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Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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@ -62,14 +62,15 @@
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#keymap_quicktune_dec = KEY_NEXT
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#keymap_quicktune_inc = KEY_PRIOR
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# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
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# If set to true, you can place blocks at the position (feet + eye level) where you stand
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# this is helpful when working with nodeboxes
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#enable_build_where_you_stand = false
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# Minimum FPS
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# The amount of rendered stuff is dynamically set according to this
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# (to not waste CPU power for no benefit)
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# to not waste CPU power for no benefit
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#fps_max = 60
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# Maximum FPS when game is paused
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#pause_fps_max = 20
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@ -110,7 +111,7 @@
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#new_style_leaves = true
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# Connects glass if supported by node
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#connected_glass = false
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# Enable smooth lighting with simple ambient occlusion;
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# Enable smooth lighting with simple ambient occlusion
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# disable for speed or for different looks.
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#smooth_lighting = true
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# Path to texture directory. All textures are first searched from here.
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@ -138,8 +139,8 @@
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#view_bobbing_amount = 1.0
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# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
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#fall_bobbing_amount = 0.0
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# 3d support,
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# right now:
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# 3d support
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# currently:
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# "none" = no 3d output,
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# "anaglyph" = cyan/magenta color 3d,
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# "interlaced" = odd/even line based polarisation screen support,
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@ -157,7 +158,7 @@
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#crosshair_color = (255,255,255)
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# Cross alpha (opaqueness, between 0 and 255)
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#crosshair_alpha = 255
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# scale gui by a user specified value
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# Scale gui by a user specified value
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#gui_scaling = 1.0
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# Sensitivity multiplier
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#mouse_sensitivity = 0.2
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@ -166,10 +167,10 @@
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#sound_volume = 0.7
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# Whether node texture animations should be desynchronized per MapBlock
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#desynchronize_mapblock_texture_animation = true
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# (useful if you've there's something to be displayed right or left of hotbar)
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# Width of the selectionbox's lines (Between 1 and 5)
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#selectionbox_width = 2
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# maximum percentage of current window to be used for hotbar
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# Maximum proportion of current window to be used for hotbar
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# useful if there's something to be displayed right or left of hotbar
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#hud_hotbar_max_width = 1.0
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# Save the map received by the client on disk
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#enable_local_map_saving = false
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@ -194,7 +195,7 @@
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# Strength of generated normalmaps
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#normalmaps_smooth = 1
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# Defines sampling step of texture (0 - 2)
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# Higher the value normal maps will be smoother
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# a higher value results in smoother normal maps
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#enable_parallax_occlusion = false
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# Scale of parallax occlusion effect
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#parallax_occlusion_scale = 0.08
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@ -217,24 +218,24 @@
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#repeat_rightclick_time = 0.25
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# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
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#directional_colored_fog = true
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#tooltip_show_delay = 400
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# Delay showing tooltips, in miliseconds
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#tooltip_show_delay = 400
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# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
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#screen_dpi = 72
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# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
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# Default timeout for cURL, in milliseconds
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# Only has an effect if compiled with cURL
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#curl_timeout = 5000
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# Limits number of parallel HTTP requests. Affects:
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# - Media fetch if server uses remote_media setting
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# - Serverlist download and server announcement
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# - Downloads performed by main menu (e.g. mod manager)
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# Media fetch if server uses remote_media setting
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# Serverlist download and server announcement
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# Downloads performed by main menu (e.g. mod manager)
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# Only has an effect if compiled with cURL
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#curl_parallel_limit = 8
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# maximum time in ms a file download (e.g. a mod download) may take
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# Maximum time in ms a file download (e.g. a mod download) may take
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#curl_file_download_timeout = 300000
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# enable usage of remote media server (if provided by server)
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# Enable usage of remote media server (if provided by server)
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#enable_remote_media_server = true
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# Url to the server list displayed in the Multiplayer Tab
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@ -263,6 +264,7 @@
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#
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# Server stuff
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#
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# Network port to listen (UDP)
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#port = 30000
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# Bind address
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@ -277,7 +279,8 @@
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#server_url = http://minetest.net
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# Automaticaly report to masterserver
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#server_announce = 0
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# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
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# Announce to this masterserver.
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# If you want to announce your ipv6 address - use serverlist_url = v6.servers.minetest.net
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#serverlist_url = servers.minetest.net
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# Default game (default when creating a new world)
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#default_game = minetest
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@ -306,7 +309,7 @@
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# See /privs in game for a full list on your server and mod configuration.
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#default_privs = interact, shout
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# Whether players are shown to clients without any range limit
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# deprecated, use the setting player_transfer_distance instead
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# Deprecated, use the setting player_transfer_distance instead
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#unlimited_player_transfer_distance = true
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# Defines the maximal player transfer distance in blocks (0 = unlimited)
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#player_transfer_distance = 0
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@ -334,13 +337,13 @@
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# Profiler data print interval. #0 = disable.
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#profiler_print_interval = 0
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#enable_mapgen_debug_info = false
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# from how far client knows about objects
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# From how far client knows about objects
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#active_object_send_range_blocks = 3
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# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
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# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
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#active_block_range = 2
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# how many blocks are flying in the wire simultaneously per client
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# How many blocks are flying in the wire simultaneously per client
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#max_simultaneous_block_sends_per_client = 10
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# how many blocks are flying in the wire simultaneously per server
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# How many blocks are flying in the wire simultaneously per server
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#max_simultaneous_block_sends_server_total = 40
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# From how far blocks are sent to clients (value * 16 nodes)
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#max_block_send_distance = 10
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@ -356,7 +359,8 @@
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#time_send_interval = 5
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# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
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#time_speed = 72
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# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
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# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
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# 30 days = 10 real hours
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#year_days = 30
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#server_unload_unused_data_timeout = 29
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# Maximum number of statically stored objects in a block
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@ -391,7 +395,7 @@
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# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
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# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
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#num_emerge_threads = 1
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# maximum number of packets sent per send step, if you have a slow connection
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# Maximum number of packets sent per send step, if you have a slow connection
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# try reducing it, but don't reduce it to a number below double of targeted
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# client number
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#max_packets_per_iteration = 1024
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