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Optimize interaction distance checker (#8193)
The "what" parameter is being passed by value, most likely by accident as the type is "const std::string". Convert it to a reference by adding the missing "&".
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@ -952,7 +952,7 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
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// the previous addition has been successfully removed
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// the previous addition has been successfully removed
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}
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}
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bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string what)
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bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
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{
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{
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PlayerSAO *playersao = player->getPlayerSAO();
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PlayerSAO *playersao = player->getPlayerSAO();
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const InventoryList *hlist = playersao->getInventory()->getList("hand");
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const InventoryList *hlist = playersao->getInventory()->getList("hand");
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@ -477,7 +477,7 @@ private:
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void RespawnPlayer(session_t peer_id);
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void RespawnPlayer(session_t peer_id);
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void DeleteClient(session_t peer_id, ClientDeletionReason reason);
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void DeleteClient(session_t peer_id, ClientDeletionReason reason);
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void UpdateCrafting(RemotePlayer *player);
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void UpdateCrafting(RemotePlayer *player);
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bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string what);
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bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);
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void handleChatInterfaceEvent(ChatEvent *evt);
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void handleChatInterfaceEvent(ChatEvent *evt);
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