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changed sky color and made new style leaves a bit more bright
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@ -2009,7 +2009,8 @@ int main(int argc, char *argv[])
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if(camera == NULL)
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if(camera == NULL)
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return 1;
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return 1;
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video::SColor skycolor = video::SColor(255,90,140,200);
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//video::SColor skycolor = video::SColor(255,90,140,200);
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video::SColor skycolor = video::SColor(255,166,202,244);
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camera->setFOV(FOV_ANGLE);
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camera->setFOV(FOV_ANGLE);
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@ -1182,7 +1182,8 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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*/
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*/
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else if(n.d == CONTENT_LEAVES && new_style_leaves)
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else if(n.d == CONTENT_LEAVES && new_style_leaves)
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{
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{
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u8 l = decode_light(n.getLightBlend(daynight_ratio));
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/*u8 l = decode_light(n.getLightBlend(daynight_ratio));*/
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u8 l = decode_light(undiminish_light(n.getLightBlend(daynight_ratio)));
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video::SColor c(255,l,l,l);
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video::SColor c(255,l,l,l);
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for(u32 j=0; j<6; j++)
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for(u32 j=0; j<6; j++)
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