mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 06:32:23 +01:00
texture_packs.txt: Add information for leaves texturing (#7637)
Explain texture requirements due to the leaves rendering options.
This commit is contained in:
parent
6bd4cb9f7e
commit
03f89e8ffc
@ -168,3 +168,44 @@ Here are face selectors you can choose from:
|
||||
| bottom | y- |
|
||||
| sides | x-, x+, z-, z+ |
|
||||
| all | All faces. You can also use '*' instead of 'all'. |
|
||||
|
||||
Designing leaves textures for the leaves rendering options
|
||||
----------------------------------------------------------
|
||||
|
||||
Minetest has three modes for rendering leaves nodes if the node has the
|
||||
`allfaces_optional` drawtype.
|
||||
|
||||
### Fancy
|
||||
|
||||
Uses the texture specified in the `tiles` nodedef field.
|
||||
The texture should have some transparent pixels and be in the RGBA format so
|
||||
that the transparent pixels can have color information.
|
||||
Faces of every leaves node are rendered even if they are inside a solid volume
|
||||
of leaves; this gives a dense appearance.
|
||||
|
||||
### Opaque
|
||||
|
||||
Uses the texture specified in `tiles` but makes it opaque by converting each
|
||||
transparent pixel into an opaque pixel that uses the color information of that
|
||||
transparent pixel.
|
||||
Due to this the `tiles` texture format must be RGBA not 'indexed alpha' to allow
|
||||
each transparent pixel to have color information.
|
||||
|
||||
The colors of the transparent pixels should be set for a good appearance in
|
||||
`opaque` mode. This can be done by painting the pixels the desired colors then
|
||||
erasing them. Then when saving the texture, use the 'save color information from
|
||||
transparent pixels' option (or equivalent).
|
||||
|
||||
### Simple
|
||||
|
||||
Uses the texture specified in the `special_tiles` nodedef field if it exists, if
|
||||
not, the `tiles` texture.
|
||||
The `special_tiles` texture should have fewer transparent pixels than the
|
||||
`tiles` texture and be in the 'indexed alpha' format.
|
||||
|
||||
This mode is between the other two in terms of appearance and rendering load.
|
||||
The nodes are rendered using the `glasslike` drawtype, only showing the surface
|
||||
faces for any solid volume of leaves, not the internal faces.
|
||||
Due to this the `tiles` texture might appear lacking in density, so optionally a
|
||||
`special_tiles` texture can be used to provide a texture with fewer transparent
|
||||
pixels for a denser appearance.
|
||||
|
Loading…
Reference in New Issue
Block a user