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https://github.com/minetest/minetest.git
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Improve formspec scaling (#14840)
This commit is contained in:
parent
1527cdf6a4
commit
041d67ceca
@ -28,10 +28,8 @@ local function buttonbar_formspec(self)
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end
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local formspec = {
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"style_type[box;noclip=true]",
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string.format("box[%f,%f;%f,%f;%s]", self.pos.x, self.pos.y, self.size.x,
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self.size.y, self.bgcolor),
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"style_type[box;noclip=false]",
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}
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local btn_size = self.size.y - 2*BASE_SPACING
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@ -71,7 +69,7 @@ local function buttonbar_formspec(self)
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y = self.pos.y + BASE_SPACING,
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}
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table.insert(formspec, string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;false]tooltip[%s;%s]",
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table.insert(formspec, string.format("image_button[%f,%f;%f,%f;%s;%s;%s;false;false]tooltip[%s;%s]",
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btn_pos.x, btn_pos.y, btn_size, btn_size, btn.image, btn.name,
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btn.caption, btn.name, btn.tooltip))
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end
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@ -86,9 +84,6 @@ local function buttonbar_formspec(self)
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y = self.pos.y + BASE_SPACING,
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}
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table.insert(formspec, string.format("style[%s,%s;noclip=true]",
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self.btn_prev_name, self.btn_next_name))
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table.insert(formspec, string.format("button[%f,%f;%f,%f;%s;<]",
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btn_prev_pos.x, btn_prev_pos.y, get_scroll_btn_width(), btn_size,
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self.btn_prev_name))
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@ -66,11 +66,22 @@ local function get_formspec(self)
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local content, prepend = tab.get_formspec(self, tab.name, tab.tabdata, tab.tabsize)
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local tsize = tab.tabsize or { width = self.width, height = self.height }
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local ENABLE_TOUCH = core.settings:get_bool("enable_touch")
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local orig_tsize = tab.tabsize or { width = self.width, height = self.height }
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local tsize = { width = orig_tsize.width, height = orig_tsize.height }
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tsize.height = tsize.height
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+ TABHEADER_H -- tabheader included in formspec size
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+ (ENABLE_TOUCH and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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+ GAMEBAR_H -- gamebar included in formspec size
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if self.parent == nil and not prepend then
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prepend = string.format("size[%f,%f,%s]", tsize.width, tsize.height,
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dump(self.fixed_size))
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local anchor_pos = TABHEADER_H + orig_tsize.height / 2
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prepend = prepend .. ("anchor[0.5,%f]"):format(anchor_pos / tsize.height)
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if tab.formspec_version then
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prepend = ("formspec_version[%d]"):format(tab.formspec_version) .. prepend
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end
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@ -78,12 +89,15 @@ local function get_formspec(self)
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local end_button_size = 0.75
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local tab_header_size = { width = tsize.width, height = 0.85 }
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local tab_header_size = { width = tsize.width, height = TABHEADER_H }
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if self.end_button then
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tab_header_size.width = tab_header_size.width - end_button_size - 0.1
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end
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local formspec = (prepend or "") .. self:tab_header(tab_header_size) .. content
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local formspec = (prepend or "")
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formspec = formspec .. ("bgcolor[;neither]container[0,%f]box[0,0;%f,%f;#0000008C]"):format(
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TABHEADER_H, orig_tsize.width, orig_tsize.height)
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formspec = formspec .. self:tab_header(tab_header_size) .. content
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if self.end_button then
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formspec = formspec ..
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@ -98,6 +112,8 @@ local function get_formspec(self)
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self.end_button.name)
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end
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formspec = formspec .. "container_end[]"
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return formspec
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end
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@ -23,6 +23,13 @@ mt_color_dark_green = "#25C191"
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mt_color_orange = "#FF8800"
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mt_color_red = "#FF3300"
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MAIN_TAB_W = 15.5
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MAIN_TAB_H = 7.1
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TABHEADER_H = 0.85
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GAMEBAR_H = 1.25
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GAMEBAR_OFFSET_DESKTOP = 0.375
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GAMEBAR_OFFSET_TOUCH = 0.15
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local menupath = core.get_mainmenu_path()
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local basepath = core.get_builtin_path()
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defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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@ -89,7 +96,7 @@ local function init_globals()
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mm_game_theme.set_engine() -- This is just a fallback.
