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Make sqlite3 default auth & player backends for new worlds (#8043)
* Make sqlite3 default auth & player backends for new worlds Also notify about auth backend depreciation
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4a7c97c5f6
commit
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@ -396,36 +396,62 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
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// Determine which database backend to use
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// Determine which database backend to use
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std::string conf_path = path_world + DIR_DELIM + "world.mt";
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std::string conf_path = path_world + DIR_DELIM + "world.mt";
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Settings conf;
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Settings conf;
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std::string player_backend_name = "sqlite3";
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std::string auth_backend_name = "sqlite3";
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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if (!succeeded || !conf.exists("player_backend")) {
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// fall back to files
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// If we open world.mt read the backend configurations.
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conf.set("player_backend", "files");
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if (succeeded) {
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// Read those values before setting defaults
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bool player_backend_exists = conf.exists("player_backend");
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bool auth_backend_exists = conf.exists("auth_backend");
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// player backend is not set, assume it's legacy file backend.
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if (!player_backend_exists) {
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// fall back to files
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conf.set("player_backend", "files");
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player_backend_name = "files";
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if (!conf.updateConfigFile(conf_path.c_str())) {
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errorstream << "ServerEnvironment::ServerEnvironment(): "
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<< "Failed to update world.mt!" << std::endl;
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}
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} else {
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conf.getNoEx("player_backend", player_backend_name);
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}
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// auth backend is not set, assume it's legacy file backend.
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if (!auth_backend_exists) {
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conf.set("auth_backend", "files");
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auth_backend_name = "files";
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if (!conf.updateConfigFile(conf_path.c_str())) {
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errorstream << "ServerEnvironment::ServerEnvironment(): "
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<< "Failed to update world.mt!" << std::endl;
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}
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} else {
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conf.getNoEx("auth_backend", auth_backend_name);
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}
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}
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if (player_backend_name == "files") {
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warningstream << "/!\\ You are using old player file backend. "
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warningstream << "/!\\ You are using old player file backend. "
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<< "This backend is deprecated and will be removed in next release /!\\"
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
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<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
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<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
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<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
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if (!conf.updateConfigFile(conf_path.c_str())) {
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errorstream << "ServerEnvironment::ServerEnvironment(): "
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<< "Failed to update world.mt!" << std::endl;
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}
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}
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}
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std::string name;
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if (auth_backend_name == "files") {
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conf.getNoEx("player_backend", name);
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warningstream << "/!\\ You are using old auth file backend. "
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m_player_database = openPlayerDatabase(name, path_world, conf);
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<< "This backend is deprecated and will be removed in a future release /!\\"
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<< std::endl << "Switching to SQLite3 is advised, "
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std::string auth_name = "files";
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<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
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if (conf.exists("auth_backend")) {
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conf.getNoEx("auth_backend", auth_name);
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} else {
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conf.set("auth_backend", "files");
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if (!conf.updateConfigFile(conf_path.c_str())) {
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errorstream << "ServerEnvironment::ServerEnvironment(): "
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<< "Failed to update world.mt!" << std::endl;
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}
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}
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}
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m_auth_database = openAuthDatabase(auth_name, path_world, conf);
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m_player_database = openPlayerDatabase(player_backend_name, path_world, conf);
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m_auth_database = openAuthDatabase(auth_backend_name, path_world, conf);
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}
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}
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ServerEnvironment::~ServerEnvironment()
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ServerEnvironment::~ServerEnvironment()
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