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TouchScreenGUI: Replace buttonbars with grid menu (#14918)
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inkscape:window-x="0"
|
inkscape:window-x="0"
|
||||||
inkscape:window-y="34"
|
inkscape:window-y="32"
|
||||||
inkscape:window-maximized="1"
|
inkscape:window-maximized="1"
|
||||||
inkscape:pagecheckerboard="false"
|
inkscape:pagecheckerboard="false"
|
||||||
inkscape:snap-grids="true"
|
inkscape:snap-grids="true"
|
||||||
inkscape:snap-page="true"
|
inkscape:snap-page="true"
|
||||||
showguides="false">
|
showguides="false"
|
||||||
|
inkscape:showpageshadow="2"
|
||||||
|
inkscape:deskcolor="#d1d1d1">
|
||||||
<inkscape:grid
|
<inkscape:grid
|
||||||
type="xygrid"
|
type="xygrid"
|
||||||
id="grid16"
|
id="grid16"
|
||||||
@ -422,7 +424,11 @@
|
|||||||
color="#40ff40"
|
color="#40ff40"
|
||||||
opacity="0.1254902"
|
opacity="0.1254902"
|
||||||
empcolor="#40ff40"
|
empcolor="#40ff40"
|
||||||
empopacity="0.25098039" />
|
empopacity="0.25098039"
|
||||||
|
originx="0"
|
||||||
|
originy="0"
|
||||||
|
units="px"
|
||||||
|
visible="true" />
|
||||||
</sodipodi:namedview>
|
</sodipodi:namedview>
|
||||||
<metadata
|
<metadata
|
||||||
id="metadata5">
|
id="metadata5">
|
||||||
@ -432,7 +438,6 @@
|
|||||||
<dc:format>image/svg+xml</dc:format>
|
<dc:format>image/svg+xml</dc:format>
|
||||||
<dc:type
|
<dc:type
|
||||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||||
<dc:title></dc:title>
|
|
||||||
<cc:license
|
<cc:license
|
||||||
rdf:resource="http://creativecommons.org/licenses/by-sa/4.0/" />
|
rdf:resource="http://creativecommons.org/licenses/by-sa/4.0/" />
|
||||||
</cc:Work>
|
</cc:Work>
|
||||||
@ -496,26 +501,27 @@
|
|||||||
x="264.65997"
|
x="264.65997"
|
||||||
y="124.10143"
|
y="124.10143"
|
||||||
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" /></flowRegion><flowPara
|
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-opacity:1" /></flowRegion><flowPara
|
||||||
id="flowPara4724" /></flowRoot> <rect
|
id="flowPara4724" /></flowRoot>
|
||||||
style="display:inline;fill:#ffffff;fill-opacity:1;stroke:#ffffff;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
|
||||||
id="rect5231-9"
|
|
||||||
width="25.4"
|
|
||||||
height="25.400003"
|
|
||||||
x="21.166666"
|
|
||||||
y="101.6" />
|
|
||||||
<rect
|
<rect
|
||||||
style="display:inline;fill:#ffffff;fill-opacity:1;stroke:#ffffff;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
style="display:inline;fill:#ffffff;fill-opacity:1;stroke:#ffffff;stroke-width:5.38756;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||||
id="rect5231-9-7"
|
|
||||||
width="25.4"
|
|
||||||
height="25.400003"
|
|
||||||
x="21.166666"
|
|
||||||
y="55.033333" />
|
|
||||||
<rect
|
|
||||||
style="display:inline;fill:#ffffff;fill-opacity:1;stroke:#ffffff;stroke-width:1;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
|
||||||
id="rect5231-9-5"
|
id="rect5231-9-5"
|
||||||
width="25.4"
|
width="96.212502"
|
||||||
height="25.400003"
|
height="0.61243516"
|
||||||
x="21.166664"
|
x="19.62678"
|
||||||
y="8.4666681" />
|
y="33.575779" />
|
||||||
|
<rect
|
||||||
|
style="display:inline;fill:#ffffff;fill-opacity:1;stroke:#ffffff;stroke-width:5.38755;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||||
|
id="rect5231-9-5-7"
|
||||||
|
width="96.212448"
|
||||||
|
height="0.6124543"
|
||||||
|
x="19.627108"
|
||||||
|
y="67.442772" />
|
||||||
|
<rect
|
||||||
|
style="display:inline;fill:#ffffff;fill-opacity:1;stroke:#ffffff;stroke-width:5.38755;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||||
|
id="rect5231-9-5-7-5"
|
||||||
|
width="96.212448"
|
||||||
|
height="0.6124543"
|
||||||
|
x="19.627108"
|
||||||
|
y="101.30978" />
|
||||||
</g>
|
</g>
|
||||||
</svg>
|
</svg>
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
@ -151,8 +151,7 @@ are placeholders intended to be overwritten by the game.