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 15.5, y = 7.1}, {x = 0, y = 0})
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local tv_main = tabview_create("maintab", {x = MAIN_TAB_W, y = MAIN_TAB_H}, {x = 0, y = 0})
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tv_main:set_autosave_tab(true)
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tv_main:add(tabs.local_game)
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@ -92,10 +92,16 @@ function singleplayer_refresh_gamebar()
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end
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end
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local ENABLE_TOUCH = core.settings:get_bool("enable_touch")
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local gamebar_pos_y = MAIN_TAB_H
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+ TABHEADER_H -- tabheader included in formspec size
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+ (ENABLE_TOUCH and GAMEBAR_OFFSET_TOUCH or GAMEBAR_OFFSET_DESKTOP)
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local btnbar = buttonbar_create(
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"game_button_bar",
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core.settings:get_bool("touch_gui") and {x = 0, y = 7.25} or {x = 0, y = 7.475},
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{x = 15.5, y = 1.25},
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{x = 0, y = gamebar_pos_y},
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{x = MAIN_TAB_W, y = GAMEBAR_H},
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"#000000",
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game_buttonbar_button_handler)
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@ -5580,8 +5580,8 @@ Utilities
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},
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-- Estimated maximum formspec size before Minetest will start shrinking the
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-- formspec to fit. For a fullscreen formspec, use a size 10-20% larger than
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-- this and `padding[-0.01,-0.01]`.
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-- formspec to fit. For a fullscreen formspec, use this formspec size and
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-- `padding[0,0]`. `bgcolor[;true]` is also recommended.
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max_formspec_size = {
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x = 20,
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y = 11.25
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@ -253,8 +253,8 @@ GUI
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},
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-- Estimated maximum formspec size before Minetest will start shrinking the
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-- formspec to fit. For a fullscreen formspec, use a size 10-20% larger than
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-- this and `padding[-0.01,-0.01]`.
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-- formspec to fit. For a fullscreen formspec, use this formspec size and
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-- `padding[0,0]`. `bgcolor[;true]` is also recommended.
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max_formspec_size = {
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x = 20,
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y = 11.25
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@ -1,18 +1,30 @@
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local function show_fullscreen_fs(name)
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local window = minetest.get_player_window_information(name)
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if not window then
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return false, "Unable to get window info"
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end
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local function window_info_equal(a, b)
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return
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-- size
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a.size.x == b.size.x and a.size.y == b.size.y and
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-- real_gui_scaling, real_hud_scaling
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a.real_gui_scaling == b.real_gui_scaling and
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a.real_hud_scaling == b.real_hud_scaling and
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-- max_formspec_size
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a.max_formspec_size.x == b.max_formspec_size.x and
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a.max_formspec_size.y == b.max_formspec_size.y and
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-- touch_controls
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a.touch_controls == b.touch_controls
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end
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local last_window_info = {}
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local function show_fullscreen_fs(name, window)
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print(dump(window))
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local size = { x = window.max_formspec_size.x * 1.1, y = window.max_formspec_size.y * 1.1 }
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local size = window.max_formspec_size
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local touch_text = window.touch_controls and "Touch controls enabled" or
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"Touch controls disabled"
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local fs = {
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"formspec_version[4]",
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("size[%f,%f]"):format(size.x, size.y),
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"padding[-0.01,-0.01]",
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"padding[0,0]",
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"bgcolor[;true]",
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("button[%f,%f;1,1;%s;%s]"):format(0, 0, "tl", "TL"),
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("button[%f,%f;1,1;%s;%s]"):format(size.x - 1, 0, "tr", "TR"),
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("button[%f,%f;1,1;%s;%s]"):format(size.x - 1, size.y - 1, "br", "BR"),
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@ -23,10 +35,37 @@ local function show_fullscreen_fs(name)
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}
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minetest.show_formspec(name, "testfullscreenfs:fs", table.concat(fs))
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return true, ("Calculated size of %f, %f"):format(size.x, size.y)
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minetest.chat_send_player(name, ("Calculated size of %f, %f"):format(size.x, size.y))
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last_window_info[name] = window
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end
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minetest.register_chatcommand("testfullscreenfs", {
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func = show_fullscreen_fs,
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func = function(name)
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local window = minetest.get_player_window_information(name)
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if not window then
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return false, "Unable to get window info"
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end
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show_fullscreen_fs(name, window)
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return true
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end,
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})
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minetest.register_globalstep(function()
