Fix whitespaces

This commit is contained in:
cx384 2024-08-16 11:53:31 +02:00
parent c65444c43b
commit 03e600a721
13 changed files with 66 additions and 66 deletions

@ -58,11 +58,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define FXAA_SPAN_MAX 8.0 #define FXAA_SPAN_MAX 8.0
#endif #endif
//optimized version for mobile, where dependent //optimized version for mobile, where dependent
//texture reads can be a bottleneck //texture reads can be a bottleneck
vec4 fxaa(sampler2D tex, vec2 fragCoord, vec2 inverseVP, vec4 fxaa(sampler2D tex, vec2 fragCoord, vec2 inverseVP,
vec2 v_rgbNW, vec2 v_rgbNE, vec2 v_rgbNW, vec2 v_rgbNE,
vec2 v_rgbSW, vec2 v_rgbSE, vec2 v_rgbSW, vec2 v_rgbSE,
vec2 v_rgbM) { vec2 v_rgbM) {
vec4 color; vec4 color;
vec3 rgbNW = texture2D(tex, v_rgbNW).xyz; vec3 rgbNW = texture2D(tex, v_rgbNW).xyz;
@ -111,6 +111,6 @@ void main(void)
{ {
vec2 uv = varTexCoord.st; vec2 uv = varTexCoord.st;
gl_FragColor = fxaa(rendered, uv, texelSize0, gl_FragColor = fxaa(rendered, uv, texelSize0,
sampleNW, sampleNE, sampleSW, sampleSE, uv); sampleNW, sampleNE, sampleSW, sampleSE, uv);
} }

@ -12,7 +12,7 @@ varying vec2 sampleSW;
varying vec2 sampleSE; varying vec2 sampleSE;
/* /*
Based on Based on
https://github.com/mattdesl/glsl-fxaa/ https://github.com/mattdesl/glsl-fxaa/
Portions Copyright (c) 2011 by Armin Ronacher. Portions Copyright (c) 2011 by Armin Ronacher.
*/ */

@ -315,7 +315,7 @@ Call these functions only at load time!
* `minetest.register_globalstep(function(dtime))` * `minetest.register_globalstep(function(dtime))`
* Called every client environment step * Called every client environment step
* `dtime` is the time since last execution in seconds. * `dtime` is the time since last execution in seconds.
* `minetest.register_on_mods_loaded(function())` * `minetest.register_on_mods_loaded(function())`
* Called just after mods have finished loading. * Called just after mods have finished loading.
* `minetest.register_on_shutdown(function())` * `minetest.register_on_shutdown(function())`
@ -586,9 +586,9 @@ Call these functions only at load time!
* `minetest.camera` * `minetest.camera`
* Reference to the camera object. See [`Camera`](#camera) class reference for methods. * Reference to the camera object. See [`Camera`](#camera) class reference for methods.
* `minetest.show_formspec(formname, formspec)` : returns true on success * `minetest.show_formspec(formname, formspec)` : returns true on success
* Shows a formspec to the player * Shows a formspec to the player
* `minetest.display_chat_message(message)` returns true on success * `minetest.display_chat_message(message)` returns true on success
* Shows a chat message to the current player. * Shows a chat message to the current player.
Setting-related Setting-related
--------------- ---------------
@ -866,9 +866,9 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
----------------- -----------------
### Definitions ### Definitions
* `minetest.get_node_def(nodename)` * `minetest.get_node_def(nodename)`
* Returns [node definition](#node-definition) table of `nodename` * Returns [node definition](#node-definition) table of `nodename`
* `minetest.get_item_def(itemstring)` * `minetest.get_item_def(itemstring)`
* Returns item definition table of `itemstring` * Returns item definition table of `itemstring`
#### Node Definition #### Node Definition
@ -971,10 +971,10 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
```lua ```lua
{ {
address = "minetest.example.org", -- The domain name/IP address of a remote server or "" for a local server. address = "minetest.example.org", -- The domain name/IP address of a remote server or "" for a local server.
ip = "203.0.113.156", -- The IP address of the server. ip = "203.0.113.156", -- The IP address of the server.
port = 30000, -- The port the client is connected to. port = 30000, -- The port the client is connected to.
protocol_version = 30 -- Will not be accurate at start up as the client might not be connected to the server yet, in that case it will be 0. protocol_version = 30 -- Will not be accurate at start up as the client might not be connected to the server yet, in that case it will be 0.
} }
``` ```

