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Fix rendertarget size being saved as screensize (#13313)
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@ -1192,8 +1192,8 @@ void Game::run()
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&& client->checkPrivilege("fast");
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#endif
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v2u32 previous_screen_size(g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h"));
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core::dimension2du previous_screen_size(g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h"));
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while (m_rendering_engine->run()
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&& !(*kill || g_gamecallback->shutdown_requested
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@ -1217,16 +1217,17 @@ void Game::run()
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}
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}
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const auto ¤t_screen_size = current_dynamic_info.render_target_size;
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const core::dimension2du ¤t_screen_size =
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RenderingEngine::get_video_driver()->getScreenSize();
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// Verify if window size has changed and save it if it's the case
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// Ensure evaluating settings->getBool after verifying screensize
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// First condition is cheaper
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if (previous_screen_size != current_screen_size &&
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current_screen_size != irr::core::dimension2d<u32>(0,0) &&
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current_screen_size != core::dimension2du(0, 0) &&
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g_settings->getBool("autosave_screensize")) {
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g_settings->setU16("screen_w", current_screen_size.X);
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g_settings->setU16("screen_h", current_screen_size.Y);
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g_settings->setU16("screen_w", current_screen_size.Width);
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g_settings->setU16("screen_h", current_screen_size.Height);
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previous_screen_size = current_screen_size;
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}
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