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Update ABM object counts when triggers add objects
Also fixes long-standing accuracy issue due to unknown wider object count not being incremented.
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@ -712,17 +712,13 @@ public:
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}
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}
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}
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void apply(MapBlock *block)
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// Find out how many objects the given block and its neighbours contain.
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// Returns the number of objects in the block, and also in 'wider' the
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// number of objects in the block and all its neighbours. The latter
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// may an estimate if any neighbours are unloaded.
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u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
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{
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if(m_aabms.empty())
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return;
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ServerMap *map = &m_env->getServerMap();
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// Find out how many objects the block contains
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u32 active_object_count = block->m_static_objects.m_active.size();
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// Find out how many objects this and all the neighbors contain
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u32 active_object_count_wider = 0;
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wider = 0;
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u32 wider_unknown_count = 0;
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for(s16 x=-1; x<=1; x++)
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for(s16 y=-1; y<=1; y++)
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@ -731,16 +727,29 @@ public:
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MapBlock *block2 = map->getBlockNoCreateNoEx(
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block->getPos() + v3s16(x,y,z));
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if(block2==NULL){
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wider_unknown_count = 0;
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wider_unknown_count++;
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continue;
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}
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active_object_count_wider +=
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block2->m_static_objects.m_active.size()
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wider += block2->m_static_objects.m_active.size()
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+ block2->m_static_objects.m_stored.size();
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}
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// Extrapolate
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u32 active_object_count = block->m_static_objects.m_active.size();
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u32 wider_known_count = 3*3*3 - wider_unknown_count;
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active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
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wider += wider_unknown_count * wider / wider_known_count;
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return active_object_count;
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}
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void apply(MapBlock *block)
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{
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if(m_aabms.empty())
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return;
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ServerMap *map = &m_env->getServerMap();
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u32 active_object_count_wider;
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u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
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m_env->m_added_objects = 0;
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v3s16 p0;
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for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
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@ -788,7 +797,14 @@ neighbor_found:
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// Call all the trigger variations
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i->abm->trigger(m_env, p, n);
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i->abm->trigger(m_env, p, n,
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active_object_count, active_object_count_wider);
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active_object_count,
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active_object_count_wider + active_object_count);
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// Count surrounding objects again if the abms added any
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if(m_env->m_added_objects > 0) {
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active_object_count = countObjects(block, map, active_object_count_wider);
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m_env->m_added_objects = 0;
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}
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}
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}
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}
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@ -1358,6 +1374,7 @@ u16 getFreeServerActiveObjectId(
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u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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{
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assert(object);
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m_added_objects++;
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u16 id = addActiveObjectRaw(object, true, 0);
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return id;
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}
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@ -105,6 +105,9 @@ public:
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m_day_night_ratio_override = value;
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}
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// counter used internally when triggering ABMs
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u32 m_added_objects;
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protected:
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// peer_ids in here should be unique, except that there may be many 0s
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std::list<Player*> m_players;
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@ -118,6 +121,7 @@ protected:
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// Overriding the day-night ratio is useful for custom sky visuals
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bool m_enable_day_night_ratio_override;
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u32 m_day_night_ratio_override;
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};
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/*
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