@ -3658,7 +3658,7 @@ Player Inventory lists
* `hand`: list containing an override for the empty hand * `hand`: list containing an override for the empty hand
* Is not created automatically, use `InvRef:set_size` * Is not created automatically, use `InvRef:set_size`
* Is only used to enhance the empty hand's tool capabilities * Is only used to enhance the empty hand's tool capabilities
Custom lists can be added and deleted with `InvRef:set_size(name, size)` like Custom lists can be added and deleted with `InvRef:set_size(name, size)` like
any other inventory. any other inventory.
@ -3854,8 +3854,8 @@ vectors are written like this: `(x, y, z)`:
* Returns a vector where the function `func` has been applied to each * Returns a vector where the function `func` has been applied to each
component. component.
* `vector.combine(v, w, func)`: * `vector.combine(v, w, func)`:
* Returns a vector where the function `func` has combined both components of `v` and `w` * Returns a vector where the function `func` has combined both components of `v` and `w`
for each component for each component
* `vector.equals(v1, v2)`: * `vector.equals(v1, v2)`:
* Returns a boolean, `true` if the vectors are identical. * Returns a boolean, `true` if the vectors are identical.
* `vector.sort(v1, v2)`: * `vector.sort(v1, v2)`:
@ -3873,10 +3873,10 @@ vectors are written like this: `(x, y, z)`:
by a `vector.*` function. by a `vector.*` function.
* Returns `false` for anything else, including tables like `{x=3,y=1,z=4}`. * Returns `false` for anything else, including tables like `{x=3,y=1,z=4}`.
* `vector.in_area(pos, min, max)`: * `vector.in_area(pos, min, max)`:
* Returns a boolean value indicating if `pos` is inside area formed by `min` and `max`. * Returns a boolean value indicating if `pos` is inside area formed by `min` and `max`.
* `min` and `max` are inclusive. * `min` and `max` are inclusive.
* If `min` is bigger than `max` on some axis, function always returns false. * If `min` is bigger than `max` on some axis, function always returns false.
* You can use `vector.sort` if you have two vectors and don't know which are the minimum and the maximum. * You can use `vector.sort` if you have two vectors and don't know which are the minimum and the maximum.
For the following functions `x` can be either a vector or a number: For the following functions `x` can be either a vector or a number:
@ -5076,12 +5076,12 @@ Callbacks:
used for updating the entity state. used for updating the entity state.
* `on_deactivate(self, removal)` * `on_deactivate(self, removal)`
* Called when the object is about to get removed or unloaded. * Called when the object is about to get removed or unloaded.
* `removal`: boolean indicating whether the object is about to get removed. * `removal`: boolean indicating whether the object is about to get removed.
Calling `object:remove()` on an active object will call this with `removal=true`. Calling `object:remove()` on an active object will call this with `removal=true`.
The mapblock the entity resides in being unloaded will call this with `removal=false`. The mapblock the entity resides in being unloaded will call this with `removal=false`.
* Note that this won't be called if the object hasn't been activated in the first place. * Note that this won't be called if the object hasn't been activated in the first place.
In particular, `minetest.clear_objects({mode = "full"})` won't call this, In particular, `minetest.clear_objects({mode = "full"})` won't call this,
whereas `minetest.clear_objects({mode = "quick"})` might call this. whereas `minetest.clear_objects({mode = "quick"})` might call this.
* `on_step(self, dtime, moveresult)` * `on_step(self, dtime, moveresult)`
* Called on every server tick, after movement and collision processing. * Called on every server tick, after movement and collision processing.
* `dtime`: elapsed time since last call * `dtime`: elapsed time since last call
@ -5723,7 +5723,7 @@ Call these functions only at load time!
* `minetest.register_globalstep(function(dtime))` * `minetest.register_globalstep(function(dtime))`
* Called every server step, usually interval of 0.1s. * Called every server step, usually interval of 0.1s.
* `dtime` is the time since last execution in seconds. * `dtime` is the time since last execution in seconds.
* `minetest.register_on_mods_loaded(function())` * `minetest.register_on_mods_loaded(function())`
