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https://github.com/minetest/minetest.git
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Convert spaces to tabs (#13506)
* Convert spaces to tabs * Desour reviews 1-3 fix * Desour fixes * Undo alignment changes
This commit is contained in:
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f4cb16cc2d
commit
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@ -87,10 +87,10 @@ class UpscaleStep : public RenderStep
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{
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public:
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virtual void setRenderSource(RenderSource *source) override { m_source = source; }
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virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
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virtual void reset(PipelineContext &context) override {};
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virtual void run(PipelineContext &context) override;
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virtual void setRenderSource(RenderSource *source) override { m_source = source; }
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virtual void setRenderTarget(RenderTarget *target) override { m_target = target; }
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virtual void reset(PipelineContext &context) override {};
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virtual void run(PipelineContext &context) override;
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private:
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RenderSource *m_source;
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RenderTarget *m_target;
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@ -23,8 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "database-postgresql.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <winsock2.h>
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#include <windows.h>
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#include <winsock2.h>
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#else
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#include <netinet/in.h>
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#endif
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@ -127,7 +127,7 @@ bool PathStartsWith(const std::string &path, const std::string &prefix);
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// removed: If non-NULL, receives the removed component(s).
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// count: Number of components to remove
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std::string RemoveLastPathComponent(const std::string &path,
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std::string *removed = NULL, int count = 1);
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std::string *removed = NULL, int count = 1);
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// Remove "." and ".." path components and for every ".." removed, remove
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// the last normal path component before it. Unlike AbsolutePath,
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@ -36,7 +36,7 @@ struct InventoryLocation
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CURRENT_PLAYER,
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PLAYER,
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NODEMETA,
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DETACHED,
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DETACHED,
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} type;
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std::string name; // PLAYER, DETACHED
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@ -115,9 +115,9 @@ public:
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// Get an inventory (server and client)
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virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
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// Set modified (will be saved and sent over network; only on server)
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// Set modified (will be saved and sent over network; only on server)
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virtual void setInventoryModified(const InventoryLocation &loc) {}
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// Send inventory action to server (only on client)
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// Send inventory action to server (only on client)
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virtual void inventoryAction(InventoryAction *a){}
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};
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@ -20,10 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lighting.h"
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AutoExposure::AutoExposure()
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: luminance_min(-3.f),
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luminance_max(-3.f),
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exposure_correction(0.0f),
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speed_dark_bright(1000.f),
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speed_bright_dark(1000.f),
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center_weight_power(1.f)
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: luminance_min(-3.f),
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luminance_max(-3.f),
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exposure_correction(0.0f),
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speed_dark_bright(1000.f),
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speed_bright_dark(1000.f),
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center_weight_power(1.f)
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{}
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@ -30,27 +30,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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struct AutoExposure
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{
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/// @brief Minimum boundary for computed luminance
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float luminance_min;
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/// @brief Maximum boundary for computed luminance
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float luminance_max;
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/// @brief Luminance bias. Higher values make the scene darker, can be negative.
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float exposure_correction;
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/// @brief Speed of transition from dark to bright scenes
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float speed_dark_bright;
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/// @brief Speed of transition from bright to dark scenes
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float speed_bright_dark;
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/// @brief Power value for center-weighted metering. Value of 1.0 measures entire screen uniformly
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float center_weight_power;
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/// @brief Minimum boundary for computed luminance
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float luminance_min;
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/// @brief Maximum boundary for computed luminance
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float luminance_max;
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/// @brief Luminance bias. Higher values make the scene darker, can be negative.
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float exposure_correction;
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/// @brief Speed of transition from dark to bright scenes
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float speed_dark_bright;
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/// @brief Speed of transition from bright to dark scenes
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float speed_bright_dark;
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/// @brief Power value for center-weighted metering. Value of 1.0 measures entire screen uniformly
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float center_weight_power;
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AutoExposure();
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AutoExposure();
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};
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/** Describes ambient light settings for a player
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*/
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struct Lighting
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{
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AutoExposure exposure;
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float shadow_intensity {0.0f};
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float saturation {1.0f};
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AutoExposure exposure;
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float shadow_intensity {0.0f};
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float saturation {1.0f};
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};
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@ -708,9 +708,9 @@ static void uninit_common()
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static void startup_message()
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{
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infostream << PROJECT_NAME << " " << _("with")
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<< " SER_FMT_VER_HIGHEST_READ="
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<< (int)SER_FMT_VER_HIGHEST_READ << ", "
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<< g_build_info << std::endl;
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<< " SER_FMT_VER_HIGHEST_READ="
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<< (int)SER_FMT_VER_HIGHEST_READ << ", "
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<< g_build_info << std::endl;
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}
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static bool read_config_file(const Settings &cmd_args)
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@ -513,7 +513,7 @@ struct NodeNeighbor {
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};
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void ServerMap::transforming_liquid_add(v3s16 p) {
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m_transforming_liquid.push_back(p);
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m_transforming_liquid.push_back(p);
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}
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void ServerMap::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
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@ -33,9 +33,9 @@ enum ToClientConnectionState {
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struct ToClientCommandHandler
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{
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const char* name;
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ToClientConnectionState state;
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void (Client::*handler)(NetworkPacket* pkt);
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const char* name;
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ToClientConnectionState state;
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void (Client::*handler)(NetworkPacket* pkt);
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};
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struct ServerCommandFactory
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@ -233,8 +233,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Constant that differentiates the protocol from random data and other protocols
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#define PROTOCOL_ID 0x4f457403
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#define PASSWORD_SIZE 28 // Maximum password length. Allows for
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// base64-encoded SHA-1 (27+\0).
