Properly update textures in node definitions

This commit is contained in:
Perttu Ahola 2011-11-15 13:13:18 +02:00
parent 45fc45a49e
commit 01ae0daea5
7 changed files with 301 additions and 192 deletions

@ -222,16 +222,14 @@ Client::Client(
// Build main texture atlas, now that the GameDef exists (that is, us)
if(g_settings->getBool("enable_texture_atlas"))
tsrc->buildMainAtlas(this);
m_tsrc->buildMainAtlas(this);
else
infostream<<"Not building texture atlas."<<std::endl;
// Update textures
m_nodedef->updateTextures(tsrc);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
// NOTE: This should be done only after getting possible dynamic
// game definitions from the server, or at least shut down and
// restarted when doing so
// Start threads after setting up content definitions
m_mesh_update_thread.Start();
/*
@ -1568,17 +1566,28 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
rfile->drop();
continue;
}
m_tsrc->insertImage(name, img);
m_tsrc->insertSourceImage(name, img);
img->drop();
rfile->drop();
}
// Rebuild inherited images and recreate textures
m_tsrc->rebuildImagesAndTextures();
// Update texture atlas
if(g_settings->getBool("enable_texture_atlas"))
m_tsrc->buildMainAtlas(this);
// Update node textures
m_nodedef->updateTextures(m_tsrc);
// Resume threads
m_mesh_update_thread.setRun(true);
m_mesh_update_thread.Start();
ClientEvent event;
event.type = CE_TEXTURES_UPDATED;
m_client_event_queue.push_back(event);
}
else
{

@ -122,6 +122,7 @@ enum ClientEventType
CE_PLAYER_DAMAGE,
CE_PLAYER_FORCE_MOVE,
CE_DEATHSCREEN,
CE_TEXTURES_UPDATED
};
struct ClientEvent
@ -143,6 +144,8 @@ struct ClientEvent
f32 camera_point_target_y;
f32 camera_point_target_z;
} deathscreen;
struct{
} textures_updated;
};
};
@ -302,14 +305,10 @@ public:
ClientEvent getClientEvent();
inline bool accessDenied()
{
return m_access_denied;
}
{ return m_access_denied; }
inline std::wstring accessDeniedReason()
{
return m_access_denied_reason;
}
{ return m_access_denied_reason; }
float getRTT(void);

@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h" // For content_mapnode_init
#include "tooldef.h"
#include "content_mapnode.h" // Default nodes
#include "tile.h" // For TextureSource
/*
Setting this to 1 enables a special camera mode that forces
@ -519,7 +520,7 @@ void getPointedNode(Client *client, v3f player_position,
} // for coords
}
void update_skybox(video::IVideoDriver* driver,
void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
float brightness)
{
@ -535,32 +536,32 @@ void update_skybox(video::IVideoDriver* driver,
if(brightness >= 0.5)
{
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(getTexturePath("skybox2.png").c_str()),
driver->getTexture(getTexturePath("skybox3.png").c_str()),
driver->getTexture(getTexturePath("skybox1.png").c_str()),
driver->getTexture(getTexturePath("skybox1.png").c_str()),
driver->getTexture(getTexturePath("skybox1.png").c_str()),
driver->getTexture(getTexturePath("skybox1.png").c_str()));
tsrc->getTextureRaw("skybox2.png"),
tsrc->getTextureRaw("skybox3.png"),
tsrc->getTextureRaw("skybox1.png"),
tsrc->getTextureRaw("skybox1.png"),
tsrc->getTextureRaw("skybox1.png"),
tsrc->getTextureRaw("skybox1.png"));
}
else if(brightness >= 0.2)
{
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
tsrc->getTextureRaw("skybox2_dawn.png"),
tsrc->getTextureRaw("skybox3_dawn.png"),
tsrc->getTextureRaw("skybox1_dawn.png"),
tsrc->getTextureRaw("skybox1_dawn.png"),