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for name, last_window in pairs(last_window_info) do
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local window = minetest.get_player_window_information(name)
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if window and not window_info_equal(last_window, window) then
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show_fullscreen_fs(name, window)
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end
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "testfullscreenfs:fs" and fields.quit then
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last_window_info[player:get_player_name()] = nil
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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last_window_info[player:get_player_name()] = nil
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end)
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "client/renderingengine.h"
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#include "gui/guiFormSpecMenu.h"
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#include "gui/touchcontrols.h"
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ClientDynamicInfo ClientDynamicInfo::getCurrent()
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@ -37,19 +38,22 @@ ClientDynamicInfo ClientDynamicInfo::getCurrent()
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return {
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screen_size, real_gui_scaling, real_hud_scaling,
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ClientDynamicInfo::calculateMaxFSSize(screen_size, gui_scaling),
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ClientDynamicInfo::calculateMaxFSSize(screen_size, density, gui_scaling),
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touch_controls
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};
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}
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v2f32 ClientDynamicInfo::calculateMaxFSSize(v2u32 render_target_size, f32 gui_scaling)
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v2f32 ClientDynamicInfo::calculateMaxFSSize(v2u32 render_target_size, f32 density, f32 gui_scaling)
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{
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f32 factor = (g_settings->getBool("touch_gui") ? 10 : 15) / gui_scaling;
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f32 ratio = (f32)render_target_size.X / (f32)render_target_size.Y;
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if (ratio < 1)
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return { factor, factor / ratio };
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else
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return { factor * ratio, factor };
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// must stay in sync with GUIFormSpecMenu::calculateImgsize
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const double screen_dpi = density * 96;
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// assume padding[0,0] since max_formspec_size is used for fullscreen formspecs
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double prefer_imgsize = GUIFormSpecMenu::getImgsize(render_target_size,
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screen_dpi, gui_scaling);
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return v2f32(render_target_size.X / prefer_imgsize,
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render_target_size.Y / prefer_imgsize);
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}
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#endif
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@ -42,6 +42,6 @@ public:
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static ClientDynamicInfo getCurrent();
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private:
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static v2f32 calculateMaxFSSize(v2u32 render_target_size, f32 gui_scaling);
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static v2f32 calculateMaxFSSize(v2u32 render_target_size, f32 density, f32 gui_scaling);
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#endif
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};
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@ -3133,58 +3133,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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offset = v2s32(0,0);
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}
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const double gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 42.0f);
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const double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
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double use_imgsize;
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if (m_lock) {
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// In fixed-size mode, inventory image size
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// is 0.53 inch multiplied by the gui_scaling
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// config parameter. This magic size is chosen
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// to make the main menu (15.5 inventory images
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// wide, including border) just fit into the
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// default window (800 pixels wide) at 96 DPI
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// and default scaling (1.00).
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use_imgsize = 0.5555 * screen_dpi * gui_scaling;
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} else {
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// Variables for the maximum imgsize that can fit in the screen.
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double fitx_imgsize;
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double fity_imgsize;
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v2f padded_screensize(
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mydata.screensize.X * (1.0f - mydata.padding.X * 2.0f),
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mydata.screensize.Y * (1.0f - mydata.padding.Y * 2.0f)
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);
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if (mydata.real_coordinates) {
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fitx_imgsize = padded_screensize.X / mydata.invsize.X;
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fity_imgsize = padded_screensize.Y / mydata.invsize.Y;
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} else {
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// The maximum imgsize in the old coordinate system also needs to
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// factor in padding and spacing along with 0.1 inventory slot spare
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// and help text space, hence the magic numbers.
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fitx_imgsize = padded_screensize.X /
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((5.0 / 4.0) * (0.5 + mydata.invsize.X));
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fity_imgsize = padded_screensize.Y /
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((15.0 / 13.0) * (0.85 + mydata.invsize.Y));
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}
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s32 min_screen_dim = std::min(padded_screensize.X, padded_screensize.Y);
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double prefer_imgsize;
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if (g_settings->getBool("touch_gui")) {
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// The preferred imgsize should be larger to accommodate the
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// smaller screensize.
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prefer_imgsize = min_screen_dim / 10 * gui_scaling;
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} else {
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// Desktop computers have more space, so try to fit 15 coordinates.
