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MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
This commit is contained in:
parent
4323ad163f
commit
04cc9de8f2
@ -185,6 +185,7 @@ LOCAL_SRC_FILES := \
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jni/src/mapnode.cpp \
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jni/src/mapsector.cpp \
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jni/src/mesh.cpp \
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jni/src/mesh_generator_thread.cpp \
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jni/src/metadata.cpp \
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jni/src/mg_biome.cpp \
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jni/src/mg_decoration.cpp \
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@ -551,6 +551,11 @@ enable_mesh_cache (Mesh cache) bool false
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# down the rate of mesh updates, thus reducing jitter on slower clients.
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mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
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# Size of the MapBlock cache of the mesh generator. Increasing this will
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# increase the cache hit %, reducing the data being copied from the main
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# thread, thus reducing jitter.
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meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
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# Enables minimap.
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enable_minimap (Minimap) bool true
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@ -644,6 +644,12 @@
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# type: int min: 0 max: 50
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# mesh_generation_interval = 0
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# Size of the MapBlock cache of the mesh generator. Increasing this will
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# increase the cache hit %, reducing the data being copied from the main
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# thread, thus reducing jitter.
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# type: int min: 0 max: 1000
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# meshgen_block_cache_size = 20
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# Enables minimap.
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# type: bool
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# enable_minimap = true
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@ -522,6 +522,7 @@ set(client_SRCS
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main.cpp
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mapblock_mesh.cpp
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mesh.cpp
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mesh_generator_thread.cpp
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minimap.cpp
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particles.cpp
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shader.cpp
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178
src/client.cpp
178
src/client.cpp
@ -50,147 +50,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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extern gui::IGUIEnvironment* guienv;
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/*
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QueuedMeshUpdate
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*/
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QueuedMeshUpdate::QueuedMeshUpdate():
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p(-1337,-1337,-1337),
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data(NULL),
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ack_block_to_server(false)
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{
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}
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QueuedMeshUpdate::~QueuedMeshUpdate()
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{
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if(data)
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delete data;
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}
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/*
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MeshUpdateQueue
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*/
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MeshUpdateQueue::MeshUpdateQueue()
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{
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}
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MeshUpdateQueue::~MeshUpdateQueue()
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{
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MutexAutoLock lock(m_mutex);
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); ++i)
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{
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QueuedMeshUpdate *q = *i;
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delete q;
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}
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}
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/*
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peer_id=0 adds with nobody to send to
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*/
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void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
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{
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DSTACK(FUNCTION_NAME);
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assert(data); // pre-condition
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MutexAutoLock lock(m_mutex);
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if(urgent)
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m_urgents.insert(p);
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/*
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); ++i)
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{
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QueuedMeshUpdate *q = *i;
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if(q->p == p)
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{
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if(q->data)
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delete q->data;
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q->data = data;
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if(ack_block_to_server)
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q->ack_block_to_server = true;
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return;
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}
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}
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/*
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Add the block
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*/
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QueuedMeshUpdate *q = new QueuedMeshUpdate;
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q->p = p;
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q->data = data;
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q->ack_block_to_server = ack_block_to_server;
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m_queue.push_back(q);
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}
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate *MeshUpdateQueue::pop()
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{
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MutexAutoLock lock(m_mutex);
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bool must_be_urgent = !m_urgents.empty();
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); ++i)
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{
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QueuedMeshUpdate *q = *i;
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if(must_be_urgent && m_urgents.count(q->p) == 0)
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continue;
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m_queue.erase(i);
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m_urgents.erase(q->p);
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return q;
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}
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return NULL;
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}
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/*
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MeshUpdateThread
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*/
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MeshUpdateThread::MeshUpdateThread() : UpdateThread("Mesh")
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{
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m_generation_interval = g_settings->getU16("mesh_generation_interval");
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m_generation_interval = rangelim(m_generation_interval, 0, 50);
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}
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void MeshUpdateThread::enqueueUpdate(v3s16 p, MeshMakeData *data,
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bool ack_block_to_server, bool urgent)
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{
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m_queue_in.addBlock(p, data, ack_block_to_server, urgent);
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deferUpdate();
