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Fix attached particle spawners far from spawn (#6479)
* Fix attached particle spawners far from spawn When far from spawn, attached particle spawners did not spawn particles.
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@ -326,6 +326,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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v3f ppos = m_player->getPosition() / BS;
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v3f ppos = m_player->getPosition() / BS;
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v3f pos = random_v3f(m_minpos, m_maxpos);
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v3f pos = random_v3f(m_minpos, m_maxpos);
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// Need to apply this first or the following check
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// will be wrong for attached spawners
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if (is_attached)
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pos += attached_pos;
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if (pos.getDistanceFrom(ppos) <= radius) {
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if (pos.getDistanceFrom(ppos) <= radius) {
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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@ -333,7 +338,6 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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if (is_attached) {
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if (is_attached) {
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// Apply attachment yaw and position
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// Apply attachment yaw and position
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pos.rotateXZBy(attached_yaw);
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pos.rotateXZBy(attached_yaw);
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pos += attached_pos;
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vel.rotateXZBy(attached_yaw);
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vel.rotateXZBy(attached_yaw);
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acc.rotateXZBy(attached_yaw);
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acc.rotateXZBy(attached_yaw);
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}
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}
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@ -387,6 +391,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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v3f ppos = m_player->getPosition() / BS;
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v3f ppos = m_player->getPosition() / BS;
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v3f pos = random_v3f(m_minpos, m_maxpos);
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v3f pos = random_v3f(m_minpos, m_maxpos);
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// Need to apply this first or the following check
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// will be wrong for attached spawners
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if (is_attached)
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pos += attached_pos;
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if (pos.getDistanceFrom(ppos) <= radius) {
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if (pos.getDistanceFrom(ppos) <= radius) {
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f vel = random_v3f(m_minvel, m_maxvel);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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v3f acc = random_v3f(m_minacc, m_maxacc);
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@ -394,7 +403,6 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
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if (is_attached) {
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if (is_attached) {
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// Apply attachment yaw and position
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// Apply attachment yaw and position
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pos.rotateXZBy(attached_yaw);
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pos.rotateXZBy(attached_yaw);
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pos += attached_pos;
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vel.rotateXZBy(attached_yaw);
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vel.rotateXZBy(attached_yaw);
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acc.rotateXZBy(attached_yaw);
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acc.rotateXZBy(attached_yaw);
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}
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}
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