|
|||||||
* `rangeview_btn.png`
|
* `rangeview_btn.png`
|
||||||
|
|
||||||
* `debug_btn.png`
|
* `debug_btn.png`
|
||||||
* `gear_icon.png`
|
* `overflow_btn.png`
|
||||||
* `rare_controls.png`
|
|
||||||
* `exit_btn.png`
|
* `exit_btn.png`
|
||||||
|
|
||||||
Texture Overrides
|
Texture Overrides
|
||||||
|
@ -377,6 +377,7 @@ void GUIKeyChangeMenu::add_key(int id, std::wstring button_name, const std::stri
|
|||||||
key_settings.push_back(k);
|
key_settings.push_back(k);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// compare with button_titles in touchscreengui.cpp
|
||||||
void GUIKeyChangeMenu::init_keys()
|
void GUIKeyChangeMenu::init_keys()
|
||||||
{
|
{
|
||||||
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wstrgettext("Forward"), "keymap_forward");
|
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wstrgettext("Forward"), "keymap_forward");
|
||||||
|
@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
#include "client/keycode.h"
|
#include "client/keycode.h"
|
||||||
#include "client/renderingengine.h"
|
#include "client/renderingengine.h"
|
||||||
#include "util/numeric.h"
|
#include "util/numeric.h"
|
||||||
|
#include "gettext.h"
|
||||||
|
#include "IGUIStaticText.h"
|
||||||
|
#include "IGUIFont.h"
|
||||||
#include <ISceneCollisionManager.h>
|
#include <ISceneCollisionManager.h>
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@ -43,8 +46,7 @@ static const char *button_image_names[] = {
|
|||||||
"down.png",
|
"down.png",
|
||||||
"zoom.png",
|
"zoom.png",
|
||||||
"aux1_btn.png",
|
"aux1_btn.png",
|
||||||
"gear_icon.png",
|
"overflow_btn.png",
|
||||||
"rare_controls.png",
|
|
||||||
|
|
||||||
"fly_btn.png",
|
"fly_btn.png",
|
||||||
"noclip_btn.png",
|
"noclip_btn.png",
|
||||||
@ -65,6 +67,33 @@ static const char *button_image_names[] = {
|
|||||||
"joystick_center.png",
|
"joystick_center.png",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// compare with GUIKeyChangeMenu::init_keys
|
||||||
|
static const char *button_titles[] = {
|
||||||
|
N_("Jump"),
|
||||||
|
N_("Sneak"),
|
||||||
|
N_("Zoom"),
|
||||||
|
N_("Aux1"),
|
||||||
|
N_("Overflow menu"),
|
||||||
|
|
||||||
|
N_("Toggle fly"),
|
||||||
|
N_("Toggle noclip"),
|
||||||
|
N_("Toggle fast"),
|
||||||
|
N_("Toggle debug"),
|
||||||
|
N_("Change camera"),
|
||||||
|
N_("Range select"),
|
||||||
|
N_("Toggle minimap"),
|
||||||
|
N_("Toggle chat log"),
|
||||||
|
|
||||||
|
N_("Chat"),
|
||||||
|
N_("Inventory"),
|
||||||
|
N_("Drop"),
|
||||||
|
N_("Exit"),
|
||||||
|
|
||||||
|
N_("Joystick"),
|
||||||
|
N_("Joystick"),
|
||||||
|
N_("Joystick"),
|
||||||
|
};
|
||||||
|
|
||||||
static void load_button_texture(IGUIImage *gui_button, const std::string &path,
|
static void load_button_texture(IGUIImage *gui_button, const std::string &path,
|
||||||
const recti &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
|
const recti &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
|
||||||
{
|
{
|
||||||
@ -243,165 +272,6 @@ static EKEY_CODE id_to_keycode(touch_gui_button_id id)
|
|||||||
return code;
|
return code;
|
||||||
}
|
}
|
||||||
|
|
||||||
AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc,
|
|
||||||
touch_gui_button_id starter_id, const std::string &starter_img,
|
|
||||||
recti starter_rect, autohide_button_bar_dir dir) :
|
|
||||||
m_driver(device->getVideoDriver()),
|
|
||||||
m_guienv(device->getGUIEnvironment()),
|
|
||||||
m_receiver(device->getEventReceiver()),
|
|
||||||
m_texturesource(tsrc)
|
|
||||||
{
|
|
||||||
m_upper_left = starter_rect.UpperLeftCorner;
|
|
||||||
m_lower_right = starter_rect.LowerRightCorner;
|
|
||||||
|
|
||||||
IGUIImage *starter_gui_button = m_guienv->addImage(starter_rect, nullptr,
|
|
||||||
starter_id);
|
|
||||||
load_button_texture(starter_gui_button, starter_img, starter_rect,
|
|
||||||
m_texturesource, m_driver);
|
|
||||||
|
|
||||||
m_starter = grab_gui_element<IGUIImage>(starter_gui_button);
|
|
||||||
m_dir = dir;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::addButton(touch_gui_button_id id, const std::string &image)
|
|
||||||
{
|
|
||||||
int button_size = 0;
|
|
||||||
|
|
||||||
if (m_dir == AHBB_Dir_Top_Bottom || m_dir == AHBB_Dir_Bottom_Top)
|
|
||||||
button_size = m_lower_right.X - m_upper_left.X;
|
|
||||||
else
|
|
||||||
button_size = m_lower_right.Y - m_upper_left.Y;
|
|
||||||
|
|
||||||
recti current_button;
|
|
||||||
|
|
||||||
if (m_dir == AHBB_Dir_Right_Left || m_dir == AHBB_Dir_Left_Right) {
|
|
||||||
int x_start = 0;
|
|
||||||
int x_end = 0;
|
|
||||||
|
|
||||||
if (m_dir == AHBB_Dir_Left_Right) {
|
|
||||||
x_start = m_lower_right.X + button_size * 1.25f * m_buttons.size()
|
|
||||||
+ button_size * 0.25f;
|
|
||||||
x_end = x_start + button_size;
|
|
||||||
} else {
|
|
||||||
x_end = m_upper_left.X - button_size * 1.25f * m_buttons.size()
|
|
||||||
- button_size * 0.25f;
|
|
||||||
x_start = x_end - button_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
current_button = recti(x_start, m_upper_left.Y, x_end, m_lower_right.Y);
|
|
||||||
} else {
|
|
||||||
double y_start = 0;
|
|
||||||
double y_end = 0;
|
|
||||||
|
|
||||||
if (m_dir == AHBB_Dir_Top_Bottom) {
|
|
||||||
y_start = m_lower_right.X + button_size * 1.25f * m_buttons.size()
|
|
||||||
+ button_size * 0.25f;
|
|
||||||
y_end = y_start + button_size;
|
|
||||||
} else {
|
|
||||||
y_end = m_upper_left.X - button_size * 1.25f * m_buttons.size()
|
|
||||||
- button_size * 0.25f;
|
|
||||||
y_start = y_end - button_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
current_button = recti(m_upper_left.X, y_start, m_lower_right.Y, y_end);
|
|
||||||
}
|
|
||||||
|
|
||||||
IGUIImage *btn_gui_button = m_guienv->addImage(current_button, nullptr, id);
|
|
||||||
btn_gui_button->setVisible(false);
|
|
||||||
btn_gui_button->setEnabled(false);
|
|
||||||
load_button_texture(btn_gui_button, image, current_button, m_texturesource, m_driver);
|
|
||||||
|
|
||||||
button_info btn{};
|
|
||||||
btn.keycode = id_to_keycode(id);
|
|
||||||
btn.gui_button = grab_gui_element<IGUIImage>(btn_gui_button);
|
|
||||||
m_buttons.push_back(btn);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::addToggleButton(touch_gui_button_id id,
|
|
||||||
const std::string &image_1, const std::string &image_2)
|
|
||||||
{
|
|
||||||
addButton(id, image_1);
|
|
||||||
button_info &btn = m_buttons.back();
|
|
||||||
btn.toggleable = button_info::FIRST_TEXTURE;
|
|
||||||
btn.toggle_textures[0] = image_1;
|
|
||||||
btn.toggle_textures[1] = image_2;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool AutoHideButtonBar::handlePress(size_t pointer_id, IGUIElement *element)
|
|
||||||
{
|
|
||||||
if (m_active) {
|
|
||||||
return buttons_handlePress(m_buttons, pointer_id, element, m_driver,
|
|
||||||
m_receiver, m_texturesource);
|
|
||||||
}
|
|
||||||
if (m_starter.get() == element) {
|
|
||||||
activate();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool AutoHideButtonBar::handleRelease(size_t pointer_id)
|
|
||||||
{
|
|
||||||
return buttons_handleRelease(m_buttons, pointer_id, m_driver,
|
|
||||||
m_receiver, m_texturesource);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::step(float dtime)
|
|
||||||
{
|
|
||||||
// Since buttons can stay pressed after the buttonbar is deactivated,
|
|
||||||
// we call the step function even if the buttonbar is inactive.
