mirror of
https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
Conf.example: Update using auto-generation
This commit is contained in:
parent
115f52af86
commit
04cf7a0d81
@ -13,11 +13,9 @@
|
||||
# http://wiki.minetest.net/
|
||||
|
||||
#
|
||||
# Client
|
||||
# Controls
|
||||
#
|
||||
|
||||
## Controls
|
||||
|
||||
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
|
||||
# This is helpful when working with nodeboxes in small areas.
|
||||
# type: bool
|
||||
@ -416,62 +414,13 @@
|
||||
# type: key
|
||||
# keymap_print_debug_stacks = KEY_KEY_P
|
||||
|
||||
## Network
|
||||
#
|
||||
# Graphics
|
||||
#
|
||||
|
||||
# Address to connect to.
|
||||
# Leave this blank to start a local server.
|
||||
# Note that the address field in the main menu overrides this setting.
|
||||
# type: string
|
||||
# address =
|
||||
## In-Game
|
||||
|
||||
# Port to connect to (UDP).
|
||||
# Note that the port field in the main menu overrides this setting.
|
||||
# type: int min: 1 max: 65535
|
||||
# remote_port = 30000
|
||||
|
||||
# Whether to support older servers before protocol version 25.
|
||||
# Enable if you want to connect to 0.4.12 servers and before.
|
||||
# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
|
||||
# Disabling this option will protect your password better.
|
||||
# type: bool
|
||||
# send_pre_v25_init = false
|
||||
|
||||
# Save the map received by the client on disk.
|
||||
# type: bool
|
||||
# enable_local_map_saving = false
|
||||
|
||||
# Show entity selection boxes
|
||||
# type: bool
|
||||
# show_entity_selectionbox = true
|
||||
|
||||
# Enable usage of remote media server (if provided by server).
|
||||
# Remote servers offer a significantly faster way to download media (e.g. textures)
|
||||
# when connecting to the server.
|
||||
# type: bool
|
||||
# enable_remote_media_server = true
|
||||
|
||||
# Enable Lua modding support on client.
|
||||
# This support is experimental and API can change.
|
||||
# type: bool
|
||||
# enable_client_modding = false
|
||||
|
||||
# URL to the server list displayed in the Multiplayer Tab.
|
||||
# type: string
|
||||
# serverlist_url = servers.minetest.net
|
||||
|
||||
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
|
||||
# type: string
|
||||
# serverlist_file = favoriteservers.txt
|
||||
|
||||
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
|
||||
# type: int
|
||||
# max_out_chat_queue_size = 20
|
||||
|
||||
## Graphics
|
||||
|
||||
### In-Game
|
||||
|
||||
#### Basic
|
||||
### Basic
|
||||
|
||||
# Enable VBO
|
||||
# type: bool
|
||||
@ -513,7 +462,7 @@
|
||||
# type: bool
|
||||
# enable_particles = true
|
||||
|
||||
#### Filtering
|
||||
### Filtering
|
||||
|
||||
# Use mip mapping to scale textures. May slightly increase performance.
|
||||
# type: bool
|
||||
@ -559,7 +508,7 @@
|
||||
# type: enum values: 0, 2, 3, 4
|
||||
# undersampling = 0
|
||||
|
||||
#### Shaders
|
||||
### Shaders
|
||||
|
||||
# Shaders allow advanced visual effects and may increase performance on some video cards.
|
||||
# This only works with the OpenGL video backend.
|
||||
@ -570,13 +519,13 @@
|
||||
# type: path
|
||||
# shader_path =
|
||||
|
||||
##### Tone Mapping
|
||||
#### Tone Mapping
|
||||
|
||||
# Enables filmic tone mapping
|
||||
# type: bool
|
||||
# tone_mapping = false
|
||||
|
||||
##### Bumpmapping
|
||||
#### Bumpmapping
|
||||
|
||||
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
|
||||
# or need to be auto-generated.
|
||||
@ -598,7 +547,7 @@
|
||||
# type: int min: 0 max: 2
|
||||
# normalmaps_smooth = 0
|
||||
|
||||
##### Parallax Occlusion
|
||||
#### Parallax Occlusion
|
||||
|
||||
# Enables parallax occlusion mapping.
|
||||
# Requires shaders to be enabled.
|
||||
@ -626,7 +575,7 @@
|
||||
# type: float
|
||||
# parallax_occlusion_bias = 0.04
|
||||
|
||||
##### Waving Nodes
|
||||
#### Waving Nodes
|
||||
|
||||
# Set to true enables waving water.
|
||||
# Requires shaders to be enabled.
|
||||
@ -652,7 +601,7 @@
|
||||
# type: bool
|
||||
# enable_waving_plants = false
|
||||
|
||||
#### Advanced
|
||||
### Advanced
|
||||
|
||||
# Arm inertia, gives a more realistic movement of
|
||||
# the arm when the camera moves.
|
||||
@ -707,13 +656,13 @@