tsrc->getTextureRaw("skybox1_dawn.png"),
tsrc->getTextureRaw("skybox1_dawn.png"));
}
else
{
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
tsrc->getTextureRaw("skybox2_night.png"),
tsrc->getTextureRaw("skybox3_night.png"),
tsrc->getTextureRaw("skybox1_night.png"),
tsrc->getTextureRaw("skybox1_night.png"),
tsrc->getTextureRaw("skybox1_night.png"),
tsrc->getTextureRaw("skybox1_night.png"));
}
}
@ -771,7 +772,7 @@ void the_game(
*/
float old_brightness = 1.0;
scene::ISceneNode* skybox = NULL;
update_skybox(driver, smgr, skybox, 1.0);
update_skybox(driver, tsrc, smgr, skybox, 1.0);
/*
Create the camera node
@ -886,6 +887,8 @@ void the_game(
// A test
//throw con::PeerNotFoundException("lol");
float brightness = 1.0;
core::list<float> frametime_log;
float nodig_delay_counter = 0.0;
@ -1537,6 +1540,10 @@ void the_game(
player->setPosition(player->getPosition() + v3f(0,-BS,0));
camera.update(player, busytime, screensize);*/
}
else if(event.type == CE_TEXTURES_UPDATED)
{
update_skybox(driver, tsrc, smgr, skybox, brightness);
}
}
}
@ -1903,24 +1910,26 @@ void the_game(
Calculate stuff for drawing
*/
/*
Calculate general brightness
*/
u32 daynight_ratio = client.getDayNightRatio();
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
brightness = (float)light8/255.0;
video::SColor bgcolor = video::SColor(
255,
bgcolor_bright.getRed() * l / 255,
bgcolor_bright.getGreen() * l / 255,
bgcolor_bright.getBlue() * l / 255);
/*skycolor.getRed() * l / 255,
skycolor.getGreen() * l / 255,
skycolor.getBlue() * l / 255);*/
float brightness = (float)l/255.0;
bgcolor_bright.getRed() * brightness,
bgcolor_bright.getGreen() * brightness,
bgcolor_bright.getBlue() * brightness);
/*skycolor.getRed() * brightness,
skycolor.getGreen() * brightness,
skycolor.getBlue() * brightness);*/
/*
Update skybox
*/
if(fabs(brightness - old_brightness) > 0.01)
update_skybox(driver, smgr, skybox, brightness);
update_skybox(driver, tsrc, smgr, skybox, brightness);
/*
Update clouds

@ -174,8 +174,13 @@ public:
ContentFeatures *f = &m_content_features[i];
for(u16 j=0; j<6; j++)
tsrc->updateAP(f->tiles[j].texture);
if(f->special_atlas)
if(f->special_atlas){
tsrc->updateAP(*(f->special_atlas));
if(f->special_material)
f->special_material->setTexture(0, f->special_atlas->atlas);
if(f->special_material2)
f->special_material2->setTexture(0, f->special_atlas->atlas);
}
}
#endif
}

@ -122,6 +122,9 @@ struct ContentFeatures
// Special irrlicht material, used sometimes
video::SMaterial *special_material;
video::SMaterial *special_material2;
// Currently used for fetching liquid texture coordinates
// - This is also updated to the above two (if they are non-NULL)
// when textures are updated
AtlasPointer *special_atlas;
#endif

@ -145,6 +145,95 @@ std::string getTexturePath(const std::string &filename)
return fullpath;
}
/*
An internal variant of AtlasPointer with more data.
(well, more like a wrapper)
*/
struct SourceAtlasPointer
{
std::string name;
AtlasPointer a;
video::IImage *atlas_img; // The source image of the atlas
// Integer variants of position and size
v2s32 intpos;
v2u32 intsize;
SourceAtlasPointer(
const std::string &name_,
AtlasPointer a_=AtlasPointer(0, NULL),
video::IImage *atlas_img_=NULL,
v2s32 intpos_=v2s32(0,0),
v2u32 intsize_=v2u32(0,0)
):
name(name_),
a(a_),
atlas_img(atlas_img_),
intpos(intpos_),
intsize(intsize_)
{
}
};
/*
SourceImageCache: A cache used for storing source images.