|
|
||||||
bool has_pointers = buttons_step(m_buttons, dtime, m_driver, m_receiver,
|
|
||||||
m_texturesource);
|
|
||||||
|
|
||||||
if (m_active) {
|
|
||||||
if (!has_pointers) {
|
|
||||||
m_timeout += dtime;
|
|
||||||
if (m_timeout > BUTTONBAR_HIDE_DELAY)
|
|
||||||
deactivate();
|
|
||||||
} else {
|
|
||||||
m_timeout = 0.0f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::updateVisibility() {
|
|
||||||
bool starter_visible = m_visible && !m_active;
|
|
||||||
bool inner_visible = m_visible && m_active;
|
|
||||||
|
|
||||||
m_starter->setVisible(starter_visible);
|
|
||||||
m_starter->setEnabled(starter_visible);
|
|
||||||
|
|
||||||
for (auto &button : m_buttons) {
|
|
||||||
button.gui_button->setVisible(inner_visible);
|
|
||||||
button.gui_button->setEnabled(inner_visible);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::activate()
|
|
||||||
{
|
|
||||||
m_active = true;
|
|
||||||
m_timeout = 0.0f;
|
|
||||||
updateVisibility();
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::deactivate()
|
|
||||||
{
|
|
||||||
m_active = false;
|
|
||||||
updateVisibility();
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::show()
|
|
||||||
{
|
|
||||||
m_visible = true;
|
|
||||||
updateVisibility();
|
|
||||||
}
|
|
||||||
|
|
||||||
void AutoHideButtonBar::hide()
|
|
||||||
{
|
|
||||||
m_visible = false;
|
|
||||||
updateVisibility();
|
|
||||||
}
|
|
||||||
|
|
||||||
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsrc):
|
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsrc):
|
||||||
m_device(device),
|
m_device(device),
|
||||||
@ -421,44 +291,44 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
|
|||||||
// Initialize joystick display "button".
|
// Initialize joystick display "button".
|
||||||
// Joystick is placed on the bottom left of screen.
|
// Joystick is placed on the bottom left of screen.
|
||||||
if (m_fixed_joystick) {
|
if (m_fixed_joystick) {
|
||||||
m_joystick_btn_off = grab_gui_element<IGUIImage>(makeJoystickButton(joystick_off_id,
|
m_joystick_btn_off = grab_gui_element<IGUIImage>(makeButtonDirect(joystick_off_id,
|
||||||
recti(m_button_size,
|
recti(m_button_size,
|
||||||
m_screensize.Y - m_button_size * 4,
|
m_screensize.Y - m_button_size * 4,
|
||||||
m_button_size * 4,
|
m_button_size * 4,
|
||||||
m_screensize.Y - m_button_size), true));
|
m_screensize.Y - m_button_size), true));
|
||||||
} else {
|
} else {
|
||||||
m_joystick_btn_off = grab_gui_element<IGUIImage>(makeJoystickButton(joystick_off_id,
|
m_joystick_btn_off = grab_gui_element<IGUIImage>(makeButtonDirect(joystick_off_id,
|
||||||
recti(m_button_size,
|
recti(m_button_size,
|
||||||
m_screensize.Y - m_button_size * 3,
|
m_screensize.Y - m_button_size * 3,
|
||||||
m_button_size * 3,
|
m_button_size * 3,
|
||||||
m_screensize.Y - m_button_size), true));
|
m_screensize.Y - m_button_size), true));
|
||||||
}
|
}
|
||||||
|
|
||||||
m_joystick_btn_bg = grab_gui_element<IGUIImage>(makeJoystickButton(joystick_bg_id,
|
m_joystick_btn_bg = grab_gui_element<IGUIImage>(makeButtonDirect(joystick_bg_id,
|
||||||
recti(m_button_size,
|
recti(m_button_size,
|
||||||
m_screensize.Y - m_button_size * 4,
|
m_screensize.Y - m_button_size * 4,
|
||||||
m_button_size * 4,
|
m_button_size * 4,
|
||||||
m_screensize.Y - m_button_size), false));
|
m_screensize.Y - m_button_size), false));
|
||||||
|
|
||||||
m_joystick_btn_center = grab_gui_element<IGUIImage>(makeJoystickButton(joystick_center_id,
|
m_joystick_btn_center = grab_gui_element<IGUIImage>(makeButtonDirect(joystick_center_id,
|
||||||
recti(0, 0, m_button_size, m_button_size), false));
|
recti(0, 0, m_button_size, m_button_size), false));
|
||||||
|
|
||||||
// init jump button
|
// init jump button
|
||||||
addButton(jump_id, button_image_names[jump_id],
|
addButton(m_buttons, jump_id, button_image_names[jump_id],
|
||||||
recti(m_screensize.X - 1.75f * m_button_size,
|
recti(m_screensize.X - 1.75f * m_button_size,
|
||||||
m_screensize.Y - m_button_size,
|
m_screensize.Y - m_button_size,
|
||||||
m_screensize.X - 0.25f * m_button_size,
|
m_screensize.X - 0.25f * m_button_size,
|
||||||
m_screensize.Y));
|
m_screensize.Y));
|
||||||
|
|
||||||
// init sneak button
|
// init sneak button
|
||||||
addButton(sneak_id, button_image_names[sneak_id],
|
addButton(m_buttons, sneak_id, button_image_names[sneak_id],
|
||||||
recti(m_screensize.X - 3.25f * m_button_size,
|
recti(m_screensize.X - 3.25f * m_button_size,
|
||||||
m_screensize.Y - m_button_size,
|
m_screensize.Y - m_button_size,
|
||||||
m_screensize.X - 1.75f * m_button_size,
|
m_screensize.X - 1.75f * m_button_size,
|
||||||
m_screensize.Y));
|
m_screensize.Y));
|
||||||
|
|
||||||
// init zoom button
|
// init zoom button
|
||||||
addButton(zoom_id, button_image_names[zoom_id],
