mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
This commit is contained in:
parent
4287480608
commit
03beb597c2
@ -62,14 +62,15 @@
|
|||||||
#keymap_quicktune_dec = KEY_NEXT
|
#keymap_quicktune_dec = KEY_NEXT
|
||||||
#keymap_quicktune_inc = KEY_PRIOR
|
#keymap_quicktune_inc = KEY_PRIOR
|
||||||
|
|
||||||
# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
|
# If set to true, you can place blocks at the position (feet + eye level) where you stand
|
||||||
|
# this is helpful when working with nodeboxes
|
||||||
#enable_build_where_you_stand = false
|
#enable_build_where_you_stand = false
|
||||||
|
|
||||||
# Minimum FPS
|
# Minimum FPS
|
||||||
# The amount of rendered stuff is dynamically set according to this
|
# The amount of rendered stuff is dynamically set according to this
|
||||||
#wanted_fps = 30
|
#wanted_fps = 30
|
||||||
# If FPS would go higher than this, limit it by sleeping
|
# If FPS would go higher than this, limit it by sleeping
|
||||||
# (to not waste CPU power for no benefit)
|
# to not waste CPU power for no benefit
|
||||||
#fps_max = 60
|
#fps_max = 60
|
||||||
# Maximum FPS when game is paused
|
# Maximum FPS when game is paused
|
||||||
#pause_fps_max = 20
|
#pause_fps_max = 20
|
||||||
@ -110,7 +111,7 @@
|
|||||||
#new_style_leaves = true
|
#new_style_leaves = true
|
||||||
# Connects glass if supported by node
|
# Connects glass if supported by node
|
||||||
#connected_glass = false
|
#connected_glass = false
|
||||||
# Enable smooth lighting with simple ambient occlusion;
|
# Enable smooth lighting with simple ambient occlusion
|
||||||
# disable for speed or for different looks.
|
# disable for speed or for different looks.
|
||||||
#smooth_lighting = true
|
#smooth_lighting = true
|
||||||
# Path to texture directory. All textures are first searched from here.
|
# Path to texture directory. All textures are first searched from here.
|
||||||
@ -138,8 +139,8 @@
|
|||||||
#view_bobbing_amount = 1.0
|
#view_bobbing_amount = 1.0
|
||||||
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
|
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
|
||||||
#fall_bobbing_amount = 0.0
|
#fall_bobbing_amount = 0.0
|
||||||
# 3d support,
|
# 3d support
|
||||||
# right now:
|
# currently:
|
||||||
# "none" = no 3d output,
|
# "none" = no 3d output,
|
||||||
# "anaglyph" = cyan/magenta color 3d,
|
# "anaglyph" = cyan/magenta color 3d,
|
||||||
# "interlaced" = odd/even line based polarisation screen support,
|
# "interlaced" = odd/even line based polarisation screen support,
|
||||||
@ -157,7 +158,7 @@
|
|||||||
#crosshair_color = (255,255,255)
|
#crosshair_color = (255,255,255)