*/
class SourceImageCache
{
public:
void insert(const std::string &name, video::IImage *img)
{
assert(img);
core::map<std::string, video::IImage*>::Node *n;
n = m_images.find(name);
if(n){
video::IImage *oldimg = n->getValue();
if(oldimg)
oldimg->drop();
}
img->grab();
m_images[name] = img;
}
video::IImage* get(const std::string &name)
{
core::map<std::string, video::IImage*>::Node *n;
n = m_images.find(name);
if(n)
return n->getValue();
return NULL;
}
// Primarily fetches from cache, secondarily tries to read from filesystem
video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
{
core::map<std::string, video::IImage*>::Node *n;
n = m_images.find(name);
if(n){
n->getValue()->grab(); // Grab for caller
return n->getValue();
}
video::IVideoDriver* driver = device->getVideoDriver();
std::string path = getTexturePath(name.c_str());
if(path == ""){
infostream<<"SourceImageCache::getOrLoad(): No path found for \""
<<name<<"\""<<std::endl;
return NULL;
}
infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
<<"\""<<std::endl;
video::IImage *img = driver->createImageFromFile(path.c_str());
// Even if could not be loaded, put as NULL
//m_images[name] = img;
if(img){
m_images[name] = img;
img->grab(); // Grab for caller
}
return img;
}
private:
core::map<std::string, video::IImage*> m_images;
};
/*
TextureSource
*/
@ -209,9 +298,7 @@ public:
*/
u32 getTextureIdDirect(const std::string &name);
/*
Finds out the name of a cached texture.
*/
// Finds out the name of a cached texture.
std::string getTextureName(u32 id);
/*
@ -236,29 +323,25 @@ public:
return ap.atlas;
}
/*
Update new texture pointer and texture coordinates to an
AtlasPointer based on it's texture id
*/
// Update new texture pointer and texture coordinates to an
// AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
/*
Processes queued texture requests from other threads.
Shall be called from the main thread.
*/
// Processes queued texture requests from other threads.
// Shall be called from the main thread.
void processQueue();
/*
Build the main texture atlas which contains most of the
textures.
*/
void buildMainAtlas(class IGameDef *gamedef);
// Insert an image into the cache without touching the filesystem.
// Shall be called from the main thread.
void insertSourceImage(const std::string &name, video::IImage *img);
/*
Insert an image into the cache without touching the filesystem.
*/
void insertImage(const std::string &name, video::IImage *img);
// Rebuild images and textures from the current set of source images
// Shall be called from the main thread.
void rebuildImagesAndTextures();
// Build the main texture atlas which contains most of the
// textures.
void buildMainAtlas(class IGameDef *gamedef);
private:
@ -267,6 +350,10 @@ private:
// The irrlicht device
IrrlichtDevice *m_device;
// Cache of source images
// This should be only accessed from the main thread
SourceImageCache m_sourcecache;
// A texture id is index in this array.
// The first position contains a NULL texture.
core::array<SourceAtlasPointer> m_atlaspointer_cache;
@ -376,7 +463,7 @@ void make_progressbar(float value, video::IImage *image);
if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
IrrlichtDevice *device);
IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
Generates an image from a full string like
@ -385,7 +472,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
This is used by buildMainAtlas().
*/
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device);
IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
This method generates all the textures
@ -525,7 +612,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, m_device) == false)
if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache))
{
infostream<<"getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
@ -627,6 +714,91 @@ void TextureSource::processQueue()
}
}
void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
{
infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
assert(get_current_thread_id() == m_main_thread);
m_sourcecache.insert(name, img);
#if 0
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
// Create texture
video::ITexture *t = driver->addTexture(name.c_str(), img);
bool reuse_old_id = false;
u32 id = m_atlaspointer_cache.size();
// Check old id without fetching a texture
core::map<std::string, u32>::Node *n;
n = m_name_to_id.find(name);
// If it exists, we will replace the old definition
if(n){
id = n->getValue();
reuse_old_id = true;
}
// Create AtlasPointer
AtlasPointer ap(id);
ap.atlas = t;
ap.pos = v2f(0,0);
ap.size = v2f(1,1);
ap.tiled = 0;
core::dimension2d<u32> dim = img->getDimension();
// Create SourceAtlasPointer and add to containers
SourceAtlasPointer nap(name, ap, img, v2s32(0,0), dim);
if(reuse_old_id)
m_atlaspointer_cache[id] = nap;
else
m_atlaspointer_cache.push_back(nap);
m_name_to_id[name] = id;
#endif
}
void TextureSource::rebuildImagesAndTextures()
{
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
/*// Oh well... just clear everything, they'll load sometime.
