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Load files from subfolders in texturepacks
Updated and rebased version of a PR by red-001
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ae9b1aa177
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05d93c7fa1
@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/mutex_auto_lock.h"
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#include "client/clientevent.h"
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#include "client/renderingengine.h"
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#include "client/tile.h"
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#include "util/auth.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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@ -1643,9 +1644,8 @@ void Client::afterContentReceived()
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text = wgettext("Initializing nodes...");
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RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
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m_nodedef->updateAliases(m_itemdef);
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std::string texture_path = g_settings->get("texture_path");
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if (!texture_path.empty() && fs::IsDir(texture_path))
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m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
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for (const auto &path : getTextureDirs())
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m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
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m_nodedef->setNodeRegistrationStatus(true);
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m_nodedef->runNodeResolveCallbacks();
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delete[] text;
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@ -129,11 +129,12 @@ std::string getTexturePath(const std::string &filename)
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/*
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Check from texture_path
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*/
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const std::string &texture_path = g_settings->get("texture_path");
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if (!texture_path.empty()) {
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std::string testpath = texture_path + DIR_DELIM + filename;
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for (const auto &path : getTextureDirs()) {
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std::string testpath = path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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if (!fullpath.empty())
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break;
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}
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/*
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@ -2388,3 +2389,10 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present)
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return getTexture(tname);
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}
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const std::vector<std::string> &getTextureDirs()
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{
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static thread_local std::vector<std::string> dirs =
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fs::GetRecursiveDirs(g_settings->get("texture_path"));
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return dirs;
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}
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@ -337,3 +337,5 @@ struct TileSpec
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//! The first is base texture, the second is overlay.
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TileLayer layers[MAX_TILE_LAYERS];
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};
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const std::vector<std::string> &getTextureDirs();
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@ -380,15 +380,36 @@ std::string TempPath()
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#endif
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void GetRecursiveSubPaths(const std::string &path, std::vector<std::string> &dst)
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void GetRecursiveDirs(std::vector<std::string> &dirs, const std::string &dir)
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{
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static const std::set<char> chars_to_ignore = { '_', '.' };
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if (dir.empty() || !IsDir(dir))
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return;
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dirs.push_back(dir);
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fs::GetRecursiveSubPaths(dir, dirs, false, chars_to_ignore);
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}
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std::vector<std::string> GetRecursiveDirs(const std::string &dir)
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{
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std::vector<std::string> result;
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GetRecursiveDirs(result, dir);
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return result;
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}
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void GetRecursiveSubPaths(const std::string &path,
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std::vector<std::string> &dst,
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bool list_files,
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const std::set<char> &ignore)
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{
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std::vector<DirListNode> content = GetDirListing(path);
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for (const auto &n : content) {
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std::string fullpath = path + DIR_DELIM + n.name;
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dst.push_back(fullpath);
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if (n.dir) {
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GetRecursiveSubPaths(fullpath, dst);
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}
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if (ignore.count(n.name[0]))
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continue;
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if (list_files || n.dir)
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dst.push_back(fullpath);
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if (n.dir)
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GetRecursiveSubPaths(fullpath, dst, list_files, ignore);
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}
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}
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <set>
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#include <string>
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#include <vector>
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#include "exceptions.h"
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@ -66,10 +67,23 @@ bool DeleteSingleFileOrEmptyDirectory(const std::string &path);
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// Returns path to temp directory, can return "" on error
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std::string TempPath();
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/* Returns a list of subdirectories, including the path itself, but excluding
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hidden directories (whose names start with . or _)
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*/
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void GetRecursiveDirs(std::vector<std::string> &dirs, const std::string &dir);
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std::vector<std::string> GetRecursiveDirs(const std::string &dir);
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/* Multiplatform */
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// The path itself not included
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void GetRecursiveSubPaths(const std::string &path, std::vector<std::string> &dst);
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/* The path itself not included, returns a list of all subpaths.
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dst - vector that contains all the subpaths.
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list files - include files in the list of subpaths.
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ignore - paths that start with these charcters will not be listed.
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*/
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void GetRecursiveSubPaths(const std::string &path,
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std::vector<std::string> &dst,
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bool list_files,
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const std::set<char> &ignore = {});
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// Tries to delete all, returns false if any failed
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bool DeletePaths(const std::vector<std::string> &paths);
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@ -532,7 +532,7 @@ int ModApiMainMenu::l_delete_world(lua_State *L)
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std::vector<std::string> paths;
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paths.push_back(spec.path);
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fs::GetRecursiveSubPaths(spec.path, paths);
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fs::GetRecursiveSubPaths(spec.path, paths, true);
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// Delete files
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if (!fs::DeletePaths(paths)) {
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@ -253,9 +253,8 @@ Server::Server(
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m_nodedef->updateAliases(m_itemdef);
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// Apply texture overrides from texturepack/override.txt
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std::string texture_path = g_settings->get("texture_path");
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if (!texture_path.empty() && fs::IsDir(texture_path))
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m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
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for (const auto &path : fs::GetRecursiveDirs(g_settings->get("texture_path")))
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m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
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m_nodedef->setNodeRegistrationStatus(true);
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@ -2253,8 +2252,8 @@ void Server::fillMediaCache()
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paths.push_back(mod.path + DIR_DELIM + "models");
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paths.push_back(mod.path + DIR_DELIM + "locale");
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}
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paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
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fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM +
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"textures" + DIR_DELIM + "server");
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// Collect media file information from paths into cache
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for (const std::string &mediapath : paths) {
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
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