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Fix some memory leaks on packet sending.
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5a5854ea9d
commit
009149a073
@ -956,6 +956,7 @@ void Client::Send(NetworkPacket* pkt)
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serverCommandFactoryTable[pkt->getCommand()].channel,
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pkt,
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serverCommandFactoryTable[pkt->getCommand()].reliable);
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delete pkt;
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}
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void Client::interact(u8 action, const PointedThing& pointed)
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@ -1729,6 +1729,7 @@ void ConnectionSendThread::connect(Address address)
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m_connection->SetPeerID(PEER_ID_INEXISTENT);
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NetworkPacket* pkt = new NetworkPacket(0,0);
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m_connection->Send(PEER_ID_SERVER, 0, pkt, true);
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delete pkt;
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}
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void ConnectionSendThread::disconnect()
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@ -2079,24 +2079,19 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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float maxd = far_d_nodes*BS;
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v3f p_f = intToFloat(p, BS);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 6);
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*pkt << p;
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std::list<u16> clients = m_clients.getClientIDs();
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for(std::list<u16>::iterator
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i = clients.begin();
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i != clients.end(); ++i)
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{
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if(far_players)
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{
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i != clients.end(); ++i) {
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if(far_players) {
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// Get player
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Player *player = m_env->getPlayer(*i);
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if(player)
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{
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if(Player *player = m_env->getPlayer(*i)) {
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// If player is far away, only set modified blocks not sent
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v3f player_pos = player->getPosition();
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if(player_pos.getDistanceFrom(p_f) > maxd)
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{
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if(player_pos.getDistanceFrom(p_f) > maxd) {
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far_players->push_back(*i);
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continue;
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}
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@ -2139,7 +2134,7 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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}
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}
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
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m_clients.Lock();
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RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
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if (client != 0) {
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@ -2010,6 +2010,8 @@ struct TestConnection: public TestBase
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<< std::endl;
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UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
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delete pkt;
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}
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u16 peer_id_client = 2;
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@ -2074,6 +2076,8 @@ struct TestConnection: public TestBase
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UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
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UASSERT(peer_id == PEER_ID_SERVER);
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delete pkt;
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}
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// Check peer handlers
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