Some performance optimizations (#5424)

* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
This commit is contained in:
Loïc Blot 2017-03-22 21:41:02 +01:00 committed by GitHub
parent 9efc5da0fb
commit 072bbba69a
16 changed files with 79 additions and 134 deletions

@ -172,8 +172,7 @@ public:
void removeNametag(Nametag *nametag);
std::list<Nametag *> *getNametags()
{ return &m_nametags; }
const std::list<Nametag *> &getNametags() { return m_nametags; }
void drawNametags();

@ -530,7 +530,7 @@ bool ClientLauncher::create_engine_device()
// Determine driver
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
std::string driverstring = g_settings->get("video_driver");
const std::string &driverstring = g_settings->get("video_driver");
std::vector<video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();
u32 i;

@ -134,9 +134,8 @@ std::string getTexturePath(const std::string &filename)
/*
Check from texture_path
*/
std::string texture_path = g_settings->get("texture_path");
if (texture_path != "")
{
const std::string &texture_path = g_settings->get("texture_path");
if (texture_path != "") {
std::string testpath = texture_path + DIR_DELIM + filename;
// Check all filename extensions. Returns "" if not found.
fullpath = getImagePath(testpath);
@ -2266,7 +2265,8 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
if (isKnownSourceImage("override_normal.png"))
return getTexture("override_normal.png");
std::string fname_base = name;
std::string normal_ext = "_normal.png";
static const char *normal_ext = "_normal.png";
static const uint32_t normal_ext_size = strlen(normal_ext);
size_t pos = fname_base.find(".");
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
if (isKnownSourceImage(fname_normal)) {
@ -2274,7 +2274,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
size_t i = 0;
while ((i = fname_base.find(".", i)) != std::string::npos) {
fname_base.replace(i, 4, normal_ext);
i += normal_ext.length();
i += normal_ext_size;
}
return getTexture(fname_base);
}

@ -494,7 +494,7 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
catch(SettingNotFoundException) {}
#endif
std::string draw_mode = g_settings->get("3d_mode");
const std::string &draw_mode = g_settings->get("3d_mode");
smgr->drawAll();

@ -4094,7 +4094,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
Drawing begins
*/
video::SColor skycolor = sky->getSkyColor();
const video::SColor &skycolor = sky->getSkyColor();
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);

@ -275,16 +275,16 @@ public:
assert(i != m_item_definitions.end());
return *(i->second);
}
virtual std::string getAlias(const std::string &name) const
virtual const std::string &getAlias(const std::string &name) const
{
StringMap::const_iterator it = m_aliases.find(name);
if (it != m_aliases.end())
return it->second;
return name;
}
virtual std::set<std::string> getAll() const
virtual void getAll(std::set<std::string> &result) const
{
std::set<std::string> result;
result.clear();
for(std::map<std::string, ItemDefinition *>::const_iterator
it = m_item_definitions.begin();
it != m_item_definitions.end(); ++it) {
@ -295,7 +295,6 @@ public:
it != m_aliases.end(); ++it) {
result.insert(it->first);
}
return result;
}
virtual bool isKnown(const std::string &name_) const
{

@ -100,9 +100,9 @@ public:
// Get item definition
virtual const ItemDefinition& get(const std::string &name) const=0;
// Get alias definition
virtual std::string getAlias(const std::string &name) const=0;
virtual const std::string &getAlias(const std::string &name) const=0;
// Get set of all defined item names and aliases
virtual std::set<std::string> getAll() const=0;
virtual void getAll(std::set<std::string> &result) const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
#ifndef SERVER
@ -126,9 +126,9 @@ public:
// Get item definition
virtual const ItemDefinition& get(const std::string &name) const=0;
// Get alias definition
virtual std::string getAlias(const std::string &name) const=0;
virtual const std::string &getAlias(const std::string &name) const=0;
// Get set of all defined item names and aliases
virtual std::set<std::string> getAll() const=0;
virtual void getAll(std::set<std::string> &result) const=0;
// Check if item is known
virtual bool isKnown(const std::string &name) const=0;
#ifndef SERVER

