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[CSM] Add on_punchnode
callback
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@ -67,5 +67,4 @@ core.registered_on_hp_modification, core.register_on_hp_modification = make_regi
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core.registered_on_damage_taken, core.register_on_damage_taken = make_registration()
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core.registered_on_formspec_input, core.register_on_formspec_input = make_registration()
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core.registered_on_dignode, core.register_on_dignode = make_registration()
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core.registered_on_punchnode, core.register_on_punchnode = make_registration()
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@ -52,6 +52,14 @@ core.after(2, function()
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end)
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core.register_on_dignode(function(pos, node)
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print("The local player dug a node!")
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print("pos:" .. dump(pos))
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print("node:" .. dump(node))
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return false
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end)
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core.register_on_punchnode(function(pos, node)
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print("The local player punched a node!")
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print("pos:" .. dump(pos))
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print("node:" .. dump(node))
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return false
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@ -694,19 +694,23 @@ Call these functions only at load time!
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* `minetest.register_chatcommand(cmd, chatcommand definition)`
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* Adds definition to minetest.registered_chatcommands
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* `minetest.register_on_death(func())`
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* Called when player die
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* Called when the local player dies
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* `minetest.register_on_hp_modification(func(hp))`
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* Called when server modified player's HP
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* `minetest.register_on_damage_taken(func(hp))`
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* Called when player take damages
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* Called when the local player take damages
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* `minetest.register_on_formspec_input(func(formname, fields))`
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* Called when a button is pressed in player's inventory form
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* Called when a button is pressed in the local player's inventory form
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* Newest functions are called first
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* If function returns `true`, remaining functions are not called
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* `minetest.register_on_dignode(func(pos, node))`
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* Called when a player digs a node
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* Called when the local player digs a node
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* Newest functions are called first
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* If any function returns true, the node isn't dug
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* `minetest.register_on_punchnode(func(pos, node))`
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* Called when the local player punches a node
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* Newest functions are called first
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* If any function returns true, the punch is ignored
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### Sounds
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* `minetest.sound_play(spec, parameters)`: returns a handle
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* `spec` is a `SimpleSoundSpec`
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15
src/game.cpp
15
src/game.cpp
@ -3895,17 +3895,20 @@ void Game::handleDigging(GameRunData *runData,
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const PointedThing &pointed, const v3s16 &nodepos,
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const ToolCapabilities &playeritem_toolcap, f32 dtime)
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{
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if (!runData->digging) {
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infostream << "Started digging" << std::endl;
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client->interact(0, pointed);
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runData->digging = true;
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runData->ldown_for_dig = true;
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}
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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ClientMap &map = client->getEnv().getClientMap();
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MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
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if (!runData->digging) {
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infostream << "Started digging" << std::endl;
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if (client->getScript()->on_punchnode(nodepos, n))
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return;
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client->interact(0, pointed);
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runData->digging = true;
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runData->ldown_for_dig = true;
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}
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// NOTE: Similar piece of code exists on the server side for
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// cheat detection.
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// Get digging parameters
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@ -158,3 +158,23 @@ bool ScriptApiClient::on_dignode(v3s16 p, MapNode node)
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bool blocked = lua_toboolean(L, -1);
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return blocked;
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}
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bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getClient()->ndef();
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// Get core.registered_on_punchgnode
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_punchnode");
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// Push data
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push_v3s16(L, p);
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pushnode(L, node, ndef);
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// Call functions
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runCallbacks(2, RUN_CALLBACKS_MODE_OR);
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bool blocked = lua_toboolean(L, -1);
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return blocked;
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}
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@ -46,5 +46,6 @@ public:
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void on_formspec_input(const std::string &formname, const StringMap &fields);
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bool on_dignode(v3s16 p, MapNode node);
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bool on_punchnode(v3s16 p, MapNode node);
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};
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#endif
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