|
addButton(m_buttons, zoom_id, button_image_names[zoom_id],
|
||||||
recti(m_screensize.X - 1.25f * m_button_size,
|
recti(m_screensize.X - 1.25f * m_button_size,
|
||||||
m_screensize.Y - 4 * m_button_size,
|
m_screensize.Y - 4 * m_button_size,
|
||||||
m_screensize.X - 0.25f * m_button_size,
|
m_screensize.X - 0.25f * m_button_size,
|
||||||
@ -466,72 +336,112 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
|
|||||||
|
|
||||||
// init aux1 button
|
// init aux1 button
|
||||||
if (!m_joystick_triggers_aux1)
|
if (!m_joystick_triggers_aux1)
|
||||||
addButton(aux1_id, button_image_names[aux1_id],
|
addButton(m_buttons, aux1_id, button_image_names[aux1_id],
|
||||||
recti(m_screensize.X - 1.25f * m_button_size,
|
recti(m_screensize.X - 1.25f * m_button_size,
|
||||||
m_screensize.Y - 2.5f * m_button_size,
|
m_screensize.Y - 2.5f * m_button_size,
|
||||||
m_screensize.X - 0.25f * m_button_size,
|
m_screensize.X - 0.25f * m_button_size,
|
||||||
m_screensize.Y - 1.5f * m_button_size));
|
m_screensize.Y - 1.5f * m_button_size));
|
||||||
|
|
||||||
AutoHideButtonBar &settings_bar = m_buttonbars.emplace_back(m_device, m_texturesource,
|
// init overflow button
|
||||||
settings_starter_id, button_image_names[settings_starter_id],
|
m_overflow_btn = grab_gui_element<IGUIImage>(makeButtonDirect(overflow_id,
|
||||||
recti(m_screensize.X - 1.25f * m_button_size,
|
recti(m_screensize.X - 1.25f * m_button_size,
|
||||||
m_screensize.Y - (SETTINGS_BAR_Y_OFFSET + 1.0f) * m_button_size
|
m_screensize.Y - 5.5f * m_button_size,
|
||||||
+ 0.5f * m_button_size,
|
m_screensize.X - 0.25f * m_button_size,
|
||||||
m_screensize.X - 0.25f * m_button_size,
|
m_screensize.Y - 4.5f * m_button_size), true));
|
||||||
m_screensize.Y - SETTINGS_BAR_Y_OFFSET * m_button_size
|
|
||||||
+ 0.5f * m_button_size),
|
|
||||||
AHBB_Dir_Right_Left);
|
|
||||||
|
|
||||||
const static touch_gui_button_id settings_bar_buttons[] {
|
const static touch_gui_button_id overflow_buttons[] {
|
||||||
|
chat_id, inventory_id, drop_id, exit_id,
|
||||||
fly_id, noclip_id, fast_id, debug_id, camera_id, range_id, minimap_id,
|
fly_id, noclip_id, fast_id, debug_id, camera_id, range_id, minimap_id,
|
||||||
|
toggle_chat_id,
|
||||||
};
|
};
|
||||||
for (auto id : settings_bar_buttons) {
|
|
||||||
if (id_to_keycode(id) == KEY_UNKNOWN)
|
IGUIStaticText *background = m_guienv->addStaticText(L"",
|
||||||
continue;
|
recti(v2s32(0, 0), dimension2du(m_screensize)));
|
||||||
settings_bar.addButton(id, button_image_names[id]);
|
background->setBackgroundColor(video::SColor(140, 0, 0, 0));
|
||||||
|
background->setVisible(false);
|
||||||
|
m_overflow_bg = grab_gui_element<IGUIStaticText>(background);
|
||||||
|
|
||||||
|
s32 cols = 4;
|
||||||
|
s32 rows = 3;
|
||||||
|
f32 screen_aspect = (f32)m_screensize.X / (f32)m_screensize.Y;
|
||||||
|
while ((s32)ARRLEN(overflow_buttons) > cols * rows) {
|
||||||
|
f32 aspect = (f32)cols / (f32)rows;
|
||||||
|
if (aspect > screen_aspect)
|
||||||
|
rows++;
|
||||||
|
else
|
||||||
|
cols++;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Chat is shown by default, so chat_hide_btn.png is shown first.
|
v2s32 size(m_button_size, m_button_size);
|
||||||
settings_bar.addToggleButton(toggle_chat_id,
|
v2s32 spacing(m_screensize.X / (cols + 1), m_screensize.Y / (rows + 1));
|
||||||
"chat_hide_btn.png", "chat_show_btn.png");
|
v2s32 pos(spacing);
|
||||||
|
|
||||||
AutoHideButtonBar &rare_controls_bar = m_buttonbars.emplace_back(m_device, m_texturesource,
|
for (auto id : overflow_buttons) {
|
||||||
rare_controls_starter_id, button_image_names[rare_controls_starter_id],
|
|
||||||
recti(0.25f * m_button_size,
|
|
||||||
m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET + 1.0f) * m_button_size
|
|
||||||
+ 0.5f * m_button_size,
|
|
||||||
0.75f * m_button_size,
|
|
||||||
m_screensize.Y - RARE_CONTROLS_BAR_Y_OFFSET * m_button_size
|
|
||||||
+ 0.5f * m_button_size),
|
|
||||||
AHBB_Dir_Left_Right);
|
|
||||||
|
|
||||||
const static touch_gui_button_id rare_controls_bar_buttons[] {
|
|
||||||
chat_id, inventory_id, drop_id, exit_id,
|
|
||||||
};
|
|
||||||
for (auto id : rare_controls_bar_buttons) {
|
|
||||||
if (id_to_keycode(id) == KEY_UNKNOWN)
|
if (id_to_keycode(id) == KEY_UNKNOWN)
|
||||||
continue;
|
continue;
|
||||||
rare_controls_bar.addButton(id, button_image_names[id]);
|
|
||||||
|
recti rect(pos - size / 2, dimension2du(size.X, size.Y));
|
||||||
|
if (rect.LowerRightCorner.X > (s32)m_screensize.X) {
|
||||||
|
pos.X = spacing.X;
|
||||||
|
pos.Y += spacing.Y;
|
||||||
|
rect = recti(pos - size / 2, dimension2du(size.X, size.Y));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (id == toggle_chat_id)
|
||||||
|
// Chat is shown by default, so chat_hide_btn.png is shown first.
