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Check minetest.hud_change() parameters on conversion (Fix #1714)
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@ -970,14 +970,14 @@ int ObjectRef::l_hud_change(lua_State *L)
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if (player == NULL)
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return 0;
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u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
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u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1;
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HudElement *e = player->getHud(id);
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if (!e)
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return 0;
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HudElementStat stat = HUD_STAT_NUMBER;
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if (!lua_isnil(L, 3)) {
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if (lua_isstring(L, 3)) {
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int statint;
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std::string statstr = lua_tostring(L, 3);
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stat = string_to_enum(es_HudElementStat, statint, statstr) ?
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@ -991,7 +991,7 @@ int ObjectRef::l_hud_change(lua_State *L)
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value = &e->pos;
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break;
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case HUD_STAT_NAME:
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e->name = lua_tostring(L, 4);
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e->name = luaL_checkstring(L, 4);
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value = &e->name;
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break;
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case HUD_STAT_SCALE:
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@ -999,19 +999,19 @@ int ObjectRef::l_hud_change(lua_State *L)
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value = &e->scale;
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break;
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case HUD_STAT_TEXT:
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e->text = lua_tostring(L, 4);
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e->text = luaL_checkstring(L, 4);
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value = &e->text;
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break;
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case HUD_STAT_NUMBER:
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e->number = lua_tonumber(L, 4);
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e->number = luaL_checknumber(L, 4);
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value = &e->number;
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break;
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case HUD_STAT_ITEM:
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e->item = lua_tonumber(L, 4);
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e->item = luaL_checknumber(L, 4);
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value = &e->item;
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break;
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case HUD_STAT_DIR:
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e->dir = lua_tonumber(L, 4);
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e->dir = luaL_checknumber(L, 4);
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value = &e->dir;
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break;
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case HUD_STAT_ALIGN:
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