* Called after mods have finished loading and before the media is cached or the * Called after mods have finished loading and before the media is cached or the
aliases handled. aliases handled.
@ -6151,7 +6151,7 @@ Environment access
* **Warning**: The same warning as for `minetest.get_objects_inside_radius` applies. * **Warning**: The same warning as for `minetest.get_objects_inside_radius` applies.
Use `minetest.objects_in_area` instead to iterate only valid objects. Use `minetest.objects_in_area` instead to iterate only valid objects.
* `minetest.objects_in_area(min_pos, max_pos)` * `minetest.objects_in_area(min_pos, max_pos)`
* returns an iterator of valid objects * returns an iterator of valid objects
* `minetest.set_timeofday(val)`: set time of day * `minetest.set_timeofday(val)`: set time of day
* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday * `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
* `minetest.get_timeofday()`: get time of day * `minetest.get_timeofday()`: get time of day
@ -7961,13 +7961,13 @@ child will follow movement and rotation of that bone.
object. object.
* `set_detach()`: Detaches object. No-op if object was not attached. * `set_detach()`: Detaches object. No-op if object was not attached.
* `set_bone_position([bone, position, rotation])` * `set_bone_position([bone, position, rotation])`
* Shorthand for `set_bone_override(bone, {position = position, rotation = rotation:apply(math.rad)})` using absolute values. * Shorthand for `set_bone_override(bone, {position = position, rotation = rotation:apply(math.rad)})` using absolute values.
* **Note:** Rotation is in degrees, not radians. * **Note:** Rotation is in degrees, not radians.
* **Deprecated:** Use `set_bone_override` instead. * **Deprecated:** Use `set_bone_override` instead.
* `get_bone_position(bone)`: returns the previously set position and rotation of the bone * `get_bone_position(bone)`: returns the previously set position and rotation of the bone
* Shorthand for `get_bone_override(bone).position.vec, get_bone_override(bone).rotation.vec:apply(math.deg)`. * Shorthand for `get_bone_override(bone).position.vec, get_bone_override(bone).rotation.vec:apply(math.deg)`.
* **Note:** Returned rotation is in degrees, not radians. * **Note:** Returned rotation is in degrees, not radians.
* **Deprecated:** Use `get_bone_override` instead. * **Deprecated:** Use `get_bone_override` instead.
* `set_bone_override(bone, override)` * `set_bone_override(bone, override)`
* `bone`: string * `bone`: string
* `override`: `{ position = property, rotation = property, scale = property }` or `nil` * `override`: `{ position = property, rotation = property, scale = property }` or `nil`
@ -7984,7 +7984,7 @@ child will follow movement and rotation of that bone.
* Compatibility note: Clients prior to 5.9.0 only support absolute position and rotation. * Compatibility note: Clients prior to 5.9.0 only support absolute position and rotation.
All values are treated as absolute and are set immediately (no interpolation). All values are treated as absolute and are set immediately (no interpolation).
* `get_bone_override(bone)`: returns `override` in the above format * `get_bone_override(bone)`: returns `override` in the above format
* **Note:** Unlike `get_bone_position`, the returned rotation is in radians, not degrees. * **Note:** Unlike `get_bone_position`, the returned rotation is in radians, not degrees.
* `get_bone_overrides()`: returns all bone overrides as table `{[bonename] = override, ...}` * `get_bone_overrides()`: returns all bone overrides as table `{[bonename] = override, ...}`
* `set_properties(object property table)` * `set_properties(object property table)`
* `get_properties()`: returns a table of all object properties * `get_properties()`: returns a table of all object properties
@ -8081,8 +8081,8 @@ child will follow movement and rotation of that bone.
* Fifth column: subject viewed from above * Fifth column: subject viewed from above
* Sixth column: subject viewed from below * Sixth column: subject viewed from below
* `get_luaentity()`: * `get_luaentity()`:
* Returns the object's associated luaentity table, if there is one * Returns the object's associated luaentity table, if there is one
* Otherwise returns `nil` (e.g. for players) * Otherwise returns `nil` (e.g. for players)
* `get_entity_name()`: * `get_entity_name()`:
* **Deprecated**: Will be removed in a future version, * **Deprecated**: Will be removed in a future version,
use `:get_luaentity().name` instead. use `:get_luaentity().name` instead.

