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OpenALSoundManager: Fix a buffer overflow
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531122ee86
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@ -730,10 +730,13 @@ f32 PlayingSound::getGain() noexcept
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void OpenALSoundManager::stepStreams(f32 dtime)
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{
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// spread work across steps
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int num_issued_sounds = std::ceil(m_sounds_streaming_current_bigstep.size()
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* dtime / m_stream_timer);
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const size_t num_issued_sounds = std::min(
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m_sounds_streaming_current_bigstep.size(),
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(size_t)std::ceil(m_sounds_streaming_current_bigstep.size()
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* dtime / m_stream_timer)
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);
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for (; num_issued_sounds > 0; --num_issued_sounds) {
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for (size_t i = 0; i < num_issued_sounds; ++i) {
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auto wptr = std::move(m_sounds_streaming_current_bigstep.back());
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m_sounds_streaming_current_bigstep.pop_back();
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