|
||||||
|
addToggleButton(m_overflow_buttons, id, "chat_hide_btn.png",
|
||||||
|
"chat_show_btn.png", rect, false);
|
||||||
|
else
|
||||||
|
addButton(m_overflow_buttons, id, button_image_names[id], rect, false);
|
||||||
|
|
||||||
|
std::wstring str = wstrgettext(button_titles[id]);
|
||||||
|
IGUIStaticText *text = m_guienv->addStaticText(str.c_str(), recti());
|
||||||
|
IGUIFont *font = text->getActiveFont();
|
||||||
|
dimension2du dim = font->getDimension(str.c_str());
|
||||||
|
dim = dimension2du(dim.Width * 1.25f, dim.Height * 1.25f); // avoid clipping
|
||||||
|
text->setRelativePosition(recti(pos.X - dim.Width / 2, pos.Y + size.Y / 2,
|
||||||
|
pos.X + dim.Width / 2, pos.Y + size.Y / 2 + dim.Height));
|
||||||
|
text->setTextAlignment(EGUIA_CENTER, EGUIA_UPPERLEFT);
|
||||||
|
text->setVisible(false);
|
||||||
|
m_overflow_button_titles.push_back(grab_gui_element<IGUIStaticText>(text));
|
||||||
|
|
||||||
|
rect.addInternalPoint(text->getRelativePosition().UpperLeftCorner);
|
||||||
|
rect.addInternalPoint(text->getRelativePosition().LowerRightCorner);
|
||||||
|
m_overflow_button_rects.push_back(rect);
|
||||||
|
|
||||||
|
pos.X += spacing.X;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::addButton(touch_gui_button_id id, const std::string &image, const recti &rect)
|
void TouchScreenGUI::addButton(std::vector<button_info> &buttons, touch_gui_button_id id,
|
||||||
|
const std::string &image, const recti &rect, bool visible)
|
||||||
{
|
{
|
||||||
IGUIImage *btn_gui_button = m_guienv->addImage(rect, nullptr, id);
|
IGUIImage *btn_gui_button = m_guienv->addImage(rect, nullptr, id);
|
||||||
|
btn_gui_button->setVisible(visible);
|
||||||
load_button_texture(btn_gui_button, image, rect,
|
load_button_texture(btn_gui_button, image, rect,
|
||||||
m_texturesource, m_device->getVideoDriver());
|
m_texturesource, m_device->getVideoDriver());
|
||||||
|
|
||||||
button_info &btn = m_buttons.emplace_back();
|
button_info &btn = buttons.emplace_back();
|
||||||
btn.keycode = id_to_keycode(id);
|
btn.keycode = id_to_keycode(id);
|
||||||
btn.gui_button = grab_gui_element<IGUIImage>(btn_gui_button);
|
btn.gui_button = grab_gui_element<IGUIImage>(btn_gui_button);
|
||||||
}
|
}
|
||||||
|
|
||||||
IGUIImage *TouchScreenGUI::makeJoystickButton(touch_gui_button_id id,
|
void TouchScreenGUI::addToggleButton(std::vector<button_info> &buttons, touch_gui_button_id id,
|
||||||
const recti &button_rect, bool visible)
|
const std::string &image_1, const std::string &image_2, const recti &rect, bool visible)
|
||||||
{
|
{
|
||||||
IGUIImage *btn_gui_button = m_guienv->addImage(button_rect, nullptr, id);
|
addButton(buttons, id, image_1, rect, visible);
|
||||||
|
button_info &btn = buttons.back();
|
||||||
|
btn.toggleable = button_info::FIRST_TEXTURE;
|
||||||
|
btn.toggle_textures[0] = image_1;
|
||||||
|
btn.toggle_textures[1] = image_2;
|
||||||
|
}
|
||||||
|
|
||||||
|
IGUIImage *TouchScreenGUI::makeButtonDirect(touch_gui_button_id id,
|
||||||
|
const recti &rect, bool visible)
|
||||||
|
{
|
||||||
|
IGUIImage *btn_gui_button = m_guienv->addImage(rect, nullptr, id);
|
||||||
btn_gui_button->setVisible(visible);
|
btn_gui_button->setVisible(visible);
|
||||||
load_button_texture(btn_gui_button, button_image_names[id], button_rect,
|
load_button_texture(btn_gui_button, button_image_names[id], rect,
|
||||||
m_texturesource, m_device->getVideoDriver());
|
m_texturesource, m_device->getVideoDriver());
|
||||||
|
|
||||||
return btn_gui_button;
|
return btn_gui_button;
|
||||||
@ -566,17 +476,17 @@ void TouchScreenGUI::handleReleaseEvent(size_t pointer_id)
|
|||||||
m_pointer_downpos.erase(pointer_id);
|
m_pointer_downpos.erase(pointer_id);
|
||||||
m_pointer_pos.erase(pointer_id);
|
m_pointer_pos.erase(pointer_id);
|
||||||
|
|
||||||
|
if (m_overflow_open) {
|
||||||
|
buttons_handleRelease(m_overflow_buttons, pointer_id, m_device->getVideoDriver(),
|
||||||
|
m_receiver, m_texturesource);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// handle buttons
|
// handle buttons
|
||||||
if (buttons_handleRelease(m_buttons, pointer_id, m_device->getVideoDriver(),
|
if (buttons_handleRelease(m_buttons, pointer_id, m_device->getVideoDriver(),
|
||||||
m_receiver, m_texturesource))
|
m_receiver, m_texturesource))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// handle buttonbars
|
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars) {
|
|
||||||
if (bar.handleRelease(pointer_id))
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_has_move_id && pointer_id == m_move_id) {
|
if (m_has_move_id && pointer_id == m_move_id) {
|
||||||
// handle the point used for moving view
|
// handle the point used for moving view
|
||||||
m_has_move_id = false;
|
m_has_move_id = false;
|
||||||
@ -584,7 +494,8 @@ void TouchScreenGUI::handleReleaseEvent(size_t pointer_id)
|
|||||||
// If m_tap_state is already set to TapState::ShortTap, we must keep
|
// If m_tap_state is already set to TapState::ShortTap, we must keep
|
||||||
// that value. Otherwise, many short taps will be ignored if you tap
|
// that value. Otherwise, many short taps will be ignored if you tap
|
||||||
// very fast.
