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Add an option to colorize to respect the destination alpha
Also, rework the colorizing code to be more efficient.
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@ -357,8 +357,13 @@ The mask is applied using binary AND.
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#### `[colorize:<color>:<ratio>`
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#### `[colorize:<color>:<ratio>`
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Colorize the textures with the given color.
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Colorize the textures with the given color.
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`<color>` is specified as a `ColorString`.
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`<color>` is specified as a `ColorString`.
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`<ratio>` is an int ranging from 0 to 255, and specifies how much of the
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`<ratio>` is an int ranging from 0 to 255 or the word "`alpha`". If
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color to apply. If ommitted, the alpha will be used.
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it is an int, then it specifies how far to interpolate between the
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colors where 0 is only the texture color and 255 is only `<color>`. If
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omitted, the alpha of `<color>` will be used as the ratio. If it is
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the word "`alpha`", then the alpha of the color will be multiplied with
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the alpha of the texture with the RGB of the color replacing the RGB of
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the texture.
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Sounds
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Sounds
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------
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------
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@ -558,6 +558,13 @@ static void blit_with_alpha_overlay(video::IImage *src, video::IImage *dst,
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static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,
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static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst,
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v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio);
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v2s32 src_pos, v2s32 dst_pos, v2u32 size, int ratio);
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// Apply a color to an image. Uses an int (0-255) to calculate the ratio.
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// If the ratio is 255 or -1 and keep_alpha is true, then it multiples the
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// color alpha with the destination alpha.
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// Otherwise, any pixels that are not fully transparent get the color alpha.
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static void apply_colorize(video::IImage *dst, v2s32 dst_pos, v2u32 size,
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video::SColor color, int ratio, bool keep_alpha);
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// Apply a mask to an image
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// Apply a mask to an image
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static void apply_mask(video::IImage *mask, video::IImage *dst,
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static void apply_mask(video::IImage *mask, video::IImage *dst,
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v2s32 mask_pos, v2s32 dst_pos, v2u32 size);
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v2s32 mask_pos, v2s32 dst_pos, v2u32 size);
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@ -1639,27 +1646,17 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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video::SColor color;
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video::SColor color;
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int ratio = -1;
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int ratio = -1;
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bool keep_alpha = false;
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if (!parseColorString(color_str, color, false))
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if (!parseColorString(color_str, color, false))
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return false;
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return false;
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if (is_number(ratio_str))
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if (is_number(ratio_str))
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ratio = mystoi(ratio_str, 0, 255);
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ratio = mystoi(ratio_str, 0, 255);
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else if (ratio_str == "alpha")
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keep_alpha = true;
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core::dimension2d<u32> dim = baseimg->getDimension();
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apply_colorize(baseimg, v2s32(0, 0), baseimg->getDimension(), color, ratio, keep_alpha);
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video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
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if (!img) {
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errorstream << "generateImagePart(): Could not create image "
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<< "for part_of_name=\"" << part_of_name
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<< "\", cancelling." << std::endl;
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return false;
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}
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img->fill(video::SColor(color));
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// Overlay the colored image
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blit_with_interpolate_overlay(img, baseimg, v2s32(0,0), v2s32(0,0), dim, ratio);
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img->drop();
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}
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}
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else if (str_starts_with(part_of_name, "[applyfiltersformesh"))
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else if (str_starts_with(part_of_name, "[applyfiltersformesh"))
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{
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{
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@ -1783,6 +1780,44 @@ static void blit_with_interpolate_overlay(video::IImage *src, video::IImage *dst
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}
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}
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}
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}
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/*
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Apply color to destination
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*/
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static void apply_colorize(video::IImage *dst, v2s32 dst_pos, v2u32 size,
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video::SColor color, int ratio, bool keep_alpha)
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{
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u32 alpha = color.getAlpha();
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video::SColor dst_c;
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if ((ratio == -1 && alpha == 255) || ratio == 255) { // full replacement of color
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if (keep_alpha) { // replace the color with alpha = dest alpha * color alpha
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dst_c = color;
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for (s32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
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for (s32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
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u32 dst_alpha = dst->getPixel(x, y).getAlpha();
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if (dst_alpha > 0) {
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dst_c.setAlpha(dst_alpha * alpha / 255);
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dst->setPixel(x, y, dst_c);
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}
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}
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} else { // replace the color including the alpha
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for (s32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
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for (s32 x = dst_pos.X; x < dst_pos.X + size.X; x++)
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if (dst->getPixel(x, y).getAlpha() > 0)
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dst->setPixel(x, y, color);
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}
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} else { // interpolate between the color and destination
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float interp = (ratio == -1 ? color.getAlpha() / 255.0f : ratio / 255.0f);
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for (s32 y = dst_pos.Y; y < dst_pos.Y + size.Y; y++)
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for (s32 x = dst_pos.X; x < dst_pos.X + size.X; x++) {
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dst_c = dst->getPixel(x, y);
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if (dst_c.getAlpha() > 0) {
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dst_c = color.getInterpolated(dst_c, interp);
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dst->setPixel(x, y, dst_c);
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}
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}
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}
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}
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/*
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/*
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Apply mask to destination
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Apply mask to destination
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*/
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*/
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