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}
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void MeshUpdateThread::doUpdate()
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{
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QueuedMeshUpdate *q;
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while ((q = m_queue_in.pop())) {
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if (m_generation_interval)
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sleep_ms(m_generation_interval);
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
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MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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m_queue_out.push_back(r);
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delete q;
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}
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}
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/*
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Client
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*/
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@ -220,7 +79,7 @@ Client::Client(
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m_nodedef(nodedef),
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m_sound(sound),
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m_event(event),
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m_mesh_update_thread(),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, control,
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device->getSceneManager()->getRootSceneNode(),
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@ -269,12 +128,6 @@ Client::Client(
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m_minimap = new Minimap(device, this);
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_use_tangent_vertices = m_cache_enable_shaders && (
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g_settings->getBool("enable_bumpmapping") ||
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g_settings->getBool("enable_parallax_occlusion"));
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m_modding_enabled = g_settings->getBool("enable_client_modding");
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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@ -1605,6 +1458,11 @@ int Client::getCrackLevel()
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return m_crack_level;
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}
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v3s16 Client::getCrackPos()
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{
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return m_crack_pos;
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}
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void Client::setCrack(int level, v3s16 pos)
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{
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int old_crack_level = m_crack_level;
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@ -1670,28 +1528,14 @@ void Client::typeChatMessage(const std::wstring &message)
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void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
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{
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// Check if the block exists to begin with. In the case when a non-existing
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// neighbor is automatically added, it may not. In that case we don't want
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// to tell the mesh update thread about it.
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MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
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if(b == NULL)
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if (b == NULL)
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return;
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/*
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Create a task to update the mesh of the block
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*/
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MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders,
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m_cache_use_tangent_vertices);
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{
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//TimeTaker timer("data fill");
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// Release: ~0ms
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// Debug: 1-6ms, avg=2ms
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data->fill(b);
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data->setCrack(m_crack_level, m_crack_pos);
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data->setSmoothLighting(m_cache_smooth_lighting);
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}
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// Add task to queue
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m_mesh_update_thread.enqueueUpdate(p, data, ack_to_server, urgent);
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m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
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}
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void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
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83
src/client.h
83
src/client.h
@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "particles.h"
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#include "mapnode.h"
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#include "tileanimation.h"
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#include "mesh_generator_thread.h"
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struct MeshMakeData;
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class MapBlockMesh;
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@ -54,88 +55,12 @@ struct MinimapMapblock;
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class Camera;
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class NetworkPacket;
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struct QueuedMeshUpdate
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{
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v3s16 p;
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MeshMakeData *data;
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bool ack_block_to_server;
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QueuedMeshUpdate();
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~QueuedMeshUpdate();
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};
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enum LocalClientState {
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LC_Created,
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LC_Init,
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LC_Ready
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};
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/*
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A thread-safe queue of mesh update tasks
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*/
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class MeshUpdateQueue
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{
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public:
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MeshUpdateQueue();
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~MeshUpdateQueue();
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/*
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peer_id=0 adds with nobody to send to
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*/
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void addBlock(v3s16 p, MeshMakeData *data,
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bool ack_block_to_server, bool urgent);
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * pop();
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u32 size()
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{
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MutexAutoLock lock(m_mutex);
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return m_queue.size();
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}
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private:
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std::vector<QueuedMeshUpdate*> m_queue;
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std::set<v3s16> m_urgents;
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Mutex m_mutex;
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};
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struct MeshUpdateResult
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{
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v3s16 p;
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MapBlockMesh *mesh;
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bool ack_block_to_server;
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MeshUpdateResult():
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p(-1338,-1338,-1338),
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mesh(NULL),
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ack_block_to_server(false)
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{
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}
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};
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class MeshUpdateThread : public UpdateThread
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{
