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GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements: * Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
This commit is contained in:
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commit
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@ -20,12 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gameui.h"
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#include <irrlicht_changes/static_text.h>
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#include <gettext.h>
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#include "gui/mainmenumanager.h"
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#include "util/pointedthing.h"
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#include "client.h"
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#include "clientmap.h"
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#include "fontengine.h"
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#include "nodedef.h"
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#include "profiler.h"
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#include "renderingengine.h"
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#include "version.h"
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@ -64,6 +66,13 @@ void GameUI::init()
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m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
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//false, false); // Disable word wrap as of now
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false, true, guiroot);
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// Profiler text (size is updated when text is updated)
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m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
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core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
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m_guitext_profiler->setVisible(false);
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m_guitext_profiler->setWordWrap(true);
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}
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void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
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@ -188,6 +197,13 @@ void GameUI::showMinimap(bool show)
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m_flags.show_minimap = show;
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}
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void GameUI::showTranslatedStatusText(const char *str)
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{
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const wchar_t *wmsg = wgettext(str);
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showStatusText(wmsg);
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delete[] wmsg;
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}
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void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
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u32 profiler_current_page)
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{
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@ -214,3 +230,49 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
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m_guitext_chat->setVisible(m_flags.show_chat &&
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recent_chat_count != 0 && profiler_current_page == 0);
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}
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void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
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{
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if (profiler_current_page != 0) {
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, profiler_current_page,
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profiler_max_page);
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std::wstring text = translate_string(utf8_to_wide(os.str()));
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setStaticText(m_guitext_profiler, text.c_str());
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s32 w = g_fontengine->getTextWidth(text);
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if (w < 400)
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w = 400;
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unsigned text_height = g_fontengine->getTextHeight();
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core::position2di upper_left, lower_right;
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upper_left.X = 6;
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upper_left.Y = (text_height + 5) * 2;
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lower_right.X = 12 + w;
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lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
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s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;
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if (lower_right.Y > screen_height * 2 / 3)
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lower_right.Y = screen_height * 2 / 3;
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m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
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}
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m_guitext_profiler->setVisible(profiler_current_page != 0);
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if (profiler_current_page != 0) {
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wchar_t buf[255];
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const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
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profiler_current_page, profiler_max_page);
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delete[] str;
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showStatusText(buf);
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} else {
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showTranslatedStatusText("Profiler hidden");
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}
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}
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@ -71,15 +71,18 @@ public:
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m_statustext = str;
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m_statustext_time = 0.0f;
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}
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void showTranslatedStatusText(const char *str);
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inline void clearStatusText() { m_statustext.clear(); }
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void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
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u32 profiler_current_page);
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void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
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private:
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Flags m_flags;
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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@ -90,7 +93,5 @@ private:
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float m_statustext_time = 0.0f;
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gui::IGUIStaticText *m_guitext_chat; // Chat text
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// @TODO future move
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// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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};
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154
src/game.cpp
154
src/game.cpp
@ -1212,7 +1212,6 @@ protected:
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void showOverlayMessage(const char *msg, float dtime, int percent,
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bool draw_clouds = true);
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void showStatusTextSimple(const char *msg);
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static void settingChangedCallback(const std::string &setting_name, void *data);
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void readSettings();
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@ -1277,7 +1276,6 @@ private:
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void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