@ -855,8 +855,9 @@ static void updateFastFaceRow(
makes_face, p_corrected, face_dir_corrected,
lights, tile);
for(u16 j=0; j<MAP_BLOCKSIZE; j++)
{
// Unroll this variable which has a significant build cost
TileSpec next_tile;
for (u16 j = 0; j < MAP_BLOCKSIZE; j++) {
// If tiling can be done, this is set to false in the next step
bool next_is_different = true;
@ -866,12 +867,11 @@ static void updateFastFaceRow(
v3s16 next_p_corrected;
v3s16 next_face_dir_corrected;
u16 next_lights[4] = {0,0,0,0};
TileSpec next_tile;
// If at last position, there is nothing to compare to and
// the face must be drawn anyway
if(j != MAP_BLOCKSIZE - 1)
{
if (j != MAP_BLOCKSIZE - 1) {
p_next = p + translate_dir;
getTileInfo(data, p_next, face_dir,
@ -894,38 +894,14 @@ static void updateFastFaceRow(
&& tile.emissive_light == next_tile.emissive_light) {
next_is_different = false;
continuous_tiles_count++;
} else {
/*if(makes_face){
g_profiler->add("Meshgen: diff: next_makes_face != makes_face",
next_makes_face != makes_face ? 1 : 0);
g_profiler->add("Meshgen: diff: n_p_corr != p_corr + t_dir",
(next_p_corrected != p_corrected + translate_dir) ? 1 : 0);
g_profiler->add("Meshgen: diff: next_f_dir_corr != f_dir_corr",
next_face_dir_corrected != face_dir_corrected ? 1 : 0);
g_profiler->add("Meshgen: diff: next_lights[] != lights[]",
(next_lights[0] != lights[0] ||
next_lights[0] != lights[0] ||
next_lights[0] != lights[0] ||
next_lights[0] != lights[0]) ? 1 : 0);
g_profiler->add("Meshgen: diff: !(next_tile == tile)",
!(next_tile == tile) ? 1 : 0);
}*/
}
/*g_profiler->add("Meshgen: Total faces checked", 1);
if(makes_face)
g_profiler->add("Meshgen: Total makes_face checked", 1);*/
} else {
/*if(makes_face)
g_profiler->add("Meshgen: diff: last position", 1);*/
}
if(next_is_different)
{
if (next_is_different) {
/*
Create a face if there should be one
*/
if(makes_face)
{
if (makes_face) {
// Floating point conversion of the position vector
v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z);
// Center point of face (kind of)
@ -957,10 +933,8 @@ static void updateFastFaceRow(
makes_face = next_makes_face;
p_corrected = next_p_corrected;
face_dir_corrected = next_face_dir_corrected;
lights[0] = next_lights[0];
lights[1] = next_lights[1];
lights[2] = next_lights[2];
lights[3] = next_lights[3];
std::memcpy(lights, next_lights, ARRLEN(lights) * sizeof(u16));
if (next_is_different)
tile = next_tile;
p = p_next;
}