|
||||||
# Cross alpha (opaqueness, between 0 and 255)
|
# Cross alpha (opaqueness, between 0 and 255)
|
||||||
#crosshair_alpha = 255
|
#crosshair_alpha = 255
|
||||||
# scale gui by a user specified value
|
# Scale gui by a user specified value
|
||||||
#gui_scaling = 1.0
|
#gui_scaling = 1.0
|
||||||
# Sensitivity multiplier
|
# Sensitivity multiplier
|
||||||
#mouse_sensitivity = 0.2
|
#mouse_sensitivity = 0.2
|
||||||
@ -166,10 +167,10 @@
|
|||||||
#sound_volume = 0.7
|
#sound_volume = 0.7
|
||||||
# Whether node texture animations should be desynchronized per MapBlock
|
# Whether node texture animations should be desynchronized per MapBlock
|
||||||
#desynchronize_mapblock_texture_animation = true
|
#desynchronize_mapblock_texture_animation = true
|
||||||
# (useful if you've there's something to be displayed right or left of hotbar)
|
|
||||||
# Width of the selectionbox's lines (Between 1 and 5)
|
# Width of the selectionbox's lines (Between 1 and 5)
|
||||||
#selectionbox_width = 2
|
#selectionbox_width = 2
|
||||||
# maximum percentage of current window to be used for hotbar
|
# Maximum proportion of current window to be used for hotbar
|
||||||
|
# useful if there's something to be displayed right or left of hotbar
|
||||||
#hud_hotbar_max_width = 1.0
|
#hud_hotbar_max_width = 1.0
|
||||||
# Save the map received by the client on disk
|
# Save the map received by the client on disk
|
||||||
#enable_local_map_saving = false
|
#enable_local_map_saving = false
|
||||||
@ -194,7 +195,7 @@
|
|||||||
# Strength of generated normalmaps
|
# Strength of generated normalmaps
|
||||||
#normalmaps_smooth = 1
|
#normalmaps_smooth = 1
|
||||||
# Defines sampling step of texture (0 - 2)
|
# Defines sampling step of texture (0 - 2)
|
||||||
# Higher the value normal maps will be smoother
|
# a higher value results in smoother normal maps
|
||||||
#enable_parallax_occlusion = false
|
#enable_parallax_occlusion = false
|
||||||
# Scale of parallax occlusion effect
|
# Scale of parallax occlusion effect
|
||||||
#parallax_occlusion_scale = 0.08
|
#parallax_occlusion_scale = 0.08
|
||||||
@ -217,24 +218,24 @@
|
|||||||
#repeat_rightclick_time = 0.25
|
#repeat_rightclick_time = 0.25
|
||||||
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
|
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
|
||||||
#directional_colored_fog = true
|
#directional_colored_fog = true
|
||||||
#tooltip_show_delay = 400
|
|
||||||
# Delay showing tooltips, in miliseconds
|
# Delay showing tooltips, in miliseconds
|
||||||
|
#tooltip_show_delay = 400
|
||||||
|
# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
|
||||||
#screen_dpi = 72
|
#screen_dpi = 72
|
||||||
# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
|
|
||||||
|
|
||||||
# Default timeout for cURL, in milliseconds
|
# Default timeout for cURL, in milliseconds
|
||||||
# Only has an effect if compiled with cURL
|
# Only has an effect if compiled with cURL
|
||||||
#curl_timeout = 5000
|
#curl_timeout = 5000
|
||||||
# Limits number of parallel HTTP requests. Affects:
|
# Limits number of parallel HTTP requests. Affects:
|
||||||
# - Media fetch if server uses remote_media setting
|
# Media fetch if server uses remote_media setting
|
||||||
# - Serverlist download and server announcement
|
# Serverlist download and server announcement
|
||||||
# - Downloads performed by main menu (e.g. mod manager)
|
# Downloads performed by main menu (e.g. mod manager)
|
||||||
# Only has an effect if compiled with cURL
|
# Only has an effect if compiled with cURL
|
||||||
#curl_parallel_limit = 8
|
#curl_parallel_limit = 8
|
||||||
# maximum time in ms a file download (e.g. a mod download) may take
|
# Maximum time in ms a file download (e.g. a mod download) may take
|
||||||
#curl_file_download_timeout = 300000
|
#curl_file_download_timeout = 300000
|
||||||
|
|
||||||
# enable usage of remote media server (if provided by server)
|
# Enable usage of remote media server (if provided by server)
|
||||||
#enable_remote_media_server = true
|
#enable_remote_media_server = true
|
||||||
|
|
||||||
# Url to the server list displayed in the Multiplayer Tab
|
# Url to the server list displayed in the Multiplayer Tab
|
||||||
@ -263,6 +264,7 @@
|
|||||||
#
|
#
|
||||||
# Server stuff
|
# Server stuff
|
||||||
#
|
#
|
||||||
|
|
||||||
# Network port to listen (UDP)
|