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void updateChat(f32 dtime, const v2u32 &screensize);
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void updateProfilerGUI();
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static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
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InputHandler *input;
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@ -1338,10 +1336,6 @@ private:
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*/
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int crack_animation_length;
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/* GUI stuff
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*/
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gui::IGUIStaticText *guitext_profiler; // Profiler text
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KeyCache keycache;
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IntervalLimiter profiler_interval;
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@ -1895,15 +1889,6 @@ bool Game::initGui()
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return false;
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}
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// Profiler text (size is updated when text is updated)
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guitext_profiler = gui::StaticText::add(guienv,
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L"<Profiler>",
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core::rect<s32>(0, 0, 0, 0),
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false, false, guiroot);
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guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
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guitext_profiler->setVisible(false);
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guitext_profiler->setWordWrap(true);
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#ifdef HAVE_TOUCHSCREENGUI
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if (g_touchscreengui)
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@ -2216,7 +2201,8 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_profiler->print(infostream);
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}
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updateProfilerGUI();
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m_game_ui->updateProfiler(runData.profiler_current_page,
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runData.profiler_max_page);
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g_profiler->clear();
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}
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@ -2367,9 +2353,9 @@ void Game::processKeyInput()
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bool new_mute_sound = !g_settings->getBool("mute_sound");
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g_settings->setBool("mute_sound", new_mute_sound);
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if (new_mute_sound)
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showStatusTextSimple("Sound muted");
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m_game_ui->showTranslatedStatusText("Sound muted");
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else
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showStatusTextSimple("Sound unmuted");
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m_game_ui->showTranslatedStatusText("Sound unmuted");
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} else if (wasKeyDown(KeyType::INC_VOLUME)) {
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float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
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wchar_t buf[100];
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@ -2551,16 +2537,15 @@ void Game::toggleFreeMove()
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if (free_move) {
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if (client->checkPrivilege("fly")) {
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showStatusTextSimple("Fly mode enabled");
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m_game_ui->showTranslatedStatusText("Fly mode enabled");
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} else {
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showStatusTextSimple("Fly mode enabled (note: no 'fly' privilege)");
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m_game_ui->showTranslatedStatusText("Fly mode enabled (note: no 'fly' privilege)");
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}
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} else {
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showStatusTextSimple("Fly mode disabled");
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m_game_ui->showTranslatedStatusText("Fly mode disabled");
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}
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}
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void Game::toggleFreeMoveAlt()
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{
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if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
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@ -2577,12 +2562,12 @@ void Game::toggleFast()
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if (fast_move) {
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if (client->checkPrivilege("fast")) {
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showStatusTextSimple("Fast mode enabled");
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m_game_ui->showTranslatedStatusText("Fast mode enabled");
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} else {
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showStatusTextSimple("Fast mode enabled (note: no 'fast' privilege)");
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m_game_ui->showTranslatedStatusText("Fast mode enabled (note: no 'fast' privilege)");
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}
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} else {
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showStatusTextSimple("Fast mode disabled");
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m_game_ui->showTranslatedStatusText("Fast mode disabled");
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}
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#ifdef __ANDROID__
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@ -2598,12 +2583,12 @@ void Game::toggleNoClip()
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if (noclip) {
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if (client->checkPrivilege("noclip")) {
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showStatusTextSimple("Noclip mode enabled");
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m_game_ui->showTranslatedStatusText("Noclip mode enabled");
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} else {
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showStatusTextSimple("Noclip mode enabled (note: no 'noclip' privilege)");
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m_game_ui->showTranslatedStatusText("Noclip mode enabled (note: no 'noclip' privilege)");
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}
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} else {
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showStatusTextSimple("Noclip mode disabled");
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m_game_ui->showTranslatedStatusText("Noclip mode disabled");
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}
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}
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@ -2613,9 +2598,9 @@ void Game::toggleCinematic()
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g_settings->set("cinematic", bool_to_cstr(cinematic));
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if (cinematic)
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showStatusTextSimple("Cinematic mode enabled");
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m_game_ui->showTranslatedStatusText("Cinematic mode enabled");
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else
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showStatusTextSimple("Cinematic mode disabled");
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m_game_ui->showTranslatedStatusText("Cinematic mode disabled");
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}
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// Autoforward by toggling continuous forward.