@ -394,7 +394,7 @@ Timestamp and node ID mappings were introduced in map format version 29.
* `u8` `name_id_mapping_version` * `u8` `name_id_mapping_version`
* Should be zero for map format version 29. * Should be zero for map format version 29.
* `u16` `num_name_id_mappings` * `u16` `num_name_id_mappings`
* foreach `num_name_id_mappings`: * foreach `num_name_id_mappings`:
* `u16` `id` * `u16` `id`

@ -25,7 +25,7 @@ Aside from standard search options (`ZLIB_INCLUDE_DIR`, `ZLIB_LIBRARY`, ...) the
* `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code * `USE_SDL2` (default: platform-dependent, usually `ON`) - Use SDL2 instead of older native device code
However, IrrlichtMt cannot be built or installed separately. However, IrrlichtMt cannot be built or installed separately.
Platforms Platforms
--------- ---------

@ -55,7 +55,7 @@ see https://www.gnu.org/licenses/. */
#include <float.h> #include <float.h>
#endif #endif
/* Macros */ /* Macros */
#define GMP_LIMB_BITS (sizeof(mp_limb_t) * CHAR_BIT) #define GMP_LIMB_BITS (sizeof(mp_limb_t) * CHAR_BIT)
@ -283,7 +283,7 @@ see https://www.gnu.org/licenses/. */
const int mp_bits_per_limb = GMP_LIMB_BITS; const int mp_bits_per_limb = GMP_LIMB_BITS;
/* Memory allocation and other helper functions. */ /* Memory allocation and other helper functions. */
static void static void
gmp_die (const char *msg) gmp_die (const char *msg)
@ -384,7 +384,7 @@ gmp_free_limbs (mp_ptr old, mp_size_t size)
gmp_free (old, size * sizeof (mp_limb_t)); gmp_free (old, size * sizeof (mp_limb_t));
} }
/* MPN interface */ /* MPN interface */
void void
@ -777,7 +777,7 @@ mpn_neg (mp_ptr rp, mp_srcptr up, mp_size_t n)
return 1; return 1;
} }
/* MPN division interface. */ /* MPN division interface. */
/* The 3/2 inverse is defined as /* The 3/2 inverse is defined as
@ -1169,7 +1169,7 @@ mpn_div_qr (mp_ptr qp, mp_ptr np, mp_size_t nn, mp_srcptr dp, mp_size_t dn)
gmp_free_limbs (tp, dn); gmp_free_limbs (tp, dn);
} }
/* MPN base conversion. */ /* MPN base conversion. */
static unsigned static unsigned
mpn_base_power_of_two_p (unsigned b) mpn_base_power_of_two_p (unsigned b)
@ -1425,7 +1425,7 @@ mpn_set_str (mp_ptr rp, const unsigned char *sp, size_t sn, int base)
} }
} }
/* MPZ interface */ /* MPZ interface */
void void
mpz_init (mpz_t r) mpz_init (mpz_t r)
@ -1480,7 +1480,7 @@ mpz_realloc (mpz_t r, mp_size_t size)
#define MPZ_REALLOC(z,n) ((n) > (z)->_mp_alloc \ #define MPZ_REALLOC(z,n) ((n) > (z)->_mp_alloc \
? mpz_realloc(z,n) \ ? mpz_realloc(z,n) \
: (z)->_mp_d) : (z)->_mp_d)
/* MPZ assignment and basic conversions. */ /* MPZ assignment and basic conversions. */
void void
mpz_set_si (mpz_t r, signed long int x) mpz_set_si (mpz_t r, signed long int x)
@ -1704,7 +1704,7 @@ mpz_roinit_n (mpz_t x, mp_srcptr xp, mp_size_t xs)
return x; return x;
} }
/* Conversions and comparison to double. */ /* Conversions and comparison to double. */
void void
mpz_set_d (mpz_t r, double x) mpz_set_d (mpz_t r, double x)
@ -1862,7 +1862,7 @@ mpz_cmp_d (const mpz_t x, double d)
} }
} }
/* MPZ comparisons and the like. */ /* MPZ comparisons and the like. */
int int
mpz_sgn (const mpz_t u) mpz_sgn (const mpz_t u)
@ -1950,7 +1950,7 @@ mpz_swap (mpz_t u, mpz_t v)
MPN_PTR_SWAP (u->_mp_d, u->_mp_size, v->_mp_d, v->_mp_size); MPN_PTR_SWAP (u->_mp_d, u->_mp_size, v->_mp_d, v->_mp_size);
} }
/* MPZ addition and subtraction */ /* MPZ addition and subtraction */
@ -2050,7 +2050,7 @@ mpz_sub (mpz_t r, const mpz_t a, const mpz_t b)
r->_mp_size = a->_mp_size >= 0 ? rn : - rn; r->_mp_size = a->_mp_size >= 0 ? rn : - rn;
} }
/* MPZ multiplication */ /* MPZ multiplication */
void void
mpz_mul_si (mpz_t r, const mpz_t u, long int v) mpz_mul_si (mpz_t r, const mpz_t u, long int v)
@ -2186,7 +2186,7 @@ mpz_submul (mpz_t r, const mpz_t u, const mpz_t v)
mpz_clear (t); mpz_clear (t);
} }
/* MPZ division */ /* MPZ division */
enum mpz_div_round_mode { GMP_DIV_FLOOR, GMP_DIV_CEIL, GMP_DIV_TRUNC }; enum mpz_div_round_mode { GMP_DIV_FLOOR, GMP_DIV_CEIL, GMP_DIV_TRUNC };
@ -2661,7 +2661,7 @@ mpz_divisible_ui_p (const mpz_t n, unsigned long d)
return mpz_div_qr_ui (NULL, NULL, n, d, GMP_DIV_TRUNC) == 0; return mpz_div_qr_ui (NULL, NULL, n, d, GMP_DIV_TRUNC) == 0;
} }
/* GCD */ /* GCD */
static mp_limb_t static mp_limb_t
mpn_gcd_11 (mp_limb_t u, mp_limb_t v) mpn_gcd_11 (mp_limb_t u, mp_limb_t v)
@ -3054,7 +3054,7 @@ mpz_invert (mpz_t r, const mpz_t u, const mpz_t m)
return invertible; return invertible;
} }
/* Higher level operations (sqrt, pow and root) */ /* Higher level operations (sqrt, pow and root) */
void void
@ -3334,7 +3334,7 @@ mpn_sqrtrem (mp_ptr sp, mp_ptr rp, mp_srcptr p, mp_size_t n)
mpz_clear (r); mpz_clear (r);
return res; return res;
} }
/* Combinatorics */ /* Combinatorics */
void void
@ -3378,7 +3378,7 @@ mpz_bin_uiui (mpz_t r, unsigned long n, unsigned long k)
mpz_clear (t); mpz_clear (t);
} }
/* Primality testing */ /* Primality testing */
/* Computes Kronecker (a/b) with odd b, a!=0 and GCD(a,b) = 1 */ /* Computes Kronecker (a/b) with odd b, a!=0 and GCD(a,b) = 1 */
@ -3646,7 +3646,7 @@ mpz_probab_prime_p (const mpz_t n, int reps)
return is_prime; return is_prime;
} }
/* Logical operations and bit manipulation. */ /* Logical operations and bit manipulation. */
/* Numbers are treated as if represented in two's complement (and /* Numbers are treated as if represented in two's complement (and
@ -4183,7 +4183,7 @@ mpz_scan0 (const mpz_t u, mp_bitcnt_t starting_bit)
return mpn_common_scan (limb, i, up, un, ux); return mpn_common_scan (limb, i, up, un, ux);
} }
/* MPZ base conversion. */ /* MPZ base conversion. */
size_t size_t
@ -4443,7 +4443,7 @@ mpz_out_str (FILE *stream, int base, const mpz_t x)
return n; return n;
} }
static int static int
gmp_detect_endian (void) gmp_detect_endian (void)
{ {

