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Fix falling entity not falling through players
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@ -323,7 +323,7 @@ core.register_entity(":__builtin:falling_node", {
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z = vel.z
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})
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self.object:set_pos(vector.add(self.object:get_pos(),
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{x = 0, y = -0.2, z = 0}))
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{x = 0, y = -0.5, z = 0}))
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end
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return
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elseif bcn.name == "ignore" then
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