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Removed a redundant step which degraded performance
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@ -717,8 +717,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
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u16 tile_index=facedir*16 + dir_i;
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TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
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spec.rotation=dir_to_tile[tile_index + 1];
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std::string name = data->m_gamedef->tsrc()->getTextureName(spec.texture.id);
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spec.texture = data->m_gamedef->tsrc()->getTexture(name);
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spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture.id);
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return spec;
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}
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