|
// very fast.
|
||||||
if (!m_move_has_really_moved && m_tap_state != TapState::LongTap) {
|
if (!m_move_has_really_moved && !m_move_prevent_short_tap &&
|
||||||
|
m_tap_state != TapState::LongTap) {
|
||||||
m_tap_state = TapState::ShortTap;
|
m_tap_state = TapState::ShortTap;
|
||||||
} else {
|
} else {
|
||||||
m_tap_state = TapState::None;
|
m_tap_state = TapState::None;
|
||||||
@ -635,41 +546,48 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||||||
m_pointer_downpos[pointer_id] = touch_pos;
|
m_pointer_downpos[pointer_id] = touch_pos;
|
||||||
m_pointer_pos[pointer_id] = touch_pos;
|
m_pointer_pos[pointer_id] = touch_pos;
|
||||||
|
|
||||||
|
bool prevent_short_tap = false;
|
||||||
|
|
||||||
IGUIElement *element = m_guienv->getRootGUIElement()->getElementFromPoint(touch_pos);
|
IGUIElement *element = m_guienv->getRootGUIElement()->getElementFromPoint(touch_pos);
|
||||||
|
|
||||||
|
// handle overflow menu
|
||||||
|
if (!m_overflow_open) {
|
||||||
|
if (element == m_overflow_btn.get()) {
|
||||||
|
toggleOverflowMenu();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (size_t i = 0; i < m_overflow_buttons.size(); i++) {
|
||||||
|
if (m_overflow_button_rects[i].isPointInside(touch_pos)) {
|
||||||
|
element = m_overflow_buttons[i].gui_button.get();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (buttons_handlePress(m_overflow_buttons, pointer_id, element,
|
||||||
|
m_device->getVideoDriver(), m_receiver, m_texturesource))
|
||||||
|
return;
|
||||||
|
|
||||||
|
toggleOverflowMenu();
|
||||||
|
// refresh since visibility of buttons has changed
|
||||||
|
element = m_guienv->getRootGUIElement()->getElementFromPoint(touch_pos);
|
||||||
|
// restore after releaseAll in toggleOverflowMenu
|
||||||
|
m_pointer_downpos[pointer_id] = touch_pos;
|
||||||
|
m_pointer_pos[pointer_id] = touch_pos;
|
||||||
|
// continue processing, but avoid accidentally placing a node
|
||||||
|
// when closing the overflow menu
|
||||||
|
prevent_short_tap = true;
|
||||||
|
}
|
||||||
|
|
||||||
// handle buttons
|
// handle buttons
|
||||||
if (buttons_handlePress(m_buttons, pointer_id, element,
|
if (buttons_handlePress(m_buttons, pointer_id, element,
|
||||||
m_device->getVideoDriver(), m_receiver, m_texturesource)) {
|
m_device->getVideoDriver(), m_receiver, m_texturesource))
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars)
|
|
||||||
bar.deactivate();
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
// handle buttonbars
|
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars) {
|
|
||||||
if (bar.handlePress(pointer_id, element)) {
|
|
||||||
for (AutoHideButtonBar &other : m_buttonbars)
|
|
||||||
if (other != bar)
|
|
||||||
other.deactivate();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// handle hotbar
|
// handle hotbar
|
||||||
if (isHotbarButton(event)) {
|
if (isHotbarButton(event))
|
||||||
// already handled in isHotbarButton()
|
// already handled in isHotbarButton()
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars)
|
|
||||||
bar.deactivate();
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
// handle non button events
|
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars) {
|
|
||||||
if (bar.isActive()) {
|
|
||||||
bar.deactivate();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Select joystick when joystick tapped (fixed joystick position) or
|
// Select joystick when joystick tapped (fixed joystick position) or
|
||||||
// when left 1/3 of screen dragged (free joystick position)
|
// when left 1/3 of screen dragged (free joystick position)
|
||||||
@ -704,6 +622,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||||||
// DON'T reset m_tap_state here, otherwise many short taps
|
// DON'T reset m_tap_state here, otherwise many short taps
|
||||||
// will be ignored if you tap very fast.
|
// will be ignored if you tap very fast.
