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Fix struct vs. class in forward declarations
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <set>
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#include <set>
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#include "mapgen.h"
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#include "mapgen.h"
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class NoiseParams;
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struct NoiseParams;
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class Mapgen;
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class Mapgen;
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class ManualMapVoxelManipulator;
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class ManualMapVoxelManipulator;
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class PseudoRandom;
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class PseudoRandom;
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/string.h"
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#include "util/string.h"
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#include "mapgen.h"
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#include "mapgen.h"
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class NoiseParams;
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struct NoiseParams;
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class Noise;
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class Noise;
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class Mapgen;
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class Mapgen;
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class ManualMapVoxelManipulator;
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class ManualMapVoxelManipulator;
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@ -29,8 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class IGameDef;
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class IGameDef;
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class ActionRow;
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struct ActionRow;
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class Entity;
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struct Entity;
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class RollbackManager: public IRollbackManager
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class RollbackManager: public IRollbackManager
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{
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{
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@ -49,7 +49,7 @@ class Inventory;
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class Player;
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class Player;
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class PlayerSAO;
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class PlayerSAO;
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class IRollbackManager;
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class IRollbackManager;
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class RollbackAction;
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struct RollbackAction;
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class EmergeManager;
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class EmergeManager;
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class GameScripting;
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class GameScripting;
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class ServerEnvironment;
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class ServerEnvironment;
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "irrlichttypes_extrabloated.h"
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#include <string>
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#include <string>
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class ItemStack;
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struct ItemStack;
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class IGameDef;
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class IGameDef;
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class ITextureSource;
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class ITextureSource;
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struct TileSpec;
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struct TileSpec;
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