Mapgens: Rename m_emerge to prevent name collisions

This commit is contained in:
kwolekr 2014-12-12 02:38:39 -05:00
parent 2b8180a417
commit 00fc0babe0
6 changed files with 16 additions and 16 deletions

@ -50,8 +50,8 @@ FlagDesc flagdesc_mapgen_v5[] = {
MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
this->emerge = emerge;
this->bmgr = emerge->biomemgr;
this->m_emerge = emerge;
this->bmgr = emerge->biomemgr;
// amount of elements to skip for the next index
// for noise/height/biome maps (not vmanip)
@ -240,7 +240,7 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
// Create a block-specific seed
blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
blockseed = m_emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
// Make some noise
calculateNoise();
@ -268,10 +268,10 @@ void MapgenV5::makeChunk(BlockMakeData *data) {
}
// Generate the registered decorations
emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();

@ -49,7 +49,7 @@ struct MapgenV5Params : public MapgenSpecificParams {
class MapgenV5 : public Mapgen {
public:
EmergeManager *emerge;
EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;

@ -52,7 +52,7 @@ FlagDesc flagdesc_mapgen_v6[] = {
MapgenV6::MapgenV6(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
this->emerge = emerge;
this->m_emerge = emerge;
this->ystride = csize.X; //////fix this
MapgenV6Params *sp = (MapgenV6Params *)params->sparams;
@ -529,10 +529,10 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
placeTreesAndJungleGrass();
// Generate the registered decorations
emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Calculate lighting
if (flags & MG_LIGHT)

@ -65,7 +65,7 @@ struct MapgenV6Params : public MapgenSpecificParams {
class MapgenV6 : public Mapgen {
public:
EmergeManager *emerge;
EmergeManager *m_emerge;
int ystride;
u32 spflags;

@ -52,8 +52,8 @@ FlagDesc flagdesc_mapgen_v7[] = {
MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
: Mapgen(mapgenid, params, emerge)
{
this->emerge = emerge;
this->bmgr = emerge->biomemgr;
this->m_emerge = emerge;
this->bmgr = emerge->biomemgr;
//// amount of elements to skip for the next index
//// for noise/height/biome maps (not vmanip)
@ -215,7 +215,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
blockseed = m_emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()!
// Make some noise
calculateNoise();
@ -241,10 +241,10 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
}
// Generate the registered decorations
emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();

@ -52,7 +52,7 @@ struct MapgenV7Params : public MapgenSpecificParams {
class MapgenV7 : public Mapgen {
public:
EmergeManager *emerge;
EmergeManager *m_emerge;
BiomeManager *bmgr;
int ystride;