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Lua_api.txt: Improve and complete ABM documentation
Document 'active object count (wider)'.
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@ -4438,19 +4438,30 @@ Definition tables
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{
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label = "Lava cooling",
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-- ^ Descriptive label for profiling purposes (optional).
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-- Definitions with identical labels will be listed as one.
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-- In the following two fields, also group:groupname will work.
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^ Descriptive label for profiling purposes (optional).
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Definitions with identical labels will be listed as one.
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nodenames = {"default:lava_source"},
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neighbors = {"default:water_source", "default:water_flowing"}, -- Any of these --[[
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^ If left out or empty, any neighbor will do ]]
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interval = 1.0, -- Operation interval in seconds
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chance = 1, -- Chance of trigger per-node per-interval is 1.0 / this
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catch_up = true, -- If true, catch-up behaviour is enabled --[[
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^ The chance value is temporarily reduced when returning to
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an area to simulate time lost by the area being unattended.
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^ Note chance value can often be reduced to 1 ]]
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action = func(pos, node, active_object_count, active_object_count_wider),
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^ Apply `action` function to these nodes.
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^ `group:groupname` can also be used here.
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neighbors = {"default:water_source", "default:water_flowing"},
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^ Only apply `action` to nodes that have one of, or any
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combination of, these neighbors.
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^ If left out or empty, any neighbor will do.
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^ `group:groupname` can also be used here.
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interval = 1.0,
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^ Operation interval in seconds.
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chance = 1,
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^ Chance of triggering `action` per-node per-interval is 1.0 / this value.
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catch_up = true,
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^ If true, catch-up behaviour is enabled: The `chance` value is temporarily
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reduced when returning to an area to simulate time lost by the area being
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unattended. Note that the `chance` value can often be reduced to 1.
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action = function(pos, node, active_object_count, active_object_count_wider),
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^ Function triggered for each qualifying node.
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^ `active_object_count` is number of active objects in the node's mapblock.
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^ `active_object_count_wider` is number of active objects in the node's
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mapblock plus all 26 neighboring mapblocks. If any neighboring mapblocks
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are unloaded an estmate is calculated for them based on loaded mapblocks.
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}
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### LBM (LoadingBlockModifier) definition (`register_lbm`)
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