m_atlaspointer_cache.clear();
m_name_to_id.clear();*/
video::IVideoDriver* driver = m_device->getVideoDriver();
// Remove source images from textures to disable inheriting textures
// from existing textures
/*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
sap->atlas_img->drop();
sap->atlas_img = NULL;
}*/
// Recreate textures
for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
video::IImage *img =
generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
// Create texture from resulting image
video::ITexture *t = NULL;
if(img)
t = driver->addTexture(sap->name.c_str(), img);
// Replace texture
sap->a.atlas = t;
sap->a.pos = v2f(0,0);
sap->a.size = v2f(1,1);
sap->a.tiled = 0;
sap->atlas_img = img;
sap->intpos = v2s32(0,0);
sap->intsize = img->getDimension();
}
}
void TextureSource::buildMainAtlas(class IGameDef *gamedef)
{
assert(gamedef->tsrc() == this);
@ -711,20 +883,9 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
{
std::string name = i.getNode()->getKey();
/*video::IImage *img = driver->createImageFromFile(
getTexturePath(name.c_str()).c_str());
if(img == NULL)
continue;
core::dimension2d<u32> dim = img->getDimension();
// Make a copy with the right color format
video::IImage *img2 =
driver->createImage(video::ECF_A8R8G8B8, dim);
img->copyTo(img2);
img->drop();*/
// Generate image by name
video::IImage *img2 = generate_image_from_scratch(name, m_device);
video::IImage *img2 = generate_image_from_scratch(name, m_device,
&m_sourcecache);
if(img2 == NULL)
{
infostream<<"TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
@ -810,9 +971,9 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
if(n){
id = n->getValue();
reuse_old_id = true;
}
infostream<<"TextureSource::buildMainAtlas(): "
<<"Replacing old AtlasPointer"<<std::endl;
}
// Create AtlasPointer
AtlasPointer ap(id);
@ -867,48 +1028,8 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
}
void TextureSource::insertImage(const std::string &name, video::IImage *img)
{
infostream<<"TextureSource::insertImage(): name="<<name<<std::endl;
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
// Create texture
video::ITexture *t = driver->addTexture(name.c_str(), img);
bool reuse_old_id = false;
u32 id = m_atlaspointer_cache.size();
// Check old id without fetching a texture
core::map<std::string, u32>::Node *n;
n = m_name_to_id.find(name);
// If it exists, we will replace the old definition
if(n){
id = n->getValue();
reuse_old_id = true;
}
// Create AtlasPointer
AtlasPointer ap(id);
ap.atlas = t;
ap.pos = v2f(0,0);
ap.size = v2f(1,1);
ap.tiled = 0;
core::dimension2d<u32> dim = img->getDimension();
// Create SourceAtlasPointer and add to containers
SourceAtlasPointer nap(name, ap, img, v2s32(0,0), dim);
if(reuse_old_id)
m_atlaspointer_cache[id] = nap;
else
m_atlaspointer_cache.push_back(nap);
m_name_to_id[name] = id;
}
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device)
IrrlichtDevice *device, SourceImageCache *sourcecache)
{
/*infostream<<"generate_image_from_scratch(): "
"\""<<name<<"\""<<std::endl;*/
@ -951,7 +1072,8 @@ video::IImage* generate_image_from_scratch(std::string name,
/*infostream<<"generate_image_from_scratch(): Calling itself recursively"
" to get base image of \""<<name<<"\" = \""
<<base_image_name<<"\""<<std::endl;*/
baseimg = generate_image_from_scratch(base_image_name, device);
baseimg = generate_image_from_scratch(base_image_name, device,
sourcecache);
}
/*
@ -963,7 +1085,7 @@ video::IImage* generate_image_from_scratch(std::string name,
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
if(generate_image(last_part_of_name, baseimg, device) == false)
if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
{
infostream<<"generate_image_from_scratch(): "
"failed to generate \""<<last_part_of_name<<"\""
@ -975,7 +1097,7 @@ video::IImage* generate_image_from_scratch(std::string name,
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
IrrlichtDevice *device)
IrrlichtDevice *device, SourceImageCache *sourcecache)
{
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
@ -983,18 +1105,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Stuff starting with [ are special commands
if(part_of_name[0] != '[')
{
// A normal texture; load it from a file
std::string path = getTexturePath(part_of_name.c_str());
/*infostream<<"generate_image(): Loading path \""<<path
<<"\""<<std::endl;*/
video::IImage *image = driver->createImageFromFile(path.c_str());
video::IImage *image = sourcecache->getOrLoad(part_of_name, device);
if(image == NULL)
{
infostream<<"generate_image(): Could not load image \""
<<part_of_name<<"\" from path \""<<path<<"\""
<<" while building texture"<<std::endl;
<<part_of_name<<"\""<<" while building texture"<<std::endl;
//return false;
@ -1099,8 +1215,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
It is an image with a number of cracking stages
horizontally tiled.
