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Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output Also fix 2 missing copyright notices
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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "client/hud.h"
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#include <cmath>
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#include "settings.h"
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#include "util/numeric.h"
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#include "log.h"
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@ -50,7 +51,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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this->inventory = inventory;
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m_hud_scaling = g_settings->getFloat("hud_scaling");
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m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
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m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
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RenderingEngine::getDisplayDensity() + 0.5f);
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m_hotbar_imagesize *= m_hud_scaling;
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m_padding = m_hotbar_imagesize / 12;
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@ -336,7 +337,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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case HUD_ELEM_WAYPOINT: {
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v3f p_pos = player->getPosition() / BS;
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v3f w_pos = e->world_pos * BS;
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float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
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float distance = std::floor(10 * p_pos.getDistanceFrom(e->world_pos)) /
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10.0f;
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scene::ICameraSceneNode* camera =
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RenderingEngine::get_scene_manager()->getActiveCamera();
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w_pos -= intToFloat(camera_offset, BS);
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@ -735,12 +737,12 @@ void drawItemStack(video::IVideoDriver *driver,
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// wear = 0.5: yellow
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// wear = 1.0: red
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video::SColor color(255,255,255,255);
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int wear_i = MYMIN(floor(wear * 600), 511);
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int wear_i = MYMIN(std::floor(wear * 600), 511);
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wear_i = MYMIN(wear_i + 10, 511);
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if(wear_i <= 255)
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if (wear_i <= 255)
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color.set(255, wear_i, 255, 0);
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else
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color.set(255, 255, 511-wear_i, 0);
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color.set(255, 255, 511 - wear_i, 0);
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core::rect<s32> progressrect2 = progressrect;
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progressrect2.LowerRightCorner.X = progressmid;
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21
src/hud.cpp
21
src/hud.cpp
@ -1,5 +1,24 @@
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#include "hud.h"
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/*
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Minetest
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Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "hud.h"
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#include <cmath>
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const struct EnumString es_HudElementType[] =
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{
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@ -1,5 +1,25 @@
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#include "script/common/c_converter.h"
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "l_camera.h"
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#include <cmath>
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#include "script/common/c_converter.h"
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#include "l_internal.h"
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#include "content_cao.h"
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#include "camera.h"
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@ -98,7 +118,8 @@ int LuaCamera::l_get_look_dir(lua_State *L)
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float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
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float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
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v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
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v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch),
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std::cos(pitch) * std::sin(yaw));
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push_v3f(L, v);
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return 1;
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@ -157,7 +157,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
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// HOTFIX: use sligthly increased angle (+10%) to fix too agressive
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// culling. Somebody have to find out whats wrong with the math here.
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// Previous value: camera_fov / 2
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if(cosangle < cos(camera_fov * 0.55))
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if (cosangle < std::cos(camera_fov * 0.55f))
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return false;
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return true;
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@ -172,6 +172,6 @@ s16 adjustDist(s16 dist, float zoom_fov)
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return dist;
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// new_dist = dist * ((1 - cos(FOV / 2)) / (1-cos(zoomFOV /2))) ^ (1/3)
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return round(dist * cbrt((1.0f - std::cos(default_fov / 2.0f)) /
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return round(dist * std::cbrt((1.0f - std::cos(default_fov / 2.0f)) /
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(1.0f - std::cos(zoom_fov / 2.0f))));
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}
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