@ -105,7 +105,7 @@ void MinimapUpdateThread::doUpdate()
// Swap two values in the map using single lookup
std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
if (result.second == false) {
if (!result.second) {
delete result.first->second;
result.first->second = update.data;
}
@ -322,13 +322,15 @@ void Minimap::setAngle(f32 angle)
void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
video::SColor c(240, 0, 0, 0);
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
video::SColor c(240, 0, 0, 0);
if (mmpixel->air_count > 0)
c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
else
c.setGreen(0);
map_image->setPixel(x, data->map_size - z - 1, c);
}
@ -337,21 +339,23 @@ void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
void Minimap::blitMinimapPixelsToImageSurface(
video::IImage *map_image, video::IImage *heightmap_image)
{
// This variable creation/destruction has a 1% cost on rendering minimap
video::SColor tilecolor;
for (s16 x = 0; x < data->map_size; x++)
for (s16 z = 0; z < data->map_size; z++) {
MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
const ContentFeatures &f = m_ndef->get(mmpixel->n);
const TileDef *tile = &f.tiledef[0];
// Color of the 0th tile (mostly this is the topmost)
video::SColor tilecolor;
if(tile->has_color)
tilecolor = tile->color;
else
mmpixel->n.getColor(f, &tilecolor);
tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen()
/ 255);
tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
tilecolor.setAlpha(240);
@ -391,7 +395,7 @@ video::ITexture *Minimap::getMinimapTexture()
if (minimap_mask) {
for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
video::SColor mask_col = minimap_mask->getPixel(x, y);
const video::SColor &mask_col = minimap_mask->getPixel(x, y);
if (!mask_col.getAlpha())
minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
}
@ -430,7 +434,7 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Vertices.set_used(4);
buf->Indices.set_used(6);
video::SColor c(255, 255, 255, 255);
static const video::SColor c(255, 255, 255, 255);
buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
@ -550,15 +554,13 @@ void Minimap::updateActiveMarkers()
video::IImage *minimap_mask = data->minimap_shape_round ?
data->minimap_mask_round : data->minimap_mask_square;
std::list<Nametag *> *nametags = client->getCamera()->getNametags();
const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
m_active_markers.clear();
for (std::list<Nametag *>::const_iterator
i = nametags->begin();
i != nametags->end(); ++i) {
Nametag *nametag = *i;
v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
for (std::list<Nametag *>::const_iterator i = nametags.begin();
i != nametags.end(); ++i) {
v3s16 pos = floatToInt((*i)->parent_node->getPosition() +
intToFloat(client->getCamera()->getOffset(), BS), BS);
pos -= data->pos - v3s16(data->map_size / 2,
data->scan_height / 2,
@ -570,7 +572,7 @@ void Minimap::updateActiveMarkers()
}
pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
video::SColor mask_col = minimap_mask->getPixel(pos.X, pos.Z);
const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
if (!mask_col.getAlpha()) {
continue;
}

@ -1332,12 +1332,13 @@ void CNodeDefManager::removeNode(const std::string &name)
void CNodeDefManager::updateAliases(IItemDefManager *idef)
{
std::set<std::string> all = idef->getAll();
std::set<std::string> all;
idef->getAll(all);
m_name_id_mapping_with_aliases.clear();
for (std::set<std::string>::iterator
for (std::set<std::string>::const_iterator
i = all.begin(); i != all.end(); ++i) {
std::string name = *i;
std::string convert_to = idef->getAlias(name);
const std::string &name = *i;
const std::string &convert_to = idef->getAlias(name);
content_t id;
if (m_name_id_mapping.getId(convert_to, id)) {
m_name_id_mapping_with_aliases.insert(

@ -119,32 +119,27 @@ public:
u32 minindex, maxindex;
paging(m_data.size(), page, pagecount, minindex, maxindex);
for(std::map<std::string, float>::iterator
i = m_data.begin();
i != m_data.end(); ++i)
{
for (std::map<std::string, float>::const_iterator i = m_data.begin();
i != m_data.end(); ++i) {
if (maxindex == 0)
break;
maxindex--;
if(minindex != 0)
{
if (minindex != 0) {
minindex--;
continue;
}
std::string name = i->first;
int avgcount = 1;
std::map<std::string, int>::iterator n = m_avgcounts.find(name);
std::map<std::string, int>::const_iterator n = m_avgcounts.find(i->first);
if (n != m_avgcounts.end()) {
if(n->second >= 1)
avgcount = n->second;
}
o<<" "<<name<<": ";
o << " " << i->first << ": ";
s32 clampsize = 40;
s32 space = clampsize - name.size();
for(s32 j=0; j<space; j++)
{
s32 space = clampsize - i->first.size();
for(s32 j = 0; j < space; j++) {
if (j % 2 == 0 && j < space - 1)
o << "-";
else