*/
video::IImage *img_crack = driver->createImageFromFile(
getTexturePath("crack.png").c_str());
video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
if(img_crack)
{
@ -1186,8 +1301,7 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
infostream<<"Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
video::IImage *img = driver->createImageFromFile(
getTexturePath(filename.c_str()).c_str());
video::IImage *img = sourcecache->getOrLoad(filename, device);
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
@ -1248,10 +1362,10 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string path = getTexturePath(filename.c_str());
infostream<<"generate_image(): Loading path \""<<path
infostream<<"generate_image(): Loading file \""<<filename
<<"\""<<std::endl;
video::IImage *image = driver->createImageFromFile(path.c_str());
video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
@ -1297,17 +1411,15 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
u32 b1 = stoi(sf.next(":"));
std::string filename = sf.next("");
std::string path = getTexturePath(filename.c_str());
infostream<<"generate_image(): Loading path \""<<path
infostream<<"generate_image(): Loading file \""<<filename
<<"\""<<std::endl;
video::IImage *image = driver->createImageFromFile(path.c_str());
video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
infostream<<"generate_image(): Loading path \""
<<path<<"\" failed"<<std::endl;
infostream<<"generate_image(): Loading file \""
<<filename<<"\" failed"<<std::endl;
}
else
{
@ -1356,17 +1468,15 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
u32 b2 = stoi(sf.next(":"));
std::string filename = sf.next("");
std::string path = getTexturePath(filename.c_str());
infostream<<"generate_image(): Loading path \""<<path
infostream<<"generate_image(): Loading filename \""<<filename
<<"\""<<std::endl;
video::IImage *image = driver->createImageFromFile(path.c_str());
video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
infostream<<"generate_image(): Loading path \""
<<path<<"\" failed"<<std::endl;
infostream<<"generate_image(): Loading file \""
<<filename<<"\" failed"<<std::endl;
}
else
{
@ -1419,14 +1529,14 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
std::string imagename_right = sf.next("{");
#if 1
//TODO
// TODO: Create cube with different textures on different sides
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
infostream<<"generate_image(): EVDF_RENDER_TO_TARGET"
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
imagename_top, device);
imagename_top, device, sourcecache);
return true;
}
@ -1437,14 +1547,15 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
imagename_top, device);
imagename_top, device, sourcecache);
video::IImage *img_left = generate_image_from_scratch(
imagename_left, device);
imagename_left, device, sourcecache);
video::IImage *img_right = generate_image_from_scratch(
imagename_right, device);
imagename_right, device, sourcecache);
assert(img_top && img_left && img_right);
// TODO: Create textures from images
// Create textures from images
// TODO: Use them all
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
assert(texture_top);
@ -1515,7 +1626,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
// Unset render target
driver->setRenderTarget(0, true, true, 0);
//TODO: Free textures of images
// Free textures of images
// TODO: When all are used, free them all
driver->removeTexture(texture_top);
// Create image of render target

@ -93,34 +93,6 @@ struct AtlasPointer
float y1(){ return pos.Y + size.Y; }
};
/*
An internal variant of the former with more data.
*/
struct SourceAtlasPointer
{
std::string name;
AtlasPointer a;
video::IImage *atlas_img; // The source image of the atlas
// Integer variants of position and size
v2s32 intpos;
v2u32 intsize;
SourceAtlasPointer(
const std::string &name_,
AtlasPointer a_=AtlasPointer(0, NULL),
video::IImage *atlas_img_=NULL,
v2s32 intpos_=v2s32(0,0),
v2u32 intsize_=v2u32(0,0)
):
name(name_),
a(a_),
atlas_img(atlas_img_),
intpos(intpos_),
intsize(intsize_)
{
}
};
/*
TextureSource creates and caches textures.
*/
@ -157,9 +129,9 @@ public:
virtual void updateAP(AtlasPointer &ap){};
virtual void processQueue()=0;
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0;
virtual void buildMainAtlas(class IGameDef *gamedef)=0;
// img is eaten, do not drop it
virtual void insertImage(const std::string &name, video::IImage *img)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);