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#define PASSWORD_SIZE 28 // Maximum password length. Allows for
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// base64-encoded SHA-1 (27+\0).
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// See also formspec [Version History] in doc/lua_api.md
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#define FORMSPEC_API_VERSION 6
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@ -33,9 +33,9 @@ enum ToServerConnectionState {
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};
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struct ToServerCommandHandler
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{
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const std::string name;
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ToServerConnectionState state;
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void (Server::*handler)(NetworkPacket* pkt);
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const std::string name;
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ToServerConnectionState state;
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void (Server::*handler)(NetworkPacket* pkt);
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};
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struct ClientCommandFactory
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@ -133,7 +133,7 @@ public:
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* s = surface (walkable node)
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* - = non-walkable node (e.g. air) above surface
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* g = other non-walkable node
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*/
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*/
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};
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class Pathfinder;
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@ -58,7 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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#if defined(__HAIKU__)
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#include <FindDirectory.h>
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#include <FindDirectory.h>
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#endif
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#include "config.h"
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@ -78,7 +78,7 @@ bool ScriptApiPlayer::on_punchplayer(ServerActiveObject *player,
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}
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void ScriptApiPlayer::on_rightclickplayer(ServerActiveObject *player,
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ServerActiveObject *clicker)
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ServerActiveObject *clicker)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_rightclickplayers
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@ -27,29 +27,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/* report a zlib or i/o error */
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static void zerr(int ret)
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{
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dstream<<"zerr: ";
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switch (ret) {
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case Z_ERRNO:
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if (ferror(stdin))
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dstream<<"error reading stdin"<<std::endl;
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if (ferror(stdout))
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dstream<<"error writing stdout"<<std::endl;
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break;
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case Z_STREAM_ERROR:
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dstream<<"invalid compression level"<<std::endl;
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break;
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case Z_DATA_ERROR:
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dstream<<"invalid or incomplete deflate data"<<std::endl;
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break;
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case Z_MEM_ERROR:
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dstream<<"out of memory"<<std::endl;
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break;
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case Z_VERSION_ERROR:
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dstream<<"zlib version mismatch!"<<std::endl;
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dstream<<"zerr: ";
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switch (ret) {
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case Z_ERRNO:
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if (ferror(stdin))
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dstream<<"error reading stdin"<<std::endl;
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if (ferror(stdout))
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dstream<<"error writing stdout"<<std::endl;
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break;
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case Z_STREAM_ERROR:
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dstream<<"invalid compression level"<<std::endl;
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break;
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case Z_DATA_ERROR:
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dstream<<"invalid or incomplete deflate data"<<std::endl;
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break;
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case Z_MEM_ERROR:
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dstream<<"out of memory"<<std::endl;
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break;
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case Z_VERSION_ERROR:
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dstream<<"zlib version mismatch!"<<std::endl;
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break;
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default:
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dstream<<"return value = "<<ret<<std::endl;
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}
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}
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}
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// Make sure that z is deleted in case of exception
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@ -185,7 +185,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (!isImmortal() && m_node_hurt_interval.step(dtime, 1.0f)) {
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u32 damage_per_second = 0;
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std::string nodename;
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v3s16 node_pos;
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v3s16 node_pos;
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// Lowest and highest damage points are 0.1 within collisionbox
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float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
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@ -199,7 +199,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (c.damage_per_second > damage_per_second) {
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damage_per_second = c.damage_per_second;
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nodename = c.name;
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node_pos = p;
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node_pos = p;
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}
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}
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@ -211,7 +211,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (c.damage_per_second > damage_per_second) {
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damage_per_second = c.damage_per_second;
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nodename = c.name;
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node_pos = ptop;
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node_pos = ptop;
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}
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if (damage_per_second != 0 && m_hp > 0) {
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@ -246,7 +246,7 @@ struct PlayerHPChangeReason
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ServerActiveObject *object = nullptr;
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// For NODE_DAMAGE
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std::string node;
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v3s16 node_pos;
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v3s16 node_pos;
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inline bool hasLuaReference() const { return lua_reference >= 0; }