@ -1446,7 +1446,7 @@ void Game::copyServerClientCache()
{ {
// It would be possible to let the client directly read the media files // It would be possible to let the client directly read the media files
// from where the server knows they are. But aside from being more complicated // from where the server knows they are. But aside from being more complicated
// it would also *not* fill the media cache and cause slower joining of // it would also *not* fill the media cache and cause slower joining of
// remote servers. // remote servers.
// (Imagine that you launch a game once locally and then connect to a server.) // (Imagine that you launch a game once locally and then connect to a server.)

@ -139,5 +139,5 @@ bool checkMeshNormals(scene::IMesh *mesh);
Set the MinFilter, MagFilter and AnisotropicFilter properties of a texture Set the MinFilter, MagFilter and AnisotropicFilter properties of a texture
layer according to the three relevant boolean values found in the Minetest layer according to the three relevant boolean values found in the Minetest
settings. settings.
*/ */
void setMaterialFilters(video::SMaterialLayer &tex, bool bilinear, bool trilinear, bool anisotropic); void setMaterialFilters(video::SMaterialLayer &tex, bool bilinear, bool trilinear, bool anisotropic);

@ -140,7 +140,7 @@ void ShadowRenderer::initialize()
} }
createShaders(); createShaders();
m_texture_format = m_shadow_map_texture_32bit m_texture_format = m_shadow_map_texture_32bit
? video::ECOLOR_FORMAT::ECF_R32F ? video::ECOLOR_FORMAT::ECF_R32F

@ -542,9 +542,9 @@ int LuaPcgRandom::l_set_state(lua_State *L)
u64 state[2]; u64 state[2];
s_state_0 >> std::hex >> state[0]; s_state_0 >> std::hex >> state[0];
s_state_1 >> std::hex >> state[1]; s_state_1 >> std::hex >> state[1];
o->m_rnd.setState(state); o->m_rnd.setState(state);
return 0; return 0;
} }

@ -91,7 +91,7 @@ bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
return false; return false;
} }
auto obj_id = obj->getId(); auto obj_id = obj->getId();
m_active_objects.put(obj_id, std::move(obj)); m_active_objects.put(obj_id, std::move(obj));
auto new_size = m_active_objects.size(); auto new_size = m_active_objects.size();

@ -52,7 +52,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif #endif
/* /*
ServerMap ServerMap
*/ */
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,