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private:
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MeshUpdateQueue m_queue_in;
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int m_generation_interval;
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protected:
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virtual void doUpdate();
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public:
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MeshUpdateThread();
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void enqueueUpdate(v3s16 p, MeshMakeData *data,
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bool ack_block_to_server, bool urgent);
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MutexedQueue<MeshUpdateResult> m_queue_out;
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v3s16 m_camera_offset;
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};
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enum ClientEventType
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{
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CE_NONE,
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@ -471,6 +396,7 @@ public:
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float getAnimationTime();
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int getCrackLevel();
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v3s16 getCrackPos();
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void setCrack(int level, v3s16 pos);
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u16 getHP();
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@ -726,11 +652,6 @@ private:
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IntervalLimiter m_localdb_save_interval;
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u16 m_cache_save_interval;
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// TODO: Add callback to update these when g_settings changes
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bool m_cache_smooth_lighting;
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bool m_cache_enable_shaders;
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bool m_cache_use_tangent_vertices;
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ClientScripting *m_script;
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bool m_modding_enabled;
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UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
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@ -39,6 +39,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("enable_mesh_cache", "false");
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settings->setDefault("mesh_generation_interval", "0");
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settings->setDefault("meshgen_block_cache_size", "20");
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settings->setDefault("enable_vbo", "true");
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settings->setDefault("free_move", "false");
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settings->setDefault("fast_move", "false");
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@ -154,6 +154,11 @@ public:
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REALLOCATE);
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}
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MapNode* getData()
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{
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return data;
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}
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////
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//// Modification tracking methods
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////
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@ -48,49 +48,43 @@ MeshMakeData::MeshMakeData(Client *client, bool use_shaders,
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m_use_tangent_vertices(use_tangent_vertices)
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{}
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void MeshMakeData::fill(MapBlock *block)
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void MeshMakeData::fillBlockDataBegin(const v3s16 &blockpos)
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{
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m_blockpos = block->getPos();
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m_blockpos = blockpos;
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v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
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/*
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Copy data
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*/
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// Allocate this block + neighbors
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m_vmanip.clear();
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VoxelArea voxel_area(blockpos_nodes - v3s16(1,1,1) * MAP_BLOCKSIZE,
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blockpos_nodes + v3s16(1,1,1) * MAP_BLOCKSIZE*2-v3s16(1,1,1));
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m_vmanip.addArea(voxel_area);
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}
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{
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//TimeTaker timer("copy central block data");
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// 0ms
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void MeshMakeData::fillBlockData(const v3s16 &block_offset, MapNode *data)
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{
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
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// Copy our data
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block->copyTo(m_vmanip);
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}
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{
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//TimeTaker timer("copy neighbor block data");
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// 0ms
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v3s16 bp = m_blockpos + block_offset;
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v3s16 blockpos_nodes = bp * MAP_BLOCKSIZE;
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m_vmanip.copyFrom(data, data_area, v3s16(0,0,0), blockpos_nodes, data_size);
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}
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/*
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Copy neighbors. This is lightning fast.
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Copying only the borders would be *very* slow.
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*/
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void MeshMakeData::fill(MapBlock *block)
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{
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fillBlockDataBegin(block->getPos());
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// Get map
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fillBlockData(v3s16(0,0,0), block->getData());
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// Get map for reading neigbhor blocks
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Map *map = block->getParent();
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for(u16 i=0; i<26; i++)
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{
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for (u16 i=0; i<26; i++) {
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const v3s16 &dir = g_26dirs[i];
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v3s16 bp = m_blockpos + dir;
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MapBlock *b = map->getBlockNoCreateNoEx(bp);
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if(b)
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b->copyTo(m_vmanip);
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}
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fillBlockData(dir, b->getData());
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}
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}
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@ -52,6 +52,12 @@ struct MeshMakeData
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MeshMakeData(Client *client, bool use_shaders,
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bool use_tangent_vertices = false);
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/*
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Copy block data manually (to allow optimizations by the caller)
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*/
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void fillBlockDataBegin(const v3s16 &blockpos);
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void fillBlockData(const v3s16 &block_offset, MapNode *data);
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/*
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Copy central data directly from block, and other data from
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parent of block.
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|
329
src/mesh_generator_thread.cpp
Normal file
329
src/mesh_generator_thread.cpp
Normal file
@ -0,0 +1,329 @@
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/*
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Minetest
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Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
|
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it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
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||||
(at your option) any later version.