# Network port to listen (UDP)
|
||||||
#port = 30000
|
#port = 30000
|
||||||
# Bind address
|
# Bind address
|
||||||
@ -277,7 +279,8 @@
|
|||||||
#server_url = http://minetest.net
|
#server_url = http://minetest.net
|
||||||
# Automaticaly report to masterserver
|
# Automaticaly report to masterserver
|
||||||
#server_announce = 0
|
#server_announce = 0
|
||||||
# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
|
# Announce to this masterserver.
|
||||||
|
# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
|
||||||
#serverlist_url = servers.minetest.net
|
#serverlist_url = servers.minetest.net
|
||||||
# Default game (default when creating a new world)
|
# Default game (default when creating a new world)
|
||||||
#default_game = minetest
|
#default_game = minetest
|
||||||
@ -306,7 +309,7 @@
|
|||||||
# See /privs in game for a full list on your server and mod configuration.
|
# See /privs in game for a full list on your server and mod configuration.
|
||||||
#default_privs = interact, shout
|
#default_privs = interact, shout
|
||||||
# Whether players are shown to clients without any range limit
|
# Whether players are shown to clients without any range limit
|
||||||
# deprecated, use the setting player_transfer_distance instead
|
# Deprecated, use the setting player_transfer_distance instead
|
||||||
#unlimited_player_transfer_distance = true
|
#unlimited_player_transfer_distance = true
|
||||||
# Defines the maximal player transfer distance in blocks (0 = unlimited)
|
# Defines the maximal player transfer distance in blocks (0 = unlimited)
|
||||||
#player_transfer_distance = 0
|
#player_transfer_distance = 0
|
||||||
@ -334,13 +337,13 @@
|
|||||||
# Profiler data print interval. #0 = disable.
|
# Profiler data print interval. #0 = disable.
|
||||||
#profiler_print_interval = 0
|
#profiler_print_interval = 0
|
||||||
#enable_mapgen_debug_info = false
|
#enable_mapgen_debug_info = false
|
||||||
# from how far client knows about objects
|
# From how far client knows about objects
|
||||||
#active_object_send_range_blocks = 3
|
#active_object_send_range_blocks = 3
|
||||||
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
||||||
#active_block_range = 2
|
#active_block_range = 2
|
||||||
# how many blocks are flying in the wire simultaneously per client
|
# How many blocks are flying in the wire simultaneously per client
|
||||||
#max_simultaneous_block_sends_per_client = 10
|
#max_simultaneous_block_sends_per_client = 10
|
||||||
# how many blocks are flying in the wire simultaneously per server
|
# How many blocks are flying in the wire simultaneously per server
|
||||||
#max_simultaneous_block_sends_server_total = 40
|
#max_simultaneous_block_sends_server_total = 40
|
||||||
# From how far blocks are sent to clients (value * 16 nodes)
|
# From how far blocks are sent to clients (value * 16 nodes)
|
||||||
#max_block_send_distance = 10
|
#max_block_send_distance = 10
|
||||||
@ -356,7 +359,8 @@
|
|||||||
#time_send_interval = 5
|
#time_send_interval = 5
|
||||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
||||||
#time_speed = 72
|
#time_speed = 72
|
||||||
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
|
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
|
||||||
|
# 30 days = 10 real hours
|
||||||
#year_days = 30
|
#year_days = 30
|
||||||
#server_unload_unused_data_timeout = 29
|
#server_unload_unused_data_timeout = 29
|
||||||
# Maximum number of statically stored objects in a block
|
# Maximum number of statically stored objects in a block
|
||||||
@ -391,7 +395,7 @@
|
|||||||
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
|
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
|
||||||
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
|
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
|
||||||
#num_emerge_threads = 1
|
#num_emerge_threads = 1
|
||||||
# maximum number of packets sent per send step, if you have a slow connection
|
# Maximum number of packets sent per send step, if you have a slow connection
|
||||||
# try reducing it, but don't reduce it to a number below double of targeted
|
# try reducing it, but don't reduce it to a number below double of targeted
|
||||||
# client number
|
# client number
|
||||||
#max_packets_per_iteration = 1024
|
#max_packets_per_iteration = 1024
|
||||||
|
Loading…
Reference in New Issue
Block a user