@ -141,7 +141,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
m_dirty = true;
//args.getS32("version"); // Version field value not used
std::string name = args.get("name");
const std::string &name = args.get("name");
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
if (sao) {
@ -167,7 +167,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
} catch (SettingNotFoundException &e) {}
try {
std::string extended_attributes = args.get("extended_attributes");
const std::string &extended_attributes = args.get("extended_attributes");
Json::Reader reader;
Json::Value attr_root;
reader.parse(extended_attributes, attr_root);

@ -190,7 +190,6 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
case TYPE_MODIFY_INVENTORY_STACK: {
InventoryLocation loc;
loc.deSerialize(inventory_location);
std::string real_name = gamedef->idef()->getAlias(inventory_stack.name);
Inventory *inv = imgr->getInventory(loc);
if (!inv) {
infostream << "RollbackAction::applyRevert(): Could not get "
@ -211,10 +210,12 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
<< inventory_location << std::endl;
return false;
}
// If item was added, take away item, otherwise add removed item
if (inventory_add) {
// Silently ignore different current item
if (list->getItem(inventory_index).name != real_name)
if (list->getItem(inventory_index).name !=
gamedef->idef()->getAlias(inventory_stack.name))
return false;
list->takeItem(inventory_index, inventory_stack.count);
} else {

@ -90,33 +90,6 @@ bool Settings::checkValueValid(const std::string &value)
return true;
}
std::string Settings::sanitizeName(const std::string &name)
{
std::string n = trim(name);
for (const char *s = "=\"{}#"; *s; s++)
n.erase(std::remove(n.begin(), n.end(), *s), n.end());
return n;
}
std::string Settings::sanitizeValue(const std::string &value)
{
std::string v(value);
size_t p = 0;
if (v.substr(0, 3) == "\"\"\"")
v.erase(0, 3);
while ((p = v.find("\n\"\"\"")) != std::string::npos)
v.erase(p, 4);
return v;
}
std::string Settings::getMultiline(std::istream &is, size_t *num_lines)
{
size_t lines = 1;
@ -398,7 +371,7 @@ Settings *Settings::getGroup(const std::string &name) const
}
std::string Settings::get(const std::string &name) const
const std::string &Settings::get(const std::string &name) const
{
const SettingsEntry &entry = getEntry(name);
if (entry.is_group)

@ -129,8 +129,6 @@ public:
static bool checkNameValid(const std::string &name);
static bool checkValueValid(const std::string &value);
static std::string sanitizeName(const std::string &name);
static std::string sanitizeValue(const std::string &value);
static std::string getMultiline(std::istream &is, size_t *num_lines=NULL);
static void printEntry(std::ostream &os, const std::string &name,
const SettingsEntry &entry, u32 tab_depth=0);
@ -141,7 +139,7 @@ public:
const SettingsEntry &getEntry(const std::string &name) const;
Settings *getGroup(const std::string &name) const;
std::string get(const std::string &name) const;
const std::string &get(const std::string &name) const;
bool getBool(const std::string &name) const;
u16 getU16(const std::string &name) const;
s16 getS16(const std::string &name) const;

@ -59,15 +59,18 @@ public:
float getBrightness(){ return m_brightness; }
video::SColor getBgColor(){
const video::SColor &getBgColor() const
{
return m_visible ? m_bgcolor : m_fallback_bg_color;
}
video::SColor getSkyColor(){
const video::SColor &getSkyColor() const
{
return m_visible ? m_skycolor : m_fallback_bg_color;
}
bool getCloudsVisible() { return m_clouds_visible && m_visible; }
video::SColorf getCloudColor(){ return m_cloudcolor_f; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
void setVisible(bool visible){ m_visible = visible; }
void setFallbackBgColor(const video::SColor &fallback_bg_color){