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Zoom: Correctly verify client passed zoom at the server (#7526)
Fixes generation of distant world when not zooming in creative mode (in creative mode zoom FOV is 15 degrees).
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@ -199,7 +199,10 @@ void RemoteClient::GetNextBlocks (
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// Distrust client-sent FOV and get server-set player object property
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// zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
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// distant world.
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float prop_zoom_fov = sao->getZoomFOV() * core::DEGTORAD;
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// (zoom is disabled by value 0)
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float prop_zoom_fov = sao->getZoomFOV() < 0.001f ?
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0.0f :
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std::max(camera_fov, sao->getZoomFOV() * core::DEGTORAD);
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const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov),
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wanted_range);
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