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This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "mesh_generator_thread.h"
|
||||
#include "settings.h"
|
||||
#include "profiler.h"
|
||||
#include "client.h"
|
||||
#include "mapblock.h"
|
||||
#include "map.h"
|
||||
|
||||
/*
|
||||
CachedMapBlockData
|
||||
*/
|
||||
|
||||
CachedMapBlockData::CachedMapBlockData():
|
||||
p(-1337,-1337,-1337),
|
||||
data(NULL),
|
||||
refcount_from_queue(0),
|
||||
last_used_timestamp(time(0))
|
||||
{
|
||||
}
|
||||
|
||||
CachedMapBlockData::~CachedMapBlockData()
|
||||
{
|
||||
assert(refcount_from_queue == 0);
|
||||
|
||||
if (data)
|
||||
delete[] data;
|
||||
}
|
||||
|
||||
/*
|
||||
QueuedMeshUpdate
|
||||
*/
|
||||
|
||||
QueuedMeshUpdate::QueuedMeshUpdate():
|
||||
p(-1337,-1337,-1337),
|
||||
ack_block_to_server(false),
|
||||
urgent(false),
|
||||
crack_level(-1),
|
||||
crack_pos(0,0,0),
|
||||
data(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
QueuedMeshUpdate::~QueuedMeshUpdate()
|
||||
{
|
||||
if (data)
|
||||
delete data;
|
||||
}
|
||||
|
||||
/*
|
||||
MeshUpdateQueue
|
||||
*/
|
||||
|
||||
MeshUpdateQueue::MeshUpdateQueue(Client *client):
|
||||
m_client(client)
|
||||
{
|
||||
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
|
||||
m_cache_use_tangent_vertices = m_cache_enable_shaders && (
|
||||
g_settings->getBool("enable_bumpmapping") ||
|
||||
g_settings->getBool("enable_parallax_occlusion"));
|
||||
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||
m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size");
|
||||
}
|
||||
|
||||
MeshUpdateQueue::~MeshUpdateQueue()
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
|
||||
i != m_queue.end(); ++i) {
|
||||
QueuedMeshUpdate *q = *i;
|
||||
delete q;
|
||||
}
|
||||
}
|
||||
|
||||
void MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent)
|
||||
{
|
||||
DSTACK(FUNCTION_NAME);
|
||||
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
cleanupCache();
|
||||
|
||||
/*
|
||||
Cache the block data (force-update the center block, don't update the
|
||||
neighbors but get them if they aren't already cached)
|
||||
*/
|
||||
std::vector<CachedMapBlockData*> cached_blocks;
|
||||
size_t cache_hit_counter = 0;
|
||||
cached_blocks.reserve(3*3*3);
|
||||
v3s16 dp;
|
||||
for (dp.X = -1; dp.X <= 1; dp.X++)
|
||||
for (dp.Y = -1; dp.Y <= 1; dp.Y++)
|
||||
for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
|
||||
v3s16 p1 = p + dp;
|
||||
CachedMapBlockData *cached_block;
|
||||
if (dp == v3s16(0, 0, 0))
|
||||
cached_block = cacheBlock(map, p1, FORCE_UPDATE);
|
||||
else
|
||||
cached_block = cacheBlock(map, p1, SKIP_UPDATE_IF_ALREADY_CACHED,
|
||||
&cache_hit_counter);
|
||||
cached_blocks.push_back(cached_block);
|
||||
}
|
||||
g_profiler->avg("MeshUpdateQueue MapBlock cache hit %",
|
||||
100.0f * cache_hit_counter / cached_blocks.size());
|
||||
|
||||
/*
|
||||
Mark the block as urgent if requested
|
||||
*/
|
||||
if (urgent)
|
||||
m_urgents.insert(p);
|
||||
|
||||
/*
|
||||
Find if block is already in queue.
|
||||
If it is, update the data and quit.
