Fix crash on wielditem/item entities

bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
This commit is contained in:
sfan5 2020-03-28 12:56:48 +01:00
parent 3c0d309643
commit 04961491c1

@ -829,7 +829,8 @@ void GenericCAO::setNodeLight(u8 light)
if (m_prop.visual == "wielditem" || m_prop.visual == "item") { if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
// Since these types of visuals are using their own shader // Since these types of visuals are using their own shader
// they should be handled separately // they should be handled separately
m_wield_meshnode->setColor(color); if (m_wield_meshnode)
m_wield_meshnode->setColor(color);
} else if (m_enable_shaders) { } else if (m_enable_shaders) {
scene::ISceneNode *node = getSceneNode(); scene::ISceneNode *node = getSceneNode();