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prefer_imgsize = min_screen_dim / 15 * gui_scaling;
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}
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// Try to use the preferred imgsize, but if that's bigger than the maximum
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// size, use the maximum size.
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use_imgsize = std::min(prefer_imgsize,
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std::min(fitx_imgsize, fity_imgsize));
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}
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double use_imgsize = calculateImgsize(mydata);
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// Everything else is scaled in proportion to the
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// inventory image size. The inventory slot spacing
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@ -5072,3 +5021,68 @@ std::array<StyleSpec, StyleSpec::NUM_STATES> GUIFormSpecMenu::getStyleForElement
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return ret;
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}
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double GUIFormSpecMenu::getFixedImgsize(double screen_dpi, double gui_scaling)
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{
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// In fixed-size mode, inventory image size
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// is 0.53 inch multiplied by the gui_scaling
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// config parameter. This magic size is chosen
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// to make the main menu (15.5 inventory images
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// wide, including border) just fit into the
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// default window (800 pixels wide) at 96 DPI
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// and default scaling (1.00).
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return 0.5555 * screen_dpi * gui_scaling;
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}
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double GUIFormSpecMenu::getImgsize(v2u32 avail_screensize, double screen_dpi, double gui_scaling)
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{
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double fixed_imgsize = getFixedImgsize(screen_dpi, gui_scaling);
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s32 min_screen_dim = std::min(avail_screensize.X, avail_screensize.Y);
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double prefer_imgsize = min_screen_dim / 15 * gui_scaling;
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// Use the available space more effectively on small windows/screens.
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// This is especially important for mobile platforms.
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prefer_imgsize = std::max(prefer_imgsize, fixed_imgsize);
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return prefer_imgsize;
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}
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double GUIFormSpecMenu::calculateImgsize(const parserData &data)
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{
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// must stay in sync with ClientDynamicInfo::calculateMaxFSSize
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const double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
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const double gui_scaling = g_settings->getFloat("gui_scaling", 0.5f, 42.0f);
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// Fixed-size mode
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if (m_lock)
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return getFixedImgsize(screen_dpi, gui_scaling);
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// Variables for the maximum imgsize that can fit in the screen.
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double fitx_imgsize;
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double fity_imgsize;
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v2f padded_screensize(
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data.screensize.X * (1.0f - data.padding.X * 2.0f),
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data.screensize.Y * (1.0f - data.padding.Y * 2.0f)
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);
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if (data.real_coordinates) {
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fitx_imgsize = padded_screensize.X / data.invsize.X;
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fity_imgsize = padded_screensize.Y / data.invsize.Y;
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} else {
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// The maximum imgsize in the old coordinate system also needs to
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// factor in padding and spacing along with 0.1 inventory slot spare
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// and help text space, hence the magic numbers.
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fitx_imgsize = padded_screensize.X /
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((5.0 / 4.0) * (0.5 + data.invsize.X));
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fity_imgsize = padded_screensize.Y /
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((15.0 / 13.0) * (0.85 + data.invsize.Y));
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}
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double prefer_imgsize = getImgsize(v2u32(padded_screensize.X, padded_screensize.Y),
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screen_dpi, gui_scaling);
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// Try to use the preferred imgsize, but if that's bigger than the maximum
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// size, use the maximum size.
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return std::min(prefer_imgsize, std::min(fitx_imgsize, fity_imgsize));
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}
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@ -296,6 +296,11 @@ public:
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void getAndroidUIInput();
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#endif
|
||||
|
||||
// Returns the fixed formspec coordinate size for the given parameters.
|
||||
static double getFixedImgsize(double screen_dpi, double gui_scaling);
|
||||
// Returns the preferred non-fixed formspec coordinate size for the given parameters.
|
||||
static double getImgsize(v2u32 avail_screensize, double screen_dpi, double gui_scaling);
|
||||
|
||||
protected:
|
||||
v2s32 getBasePos() const
|
||||
{
|
||||
@ -514,6 +519,9 @@ private:
|
||||
|
||||
// used by getAbsoluteRect
|
||||
s32 m_tabheader_upper_edge = 0;
|
||||
|
||||
// Determines the size (in pixels) of formspec coordinate units.
|
||||
double calculateImgsize(const parserData &data);
|
||||
};
|
||||
|
||||
class FormspecFormSource: public IFormSource
|
||||
|
Loading…
Reference in New Issue
Block a user