
//! Gets an attribute as integer value
|
||
|
//! \param attributeName: Name of the attribute to get.
|
||
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||
|
//! \return Returns value of the attribute previously set by setAttribute()
|
||
|
virtual s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const = 0;
|
||
|
|
||
|
/*
|
||
|
|
||
|
Float Attribute
|
||
|
|
||
|
*/
|
||
|
|
||
|
//! Adds an attribute as float
|
||
|
virtual void addFloat(const c8 *attributeName, f32 value) = 0;
|
||
|
|
||
|
//! Sets a attribute as float value
|
||
|
virtual void setAttribute(const c8 *attributeName, f32 value) = 0;
|
||
|
|
||
|
//! Gets an attribute as float value
|
||
|
//! \param attributeName: Name of the attribute to get.
|
||
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||
|
//! \return Returns value of the attribute previously set by setAttribute()
|
||
|
virtual f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const = 0;
|
||
|
|
||
|
/*
|
||
|
Bool Attribute
|
||
|
*/
|
||
|
|
||
|
//! Adds an attribute as bool
|
||
|
virtual void addBool(const c8 *attributeName, bool value) = 0;
|
||
|
|
||
|
//! Sets an attribute as boolean value
|
||
|
virtual void setAttribute(const c8 *attributeName, bool value) = 0;
|
||
|
|
||
|
//! Gets an attribute as boolean value
|
||
|
//! \param attributeName: Name of the attribute to get.
|
||
|
//! \param defaultNotFound Value returned when attributeName was not found
|
||
|
//! \return Returns value of the attribute previously set by setAttribute()
|
||
|
virtual bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const = 0;
|
||
|
};
|
||
|
|
||
|
} // end namespace io
|
||
|
} // end namespace irr
|