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@ -2625,18 +2610,18 @@ void Game::toggleAutoforward()
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g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
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if (autorun_enabled)
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showStatusTextSimple("Automatic forwards enabled");
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m_game_ui->showTranslatedStatusText("Automatic forwards enabled");
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else
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showStatusTextSimple("Automatic forwards disabled");
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m_game_ui->showTranslatedStatusText("Automatic forwards disabled");
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}
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void Game::toggleChat()
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{
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m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat;
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if (m_game_ui->m_flags.show_chat)
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showStatusTextSimple("Chat shown");
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m_game_ui->showTranslatedStatusText("Chat shown");
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else
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showStatusTextSimple("Chat hidden");
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m_game_ui->showTranslatedStatusText("Chat hidden");
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}
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@ -2644,9 +2629,9 @@ void Game::toggleHud()
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{
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m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud;
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if (m_game_ui->m_flags.show_hud)
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showStatusTextSimple("HUD shown");
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m_game_ui->showTranslatedStatusText("HUD shown");
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else
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showStatusTextSimple("HUD hidden");
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m_game_ui->showTranslatedStatusText("HUD hidden");
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}
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void Game::toggleMinimap(bool shift_pressed)
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@ -2673,30 +2658,30 @@ void Game::toggleMinimap(bool shift_pressed)
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m_game_ui->m_flags.show_minimap = true;
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switch (mode) {
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case MINIMAP_MODE_SURFACEx1:
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showStatusTextSimple("Minimap in surface mode, Zoom x1");
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x1");
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break;
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case MINIMAP_MODE_SURFACEx2:
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showStatusTextSimple("Minimap in surface mode, Zoom x2");
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x2");
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break;
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case MINIMAP_MODE_SURFACEx4:
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showStatusTextSimple("Minimap in surface mode, Zoom x4");
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m_game_ui->showTranslatedStatusText("Minimap in surface mode, Zoom x4");
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break;
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case MINIMAP_MODE_RADARx1:
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showStatusTextSimple("Minimap in radar mode, Zoom x1");
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x1");
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break;
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case MINIMAP_MODE_RADARx2:
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showStatusTextSimple("Minimap in radar mode, Zoom x2");
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x2");
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break;
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case MINIMAP_MODE_RADARx4:
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showStatusTextSimple("Minimap in radar mode, Zoom x4");
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m_game_ui->showTranslatedStatusText("Minimap in radar mode, Zoom x4");
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break;
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default:
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mode = MINIMAP_MODE_OFF;
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m_game_ui->m_flags.show_minimap = false;
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if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE)
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showStatusTextSimple("Minimap hidden");
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m_game_ui->showTranslatedStatusText("Minimap hidden");
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else
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showStatusTextSimple("Minimap currently disabled by game or mod");
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m_game_ui->showTranslatedStatusText("Minimap currently disabled by game or mod");
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}
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mapper->setMinimapMode(mode);
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@ -2706,9 +2691,9 @@ void Game::toggleFog()
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{
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m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off;
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if (m_game_ui->m_flags.force_fog_off)
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showStatusTextSimple("Fog disabled");
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m_game_ui->showTranslatedStatusText("Fog disabled");
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else
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showStatusTextSimple("Fog enabled");
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m_game_ui->showTranslatedStatusText("Fog enabled");
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}
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@ -2722,22 +2707,22 @@ void Game::toggleDebug()
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m_game_ui->m_flags.show_debug = true;
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m_game_ui->m_flags.show_profiler_graph = false;
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draw_control->show_wireframe = false;
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showStatusTextSimple("Debug info shown");
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m_game_ui->showTranslatedStatusText("Debug info shown");
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} else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) {
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m_game_ui->m_flags.show_profiler_graph = true;
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showStatusTextSimple("Profiler graph shown");