|
||||
*/
|
||||
for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
|
||||
i != m_queue.end(); ++i) {
|
||||
QueuedMeshUpdate *q = *i;
|
||||
if (q->p == p) {
|
||||
// NOTE: We are not adding a new position to the queue, thus
|
||||
// refcount_from_queue stays the same.
|
||||
if(ack_block_to_server)
|
||||
q->ack_block_to_server = true;
|
||||
q->crack_level = m_client->getCrackLevel();
|
||||
q->crack_pos = m_client->getCrackPos();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Add the block
|
||||
*/
|
||||
QueuedMeshUpdate *q = new QueuedMeshUpdate;
|
||||
q->p = p;
|
||||
q->ack_block_to_server = ack_block_to_server;
|
||||
q->crack_level = m_client->getCrackLevel();
|
||||
q->crack_pos = m_client->getCrackPos();
|
||||
m_queue.push_back(q);
|
||||
|
||||
// This queue entry is a new reference to the cached blocks
|
||||
for (size_t i=0; i<cached_blocks.size(); i++) {
|
||||
cached_blocks[i]->refcount_from_queue++;
|
||||
}
|
||||
}
|
||||
|
||||
// Returned pointer must be deleted
|
||||
// Returns NULL if queue is empty
|
||||
QueuedMeshUpdate *MeshUpdateQueue::pop()
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
||||
bool must_be_urgent = !m_urgents.empty();
|
||||
for (std::vector<QueuedMeshUpdate*>::iterator i = m_queue.begin();
|
||||
i != m_queue.end(); ++i) {
|
||||
QueuedMeshUpdate *q = *i;
|
||||
if(must_be_urgent && m_urgents.count(q->p) == 0)
|
||||
continue;
|
||||
m_queue.erase(i);
|
||||
m_urgents.erase(q->p);
|
||||
fillDataFromMapBlockCache(q);
|
||||
return q;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
CachedMapBlockData* MeshUpdateQueue::cacheBlock(Map *map, v3s16 p, UpdateMode mode,
|
||||
size_t *cache_hit_counter)
|
||||
{
|
||||
std::map<v3s16, CachedMapBlockData*>::iterator it =
|
||||
m_cache.find(p);
|
||||
if (it != m_cache.end()) {
|
||||
// Already in cache
|
||||
CachedMapBlockData *cached_block = it->second;
|
||||
if (mode == SKIP_UPDATE_IF_ALREADY_CACHED) {
|
||||
if (cache_hit_counter)
|
||||
(*cache_hit_counter)++;
|
||||
return cached_block;
|
||||
}
|
||||
MapBlock *b = map->getBlockNoCreateNoEx(p);
|
||||
if (b) {
|
||||
if (cached_block->data == NULL)
|
||||
cached_block->data =
|
||||
new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
|
||||
memcpy(cached_block->data, b->getData(),
|
||||
MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
|
||||
} else {
|
||||
delete[] cached_block->data;
|
||||
cached_block->data = NULL;
|
||||
}
|
||||
return cached_block;
|
||||
} else {
|
||||
// Not yet in cache
|
||||
CachedMapBlockData *cached_block = new CachedMapBlockData();
|
||||
m_cache[p] = cached_block;
|
||||
MapBlock *b = map->getBlockNoCreateNoEx(p);
|
||||
if (b) {
|
||||
cached_block->data =
|
||||
new MapNode[MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE];
|
||||
memcpy(cached_block->data, b->getData(),
|
||||
MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE * sizeof(MapNode));
|
||||
}
|
||||
return cached_block;
|
||||
}
|
||||
}
|
||||
|
||||
CachedMapBlockData* MeshUpdateQueue::getCachedBlock(const v3s16 &p)
|
||||
{
|
||||
std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.find(p);
|
||||
if (it != m_cache.end()) {
|
||||
return it->second;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void MeshUpdateQueue::fillDataFromMapBlockCache(QueuedMeshUpdate *q)