|
||||||
m_had_move_id = true;
|
m_had_move_id = true;
|
||||||
|
m_move_prevent_short_tap = prevent_short_tap;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -713,6 +632,9 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||||||
} else {
|
} else {
|
||||||
assert(event.TouchInput.Event == ETIE_MOVED);
|
assert(event.TouchInput.Event == ETIE_MOVED);
|
||||||
|
|
||||||
|
if (m_overflow_open)
|
||||||
|
return;
|
||||||
|
|
||||||
if (!(m_has_joystick_id && m_fixed_joystick) &&
|
if (!(m_has_joystick_id && m_fixed_joystick) &&
|
||||||
m_pointer_pos[event.TouchInput.ID] == touch_pos)
|
m_pointer_pos[event.TouchInput.ID] == touch_pos)
|
||||||
return;
|
return;
|
||||||
@ -798,10 +720,13 @@ void TouchScreenGUI::applyJoystickStatus()
|
|||||||
|
|
||||||
void TouchScreenGUI::step(float dtime)
|
void TouchScreenGUI::step(float dtime)
|
||||||
{
|
{
|
||||||
|
if (m_overflow_open) {
|
||||||
|
buttons_step(m_overflow_buttons, dtime, m_device->getVideoDriver(), m_receiver, m_texturesource);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// simulate keyboard repeats
|
// simulate keyboard repeats
|
||||||
buttons_step(m_buttons, dtime, m_device->getVideoDriver(), m_receiver, m_texturesource);
|
buttons_step(m_buttons, dtime, m_device->getVideoDriver(), m_receiver, m_texturesource);
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars)
|
|
||||||
bar.step(dtime);
|
|
||||||
|
|
||||||
// joystick
|
// joystick
|
||||||
applyJoystickStatus();
|
applyJoystickStatus();
|
||||||
@ -844,42 +769,65 @@ void TouchScreenGUI::registerHotbarRect(u16 index, const recti &rect)
|
|||||||
|
|
||||||
void TouchScreenGUI::setVisible(bool visible)
|
void TouchScreenGUI::setVisible(bool visible)
|
||||||
{
|
{
|
||||||
|
if (m_visible == visible)
|
||||||
|
return;
|
||||||
|
|
||||||
m_visible = visible;
|
m_visible = visible;
|
||||||
for (auto &button : m_buttons) {
|
// order matters
|
||||||
if (button.gui_button)
|
|
||||||
button.gui_button->setVisible(visible);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_joystick_btn_off)
|
|
||||||
m_joystick_btn_off->setVisible(visible);
|
|
||||||
|
|
||||||
// clear all active buttons
|
|
||||||
if (!visible) {
|
if (!visible) {
|
||||||
while (!m_pointer_pos.empty())
|
releaseAll();
|
||||||
handleReleaseEvent(m_pointer_pos.begin()->first);
|
m_overflow_open = false;
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars) {
|
}
|
||||||
bar.deactivate();
|
updateVisibility();
|
||||||
bar.hide();
|
}
|
||||||
}
|
|
||||||
} else {
|
void TouchScreenGUI::toggleOverflowMenu()
|
||||||
for (AutoHideButtonBar &bar : m_buttonbars)
|
{
|
||||||
bar.show();
|
releaseAll(); // must be done first
|
||||||
|
m_overflow_open = !m_overflow_open;
|
||||||
|
updateVisibility();
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchScreenGUI::updateVisibility()
|
||||||
|
{
|
||||||
|
bool regular_visible = m_visible && !m_overflow_open;
|
||||||
|
for (auto &button : m_buttons)
|
||||||
|
button.gui_button->setVisible(regular_visible);
|
||||||
|
m_overflow_btn->setVisible(regular_visible);
|
||||||
|
m_joystick_btn_off->setVisible(regular_visible);
|
||||||
|
|
||||||
|
bool overflow_visible = m_visible && m_overflow_open;
|
||||||
|
m_overflow_bg->setVisible(overflow_visible);
|
||||||
|
for (auto &button : m_overflow_buttons)
|
||||||
|
button.gui_button->setVisible(overflow_visible);
|
||||||
|
for (auto &text : m_overflow_button_titles)
|
||||||
|
text->setVisible(overflow_visible);
|
||||||
|
}
|
||||||
|
|
||||||
|
void TouchScreenGUI::releaseAll()
|
||||||
|
{
|
||||||
|
while (!m_pointer_pos.empty())
|
||||||
|
handleReleaseEvent(m_pointer_pos.begin()->first);
|
||||||
|
|
||||||
|
// Release those manually too since the change initiated by
|
||||||
|
// handleReleaseEvent will only be applied later by applyContextControls.
|
||||||
|
if (m_dig_pressed) {
|
||||||
|
emitMouseEvent(EMIE_LMOUSE_LEFT_UP);
|
||||||
|
m_dig_pressed = false;
|
||||||
|
}
|
||||||
|
if (m_place_pressed) {
|
||||||
|
emitMouseEvent(EMIE_RMOUSE_LEFT_UP);
|
||||||
|
m_place_pressed = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::hide()
|
void TouchScreenGUI::hide()
|
||||||
{
|
{
|
||||||
if (!m_visible)
|
|
||||||
return;
|
|
||||||
|
|
||||||
setVisible(false);
|
setVisible(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TouchScreenGUI::show()
|
void TouchScreenGUI::show()
|
||||||
{
|
{
|
||||||
if (m_visible)
|
|
||||||
return;
|
|
||||||
|
|
||||||
setVisible(true);
|
setVisible(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "IGUIStaticText.h"
|
||||||
#include "irrlichttypes.h"
|
#include "irrlichttypes.h"
|
||||||
#include <IEventReceiver.h>
|
#include <IEventReceiver.h>
|
||||||
#include <IGUIImage.h>
|
#include <IGUIImage.h>
|
||||||
@ -74,8 +75,7 @@ enum touch_gui_button_id
|
|||||||
sneak_id,
|
sneak_id,
|
||||||
zoom_id,
|
zoom_id,
|
||||||
aux1_id,
|
aux1_id,
|
||||||
settings_starter_id,
|
overflow_id,
|
||||||
rare_controls_starter_id,
|
|
||||||
|
|
||||||
// usually in the "settings bar"
|
// usually in the "settings bar"
|
||||||
fly_id,
|
fly_id,
|
||||||
@ -99,25 +99,16 @@ enum touch_gui_button_id
|
|||||||
joystick_center_id,
|
joystick_center_id,
|
||||||
};
|
};
|
||||||
|
|
||||||
enum autohide_button_bar_dir
|
|
||||||
{
|
|
||||||
AHBB_Dir_Top_Bottom,
|
|
||||||
AHBB_Dir_Bottom_Top,
|
|
||||||
AHBB_Dir_Left_Right,
|
|
||||||
AHBB_Dir_Right_Left
|
|
||||||
};
|
|
||||||
|
|
||||||
#define BUTTON_REPEAT_DELAY 0.5f
|
#define BUTTON_REPEAT_DELAY 0.5f
|
||||||
#define BUTTON_REPEAT_INTERVAL 0.333f
|
#define BUTTON_REPEAT_INTERVAL 0.333f
|
||||||
#define BUTTONBAR_HIDE_DELAY 3.0f
|
|
||||||
#define SETTINGS_BAR_Y_OFFSET 5
|
|
||||||
#define RARE_CONTROLS_BAR_Y_OFFSET 5
|
|
||||||
|
|
||||||
// Our simulated clicks last some milliseconds so that server-side mods have a
|
// Our simulated clicks last some milliseconds so that server-side mods have a
|
||||||
// chance to detect them via l_get_player_control.
|
// chance to detect them via l_get_player_control.
|
||||||
// If you tap faster than this value, the simulated clicks are of course shorter.
|
// If you tap faster than this value, the simulated clicks are of course shorter.
