Warn when ignoring bind_address

This commit is contained in:
sfan5 2023-09-26 16:33:39 +02:00
parent e02bf9fb1a
commit 01d26c0e0e
2 changed files with 30 additions and 34 deletions

@ -1394,18 +1394,15 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes *) NULL);
}
if (g_settings->getBool("ipv6_server"))
bind_addr.setAddress(static_cast<IPv6AddressBytes*>(nullptr));
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
} catch (const ResolveError &e) {
warningstream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
*error_message = fmtgettext("Unable to listen on %s because IPv6 is disabled",
bind_addr.serializeString().c_str());

@ -125,7 +125,7 @@ static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args, const Address &addr);
static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args);
/**********************************************************************/
@ -1043,27 +1043,6 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
verbosestream << _("Using gameid") << " ["
<< game_params.game_spec.id << "]" << std::endl;
// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, game_params.socket_port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< L" because IPv6 is disabled" << std::endl;
return false;
}
// Database migration/compression
if (cmd_args.exists("migrate"))
return migrate_map_database(game_params, cmd_args);
@ -1078,7 +1057,27 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
return Server::migrateModStorageDatabase(game_params, cmd_args);
if (cmd_args.getFlag("recompress"))
return recompress_map_database(game_params, cmd_args, bind_addr);
return recompress_map_database(game_params, cmd_args);
// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, game_params.socket_port);
if (g_settings->getBool("ipv6_server"))
bind_addr.setAddress(static_cast<IPv6AddressBytes*>(nullptr));
try {
bind_addr.Resolve(bind_str.c_str());
} catch (const ResolveError &e) {
warningstream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< " because IPv6 is disabled" << std::endl;
return false;
}
if (cmd_args.exists("terminal")) {
#if USE_CURSES
@ -1230,7 +1229,7 @@ static bool migrate_map_database(const GameParams &game_params, const Settings &
return true;
}
static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args, const Address &addr)
static bool recompress_map_database(const GameParams &game_params, const Settings &cmd_args)
{
Settings world_mt;
const std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
@ -1240,7 +1239,7 @@ static bool recompress_map_database(const GameParams &game_params, const Setting
return false;
}
const std::string &backend = world_mt.get("backend");
Server server(game_params.world_path, game_params.game_spec, false, addr, false);
Server server(game_params.world_path, game_params.game_spec, false, Address(), false);
MapDatabase *db = ServerMap::createDatabase(backend, game_params.world_path, world_mt);
u32 count = 0;