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@ -127,7 +127,7 @@ void TestMapSettingsManager::testMapSettingsManager()
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UASSERT(mgr.getMapSetting("water_level", &value));
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UASSERT(value == "20");
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// Pretend we have some mapgen settings configured from the scripting
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// Pretend we have some mapgen settings configured from the scripting
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UASSERT(mgr.setMapSetting("water_level", "15"));
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UASSERT(mgr.setMapSetting("seed", "02468"));
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UASSERT(mgr.setMapSetting("mg_flags", "nolight", true));
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@ -117,62 +117,62 @@ inline float ref_WrapDegrees_0_360(float f)
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void TestUtilities::testAngleWrapAround() {
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UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
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UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
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UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
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UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
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UASSERT(fabs(modulo360f(100.0) - 100.0) < 0.001);
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UASSERT(fabs(modulo360f(720.5) - 0.5) < 0.001);
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UASSERT(fabs(modulo360f(-0.5) - (-0.5)) < 0.001);
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UASSERT(fabs(modulo360f(-365.5) - (-5.5)) < 0.001);
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for (float f = -720; f <= -360; f += 0.25) {
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UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
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}
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for (float f = -720; f <= -360; f += 0.25) {
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UASSERT(std::fabs(modulo360f(f) - modulo360f(f + 360)) < 0.001);
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}
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for (float f = -1440; f <= 1440; f += 0.25) {
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UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
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UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
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UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
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UASSERT(wrapDegrees_0_360(
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std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
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}
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for (float f = -1440; f <= 1440; f += 0.25) {
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UASSERT(std::fabs(modulo360f(f) - fmodf(f, 360)) < 0.001);
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UASSERT(std::fabs(wrapDegrees_180(f) - ref_WrapDegrees180(f)) < 0.001);
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UASSERT(std::fabs(wrapDegrees_0_360(f) - ref_WrapDegrees_0_360(f)) < 0.001);
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UASSERT(wrapDegrees_0_360(
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std::fabs(wrapDegrees_180(f) - wrapDegrees_0_360(f))) < 0.001);
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}
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}
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void TestUtilities::testWrapDegrees_0_360_v3f()
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{
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// only x test with little step
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// only x test with little step
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for (float x = -720.f; x <= 720; x += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
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UASSERT(r.X >= 0.0f && r.X < 360.0f)
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UASSERT(r.Y == 0.0f)
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UASSERT(r.Z == 0.0f)
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}
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// only y test with little step
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for (float y = -720.f; y <= 720; y += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
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UASSERT(r.X == 0.0f)
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UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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UASSERT(r.Z == 0.0f)
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}
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// only z test with little step
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for (float z = -720.f; z <= 720; z += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
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UASSERT(r.X == 0.0f)
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UASSERT(r.Y == 0.0f)
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UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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v3f r = wrapDegrees_0_360_v3f(v3f(x, 0, 0));
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UASSERT(r.X >= 0.0f && r.X < 360.0f)
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UASSERT(r.Y == 0.0f)
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UASSERT(r.Z == 0.0f)
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}
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// test the whole coordinate translation
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for (float x = -720.f; x <= 720; x += 2.5) {
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for (float y = -720.f; y <= 720; y += 2.5) {
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for (float z = -720.f; z <= 720; z += 2.5) {
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v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
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UASSERT(r.X >= 0.0f && r.X < 360.0f)
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UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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}
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}
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}
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// only y test with little step
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for (float y = -720.f; y <= 720; y += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(0, y, 0));
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UASSERT(r.X == 0.0f)
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UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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UASSERT(r.Z == 0.0f)
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}
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// only z test with little step
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for (float z = -720.f; z <= 720; z += 0.05) {
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v3f r = wrapDegrees_0_360_v3f(v3f(0, 0, z));
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UASSERT(r.X == 0.0f)
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UASSERT(r.Y == 0.0f)
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UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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}
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// test the whole coordinate translation
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for (float x = -720.f; x <= 720; x += 2.5) {
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for (float y = -720.f; y <= 720; y += 2.5) {
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for (float z = -720.f; z <= 720; z += 2.5) {
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v3f r = wrapDegrees_0_360_v3f(v3f(x, y, z));
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UASSERT(r.X >= 0.0f && r.X < 360.0f)
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UASSERT(r.Y >= 0.0f && r.Y < 360.0f)
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UASSERT(r.Z >= 0.0f && r.Z < 360.0f)
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}
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}
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}
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}
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