|
||||
{
|
||||
MeshMakeData *data = new MeshMakeData(m_client, m_cache_enable_shaders,
|
||||
m_cache_use_tangent_vertices);
|
||||
q->data = data;
|
||||
|
||||
data->fillBlockDataBegin(q->p);
|
||||
|
||||
int t_now = time(0);
|
||||
|
||||
// Collect data for 3*3*3 blocks from cache
|
||||
v3s16 dp;
|
||||
for (dp.X = -1; dp.X <= 1; dp.X++)
|
||||
for (dp.Y = -1; dp.Y <= 1; dp.Y++)
|
||||
for (dp.Z = -1; dp.Z <= 1; dp.Z++) {
|
||||
v3s16 p = q->p + dp;
|
||||
CachedMapBlockData *cached_block = getCachedBlock(p);
|
||||
if (cached_block) {
|
||||
cached_block->refcount_from_queue--;
|
||||
cached_block->last_used_timestamp = t_now;
|
||||
if (cached_block->data)
|
||||
data->fillBlockData(dp, cached_block->data);
|
||||
}
|
||||
}
|
||||
|
||||
data->setCrack(q->crack_level, q->crack_pos);
|
||||
data->setSmoothLighting(m_cache_smooth_lighting);
|
||||
}
|
||||
|
||||
void MeshUpdateQueue::cleanupCache()
|
||||
{
|
||||
const int mapblock_kB = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE *
|
||||
sizeof(MapNode) / 1000;
|
||||
g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
|
||||
mapblock_kB * m_cache.size());
|
||||
|
||||
// The cache size is kept roughly below cache_soft_max_size, not letting
|
||||
// anything get older than cache_seconds_max or deleted before 2 seconds.
|
||||
const int cache_seconds_max = 10;
|
||||
const int cache_soft_max_size = m_meshgen_block_cache_size * 1000 / mapblock_kB;
|
||||
int cache_seconds = MYMAX(2, cache_seconds_max -
|
||||
m_cache.size() / (cache_soft_max_size / cache_seconds_max));
|
||||
|
||||
int t_now = time(0);
|
||||
|
||||
for (std::map<v3s16, CachedMapBlockData*>::iterator it = m_cache.begin();
|
||||
it != m_cache.end(); ) {
|
||||
CachedMapBlockData *cached_block = it->second;
|
||||
if (cached_block->refcount_from_queue == 0 &&
|
||||
cached_block->last_used_timestamp < t_now - cache_seconds) {
|
||||
m_cache.erase(it++);
|
||||
} else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
MeshUpdateThread
|
||||
*/
|
||||
|
||||
MeshUpdateThread::MeshUpdateThread(Client *client):
|
||||
UpdateThread("Mesh"),
|
||||
m_queue_in(client)
|
||||
{
|
||||
m_generation_interval = g_settings->getU16("mesh_generation_interval");
|
||||
m_generation_interval = rangelim(m_generation_interval, 0, 50);
|
||||
}
|
||||
|
||||
void MeshUpdateThread::updateBlock(Map *map, v3s16 p, bool ack_block_to_server,
|
||||
bool urgent)
|
||||
{
|
||||
// Allow the MeshUpdateQueue to do whatever it wants
|
||||
m_queue_in.addBlock(map, p, ack_block_to_server, urgent);
|
||||
deferUpdate();
|
||||
}
|
||||
|
||||
void MeshUpdateThread::doUpdate()
|
||||
{
|
||||
QueuedMeshUpdate *q;
|
||||
while ((q = m_queue_in.pop())) {
|
||||
if (m_generation_interval)
|
||||
sleep_ms(m_generation_interval);
|
||||
ScopeProfiler sp(g_profiler, "Client: Mesh making");
|
||||
|
||||
MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
|
||||
|
||||
MeshUpdateResult r;
|
||||
r.p = q->p;
|
||||
r.mesh = mesh_new;
|
||||
r.ack_block_to_server = q->ack_block_to_server;
|
||||
|
||||
m_queue_out.push_back(r);
|
||||
|
||||
delete q;
|
||||
}
|
||||
}
|
135
src/mesh_generator_thread.h
Normal file
135
src/mesh_generator_thread.h
Normal file