|
||||
|
||||
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
||||
# This setting is for the client only and is ignored by the server.
|
||||
# type: float min: 0.5 max: 3.0
|
||||
# type: float min: 0.5 max: 3
|
||||
# display_gamma = 1.0
|
||||
|
||||
# type: float min: 0.0 max: 4.0
|
||||
# type: float min: 0 max: 4
|
||||
# lighting_alpha = 0.0
|
||||
|
||||
# type: float min: 0.0 max: 4.0
|
||||
# type: float min: 0 max: 4
|
||||
# lighting_beta = 0.0
|
||||
|
||||
# Path to texture directory. All textures are first searched from here.
|
||||
@ -763,7 +712,7 @@
|
||||
# console_alpha = 200
|
||||
|
||||
# Formspec full-screen background opacity (between 0 and 255).
|
||||
# type: int
|
||||
# type: int min: 0 max: 255
|
||||
# formspec_fullscreen_bg_opacity = 140
|
||||
|
||||
# Formspec full-screen background color (R,G,B).
|
||||
@ -771,7 +720,7 @@
|
||||
# formspec_fullscreen_bg_color = (0,0,0)
|
||||
|
||||
# Formspec default background opacity (between 0 and 255).
|
||||
# type: int
|
||||
# type: int min: 0 max: 255
|
||||
# formspec_default_bg_opacity = 140
|
||||
|
||||
# Formspec default background color (R,G,B).
|
||||
@ -864,7 +813,11 @@
|
||||
# type: bool
|
||||
# opaque_water = false
|
||||
|
||||
### Menus
|
||||
# Show entity selection boxes
|
||||
# type: bool
|
||||
# show_entity_selectionbox = true
|
||||
|
||||
## Menus
|
||||
|
||||
# Use a cloud animation for the main menu background.
|
||||
# type: bool
|
||||
@ -947,7 +900,7 @@
|
||||
# type: int min: 0 max: 100
|
||||
# screenshot_quality = 0
|
||||
|
||||
### Advanced
|
||||
## Advanced
|
||||
|
||||
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
||||
# type: int
|
||||
@ -958,7 +911,9 @@
|
||||
# type: bool
|
||||
# enable_console = false
|
||||
|
||||
## Sound
|
||||
#
|
||||
# Sound
|
||||
#
|
||||
|
||||
# type: bool
|
||||
# enable_sound = true
|
||||
@ -966,6 +921,57 @@
|
||||
# type: float min: 0 max: 1
|
||||
# sound_volume = 0.7
|
||||
|
||||
#
|
||||
# Client
|
||||
#
|
||||
|
||||
## Network
|
||||
|
||||
# Address to connect to.
|
||||
# Leave this blank to start a local server.
|
||||
# Note that the address field in the main menu overrides this setting.
|
||||
# type: string
|
||||
# address =
|
||||
|
||||
# Port to connect to (UDP).
|
||||
# Note that the port field in the main menu overrides this setting.
|
||||
# type: int min: 1 max: 65535
|
||||
# remote_port = 30000
|
||||
|
||||
# Whether to support older servers before protocol version 25.
|
||||
# Enable if you want to connect to 0.4.12 servers and before.
|
||||
# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
|
||||
# Disabling this option will protect your password better.
|
||||
# type: bool
|
||||
# send_pre_v25_init = false
|
||||
|
||||
# Save the map received by the client on disk.
|
||||
# type: bool
|
||||
# enable_local_map_saving = false
|
||||
|
||||
# Enable usage of remote media server (if provided by server).
|
||||
# Remote servers offer a significantly faster way to download media (e.g. textures)
|
||||
# when connecting to the server.
|
||||
# type: bool
|
||||
# enable_remote_media_server = true
|
||||
|
||||
# Enable Lua modding support on client.
|
||||
# This support is experimental and API can change.
|
||||
# type: bool
|
||||
# enable_client_modding = false
|
||||
|
||||
# URL to the server list displayed in the Multiplayer Tab.
|
||||
# type: string
|
||||
# serverlist_url = servers.minetest.net
|
||||
|
||||
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
|
||||
# type: string
|
||||
# serverlist_file = favoriteservers.txt
|
||||
|
||||
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
|
||||
# type: int
|
||||
# max_out_chat_queue_size = 20
|
||||
|
||||
## Advanced
|
||||
|
||||
# Timeout for client to remove unused map data from memory.
|
||||
@ -1190,6 +1196,10 @@
|
||||
# type: int
|
||||
# time_speed = 72
|
||||
|
||||
# Time of day when a new world is started, in millihours (0-23999).
|
||||
# type: int min: 0 max: 23999
|
||||
# world_start_time = 5250
|
||||
|
||||
# Interval of saving important changes in the world, stated in seconds.
|
||||
# type: float
|
||||
# server_map_save_interval = 5.3
|
||||
|
Loading…
Reference in New Issue
Block a user