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m_game_ui->showTranslatedStatusText("Profiler graph shown");
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} else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
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m_game_ui->m_flags.show_profiler_graph = false;
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draw_control->show_wireframe = true;
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showStatusTextSimple("Wireframe shown");
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m_game_ui->showTranslatedStatusText("Wireframe shown");
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} else {
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m_game_ui->m_flags.show_debug = false;
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m_game_ui->m_flags.show_profiler_graph = false;
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draw_control->show_wireframe = false;
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if (client->checkPrivilege("debug")) {
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showStatusTextSimple("Debug info, profiler graph, and wireframe hidden");
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m_game_ui->showTranslatedStatusText("Debug info, profiler graph, and wireframe hidden");
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} else {
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showStatusTextSimple("Debug info and profiler graph hidden");
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m_game_ui->showTranslatedStatusText("Debug info and profiler graph hidden");
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}
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}
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}
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@ -2747,9 +2732,9 @@ void Game::toggleUpdateCamera()
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{
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m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update;
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if (m_game_ui->m_flags.disable_camera_update)
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showStatusTextSimple("Camera update disabled");
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m_game_ui->showTranslatedStatusText("Camera update disabled");
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else
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showStatusTextSimple("Camera update enabled");
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m_game_ui->showTranslatedStatusText("Camera update enabled");
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}
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@ -2759,19 +2744,7 @@ void Game::toggleProfiler()
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(runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
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// FIXME: This updates the profiler with incomplete values
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updateProfilerGUI();
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if (runData.profiler_current_page != 0) {
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wchar_t buf[255];
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const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
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swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
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runData.profiler_current_page,
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runData.profiler_max_page);
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delete[] str;
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m_game_ui->showStatusText(buf);
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} else {
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showStatusTextSimple("Profiler hidden");
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}
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m_game_ui->updateProfiler(runData.profiler_current_page, runData.profiler_max_page);
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}
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@ -2826,9 +2799,9 @@ void Game::toggleFullViewRange()
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{
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draw_control->range_all = !draw_control->range_all;
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if (draw_control->range_all)
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showStatusTextSimple("Enabled unlimited viewing range");
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m_game_ui->showTranslatedStatusText("Enabled unlimited viewing range");
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else
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showStatusTextSimple("Disabled unlimited viewing range");
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m_game_ui->showTranslatedStatusText("Disabled unlimited viewing range");
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}
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@ -2836,7 +2809,7 @@ void Game::checkZoomEnabled()
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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if (player->getZoomFOV() < 0.001f)
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showStatusTextSimple("Zoom currently disabled by game or mod");
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m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
|
||||
}
|
||||
|
||||
|
||||
@ -3306,42 +3279,6 @@ void Game::updateChat(f32 dtime, const v2u32 &screensize)
|
||||
chat_backend->getRecentBuffer().getLineCount(), runData.profiler_current_page);
|
||||
}
|
||||
|
||||
void Game::updateProfilerGUI()
|
||||
{
|
||||
if (runData.profiler_current_page != 0) {
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
g_profiler->printPage(os, runData.profiler_current_page,
|
||||
runData.profiler_max_page);
|
||||
|
||||
std::wstring text = translate_string(utf8_to_wide(os.str()));
|
||||
setStaticText(guitext_profiler, text.c_str());
|
||||
|
||||
s32 w = g_fontengine->getTextWidth(text);
|
||||
|
||||
if (w < 400)
|
||||
w = 400;
|
||||
|
||||
unsigned text_height = g_fontengine->getTextHeight();
|
||||
|
||||
core::position2di upper_left, lower_right;
|
||||
|
||||
upper_left.X = 6;
|
||||
upper_left.Y = (text_height + 5) * 2;
|
||||
lower_right.X = 12 + w;
|
||||
lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
|
||||
|
||||
s32 screen_height = driver->getScreenSize().Height;
|
||||
|
||||
if (lower_right.Y > screen_height * 2 / 3)
|
||||
lower_right.Y = screen_height * 2 / 3;
|
||||
|
||||
guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
|
||||
}
|
||||
|
||||
guitext_profiler->setVisible(runData.profiler_current_page != 0);
|
||||
}
|
||||
|
||||
|
||||
void Game::updateCamera(u32 busy_time, f32 dtime)
|
||||
{
|
||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||
@ -4345,13 +4282,6 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr
|
||||
delete[] wmsg;
|
||||
}
|
||||
|
||||
void Game::showStatusTextSimple(const char *msg)
|
||||
{
|
||||
const wchar_t *wmsg = wgettext(msg);
|
||||
m_game_ui->showStatusText(wmsg);
|
||||
delete[] wmsg;
|
||||
}
|
||||
|
||||
void Game::settingChangedCallback(const std::string &setting_name, void *data)
|
||||
{
|
||||
((Game *)data)->readSettings();
|
||||
|
Loading…
Reference in New Issue
Block a user