|
||||||
#define SIMULATED_CLICK_DURATION_MS 50
|
#define SIMULATED_CLICK_DURATION_MS 50
|
||||||
|
|
||||||
|
|
||||||
struct button_info
|
struct button_info
|
||||||
{
|
{
|
||||||
float repeat_counter;
|
float repeat_counter;
|
||||||
@ -136,52 +127,6 @@ struct button_info
|
|||||||
IEventReceiver *receiver, ISimpleTextureSource *tsrc);
|
IEventReceiver *receiver, ISimpleTextureSource *tsrc);
|
||||||
};
|
};
|
||||||
|
|
||||||
class AutoHideButtonBar
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSource *tsrc,
|
|
||||||
touch_gui_button_id starter_id, const std::string &starter_image,
|
|
||||||
recti starter_rect, autohide_button_bar_dir dir);
|
|
||||||
|
|
||||||
void addButton(touch_gui_button_id id, const std::string &image);
|
|
||||||
void addToggleButton(touch_gui_button_id id,
|
|
||||||
const std::string &image_1, const std::string &image_2);
|
|
||||||
|
|
||||||
bool handlePress(size_t pointer_id, IGUIElement *element);
|
|
||||||
bool handleRelease(size_t pointer_id);
|
|
||||||
|
|
||||||
void step(float dtime);
|
|
||||||
|
|
||||||
void activate();
|
|
||||||
void deactivate();
|
|
||||||
bool isActive() { return m_active; }
|
|
||||||
|
|
||||||
void show();
|
|
||||||
void hide();
|
|
||||||
|
|
||||||
bool operator==(const AutoHideButtonBar &other)
|
|
||||||
{ return m_starter.get() == other.m_starter.get(); }
|
|
||||||
bool operator!=(const AutoHideButtonBar &other)
|
|
||||||
{ return m_starter.get() != other.m_starter.get(); }
|
|
||||||
|
|
||||||
private:
|
|
||||||
irr::video::IVideoDriver *m_driver = nullptr;
|
|
||||||
IGUIEnvironment *m_guienv = nullptr;
|
|
||||||
IEventReceiver *m_receiver = nullptr;
|
|
||||||
ISimpleTextureSource *m_texturesource = nullptr;
|
|
||||||
std::shared_ptr<IGUIImage> m_starter;
|
|
||||||
std::vector<button_info> m_buttons;
|
|
||||||
|
|
||||||
v2s32 m_upper_left;
|
|
||||||
v2s32 m_lower_right;
|
|
||||||
|
|
||||||
bool m_active = false;
|
|
||||||
bool m_visible = true;
|
|
||||||
float m_timeout = 0.0f;
|
|
||||||
autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left;
|
|
||||||
|
|
||||||
void updateVisibility();
|
|
||||||
};
|
|
||||||
|
|
||||||
class TouchScreenGUI
|
class TouchScreenGUI
|
||||||
{
|
{
|
||||||
@ -262,6 +207,7 @@ private:
|
|||||||
// This is needed so that we don't miss if m_has_move_id is true for less
|
// This is needed so that we don't miss if m_has_move_id is true for less
|
||||||
// than one client step, i.e. press and release happen in the same step.
|
// than one client step, i.e. press and release happen in the same step.
|
||||||
bool m_had_move_id = false;
|
bool m_had_move_id = false;
|
||||||
|
bool m_move_prevent_short_tap = false;
|
||||||
|
|
||||||
bool m_has_joystick_id = false;
|
bool m_has_joystick_id = false;
|
||||||
size_t m_joystick_id;
|
size_t m_joystick_id;
|
||||||
@ -277,13 +223,28 @@ private:
|
|||||||
std::shared_ptr<IGUIImage> m_joystick_btn_center;
|
std::shared_ptr<IGUIImage> m_joystick_btn_center;
|
||||||
|
|
||||||
std::vector<button_info> m_buttons;
|
std::vector<button_info> m_buttons;
|
||||||
|
std::shared_ptr<IGUIImage> m_overflow_btn;
|
||||||
|
|
||||||
|
bool m_overflow_open = false;
|
||||||
|
std::shared_ptr<IGUIStaticText> m_overflow_bg;
|
||||||
|
std::vector<button_info> m_overflow_buttons;
|
||||||
|
std::vector<std::shared_ptr<IGUIStaticText>> m_overflow_button_titles;
|
||||||
|
std::vector<recti> m_overflow_button_rects;
|
||||||
|
|
||||||
|
void toggleOverflowMenu();
|
||||||
|
void updateVisibility();
|
||||||
|
void releaseAll();
|
||||||
|
|
||||||
// initialize a button
|
// initialize a button
|
||||||
void addButton(touch_gui_button_id id, const std::string &image,
|
void addButton(std::vector<button_info> &buttons,
|
||||||
const recti &rect);
|
touch_gui_button_id id, const std::string &image,
|
||||||
|
const recti &rect, bool visible=true);
|
||||||
|
void addToggleButton(std::vector<button_info> &buttons,
|
||||||
|
touch_gui_button_id id,
|
||||||
|
const std::string &image_1, const std::string &image_2,
|
||||||
|
const recti &rect, bool visible=true);
|
||||||
|
|
||||||
// initialize a joystick button
|
IGUIImage *makeButtonDirect(touch_gui_button_id id,
|
||||||
IGUIImage *makeJoystickButton(touch_gui_button_id id,
|
|
||||||
const recti &rect, bool visible);
|
const recti &rect, bool visible);
|
||||||
|
|
||||||
// handle pressing hotbar items
|
// handle pressing hotbar items
|
||||||
@ -300,8 +261,6 @@ private:
|
|||||||
// map to store the IDs and positions of currently pressed pointers
|
// map to store the IDs and positions of currently pressed pointers
|
||||||
std::unordered_map<size_t, v2s32> m_pointer_pos;
|
std::unordered_map<size_t, v2s32> m_pointer_pos;
|
||||||
|
|
||||||
std::vector<AutoHideButtonBar> m_buttonbars;
|
|
||||||
|
|
||||||
v2s32 getPointerPos();
|
v2s32 getPointerPos();
|
||||||
void emitMouseEvent(EMOUSE_INPUT_EVENT type);
|
void emitMouseEvent(EMOUSE_INPUT_EVENT type);
|
||||||
TouchInteractionMode m_last_mode = TouchInteractionMode_END;
|
TouchInteractionMode m_last_mode = TouchInteractionMode_END;
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 1.7 KiB |
BIN
textures/base/pack/overflow_btn.png
Normal file
BIN
textures/base/pack/overflow_btn.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 235 B |
Binary file not shown.
Before Width: | Height: | Size: 155 B |
Loading…
Reference in New Issue
Block a user