mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Improve undersampling settings
The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
This commit is contained in:
parent
e0a85fae01
commit
05a7da6279
@ -508,10 +508,11 @@ texture_min_size (Minimum texture size) int 64
|
||||
# when set to higher number than 0.
|
||||
fsaa (FSAA) enum 0 0,1,2,4,8,16
|
||||
|
||||
# Undersampling is similar to using lower screen resolution, but it applies
|
||||
# Undersampling is similar to using a lower screen resolution, but it applies
|
||||
# to the game world only, keeping the GUI intact.
|
||||
# It should give significant performance boost at the cost of less detailed image.
|
||||
undersampling (Undersampling) enum 0 0,2,3,4
|
||||
# It should give a significant performance boost at the cost of less detailed image.
|
||||
# Higher values result in a less detailed image.
|
||||
undersampling (Undersampling) int 1 1 8
|
||||
|
||||
[**Shaders]
|
||||
|
||||
|
@ -35,7 +35,7 @@ RenderingCorePlain::RenderingCorePlain(
|
||||
|
||||
void RenderingCorePlain::initTextures()
|
||||
{
|
||||
if (!scale)
|
||||
if (scale <= 1)
|
||||
return;
|
||||
v2u32 size{scaledown(scale, screensize.X), scaledown(scale, screensize.Y)};
|
||||
lowres = driver->addRenderTargetTexture(
|
||||
@ -44,21 +44,21 @@ void RenderingCorePlain::initTextures()
|
||||
|
||||
void RenderingCorePlain::clearTextures()
|
||||
{
|
||||
if (!scale)
|
||||
if (scale <= 1)
|
||||
return;
|
||||
driver->removeTexture(lowres);
|
||||
}
|
||||
|
||||
void RenderingCorePlain::beforeDraw()
|
||||
{
|
||||
if (!scale)
|
||||
if (scale <= 1)
|
||||
return;
|
||||
driver->setRenderTarget(lowres, true, true, skycolor);
|
||||
}
|
||||
|
||||
void RenderingCorePlain::upscale()
|
||||
{
|
||||
if (!scale)
|
||||
if (scale <= 1)
|
||||
return;
|
||||
driver->setRenderTarget(0, true, true);
|
||||
v2u32 size{scaledown(scale, screensize.X), scaledown(scale, screensize.Y)};
|
||||
|
Loading…
Reference in New Issue
Block a user