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Fix max_formspec_size not taking gui_scaling into account (#13493)
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@ -885,7 +885,6 @@ private:
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static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
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f32 getSensitivityScaleFactor() const;
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ClientDynamicInfo getCurrentDynamicInfo() const;
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InputHandler *input = nullptr;
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@ -1199,7 +1198,7 @@ void Game::run()
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// + Sleep time until the wanted FPS are reached
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draw_times.limit(device, &dtime);
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const auto current_dynamic_info = getCurrentDynamicInfo();
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const auto current_dynamic_info = ClientDynamicInfo::getCurrent();
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if (!current_dynamic_info.equal(client_display_info)) {
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client_display_info = current_dynamic_info;
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dynamic_info_send_timer = 0.2f;
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@ -2601,19 +2600,6 @@ f32 Game::getSensitivityScaleFactor() const
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return tan(fov_y / 2.0f) * 1.3763818698f;
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}
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ClientDynamicInfo Game::getCurrentDynamicInfo() const
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{
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v2u32 screen_size = RenderingEngine::getWindowSize();
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f32 density = RenderingEngine::getDisplayDensity();
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f32 gui_scaling = g_settings->getFloat("gui_scaling") * density;
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f32 hud_scaling = g_settings->getFloat("hud_scaling") * density;
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return {
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screen_size, gui_scaling, hud_scaling,
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ClientDynamicInfo::calculateMaxFSSize(screen_size)
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};
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}
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void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
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{
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#ifdef HAVE_TOUCHSCREENGUI
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@ -19,11 +19,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "irrTypes.h"
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#include "irrlichttypes_bloated.h"
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#ifndef SERVER
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#include "settings.h"
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#include "client/renderingengine.h"
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#endif
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struct ClientDynamicInfo
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{
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public:
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v2u32 render_target_size;
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f32 real_gui_scaling;
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f32 real_hud_scaling;
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@ -35,12 +40,30 @@ struct ClientDynamicInfo
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abs(real_hud_scaling - other.real_hud_scaling) < 0.001f;
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}
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static v2f32 calculateMaxFSSize(v2u32 render_target_size) {
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#ifndef SERVER
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static ClientDynamicInfo getCurrent() {
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v2u32 screen_size = RenderingEngine::getWindowSize();
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f32 density = RenderingEngine::getDisplayDensity();
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f32 gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 20.0f);
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f32 hud_scaling = g_settings->getFloat("hud_scaling", 0.5f, 20.0f);
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f32 real_gui_scaling = gui_scaling * density;
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f32 real_hud_scaling = hud_scaling * density;
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return {
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screen_size, real_gui_scaling, real_hud_scaling,
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ClientDynamicInfo::calculateMaxFSSize(screen_size, gui_scaling)
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};
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}
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#endif
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private:
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#ifndef SERVER
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static v2f32 calculateMaxFSSize(v2u32 render_target_size, f32 gui_scaling) {
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f32 factor =
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#ifdef HAVE_TOUCHSCREENGUI
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10;
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10 / gui_scaling;
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#else
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15;
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15 / gui_scaling;
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#endif
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f32 ratio = (f32)render_target_size.X / (f32)render_target_size.Y;
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if (ratio < 1)
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@ -48,4 +71,5 @@ struct ClientDynamicInfo
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else
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return { factor * ratio, factor };
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}
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#endif
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};
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@ -928,25 +928,22 @@ int ModApiMainMenu::l_get_window_info(lua_State *L)
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lua_newtable(L);
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int top = lua_gettop(L);
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const v2u32 &window_size = RenderingEngine::getWindowSize();
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f32 density = RenderingEngine::getDisplayDensity();
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f32 gui_scaling = g_settings->getFloat("gui_scaling") * density;
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f32 hud_scaling = g_settings->getFloat("hud_scaling") * density;
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auto info = ClientDynamicInfo::getCurrent();
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lua_pushstring(L, "size");
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push_v2u32(L, window_size);
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push_v2u32(L, info.render_target_size);
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lua_settable(L, top);
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lua_pushstring(L, "max_formspec_size");
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push_v2f(L, ClientDynamicInfo::calculateMaxFSSize(window_size));
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push_v2f(L, info.max_fs_size);
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lua_settable(L, top);
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lua_pushstring(L, "real_gui_scaling");
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lua_pushnumber(L, gui_scaling);
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lua_pushnumber(L, info.real_gui_scaling);
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lua_settable(L, top);
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lua_pushstring(L, "real_hud_scaling");
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lua_pushnumber(L, hud_scaling);
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lua_pushnumber(L, info.real_hud_scaling);
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lua_settable(L, top);
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return 1;
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