@ -0,0 +1,135 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013, 2017 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef MESH_GENERATOR_THREAD_HEADER
|
||||
#define MESH_GENERATOR_THREAD_HEADER
|
||||
|
||||
#include "mapblock_mesh.h"
|
||||
#include "threading/mutex_auto_lock.h"
|
||||
#include "util/thread.h"
|
||||
|
||||
struct CachedMapBlockData
|
||||
{
|
||||
v3s16 p;
|
||||
MapNode *data; // A copy of the MapBlock's data member
|
||||
int refcount_from_queue;
|
||||
int last_used_timestamp;
|
||||
|
||||
CachedMapBlockData();
|
||||
~CachedMapBlockData();
|
||||
};
|
||||
|
||||
struct QueuedMeshUpdate
|
||||
{
|
||||
v3s16 p;
|
||||
bool ack_block_to_server;
|
||||
bool urgent;
|
||||
int crack_level;
|
||||
v3s16 crack_pos;
|
||||
MeshMakeData *data; // This is generated in MeshUpdateQueue::pop()
|
||||
|
||||
QueuedMeshUpdate();
|
||||
~QueuedMeshUpdate();
|
||||
};
|
||||
|
||||
/*
|
||||
A thread-safe queue of mesh update tasks and a cache of MapBlock data
|
||||
*/
|
||||
class MeshUpdateQueue
|
||||
{
|
||||
enum UpdateMode {
|
||||
FORCE_UPDATE,
|
||||
SKIP_UPDATE_IF_ALREADY_CACHED,
|
||||
};
|
||||
public:
|
||||
MeshUpdateQueue(Client *client);
|
||||
|
||||
~MeshUpdateQueue();
|
||||
|
||||
// Caches the block at p and its neighbors (if needed) and queues a mesh
|
||||
// update for the block at p
|
||||
void addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
|
||||
|
||||
// Returned pointer must be deleted
|
||||
// Returns NULL if queue is empty
|
||||
QueuedMeshUpdate * pop();
|
||||
|
||||
u32 size()
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
return m_queue.size();
|
||||
}
|
||||
|
||||
private:
|
||||
Client *m_client;
|
||||
std::vector<QueuedMeshUpdate*> m_queue;
|
||||
std::set<v3s16> m_urgents;
|
||||
std::map<v3s16, CachedMapBlockData*> m_cache;
|
||||
Mutex m_mutex;
|
||||
|
||||
// TODO: Add callback to update these when g_settings changes
|
||||
bool m_cache_enable_shaders;
|
||||
bool m_cache_use_tangent_vertices;
|
||||
bool m_cache_smooth_lighting;
|
||||
int m_meshgen_block_cache_size;
|
||||
|
||||
CachedMapBlockData* cacheBlock(Map *map, v3s16 p, UpdateMode mode,
|
||||
size_t *cache_hit_counter=NULL);
|
||||
CachedMapBlockData* getCachedBlock(const v3s16 &p);
|
||||
void fillDataFromMapBlockCache(QueuedMeshUpdate *q);
|
||||
void cleanupCache();
|
||||
};
|
||||
|
||||
struct MeshUpdateResult
|
||||
{
|
||||
v3s16 p;
|
||||
MapBlockMesh *mesh;
|
||||
bool ack_block_to_server;
|
||||
|
||||
MeshUpdateResult():
|
||||
p(-1338,-1338,-1338),
|
||||
mesh(NULL),
|
||||
ack_block_to_server(false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class MeshUpdateThread : public UpdateThread
|
||||
{
|
||||
public:
|
||||
MeshUpdateThread(Client *client);
|
||||
|
||||
// Caches the block at p and its neighbors (if needed) and queues a mesh
|
||||
// update for the block at p
|
||||
void updateBlock(Map *map, v3s16 p, bool ack_block_to_server, bool urgent);
|
||||
|
||||
v3s16 m_camera_offset;
|
||||
MutexedQueue<MeshUpdateResult> m_queue_out;
|
||||
|
||||
private:
|
||||
MeshUpdateQueue m_queue_in;
|
||||
|
||||
// TODO: Add callback to update these when g_settings changes
|
||||
int m_generation_interval;
|
||||
|
||||
protected:
|
||||
virtual void doUpdate();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user